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- 2 years ago
- Forum: Off-Topic
- Topic: I have a little problem
- Replies: 6
- Views: 11124
- 2 years ago
- Forum: Off-Topic
- Topic: I have a little problem
- Replies: 6
- Views: 11124
Re: I have a little problem
Hi,
Please let me know which Mod you are using? Post ze_core.sma plus zombie_escape.inc you used to compile the Mod.
Please let me know which Mod you are using? Post ze_core.sma plus zombie_escape.inc you used to compile the Mod.
- 2 years ago
- Forum: Private Addons
- Topic: [CS1.6] Hellhound
- Replies: 3
- Views: 11135
Re: [CS1.6] Hellhound
Contact me on Telegram: t.me/RaheemElsayed, please contact before 19-09 because I'll not be in home after this date.
- 2 years ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 295
- Views: 369708
Re: Zombie Escape Releases
you remove task for setting speed for zombies in every new round so if you return ZE_STOP in ze_game_started_pre forward the task will not be created again so ze_set_zombie_speed will not work What i understand about this post is when we block the ze_game_started_pre, the set zombie speed is failed...
- 2 years ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 295
- Views: 369708
Re: Zombie Escape Releases
Just my opinion, how about to start using amxmodx 1.10 :) i used that version on my 3 HLDS, seems nothing critical error yet. My server don't have many player, but we need to test on server that always full house. Yes, bro but you know that many bugs/issues are fixed in the latest version, for this...
- 2 years ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 295
- Views: 369708
Re: Zombie Escape Releases
Our Mod works only with AMXMODX >= 1.8.3FlizzyPro_123 wrote: ↑2 years ago pls help me im use amxmodx 1.8.2 then i put this addon to cstrike and i try it, but not work
Please check: viewtopic.php?f=7&t=9
- 2 years ago
- Forum: Scripting Help
- Topic: search inc
- Replies: 1
- Views: 2700
Re: search inc
Here you are:
- 2 years ago
- Forum: Technical Support
- Topic: [AmxBans] SS
- Replies: 1
- Views: 2925
- 2 years ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 295
- Views: 369708
Re: Zombie Escape Releases
Some Suggestions for Mod ( if any of the suggestion's already Exist Than Don't Mind ) - Add Natives for Changing value of Global Limits of any Particular Item - Add Zombie idle , Idle Last Sound ( for last zombie ) - Add Cvar to Ze Sounds to stop any particular Sounds - Add Natives for Geting Zombi...
- 3 years ago
- Forum: Public Requests
- Topic: Nemesis mod question&problem
- Replies: 1
- Views: 2596
Re: Nemesis mod question&problem
Please post the nemesis code you tried and I'll make it kill instead of infect.
- 3 years ago
- Forum: Public Requests
- Topic: Coins earn hud
- Replies: 2
- Views: 3136
Re: Coins earn hud
The plugin code here: viewtopic.php?f=15&t=305
- 3 years ago
- Forum: Public Requests
- Topic: VIP Extra Items Menu
- Replies: 4
- Views: 5049
Re: VIP Extra Items Menu
For example Frost M4A1 , first remove code that make it extra item so it will be like: #include <zombie_escape> new const V_M4A1_MODEL[] = "models/zombie_escape/v_frost_m4a1.mdl" new const P_M4A1_MODEL[] = "models/zombie_escape/p_frost_m4a1.mdl" new const W_M4A1_MODEL[] = "m...
- 3 years ago
- Forum: Scripting Help
- Topic: [bug] Vip system by raheem
- Replies: 6
- Views: 6457
Re: [bug] Vip system by raheem
Yes, we only support our Zombie Escape Mod.
- 3 years ago
- Forum: Public Requests
- Topic: VIP Extra Items Menu
- Replies: 4
- Views: 5049
Re: VIP Extra Items Menu
Hello, Here is an example: #include <zombie_escape> native OpenVIPExtraItemsMenu(id) native GiveThanatos7(id) public plugin_natives() { register_native("OpenVIPExtraItemsMenu", "_OpenVIPExtraItemsMenu", 1) } public plugin_init() { register_plugin("VIP Extra Item", "...
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191778
Re: Levels-XP System
[mention]BandiT[/mention], my suggestion is to use VPS or dedicates server to host your servers instead of using game server. The following videos can be the start: https://www.youtube.com/playlist?list=PLwTQycJsttNELMO7bJe5NAMx-qDEC6F86 (https://zppv.boards.net/thread/1697/tut-create-cs1-6-host). I...
- 3 years ago
- Forum: Scripting Help
- Topic: [bug] Vip system by raheem
- Replies: 6
- Views: 6457
Re: [bug] Vip system by raheem
[mention]Supremache[/mention] are you using our Zombie Escape Mod?
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: VIP System
- Replies: 111
- Views: 122233
Re: VIP System
If you can do then I'll update it.Z0uha1r_LK wrote: ↑3 years ago Raheem
Do you update VIP System and add it :
Cvars control in multi-jump and parachute like give multi-jump only for zombies or humans
Add no fall damage
Add health and armor
Add multi-grenades (count of grenades for V.I.P)
- 3 years ago
- Forum: Scripting Help
- Topic: Give VIP M249 + Model M249 + HE Bomb + Flash bomb models
- Replies: 6
- Views: 6361
Re: Give VIP M249 + Model M249 + HE Bomb + Flash bomb models
This not working? #include <zombie_escape> #include <engine> #define MODEL_MAX_LENGTH 64 // Models new g_v_szMinigunModel[MODEL_MAX_LENGTH] = "models/bc/v_m134_hum.mdl" new g_p_szMinigunModel[MODEL_MAX_LENGTH] = "models/bc/p_m134.mdl" new g_w_szMinigunModel[MODEL_MAX_LENGTH] = &q...
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191778
Re: Levels-XP System
Fixed MySQL versions: #include <zombie_escape> // Defines #define MAX_LEVEL 50 #define MAX_XP 500000 #define TASK_SHOWHUD 2020 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } // Constants new const g_szLevelsVault[] =...
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: Boss Wins [num]
- Replies: 24
- Views: 19313
Re: Boss Wins [num]
OK I put approved.