Search found 278 matches

by Rain1153
5 years ago
Forum: Public Requests
Topic: double xp for playing a particular time set by cvars
Replies: 28
Views: 21065

Re: double xp for playing a particular time set by cvars

no raheem u dont need to store anything in nvault just do it like this code does #include <zombie_escape> #define SMALL 10 #define AVERAGE 20 #define LARGE 30 public plugin_init() { register_plugin("ze_time_rewards", "0.1", "WPMG Team/RAIN~") } public client_putinserver...
by Rain1153
5 years ago
Forum: Public Requests
Topic: double xp for playing a particular time set by cvars
Replies: 28
Views: 21065

Re: double xp for playing a particular time set by cvars

U can look from the time rewards...... And bro it would be easy if we do like if player disconnects his hour played eill be reset so that he will get the double xp when he plays another x hour after he connects
by Rain1153
5 years ago
Forum: Public Requests
Topic: double xp for playing a particular time set by cvars
Replies: 28
Views: 21065

Re: double xp for playing a particular time set by cvars

raheem ko karne de tu bas sma send kar banchee ka xD
by Rain1153
5 years ago
Forum: Public Requests
Topic: double xp for playing a particular time set by cvars
Replies: 28
Views: 21065

double xp for playing a particular time set by cvars

So i want a plugin which automatically multiplies the xp by 2 which he/she get for damage/escape/infection when he/she plays X time ( set by cvar ).....The xp multiply time should be temporary set by cvar! And pls add a chat msg like "since you have played 1 hour(X HOURS) in our server You will...
by Rain1153
5 years ago
Forum: Zombie Escape 1.x
Topic: Knife Knockback
Replies: 11
Views: 11358

Re: Knife Knockback

I thought when zombie would hit humans the human will fly away 😂
by Rain1153
5 years ago
Forum: Public Requests
Topic: edit janus
Replies: 9
Views: 6686

Re: edit janus

like how???
by Rain1153
5 years ago
Forum: Public Requests
Topic: edit janus
Replies: 9
Views: 6686

Re: edit janus

removed this line but i still get knockbacks from 2nd attack
  1. ExecuteHam(Ham_TakeDamage, targ, Player, Player, JANUS7_DAMAGE*2.0, DMG_SLASH);
by Rain1153
5 years ago
Forum: Public Requests
Topic: edit janus
Replies: 9
Views: 6686

Re: edit janus

yeah thanks xD
by Rain1153
5 years ago
Forum: Public Requests
Topic: edit janus
Replies: 9
Views: 6686

Re: edit janus

um can u pls fix the errors?of the code #include <zombie_escape> #include <fakemeta_util> #include <xs> #include <cstrike> #define get_bit(%1,%2) (%1 & (1 << (%2 & 31))) #define set_bit(%1,%2) %1 |= (1 << (%2 & 31)) #define reset_bit(%1,%2) %1 &= ~(1 << (%2 & 31)) #define EV_INT_...
by Rain1153
5 years ago
Forum: Public Requests
Topic: edit janus
Replies: 9
Views: 6686

edit janus

can anyone remove the knockback from the 2nd attack of janus ( the electric attack) #include <zombie_escape> #include <fakemeta_util> #include <xs> #include <cstrike> #define get_bit(%1,%2) (%1 & (1 << (%2 & 31))) #define set_bit(%1,%2) %1 |= (1 << (%2 & 31)) #define reset_bit(%1,%2) %1 ...
by Rain1153
5 years ago
Forum: Public Requests
Topic: zm class conversion
Replies: 2
Views: 4078

Re: zm class conversion

/* /-----[ZP] Zclass CSO:Raptor Zombie----- /-----By Zombiezzz & NiHiLaNTh */ #include <amxmodx> #include <fakemeta> #include <fun> #include <zombieplague> // Zombie Attributes new const zclass_name[] = { "Raptor Zombie" } // name new const zclass_info[] = { "[E] Invisble +speed ...
by Rain1153
5 years ago
Forum: Public Requests
Topic: zm class conversion
Replies: 2
Views: 4078

zm class conversion

can anybody convert this zm class?
by Rain1153
5 years ago
Forum: Technical Support
Topic: knockback factor on guns
Replies: 17
Views: 14585

Re: knockback factor on guns

@raheem
by Rain1153
5 years ago
Forum: Public Requests
Topic: boost plugin
Replies: 20
Views: 17956

Re: boost plugin

hey jack how does this work? i think its just to display the msgs
by Rain1153
5 years ago
Forum: Technical Support
Topic: knockback factor on guns
Replies: 17
Views: 14585

Re: knockback factor on guns

raheem humans can shoot zms before the realease of zms can u help?
by Rain1153
5 years ago
Forum: Technical Support
Topic: knockback factor on guns
Replies: 17
Views: 14585

Re: knockback factor on guns

Yes if i find a problem i'll make you know
by Rain1153
5 years ago
Forum: Technical Support
Topic: knockback factor on guns
Replies: 17
Views: 14585

Re: knockback factor on guns

yeah it crashed as soon as the map changed after the edit but nothing is happening now thanks