Search found 278 matches
- 5 years ago
- Forum: Public Requests
- Topic: double xp for playing a particular time set by cvars
- Replies: 28
- Views: 21065
- 5 years ago
- Forum: Public Requests
- Topic: double xp for playing a particular time set by cvars
- Replies: 28
- Views: 21065
Re: double xp for playing a particular time set by cvars
no raheem u dont need to store anything in nvault just do it like this code does #include <zombie_escape> #define SMALL 10 #define AVERAGE 20 #define LARGE 30 public plugin_init() { register_plugin("ze_time_rewards", "0.1", "WPMG Team/RAIN~") } public client_putinserver...
- 5 years ago
- Forum: Public Requests
- Topic: double xp for playing a particular time set by cvars
- Replies: 28
- Views: 21065
Re: double xp for playing a particular time set by cvars
U can look from the time rewards...... And bro it would be easy if we do like if player disconnects his hour played eill be reset so that he will get the double xp when he plays another x hour after he connects
- 5 years ago
- Forum: Public Requests
- Topic: double xp for playing a particular time set by cvars
- Replies: 28
- Views: 21065
Re: double xp for playing a particular time set by cvars
raheem ko karne de tu bas sma send kar banchee ka xD
- 5 years ago
- Forum: Public Requests
- Topic: double xp for playing a particular time set by cvars
- Replies: 28
- Views: 21065
Re: double xp for playing a particular time set by cvars
Waisa par with double xp
- 5 years ago
- Forum: Public Requests
- Topic: double xp for playing a particular time set by cvars
- Replies: 28
- Views: 21065
Re: double xp for playing a particular time set by cvars
No.....double xp dena hai
- 5 years ago
- Forum: Public Requests
- Topic: double xp for playing a particular time set by cvars
- Replies: 28
- Views: 21065
double xp for playing a particular time set by cvars
So i want a plugin which automatically multiplies the xp by 2 which he/she get for damage/escape/infection when he/she plays X time ( set by cvar ).....The xp multiply time should be temporary set by cvar! And pls add a chat msg like "since you have played 1 hour(X HOURS) in our server You will...
- 5 years ago
- Forum: Zombie Escape 1.x
- Topic: Knife Knockback
- Replies: 11
- Views: 11358
Re: Knife Knockback
I thought when zombie would hit humans the human will fly away
- 5 years ago
- Forum: Public Requests
- Topic: edit janus
- Replies: 9
- Views: 6686
Re: edit janus
like how???
- 5 years ago
- Forum: Public Requests
- Topic: edit janus
- Replies: 9
- Views: 6686
Re: edit janus
removed this line but i still get knockbacks from 2nd attack
- ExecuteHam(Ham_TakeDamage, targ, Player, Player, JANUS7_DAMAGE*2.0, DMG_SLASH);
- 5 years ago
- Forum: Public Requests
- Topic: edit janus
- Replies: 9
- Views: 6686
Re: edit janus
yeah thanks xD
- 5 years ago
- Forum: Public Requests
- Topic: edit janus
- Replies: 9
- Views: 6686
Re: edit janus
um can u pls fix the errors?of the code #include <zombie_escape> #include <fakemeta_util> #include <xs> #include <cstrike> #define get_bit(%1,%2) (%1 & (1 << (%2 & 31))) #define set_bit(%1,%2) %1 |= (1 << (%2 & 31)) #define reset_bit(%1,%2) %1 &= ~(1 << (%2 & 31)) #define EV_INT_...
- 5 years ago
- Forum: Public Requests
- Topic: edit janus
- Replies: 9
- Views: 6686
edit janus
can anyone remove the knockback from the 2nd attack of janus ( the electric attack) #include <zombie_escape> #include <fakemeta_util> #include <xs> #include <cstrike> #define get_bit(%1,%2) (%1 & (1 << (%2 & 31))) #define set_bit(%1,%2) %1 |= (1 << (%2 & 31)) #define reset_bit(%1,%2) %1 ...
- 5 years ago
- Forum: Public Requests
- Topic: zm class conversion
- Replies: 2
- Views: 4078
Re: zm class conversion
/* /-----[ZP] Zclass CSO:Raptor Zombie----- /-----By Zombiezzz & NiHiLaNTh */ #include <amxmodx> #include <fakemeta> #include <fun> #include <zombieplague> // Zombie Attributes new const zclass_name[] = { "Raptor Zombie" } // name new const zclass_info[] = { "[E] Invisble +speed ...
- 5 years ago
- Forum: Public Requests
- Topic: zm class conversion
- Replies: 2
- Views: 4078
zm class conversion
can anybody convert this zm class?
- 5 years ago
- Forum: Technical Support
- Topic: knockback factor on guns
- Replies: 17
- Views: 14585
Re: knockback factor on guns
@raheem
- 5 years ago
- Forum: Public Requests
- Topic: boost plugin
- Replies: 20
- Views: 17956
Re: boost plugin
hey jack how does this work? i think its just to display the msgs
- 5 years ago
- Forum: Technical Support
- Topic: knockback factor on guns
- Replies: 17
- Views: 14585
Re: knockback factor on guns
raheem humans can shoot zms before the realease of zms can u help?
- 5 years ago
- Forum: Technical Support
- Topic: knockback factor on guns
- Replies: 17
- Views: 14585
Re: knockback factor on guns
Yes if i find a problem i'll make you know
- 5 years ago
- Forum: Technical Support
- Topic: knockback factor on guns
- Replies: 17
- Views: 14585
Re: knockback factor on guns
yeah it crashed as soon as the map changed after the edit but nothing is happening now thanks