Search found 2214 matches
- 3 years ago
- Forum: Releases
- Topic: Linux - Full Pack [Outdated]
- Replies: 63
- Views: 95011
Re: Linux - Full Pack
When this error occurs? Please give more information so I can help.
- 3 years ago
- Forum: Public Requests
- Topic: Convert PIpe bomb
- Replies: 12
- Views: 10733
Re: Convert PIpe bomb
This surely because of removing the grenade entity, and this issue discussed here: https://escapers-zone.net/viewtopic.php?f=14&t=3872 Need to back to the code author to refix it. And this issue seems to appear with ReHLDS only I think, but not with HLDS. The author I think also coded it in the ...
- 3 years ago
- Forum: Public Requests
- Topic: Convert PIpe bomb
- Replies: 12
- Views: 10733
Re: Convert PIpe bomb
It gives an error in the console, or crashed the server?
- 3 years ago
- Forum: Scripting Help
- Topic: I have two problem with forward ze_user_infected_pre
- Replies: 2
- Views: 3838
Re: I have two problem with forward ze_user_infected_pre
Hi
Knockback on humans?
Please explain what you are trying to do.
Knockback on humans?
Please explain what you are trying to do.
- 3 years ago
- Forum: Public Requests
- Topic: Convert PIpe bomb
- Replies: 12
- Views: 10733
Re: Convert PIpe bomb
Post the code + the error debug.
- 3 years ago
- Forum: Private Requests
- Topic: Req Zombie Escape mod
- Replies: 3
- Views: 4563
Re: Req Zombie Escape mod
Mod already there, please take look here: viewforum.php?f=6. You don't need to pay for someone while what you need is already public.
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: Escapes (MySQL)
- Replies: 37
- Views: 38116
Re: Escapes (MySQL)
Hi,mldxx wrote: ↑3 years ago Hello guys can someone compile this pls? because i have some errors
https://imgur.com/a/6BBiTRm
pls
please use this compiler viewtopic.php?f=6&t=221 to compile the plugin.
- 3 years ago
- Forum: Scripting Help
- Topic: Time Played problem
- Replies: 2
- Views: 4283
Re: Time Played problem
Hi,
My plugin not good coded, and will in some cases cause resets. Although I coded but I did not use it.
Please use this: https://forums.alliedmods.net/showthread.php?t=201869
Tested and working fully good.
My plugin not good coded, and will in some cases cause resets. Although I coded but I did not use it.
Please use this: https://forums.alliedmods.net/showthread.php?t=201869
Tested and working fully good.
- 3 years ago
- Forum: Bug Reports
- Topic: reapi errors
- Replies: 2
- Views: 6203
Re: reapi errors
Seems that m_iTeam not right defined as in reapi includes. Just to resolve this recompile both of these plugins with this compiler viewtopic.php?f=6&t=221.
- 3 years ago
- Forum: Public Requests
- Topic: Convert PIpe bomb
- Replies: 12
- Views: 10733
Re: Convert PIpe bomb
Hello Thanks for extra - items but nothing happens when throwing a grenade For the second part of the plugin / a separate plugin I would like to get some similar to fire / frost To make this grenade standard instead of flare In ze_frost.sma, find: // Flashbang or Smoke if ((model[9] == 'f' &&am...
- 3 years ago
- Forum: Extra-Items
- Topic: [ZE] EXTRA ITEM: BUNKER BUSTER LTD
- Replies: 14
- Views: 15168
Re: [ZE] EXTRA ITEM: BUNKER BUSTER LTD
Some tips: Avoid using engine module from AMXX as much as possible, use instead ReAPI engine functions. Example: set_pev(i_Ent, pev_solid, SOLID_NOT); TO: set_entvar(i_Ent, var_solid, SOLID_NOT); Use ReGameDLL functions as much as possible, consider always dropping AMXX functions if there are altern...
- 3 years ago
- Forum: Public Requests
- Topic: Convert PIpe bomb
- Replies: 12
- Views: 10733
Re: Convert PIpe bomb
Hello, this is it as extra-item: /* -*- [ZE] Extra Item: Pipe Bomb -*- -*- Author: 4eRT -*- -*- About -*- This plugin is another extra item for Zombie Plague. It works like Pipe Bomb in Left 4 Dead. -*- Description -*- Plugin includes 2 extras: Pipe Bomb for Humans which drags zombies to nade on gro...
- 3 years ago
- Forum: Public Requests
- Topic: Change guillotine into knife
- Replies: 12
- Views: 10941
Re: Change guillotine into knife
Your problem still not resolved?
- 3 years ago
- Forum: Scripting Help
- Topic: please help with the VIP weapons menu
- Replies: 4
- Views: 5026
Re: please help with the VIP weapons menu
So your issue resolved, right?
- 3 years ago
- Forum: Public Requests
- Topic: Ultimate VIP Features
- Replies: 29
- Views: 30427
Re: Ultimate VIP Features
If you guys, can't do it. Please just post a tutorial for me, so I can do it by myself. Menu: #include <zombie_escape> #include <ze_vip> native ze_give_salamander(id) native ze_give_stunrifle(id) native ze_give_bazzoka(id) native give_laserminigun(id) native give_minigun(id) const OFFSET_CSMENUCODE...
- 3 years ago
- Forum: Scripting Help
- Topic: please help with the VIP weapons menu
- Replies: 4
- Views: 5026
Re: please help with the VIP weapons menu
Welcome and hello ,
Please explain what is the problem you ran into, also provide the main code before editing.
Please explain what is the problem you ran into, also provide the main code before editing.
- 3 years ago
- Forum: Private Addons
- Topic: [CS1.6] Hellhound
- Replies: 3
- Views: 11342
[CS1.6] Hellhound
[CS1.6] Hellhound https://i.ibb.co/ZJ3dcSZ/cso-hellhound.jpg How this work? First buy it from shop. You will get 4 valid drones after buying. Now when you press mouse left click, the drones you have will go out and will move around you. Drones will follow you as you move. When drones out its energy...
- 3 years ago
- Forum: Extra-Items
- Topic: [ZE] EXTRA ITEM: BUNKER BUSTER LTD
- Replies: 14
- Views: 15168
Re: [ZE] EXTRA ITEM: BUNKER BUSTER LTD
Yes, worked I miss understood how to activate. I never played CSNZ in fact so not know how it's there. The idea you are working on, there is drone that fly in air and player can control it from this box? Like when he press E his view is attached to this entity. Nice, np it's up to you to sell it's y...
- 3 years ago
- Forum: Extra-Items
- Topic: [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON
- Replies: 7
- Views: 7824
Re: [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON
OK, I stabilized the version for ZE Mod. It's now safe to be used with ReEngine. And I put approved tag.
Tested it and no bugs I can see anymore after your update, I refixed for any possible crash.
Tested it and no bugs I can see anymore after your update, I refixed for any possible crash.
- 3 years ago
- Forum: Extra-Items
- Topic: [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON
- Replies: 7
- Views: 7824
Re: [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON [ALL MODS SUPPORT]
That's working fine, but something I need to understand, if the beam was red why it still tell me reloading this normal?
Also after the bullets 5 ran out, it still can hit.
Also after the bullets 5 ran out, it still can hit.