Search found 2214 matches
- 7 years ago
- Forum: Technical Support
- Topic: Countdown glitch?!
- Replies: 11
- Views: 10927
Re: Countdown glitch?!
We can teleport zombies to spwan points if we removed the freeze time using spawn(id) native. Test: #include <zombie_escape> // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND, FORWARD_HUMANIZED, FORWARD_INFECTED, FORWARD_ZOMBIE_APPEAR, FORWARD_ZOMBIE_RELEASE, FORWARD_GAME_STARTED...
- 7 years ago
- Forum: News
- Topic: Next Version Ideas, New Release...
- Replies: 57
- Views: 83991
- 7 years ago
- Forum: Public Requests
- Topic: Ze Main plugin
- Replies: 9
- Views: 8665
Re: Ze Main plugin
Test: #include <zombie_escape> // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND, FORWARD_HUMANIZED, FORWARD_INFECTED, FORWARD_ZOMBIE_APPEAR, FORWARD_ZOMBIE_RELEASE, FORWARD_GAME_STARTED } new g_iForwards[TOTAL_FORWARDS], g_iFwReturn, g_iTeam // Tasks IDs enum { TASK_COUNTDOWN = ...
- 7 years ago
- Forum: Technical Support
- Topic: Respawn!
- Replies: 3
- Views: 4398
Re: Respawn!
Welcome bro. First it's wrong section second your request is simple. Go to cstrike folder then open: game.cfg (This from ReGameDLL) You will find this: // Player cannot respawn until next round // if more than N seconds has elapsed since the beginning round // // Default value: "20" mp_rou...
- 7 years ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 295
- Views: 369960
Re: Zombie Escape Releases
1-Some Fixes done in ze_resources.sma so now you will need to use the new one in the ZIP. There was problems in playing the sound it sometimes not complete to the end so the fix is for this problem. 2-New Native inserted in ze_items_manager.sma it's: ze_get_item_id(const szItemName[]) . Example of u...
- 7 years ago
- Forum: Zombie Escape 1.x
- Topic: Press Button Info
- Replies: 31
- Views: 39717
Re: Press Button Info
Nice sam will wait your update.
- 7 years ago
- Forum: Technical Support
- Topic: Countdown glitch?!
- Replies: 11
- Views: 10927
Re: Countdown glitch?!
Hmm, So it's his problem as he can't configure the server well and if he read the instruction he will never things like that.
- 7 years ago
- Forum: Trash
- Topic: Help Us Stay Online •• Donate Us Your Time
- Replies: 7
- Views: 13341
- 7 years ago
- Forum: News
- Topic: Next Version Ideas, New Release...
- Replies: 57
- Views: 83991
Re: Next Version Ideas, New Release...
For sure bro this will never became an official one, It's very bad idea at all.
- 7 years ago
- Forum: Zombie Escape 1.x
- Topic: Escape Coins Change
- Replies: 5
- Views: 10395
Re: Escape Coins Change
+Like, Good job bro.
- 7 years ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 295
- Views: 369960
Re: Zombie Escape Releases
Yeah brother it will be good with Supply BOX.
- 7 years ago
- Forum: Tutorials
- Topic: How to Install the Mod?
- Replies: 29
- Views: 73940
Re: How to Install the Mod?
Yeah bro this may help some people
- 7 years ago
- Forum: Zombie Escape 1.x
- Topic: Press Button Info
- Replies: 31
- Views: 39717
Re: Press Button Info
+Like sam. And it may cause some spam so we may make it appear for admins only.
- 7 years ago
- Forum: Technical Support
- Topic: Countdown glitch?!
- Replies: 11
- Views: 10927
Re: Countdown glitch?!
monk, You edited something in ze_core.sma?
- 7 years ago
- Forum: Zombie Escape 1.x
- Topic: Press Button Info
- Replies: 31
- Views: 39717
Re: Press Button Info
Nice you make great style : )
- 7 years ago
- Forum: Public Requests
- Topic: Ze Main plugin
- Replies: 9
- Views: 8665
Re: Ze Main plugin
Yes it's possible. But with this you may use ZP with ZE maps and it's same. Anyway when i get time i'll remove the freeze code from the core.
- 7 years ago
- Forum: Technical Support
- Topic: Countdown glitch?!
- Replies: 11
- Views: 10927
Re: Countdown glitch?!
ze_countdown.amxx is for sounds. So disable it and see what will happen.
- 7 years ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 295
- Views: 369960
Re: Zombie Escape Releases
I have edited Extra-Item Manager and added a new native that needed. It's ze_get_item_id(const szItemName[]) This is important but i don't add it officially. You may use this native with this native: ze_items_force_buy(id, itemid, ignorecost = false) So if i need to give a player item and this item ...
- 7 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191876
Re: Levels-XP System
Simple fix done. Re-Download and install it again. I was forget to check if players in same teams or not. Now i checked it and skipped it if they are in same team.
- 7 years ago
- Forum: Zombie Escape 1.x
- Topic: Press Button Info
- Replies: 31
- Views: 39717
Re: Press Button Info
No problem man, Do these things when you get time.