Search found 278 matches
- 5 years ago
- Forum: Public Requests
- Topic: edit janus
- Replies: 9
- Views: 6666
Re: edit janus
yeah thanks xD
- 5 years ago
- Forum: Public Requests
- Topic: edit janus
- Replies: 9
- Views: 6666
Re: edit janus
um can u pls fix the errors?of the code #include <zombie_escape> #include <fakemeta_util> #include <xs> #include <cstrike> #define get_bit(%1,%2) (%1 & (1 << (%2 & 31))) #define set_bit(%1,%2) %1 |= (1 << (%2 & 31)) #define reset_bit(%1,%2) %1 &= ~(1 << (%2 & 31)) #define EV_INT_...
- 5 years ago
- Forum: Public Requests
- Topic: edit janus
- Replies: 9
- Views: 6666
edit janus
can anyone remove the knockback from the 2nd attack of janus ( the electric attack) #include <zombie_escape> #include <fakemeta_util> #include <xs> #include <cstrike> #define get_bit(%1,%2) (%1 & (1 << (%2 & 31))) #define set_bit(%1,%2) %1 |= (1 << (%2 & 31)) #define reset_bit(%1,%2) %1 ...
- 5 years ago
- Forum: Public Requests
- Topic: zm class conversion
- Replies: 2
- Views: 4073
Re: zm class conversion
/* /-----[ZP] Zclass CSO:Raptor Zombie----- /-----By Zombiezzz & NiHiLaNTh */ #include <amxmodx> #include <fakemeta> #include <fun> #include <zombieplague> // Zombie Attributes new const zclass_name[] = { "Raptor Zombie" } // name new const zclass_info[] = { "[E] Invisble +speed ...
- 5 years ago
- Forum: Public Requests
- Topic: zm class conversion
- Replies: 2
- Views: 4073
zm class conversion
can anybody convert this zm class?
- 5 years ago
- Forum: Technical Support
- Topic: knockback factor on guns
- Replies: 17
- Views: 14548
Re: knockback factor on guns
@raheem
- 5 years ago
- Forum: Public Requests
- Topic: boost plugin
- Replies: 20
- Views: 17925
Re: boost plugin
hey jack how does this work? i think its just to display the msgs
- 5 years ago
- Forum: Technical Support
- Topic: knockback factor on guns
- Replies: 17
- Views: 14548
Re: knockback factor on guns
raheem humans can shoot zms before the realease of zms can u help?
- 5 years ago
- Forum: Technical Support
- Topic: knockback factor on guns
- Replies: 17
- Views: 14548
Re: knockback factor on guns
Yes if i find a problem i'll make you know
- 5 years ago
- Forum: Technical Support
- Topic: knockback factor on guns
- Replies: 17
- Views: 14548
Re: knockback factor on guns
yeah it crashed as soon as the map changed after the edit but nothing is happening now thanks
- 5 years ago
- Forum: Public Requests
- Topic: Exclude armor for non vips
- Replies: 11
- Views: 8307
Re: Exclude armor for non vips
i will update it soon..but for now i hope u help
- 5 years ago
- Forum: Public Requests
- Topic: Exclude armor for non vips
- Replies: 11
- Views: 8307
Re: Exclude armor for non vips
i have plugins which are based on the last version thats why
- 5 years ago
- Forum: Public Requests
- Topic: Exclude armor for non vips
- Replies: 11
- Views: 8307
Re: Exclude armor for non vips
can u make it like the plugin reads vip flags like admin_model_access without using the vip includes
- 5 years ago
- Forum: Public Requests
- Topic: Exclude armor for non vips
- Replies: 11
- Views: 8307
Re: Exclude armor for non vips
the recent one not new one
- 5 years ago
- Forum: Public Requests
- Topic: Exclude armor for non vips
- Replies: 11
- Views: 8307
Re: Exclude armor for non vips
now zm pciks up guns and infects humans lmao
- 5 years ago
- Forum: Technical Support
- Topic: knockback factor on guns
- Replies: 17
- Views: 14548
Re: knockback factor on guns
and sv crashes sometimes reason: Segmentation fault (core dumped)
- 5 years ago
- Forum: Technical Support
- Topic: knockback factor on guns
- Replies: 17
- Views: 14548
Re: knockback factor on guns
can we make it affect crocuhed zm too? but a little lessened!
- 5 years ago
- Forum: Public Requests
- Topic: Exclude armor for non vips
- Replies: 11
- Views: 8307
Re: Exclude armor for non vips
error undefined symbol ze_is_user_vip
- 5 years ago
- Forum: Technical Support
- Topic: knockback factor on guns
- Replies: 17
- Views: 14548
Re: knockback factor on guns
didnt work
You can also at Fw_TakeDamage_Post() (ze_core.sma) remove the extra knockback. tried this then the normal mod came up lol
also i didnt get this
set_member(iVictim, m_flVelocityModifier, 1.0)
You can also at Fw_TakeDamage_Post() (ze_core.sma) remove the extra knockback. tried this then the normal mod came up lol
also i didnt get this
set_member(iVictim, m_flVelocityModifier, 1.0)
- 5 years ago
- Forum: Public Requests
- Topic: Exclude armor for non vips
- Replies: 11
- Views: 8307
Exclude armor for non vips
Can anybody make a plugin which doesnt allow normal humans(non-VIPS) to not pickup armor?