Search found 137 matches
- 6 years ago
- Forum: Scripting Help
- Topic: Weapon Icon (little problem)
- Replies: 7
- Views: 6864
Re: Weapon Icon (little problem)
Where? Anyway this plugin that I posted is the latest one appeared on the net. + It disapear when I shot if the icon is set to be to the right of the clock amx_weapon_location "2" (not tested on cvar 1) Update If I use cvar "1" , sprite above the SHOP sprite (that green icon..) i...
- 6 years ago
- Forum: Scripting Help
- Topic: SPK Denied? wtf.. (deleted the plugin..)
- Replies: 3
- Views: 4460
Re: SPK Denied? wtf..
No isn't that (I think).. whenever it appear SVC_STUFFTEXT mean that's the shield Wow.. can't be that easy.. there should be everytime this shield :\
Anyway I deleted that plugin.. not useful for the ZM
Anyway I deleted that plugin.. not useful for the ZM
- 6 years ago
- Forum: Scripting Help
- Topic: Break entity just for breakable?
- Replies: 9
- Views: 8073
Re: Break entity just for breakable?
So.. in Zombie Escape/ZombieBio/ZP or whatever.. you can break some woods for some reasons.. to block a ramp trough you can jump over something or as that.. but in de_dust2 this plugin says that I can break that bomb site "green box" (see this: https://www.johnsto.co.uk/i/design/making-dus...
- 6 years ago
- Forum: Scripting Help
- Topic: Break entity just for breakable?
- Replies: 9
- Views: 8073
Break entity just for breakable?
I just wana to test the plugins on a local server then I saw that it says to de_dust2 bomb plant box that they can be breakable but they are just by the bomb borken.. Can you make a detect for these types of "breakable just by bomb/server" type? #include <amxmodx> #include <engine> #includ...
- 6 years ago
- Forum: Scripting Help
- Topic: Whoose the weapon (it SPAM)
- Replies: 13
- Views: 13193
Whoose the weapon (it SPAM)
Can you format this plugin in order to not to spam the chat everytime: You picked weapon x of player y trough.. moving it like under the crosshair (as no radio flood from below) or make a delay.. or choose yourself whatever is best.. #include <amxmodx> #include <reapi> #if !defined client_print_colo...
- 6 years ago
- Forum: Scripting Help
- Topic: Weapon Icon (little problem)
- Replies: 7
- Views: 6864
Weapon Icon (little problem)
When I shot, the icon disapear until I stop shooting :\ #include <amxmodx> #define PLUGIN "Weapon Icon" #define VERSION "1.2" #define AUTHOR "hoboman313/Zenix" #define MAX_PLAYERS 32 new iconstatus, pcv_iloc new user_icons[MAX_PLAYERS+1][16] public plugin_init() { regis...
- 6 years ago
- Forum: Scripting Help
- Topic: Death Beeepp... (solved)
- Replies: 8
- Views: 8238
Re: Death Beeepp...
++ can you make when you die the camera to be like on the ground... like it's floating in the air.. when you die you stay lied on the ground.. not floating in the air.. wtf
- 6 years ago
- Forum: Scripting Help
- Topic: SPK Denied? wtf.. (deleted the plugin..)
- Replies: 3
- Views: 4460
SPK Denied? wtf.. (deleted the plugin..)
Example:
I'am the only one that wana use quakesounds for ZM ?
Plugin: https://pastebin.com/Ly5QY4QR
So can you add that exploit? Thanks!
Code: Select all
[SVC_STUFFTEXT] Server tried to send invalid command: SPK "arminc/quakesounds/headshot.wav(p30t20)
Plugin: https://pastebin.com/Ly5QY4QR
So can you add that exploit? Thanks!
- 6 years ago
- Forum: Technical Support
- Topic: Some HLDS Console warnings.. about server.cfg?
- Replies: 5
- Views: 5383
Re: Some HLDS Console warnings.. about server.cfg?
I call warning that no-effect errors, and errors that bugs with major effect on the server
- 6 years ago
- Forum: Scripting Help
- Topic: Warning 213: Tag Mismatch (solved)
- Replies: 11
- Views: 17311
Re: Warning 213: Tag Mismatch
Oh no, the video is golden but I don't know wich GIT version do you have, older than mine? Maybe it don't have backwards compatibility or something like that..
- 6 years ago
- Forum: Technical Support
- Topic: Some HLDS Console warnings.. about server.cfg?
- Replies: 5
- Views: 5383
Some HLDS Console warnings.. about server.cfg?
usage: log < on | off > currently logging "mp_logdetail" is "0" usage: log < on | off > currently logging "mp_logdetail" is "0" usage: log < on | off > currently logging usage: log < on | off > currently logging My settings: log on mp_logdetail 0 wtf is this?...
- 6 years ago
- Forum: Scripting Help
- Topic: Warning 213: Tag Mismatch (solved)
- Replies: 11
- Views: 17311
Re: Warning 213: Tag Mismatch
I'll try but isn't this the latest? AMX 1.8.3 5151?
(tried) Don't work, it's the LATEST version ..(ok, wtf ) maybe it don't work with the latest?
(tried) Don't work, it's the LATEST version ..(ok, wtf ) maybe it don't work with the latest?
- 6 years ago
- Forum: Scripting Help
- Topic: Warning 213: Tag Mismatch (solved)
- Replies: 11
- Views: 17311
Re: Warning 213: Tag Mismatch
Ok and what version do you have?
- 6 years ago
- Forum: Scripting Help
- Topic: Warning 213: Tag Mismatch (solved)
- Replies: 11
- Views: 17311
Re: Warning 213: Tag Mismatch
I have AMXX 1.8.3 GIT 5151, last version
- 6 years ago
- Forum: Scripting Help
- Topic: Warning 213: Tag Mismatch (solved)
- Replies: 11
- Views: 17311
Warning 213: Tag Mismatch (solved)
This problem is a little one (I think).. (717) : warning 213: tag mismatch (721) : warning 213: tag mismatch (721) : warning 213: tag mismatch (731) : warning 213: tag mismatch (736) : warning 213: tag mismatch (741) : warning 213: tag mismatch #include <amxmodx> #include <csx> #if AMXX_VERSION_NUM ...
- 6 years ago
- Forum: Scripting Help
- Topic: Death Beeepp... (solved)
- Replies: 8
- Views: 8238
Re: Death Beeepp...
Hmm.. I forgot something .. can you add a cvar like if it's 1, enable only for CT and if it's 0 for ct+t?
+ (the most important) add a cvar if 1 enable sound if 0 just that lay effect..
+ (the most important) add a cvar if 1 enable sound if 0 just that lay effect..
- 6 years ago
- Forum: Public Requests
- Topic: Steam Validation rejected "help"
- Replies: 5
- Views: 6226
Re: Steam Validation rejected "help"
Do you have Dproto or Reunion (rehlds) ?
- 6 years ago
- Forum: Scripting Help
- Topic: Death Beeepp... (solved)
- Replies: 8
- Views: 8238
Re: Death Beeepp...
+ add a cvar to enable/disable
- 6 years ago
- Forum: Gameplay
- Topic: Breakable Hint
- Replies: 16
- Views: 22732
Re: Breakable Hint
For normal mod (or other): #include <amxmodx> #include <engine> #include <reapi> // Defines #define AIMTASK 500 // Cvars new cvar_message_type public plugin_init() { register_plugin("Breakable Hint", "1.1", "Raheem") // Cvars cvar_message_type = register_cvar("brea...
- 6 years ago
- Forum: Off-Topic
- Topic: Break Message
- Replies: 7
- Views: 8995
Re: Break Message
For normal mod (or other): #include <amxmodx> #include <hamsandwich> #include <fakemeta> #include <reapi> new cvars_message_type public plugin_init() { register_plugin("Break Message","1.2","Raheem") // Ham RegisterHam(Ham_TakeDamage, "func_breakable", "F...