Search found 137 matches
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22203
Re: Modify No-Console
I tried to connect with a CS1.6 (with SMShield) and it didn't give any bind.. I use the plugin from above and this CS1.6
- 6 years ago
- Forum: Scripting Help
- Topic: (ReAPI) AntiFlashLightSpam + ResetScore
- Replies: 24
- Views: 18642
Re: (ReAPI) AntiFlashLightSpam + ResetScore
Yeah I saw it but.. is for ZE..
- 6 years ago
- Forum: Scripting Help
- Topic: (ReAPI) Weapons Icon + Dead Effect (solved)
- Replies: 7
- Views: 7617
Re: (ReAPI) Weapons Icon + Dead Effect
Oh, I dont't actually know to code.. Just to edit some strings but nothing special.
- 6 years ago
- Forum: Scripting Help
- Topic: (ReAPI) BackWeapons (solved)
- Replies: 0
- Views: 3419
(ReAPI) BackWeapons (solved)
As I saw eariler.. I wana make a request. Optimize this plugin trough ReAPI and make it to use the models of the weapons (somehow rotated) on the backside , without needing of puting the model backweapons.mdl (as cheapsuit said he didn't tried but it should work). (and to make it compatibile with ZP...
- 6 years ago
- Forum: Scripting Help
- Topic: (ReAPI) Weapons Icon + Dead Effect (solved)
- Replies: 7
- Views: 7617
(ReAPI) Weapons Icon + Dead Effect (solved)
Can someone optimize it into ReAPI? It's very old tough.. Plus from what I did understand the "Gernade sprites are scewing up - flashbang is showing part of HE, Smoke is HE gernade, sigh..." #include <amxmodx> #define PLUGIN "Weapon Icon" #define VERSION "1.0" #define A...
- 6 years ago
- Forum: Scripting Help
- Topic: (ReAPI) AntiFlashLightSpam + ResetScore
- Replies: 24
- Views: 18642
(ReAPI) AntiFlashLightSpam + ResetScore
1. Can you make this plugin with <reapi>, optimized? #include <amxmodx> #include <engine> new pcvar_reload_flashlight new Float:BlockTime[33]; public plugin_init() { register_plugin("Anti FlashLight Spam", "1.2a", "Leo_[BH]") pcvar_reload_flashlight = register_cvar(&quo...
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22203
Re: Modify No-Console
1) Oh I got it, in fact intersting because if a string is located betwen a quote, a quote inside a quote will be ignored/or will affect the entire code. You put the quotes under red but first time I tought that ^ = your red quotes :)) After searching I found this: Special Characters (PS: For our exa...
- 6 years ago
- Forum: Off-Topic
- Topic: .WAD / .DEM
- Replies: 11
- Views: 34437
Re: .WAD / .DEM
Decompile as Decrypt -sorry for my mistake- I mean how I can decrypt it.. For example: "rus_setcvar Enabled False", (xRussian Hack) is a cvar for a protection and you can set it to false in order to disable it and have no restriction (see https://pastebin.com/cACEPedL) "_setvideomode ...
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22203
Re: Modify No-Console
Thanks! I can also add any other command other than binds? I don't know.. like cl_updaterate 101 (I don't wana add something just to know for the future) Also why need ^ after binds (or before)?
- 6 years ago
- Forum: Off-Topic
- Topic: .WAD / .DEM
- Replies: 11
- Views: 34437
Re: .WAD / .DEM
VisualStudio give me only an option to attach to an exe.. I don't know.. any ideea how to decompile it?! As for commands: the first 4 disable the shield and the last wreck the render.. So is necessary for me to have that 4 commands to disable the shield? Or it already can "bypass" the shie...
- 6 years ago
- Forum: Off-Topic
- Topic: .WAD / .DEM
- Replies: 11
- Views: 34437
Re: .WAD / .DEM
But that file use CMAKE.. Will it work? PS: https://github.com/ValveSoftware/steam-for-linux/issues/1755 "motd_write is for dedicated servers only, and only when run via the dedicated server console (or via rcon). It was being used to exploit players so usage from other places was removed."...
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22203
Re: Modify No-Console
Ok. Let's re explain :) So I have that plugin on the server. - When the player connect on the server it will be given the default binds from the gzBinds, let's name it Default List (nr1) Here I want a cvar that if it is set on "0" it won't exec the binds/commands from gzBinds on the player...
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22203
Re: Modify No-Console
Anyone?
- 6 years ago
- Forum: Off-Topic
- Topic: .WAD / .DEM
- Replies: 11
- Views: 34437
Re: .WAD / .DEM
No, you don't understand me. I want to decrypt that file and add that commands to any destroy plugin. I need that commands inside that HLDemo or whatever crypt is. I don't care about any plugin, I have Rahem one but I want that commands because I tested and destroy everything. Thanks!
- 6 years ago
- Forum: Off-Topic
- Topic: .WAD / .DEM
- Replies: 11
- Views: 34437
Re: .WAD / .DEM
If you have a server. Put a destroy plugin. Make the server to force players to download that file (like models). Wana destroy a player. Put the destroy plugin command in console. It exec that file inside the client folder. It fck the cs. -- If you open it with notepad you will see some destroy comm...
- 6 years ago
- Forum: Off-Topic
- Topic: .WAD / .DEM
- Replies: 11
- Views: 34437
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22203
Modify No-Console (Solved)
Hi! I got the No-Console plugin and I want to change it, with your help, of course :) #include <amxmodx> #include <amxmisc> #include <reapi> new const g_szBinds[][] = { "bind ^"TAB^" ^"+showscores^"", "bind ^"ENTER^" ^"+attack^"", "bi...