Search found 137 matches

by ArminC
6 years ago
Forum: Scripting Help
Topic: Modify No-Console (Solved)
Replies: 25
Views: 22203

Re: Modify No-Console

I tried to connect with a CS1.6 (with SMShield) and it didn't give any bind.. I use the plugin from above and this CS1.6
by ArminC
6 years ago
Forum: Scripting Help
Topic: (ReAPI) AntiFlashLightSpam + ResetScore
Replies: 24
Views: 18642

Re: (ReAPI) AntiFlashLightSpam + ResetScore

Yeah I saw it but.. is for ZE..
by ArminC
6 years ago
Forum: Scripting Help
Topic: (ReAPI) Weapons Icon + Dead Effect (solved)
Replies: 7
Views: 7617

Re: (ReAPI) Weapons Icon + Dead Effect

Oh, I dont't actually know to code.. Just to edit some strings but nothing special.
by ArminC
6 years ago
Forum: Scripting Help
Topic: (ReAPI) BackWeapons (solved)
Replies: 0
Views: 3419

(ReAPI) BackWeapons (solved)

As I saw eariler.. I wana make a request. Optimize this plugin trough ReAPI and make it to use the models of the weapons (somehow rotated) on the backside , without needing of puting the model backweapons.mdl (as cheapsuit said he didn't tried but it should work). (and to make it compatibile with ZP...
by ArminC
6 years ago
Forum: Scripting Help
Topic: (ReAPI) Weapons Icon + Dead Effect (solved)
Replies: 7
Views: 7617

(ReAPI) Weapons Icon + Dead Effect (solved)

Can someone optimize it into ReAPI? It's very old tough.. Plus from what I did understand the "Gernade sprites are scewing up - flashbang is showing part of HE, Smoke is HE gernade, sigh..." #include <amxmodx> #define PLUGIN "Weapon Icon" #define VERSION "1.0" #define A...
by ArminC
6 years ago
Forum: Scripting Help
Topic: (ReAPI) AntiFlashLightSpam + ResetScore
Replies: 24
Views: 18642

(ReAPI) AntiFlashLightSpam + ResetScore

1. Can you make this plugin with <reapi>, optimized? #include <amxmodx> #include <engine> new pcvar_reload_flashlight new Float:BlockTime[33]; public plugin_init() { register_plugin("Anti FlashLight Spam", "1.2a", "Leo_[BH]") pcvar_reload_flashlight = register_cvar(&quo...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Modify No-Console (Solved)
Replies: 25
Views: 22203

Re: Modify No-Console

1) Oh I got it, in fact intersting because if a string is located betwen a quote, a quote inside a quote will be ignored/or will affect the entire code. You put the quotes under red but first time I tought that ^ = your red quotes :)) After searching I found this: Special Characters (PS: For our exa...
by ArminC
6 years ago
Forum: Off-Topic
Topic: .WAD / .DEM
Replies: 11
Views: 34437

Re: .WAD / .DEM

Decompile as Decrypt -sorry for my mistake- I mean how I can decrypt it.. For example: "rus_setcvar Enabled False", (xRussian Hack) is a cvar for a protection and you can set it to false in order to disable it and have no restriction (see https://pastebin.com/cACEPedL) "_setvideomode ...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Modify No-Console (Solved)
Replies: 25
Views: 22203

Re: Modify No-Console

Thanks! :) I can also add any other command other than binds? I don't know.. like cl_updaterate 101 (I don't wana add something just to know for the future) Also why need ^ after binds (or before)?
by ArminC
6 years ago
Forum: Off-Topic
Topic: .WAD / .DEM
Replies: 11
Views: 34437

Re: .WAD / .DEM

VisualStudio give me only an option to attach to an exe.. I don't know.. any ideea how to decompile it?! As for commands: the first 4 disable the shield and the last wreck the render.. So is necessary for me to have that 4 commands to disable the shield? Or it already can "bypass" the shie...
by ArminC
6 years ago
Forum: Off-Topic
Topic: .WAD / .DEM
Replies: 11
Views: 34437

Re: .WAD / .DEM

But that file use CMAKE.. Will it work? PS: https://github.com/ValveSoftware/steam-for-linux/issues/1755 "motd_write is for dedicated servers only, and only when run via the dedicated server console (or via rcon). It was being used to exploit players so usage from other places was removed."...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Modify No-Console (Solved)
Replies: 25
Views: 22203

Re: Modify No-Console

Ok. Let's re explain :) So I have that plugin on the server. - When the player connect on the server it will be given the default binds from the gzBinds, let's name it Default List (nr1) Here I want a cvar that if it is set on "0" it won't exec the binds/commands from gzBinds on the player...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Modify No-Console (Solved)
Replies: 25
Views: 22203

Re: Modify No-Console

Anyone?
by ArminC
6 years ago
Forum: Off-Topic
Topic: .WAD / .DEM
Replies: 11
Views: 34437

Re: .WAD / .DEM

No, you don't understand me. I want to decrypt that file and add that commands to any destroy plugin. I need that commands inside that HLDemo or whatever crypt is. I don't care about any plugin, I have Rahem one but I want that commands because I tested and destroy everything. Thanks!
by ArminC
6 years ago
Forum: Off-Topic
Topic: .WAD / .DEM
Replies: 11
Views: 34437

Re: .WAD / .DEM

If you have a server. Put a destroy plugin. Make the server to force players to download that file (like models). Wana destroy a player. Put the destroy plugin command in console. It exec that file inside the client folder. It fck the cs. -- If you open it with notepad you will see some destroy comm...
by ArminC
6 years ago
Forum: Off-Topic
Topic: .WAD / .DEM
Replies: 11
Views: 34437

.WAD / .DEM

Hi! I found this file, wich is executable.. in there are destroy commands and I want to get it to apply into my plugin (that destroy plugin from zppv) but it somehow crypted? Or I don't know..

PS: I found this.. If help.. (I couldn't make it complie)
by ArminC
6 years ago
Forum: Scripting Help
Topic: Modify No-Console (Solved)
Replies: 25
Views: 22203

Modify No-Console (Solved)

Hi! I got the No-Console plugin and I want to change it, with your help, of course :) #include <amxmodx> #include <amxmisc> #include <reapi> new const g_szBinds[][] = { "bind ^"TAB^" ^"+showscores^"", "bind ^"ENTER^" ^"+attack^"", "bi...