Search found 2214 matches
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: Unlimited clip for caller
- Replies: 3
- Views: 4439
Re: Unlimited clip for caller
Good plugin, Approved.
- 2 years ago
- Forum: Bug Reports
- Topic: help me
- Replies: 1
- Views: 2539
Re: help me
Generally, this CVAR is working well, however, I doubt you are using Block Damage plugin. You can edit the block damage plugin to be: #include <zombie_escape> new bool:g_bBlockDamage public plugin_init () { register_plugin("Block Damage", "1.0", "Raheem") RegisterHam(Ha...
- 2 years ago
- Forum: Bug Reports
- Topic: print_center problem
- Replies: 3
- Views: 7659
- 2 years ago
- Forum: Public Requests
- Topic: Score HUD
- Replies: 12
- Views: 12795
Re: Score HUD
#include <zombie_escape> // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND, FORWARD_HUMANIZED, FORWARD_PRE_INFECTED, FORWARD_INFECTED, FORWARD_ZOMBIE_APPEAR, FORWARD_ZOMBIE_RELEASE, FORWARD_GAME_STARTED } new g_iForwards[TOTAL_FORWARDS], g_iFwReturn, g_iTeam // Tasks IDs enum { ...
- 2 years ago
- Forum: Trash
- Topic: Bonus Manager v1.2
- Replies: 16
- Views: 14846
Re: Bonus Manager v1.2
Trashed based on author request.
- 2 years ago
- Forum: Trash
- Topic: bots specifically for zombie plague
- Replies: 2
- Views: 11949
- 2 years ago
- Forum: Off-Topic
- Topic: I have a little problem
- Replies: 6
- Views: 11073
Re: I have a little problem
I solved it, thank u anyway :D You are welcome :slight_smile: Thats Model Problem ( ze_win_message ) I Also Faced This Problem Not a model issue, the issue is related to include files. He must compile this plugin with the latest compiler, according to the following constants: // Team constants, use...
- 2 years ago
- Forum: Trash
- Topic: Bonus Manager v1.2
- Replies: 16
- Views: 14846
Re: Bonus Manager (1.1)
Good job, approved tag added.
- 2 years ago
- Forum: Trash
- Topic: Bonus with Level
- Replies: 3
- Views: 11066
Re: Bonus with Level
OK, trashed.
- 2 years ago
- Forum: Zombie Escape 1.x
- Topic: (1.6 Only) Leap/Long-Jump v1.1
- Replies: 8
- Views: 8591
Re: Leap (Long-Jump)
Yes, Approved, and a great job that you only uses ReAPI.
- 2 years ago
- Forum: Off-Topic
- Topic: I have a little problem
- Replies: 6
- Views: 11073
- 2 years ago
- Forum: Off-Topic
- Topic: I have a little problem
- Replies: 6
- Views: 11073
Re: I have a little problem
Hi,
Please let me know which Mod you are using? Post ze_core.sma plus zombie_escape.inc you used to compile the Mod.
Please let me know which Mod you are using? Post ze_core.sma plus zombie_escape.inc you used to compile the Mod.
- 2 years ago
- Forum: Private Addons
- Topic: [CS1.6] Hellhound
- Replies: 3
- Views: 10966
Re: [CS1.6] Hellhound
Contact me on Telegram: t.me/RaheemElsayed, please contact before 19-09 because I'll not be in home after this date.
- 2 years ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 295
- Views: 368628
Re: Zombie Escape Releases
you remove task for setting speed for zombies in every new round so if you return ZE_STOP in ze_game_started_pre forward the task will not be created again so ze_set_zombie_speed will not work What i understand about this post is when we block the ze_game_started_pre, the set zombie speed is failed...
- 2 years ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 295
- Views: 368628
Re: Zombie Escape Releases
Just my opinion, how about to start using amxmodx 1.10 :) i used that version on my 3 HLDS, seems nothing critical error yet. My server don't have many player, but we need to test on server that always full house. Yes, bro but you know that many bugs/issues are fixed in the latest version, for this...
- 2 years ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 295
- Views: 368628
Re: Zombie Escape Releases
Our Mod works only with AMXMODX >= 1.8.3FlizzyPro_123 wrote: ↑2 years ago pls help me im use amxmodx 1.8.2 then i put this addon to cstrike and i try it, but not work
Please check: viewtopic.php?f=7&t=9
- 2 years ago
- Forum: Scripting Help
- Topic: search inc
- Replies: 1
- Views: 2665
Re: search inc
Here you are:
- 2 years ago
- Forum: Technical Support
- Topic: [AmxBans] SS
- Replies: 1
- Views: 2889
- 2 years ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 295
- Views: 368628
Re: Zombie Escape Releases
Some Suggestions for Mod ( if any of the suggestion's already Exist Than Don't Mind ) - Add Natives for Changing value of Global Limits of any Particular Item - Add Zombie idle , Idle Last Sound ( for last zombie ) - Add Cvar to Ze Sounds to stop any particular Sounds - Add Natives for Geting Zombi...
- 2 years ago
- Forum: Public Requests
- Topic: Nemesis mod question&problem
- Replies: 1
- Views: 2567
Re: Nemesis mod question&problem
Please post the nemesis code you tried and I'll make it kill instead of infect.