Search found 283 matches
- 5 years ago
- Forum: Public Requests
- Topic: Vip extra Item Discounts
- Replies: 63
- Views: 46455
Re: Vip extra Item Discounts
Solved
- 5 years ago
- Forum: Public Requests
- Topic: Vip extra Item Discounts
- Replies: 63
- Views: 46455
Re: Vip extra Item Discounts
Go to zombie_escape.inc and change: // Max Extra-Items #define MAX_EXTRA_ITEMS 40 Then recompile items manager and all plugins that uses MAX_EXTRA_ITEMS. Maybe these: ze_items_manager.sma ze_items_limit.sma ze_items_level.sma ze_items_vip.sma And you check maybe ze_items_escape_coins.sma also. Ill ...
- 5 years ago
- Forum: Public Requests
- Topic: Vip extra Item Discounts
- Replies: 63
- Views: 46455
- 5 years ago
- Forum: Public Requests
- Topic: Vip extra Item Discounts
- Replies: 63
- Views: 46455
- 5 years ago
- Forum: Public Requests
- Topic: Vip extra Item Discounts
- Replies: 63
- Views: 46455
Re: Vip extra Item Discounts
With this try reproduce the error, and try detect it happens in which item. After it's appear again go to logs folder and check Items.log: #include <zombie_escape> // Setting File new const ZE_EXTRAITEM_FILE[] = "ze_extraitems.ini" // Defines #define MENU_PAGE_ITEMS g_iMenuData[id] // Con...
- 5 years ago
- Forum: Public Requests
- Topic: Vip extra Item Discounts
- Replies: 63
- Views: 46455
Re: Vip extra Item Discounts
With this try reproduce the error, and try detect it happens in which item. After it's appear again go to logs folder and check Items.log: #include <zombie_escape> // Setting File new const ZE_EXTRAITEM_FILE[] = "ze_extraitems.ini" // Defines #define MENU_PAGE_ITEMS g_iMenuData[id] // Con...
- 5 years ago
- Forum: Public Requests
- Topic: Vip extra Item Discounts
- Replies: 63
- Views: 46455
Re: Vip extra Item Discounts
Hmm, post ur items manger source. #include <zombie_escape> // Setting File new const ZE_EXTRAITEM_FILE[] = "ze_extraitems.ini" // Defines #define MENU_PAGE_ITEMS g_iMenuData[id] // Const const OFFSET_CSMENUCODE = 205 // Forwards enum _:TOTAL_FORWARDS { FW_ITEM_SELECT_PRE = 0, FW_ITEM_SELE...
- 5 years ago
- Forum: Public Requests
- Topic: Vip extra Item Discounts
- Replies: 63
- Views: 46455
Re: Vip extra Item Discounts
I don't know, open topic with this issue as it's not related to discounts. And explain in it how you generated this out of bounds error. Ok is this related lol L 09/25/2018 - 20:41:32: [AMXX] Displaying debug trace (plugin "ze_items_manager.amxx", version "1.3") L 09/25/2018 - 2...
- 5 years ago
- Forum: Public Requests
- Topic: Vip extra Item Discounts
- Replies: 63
- Views: 46455
Re: Vip extra Item Discounts
Nice, see you later. What is this @Raheem L 09/25/2018 - 20:37:10: [AMXX] Displaying debug trace (plugin "ze_items_vip.amxx", version "1.3") L 09/25/2018 - 20:37:10: [AMXX] Run time error 4: index out of bounds L 09/25/2018 - 20:37:10: [AMXX] [0] ze_items_vip.sma::native_ze_set_...
- 5 years ago
- Forum: Public Requests
- Topic: Thanatos 3
- Replies: 6
- Views: 7063
Re: Thanatos 3
Sometimes, second attack of this weapon doesn't work. Please, can someone try to fix this? This is really great gun, addons like this make our server better: L 08/16/2018 - 11:36:19: [AMXX] Displaying debug trace (plugin "thanatos3.amxx", version "1.2 beta") L 08/16/2018 - 11:36...
- 5 years ago
- Forum: Trash
- Topic: Ion cannon
- Replies: 18
- Views: 13816
Re: Ion cannon
This code is correct? When the fire starts we want the nade to explode once. public CreateFire(id) { if( !g_Target[ id ] ) { remove_task( id ) return PLUGIN_CONTINUE } for( new id = 1; id < g_iMaxids; id++ ) { if(ze_is_user_zombie(id)) { ze_set_fire_grenade(id, true) } } engfunc(EngFunc_MessageBegin...
- 5 years ago
- Forum: Public Requests
- Topic: Add Frost M4a1 To Level Weapons System
- Replies: 4
- Views: 3978
Re: Add Frost M4a1 To Level Weapons System
// D:\Games\Funny\Rehlds_publish_3.4.0.641_artifacts\old\Addons\Compiler v 1.8.3\ze_frost_m4a1.sma(58) : error 017: undefined symbol "player" // D:\Games\Funny\Rehlds_publish_3.4.0.641_artifacts\old\Addons\Compiler v 1.8.3\ze_frost_m4a1.sma(58 -- 60) : warning 215: expression has no effec...
- 5 years ago
- Forum: Extra-Items
- Topic: Stealth
- Replies: 26
- Views: 24669
Re: Stealth
Its doesnt work, players can easily infect me Use this code and tell me. #include <zombie_escape> #include <engine> #include <fun> #define PLUGIN "Stealth" #define VERSION "1.0" #define AUTHOR "Mark" #define STEALTH 16.0 new g_iItemStealth, g_szName[32] new const sound...
- 5 years ago
- Forum: Trash
- Topic: Ion cannon
- Replies: 18
- Views: 13816
Re: Ion cannon
Can someone fix this? This is the best i can come up with i edit it even more try it. Reheem or Jack can tell us if this is the best way. Im unsure about this code but it does work but fire nades goes off more then once. public CreateFire(id) { if( !g_Target[ id ] ) { remove_task( id ) return PLUGI...
- 5 years ago
- Forum: Extra-Items
- Topic: Stealth
- Replies: 26
- Views: 24669
Re: Stealth
#include <zombie_escape> #include <fun> #define PLUGIN "Stealth" #define VERSION "1.0" #define AUTHOR "Mark" #define STEALTH 16.0 new g_iItemStealth, g_szName[32] new const sound_stealth[] = { "zombie_escape/blinkarrival.wav" } public plugin_init() { register...
- 5 years ago
- Forum: Bug Reports
- Topic: In Game Music
- Replies: 2
- Views: 8253
Re: In Game Music
Client side. Clients must set .wav sounds by volume "value" and mp3 by MP3Volume "value" . By slow hacking you can set these values for them. Example: #include <zombie_escape> public plugin_init() { register_plugin("Control WAV/MP3 Volume", "1.0", "Rahee...
- 5 years ago
- Forum: Extra-Items
- Topic: Force Field Grenade
- Replies: 41
- Views: 57585
Re: Force Field Grenade
Already fixed it your lateRaheem wrote: ↑5 years ago Use ze_frost.sma in this post viewtopic.php?p=8581#p8581 and the skulls effect will works fine.
WHY I DID IT..
- 5 years ago
- Forum: Bug Reports
- Topic: In Game Music
- Replies: 2
- Views: 8253
In Game Music
Its way to loud pls tell me how to adjust and no not on my client as that does not work also tried stopsound blah blah
- 5 years ago
- Forum: Tutorials
- Topic: Right way to set Max-XPs in Level-System
- Replies: 11
- Views: 18551
Re: Right way to set Max-XPs in Level-System
Raheem, can you help me? Here is my level system #include <zombie_escape> // Defines #define MAX_LEVEL 50 #define MAX_XP 5000000 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav&quo...
- 5 years ago
- Forum: Zombie Escape 1.x
- Topic: Fire & Frost Effects Like ZP 5.0
- Replies: 5
- Views: 9631
Re: Fire & Frost Effects Like ZP 5.0
If you want to use the new effect and you have these plugins use the below. Grom Grenade: https://escapers-zone.net/viewtopic.php?f=14&t=3448 Force Field Grenade: https://escapers-zone.net/viewtopic.php?f=14&t=264 IMPORTANT: You must put grom nade above Force Field Grenade in plugins-zombie...