Search found 677 matches

by Night Fury
4 years ago
Forum: Public Requests
Topic: Can this plugin convert to ZE?
Replies: 7
Views: 7697

Re: Can this plugin convert to ZE?

imSpartan wrote: 4 years ago currently, I'm using the default zombie. will it affect if adding some zombie class?
But you're using This plugin?
by Night Fury
4 years ago
Forum: Zombie Escape 1.x
Topic: VIP TAG
Replies: 7
Views: 12919

Re: VIP TAG

That`s Have Problem when i type any thing !n[!gVIP!n] !gNick!n: !t!n[!gVIP!n] !gNick!n: !t Nick : Try this code: #include <zombie_escape> #include <ze_vip> #define VIP_PREFIX_FLAG VIP_A #define VIP_PREFIX_TAG "!n[!gVIP!n] " public plugin_init() { register_plugin("[ZE] VIP Prefix"...
by Night Fury
4 years ago
Forum: Public Requests
Topic: Can this plugin convert to ZE?
Replies: 7
Views: 7697

Re: Can this plugin convert to ZE?

Are you using zombie classes?
by Night Fury
4 years ago
Forum: Public Requests
Topic: Can this plugin convert to ZE?
Replies: 7
Views: 7697

Re: Can this plugin convert to ZE?

Sure can be converted by replacing all ZP functions to ZE's. For example replacing ammo pack to escape coins.
by Night Fury
4 years ago
Forum: Public Requests
Topic: Convert Plugin ZP / ZE
Replies: 1
Views: 3311

Re: Convert Plugin ZP / ZE

#include <zombie_escape> #include <fun> #define PLUGIN "Win HUD." #define VERSION "0.1" #define AUTHOR "Amine" new g_winh , g_winz , g_roundhud public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("HLTV", "event_roundstart"...
by Night Fury
4 years ago
Forum: Technical Support
Topic: Fix Problem Crashed Server Alone .
Replies: 12
Views: 17190

Re: Fix Problem Crashed Server Alone .

Muhammet20 wrote: 4 years ago Are you using PodBot plugin ?
Also say to me your server slots number
It's not related to any of what you asked.

Just try to compile all your plugins locally then upload & replace the cstrike module with the fixed we provided in the installation guide.
by Night Fury
4 years ago
Forum: Public Requests
Topic: first round nemsis plugin
Replies: 18
Views: 16188

Re: first round nemsis plugin

it's not working humans are being nemesis and zombies are being nemesis but only in chat there's a message i.e. Pirates is nemesis not working replace your plugin with this plugin: https://escapers-zone.net/viewtopic.php?f=15&t=3614 dude what do you think I might've not tried your nemesis plugi...
by Night Fury
4 years ago
Forum: Public Requests
Topic: Ultimate VIP Features
Replies: 29
Views: 30304

Re: Ultimate VIP Features

There must be an errors.
Give all errors.
by Night Fury
4 years ago
Forum: Public Requests
Topic: Ultimate VIP Features
Replies: 29
Views: 30304

Re: Ultimate VIP Features

Daily: #include <zombie_escape> #include <ze_vip> #define NV_NAME "GET_GOLDS" #define VIP_ACCESS ADMIN_LEVEL_H enum player_struct { mtime,bool:ftime,key[64] } new g_player[33][player_struct]; new cvar_save_type,cvar_time,cvar_coins; public plugin_natives() { register_native("ze_get_fr...
by Night Fury
4 years ago
Forum: Zombie Escape 1.x
Topic: Class: Heroine
Replies: 7
Views: 7529

Re: Class: Heroine

Try: // Uncomment to use parachute //#define PARACHUTE // Uncomment to use multijump //#DEFINE MULTIJUMP #include <zombie_escape> #if defined PARACHUTE #include <ze_parachute> #endif #if defined MULTIJUMP #include <ze_multijump> #endif #define TASK_MAKE_HEROINE 20019419 #define HUDMESSAGE_RED 255 #d...
by Night Fury
4 years ago
Forum: Zombie Escape 1.x
Topic: Class: Heroine
Replies: 7
Views: 7529

Re: Class: Heroine

I don't understand.
by Night Fury
4 years ago
Forum: Public Requests
Topic: Ultimate VIP Features
Replies: 29
Views: 30304

Re: Ultimate VIP Features

What is the error you face when you try to compile? Next time post all errors you face!
by Night Fury
4 years ago
Forum: Public Requests
Topic: Ultimate VIP Features
Replies: 29
Views: 30304

Re: Ultimate VIP Features

Add

Code: Select all

#include <zombie_escape>
Before

Code: Select all

#include <ze_vip>
by Night Fury
4 years ago
Forum: Zombie Escape 1.x
Topic: Class: Heroine
Replies: 7
Views: 7529

Re: Class: Heroine

czirimbolo wrote: 4 years ago Jack can you Tell me how this knockback should work? When I am a heroine, zombies can push me away by 1 hit and this class can be pushed away by humans like normal zombie. It should be hard to be pushed right?
Depends on your knockback value.
by Night Fury
4 years ago
Forum: Zombie Escape 1.x
Topic: VIP TAG
Replies: 7
Views: 12919

Re: VIP TAG

Can you tell me what the difference is between your code and THIS CODE
by Night Fury
4 years ago
Forum: Trash
Topic: [Updated] Nemesis Round v1.1
Replies: 59
Views: 68014

Re: [Updated] Nemesis Round v1.1

For real, have you tested this plugin?
by Night Fury
4 years ago
Forum: Public Requests
Topic: Ultimate VIP Features
Replies: 29
Views: 30304

Re: Ultimate VIP Features

VIP Menu: #include <zombie_escape> #include <ze_vip> native ze_open_knife_menu(id) native ze_open_glow_menu(id) native ze_give_lycanthrope_vip(id) native ze_give_infinity(id) native ze_give_norecoil(id) native ze_give_antidote(id) native ze_give_leap(id) native ze_give_free_coins(id) const OFFSET_CS...
by Night Fury
4 years ago
Forum: Scripting Help
Topic: update ze core
Replies: 1
Views: 3332

Re: update ze core

For everyone, you'll need to pay for this process in the future. Not test, here you go: #include <zombie_escape> #include <ze_vip> // SVIP configiration #define HEALTH VIP_F #define HUMAN_INCREASE 200 #define ZOMBIE_INCREASE 5000 // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND,...
by Night Fury
4 years ago
Forum: Public Requests
Topic: Ultimate VIP Features
Replies: 29
Views: 30304

Re: Ultimate VIP Features

1) You didn't provide resources for these knives: ► Karambit ► Butterfly ► Flachion ► Dual Katana 2) ► Lycanthrope [Human] ► Unlimited Clip [Human] ► Dual Infinity [Human] ► Leap [Zombie] ► Knockback Bomb [Zombie] ► Blind Bomb [Zombie] 3) ► Skin 1 ► Skin 2 ► Skin 3 ► Skin 4 This is too much for a fr...
by Night Fury
4 years ago
Forum: Trash
Topic: [Updated] Nemesis Round v1.1
Replies: 59
Views: 68014

Re: Nemesis Round

1) Let's assume that mp_maxrounds cvar is 0 From your code: if(RoundLimit - RoundCount == random_num(Min,Max)) So while min & max are positive values, roundlimit which is 0, its below code will never be executed. 2) precache_model(v_model) v_model is not defined so error while compiling. 3) cs_s...