Search found 137 matches
- 6 years ago
- Forum: Technical Support
- Topic: Some HLDS Console warnings.. about server.cfg?
- Replies: 5
- Views: 5383
Some HLDS Console warnings.. about server.cfg?
usage: log < on | off > currently logging "mp_logdetail" is "0" usage: log < on | off > currently logging "mp_logdetail" is "0" usage: log < on | off > currently logging usage: log < on | off > currently logging My settings: log on mp_logdetail 0 wtf is this?...
- 6 years ago
- Forum: Scripting Help
- Topic: Warning 213: Tag Mismatch (solved)
- Replies: 11
- Views: 17311
Re: Warning 213: Tag Mismatch
I'll try but isn't this the latest? AMX 1.8.3 5151?
(tried) Don't work, it's the LATEST version ..(ok, wtf ) maybe it don't work with the latest?
(tried) Don't work, it's the LATEST version ..(ok, wtf ) maybe it don't work with the latest?
- 6 years ago
- Forum: Scripting Help
- Topic: Warning 213: Tag Mismatch (solved)
- Replies: 11
- Views: 17311
Re: Warning 213: Tag Mismatch
Ok and what version do you have?
- 6 years ago
- Forum: Scripting Help
- Topic: Warning 213: Tag Mismatch (solved)
- Replies: 11
- Views: 17311
Re: Warning 213: Tag Mismatch
I have AMXX 1.8.3 GIT 5151, last version
- 6 years ago
- Forum: Scripting Help
- Topic: Warning 213: Tag Mismatch (solved)
- Replies: 11
- Views: 17311
Warning 213: Tag Mismatch (solved)
This problem is a little one (I think).. (717) : warning 213: tag mismatch (721) : warning 213: tag mismatch (721) : warning 213: tag mismatch (731) : warning 213: tag mismatch (736) : warning 213: tag mismatch (741) : warning 213: tag mismatch #include <amxmodx> #include <csx> #if AMXX_VERSION_NUM ...
- 6 years ago
- Forum: Scripting Help
- Topic: Death Beeepp... (solved)
- Replies: 8
- Views: 8236
Re: Death Beeepp...
Hmm.. I forgot something .. can you add a cvar like if it's 1, enable only for CT and if it's 0 for ct+t?
+ (the most important) add a cvar if 1 enable sound if 0 just that lay effect..
+ (the most important) add a cvar if 1 enable sound if 0 just that lay effect..
- 6 years ago
- Forum: Public Requests
- Topic: Steam Validation rejected "help"
- Replies: 5
- Views: 6225
Re: Steam Validation rejected "help"
Do you have Dproto or Reunion (rehlds) ?
- 6 years ago
- Forum: Scripting Help
- Topic: Death Beeepp... (solved)
- Replies: 8
- Views: 8236
Re: Death Beeepp...
+ add a cvar to enable/disable
- 6 years ago
- Forum: Gameplay
- Topic: Breakable Hint
- Replies: 16
- Views: 22731
Re: Breakable Hint
For normal mod (or other): #include <amxmodx> #include <engine> #include <reapi> // Defines #define AIMTASK 500 // Cvars new cvar_message_type public plugin_init() { register_plugin("Breakable Hint", "1.1", "Raheem") // Cvars cvar_message_type = register_cvar("brea...
- 6 years ago
- Forum: Off-Topic
- Topic: Break Message
- Replies: 7
- Views: 8995
Re: Break Message
For normal mod (or other): #include <amxmodx> #include <hamsandwich> #include <fakemeta> #include <reapi> new cvars_message_type public plugin_init() { register_plugin("Break Message","1.2","Raheem") // Ham RegisterHam(Ham_TakeDamage, "func_breakable", "F...
- 6 years ago
- Forum: Trash
- Topic: No Entities Block
- Replies: 67
- Views: 81878
Re: No Entities Block
For normal mods (or other): #include <amxmodx> #include <hamsandwich> #include <fakemeta> #include <reapi> new const szEntities[][] = { "func_train", "func_vehicle", "func_tracktrain", "func_door" } new Float:g_flLastBlock[33] // Cvars new g_pCvarBlockTime pub...
- 6 years ago
- Forum: Public Requests
- Topic: HEV Suit Sounds
- Replies: 11
- Views: 10832
Re: HEV Suit Sounds
I got it and I just posted for others.
- 6 years ago
- Forum: Scripting Help
- Topic: (ReAPI) Weapons Icon + Dead Effect (solved)
- Replies: 7
- Views: 7573
Re: (ReAPI) Weapons Icon + Dead Effect
No I don't forgot it. The problem is in the topic. I did want you to convert me to Normal from ZE you said that you support ZE + sometimes normal but this to contact anyone of you trough a chat platform.. or to ask ZPPV... here as usual no one want to help me.. and I decied to try by myself and it w...
- 6 years ago
- Forum: Off-Topic
- Topic: Steam/Shield exploit?
- Replies: 7
- Views: 21347
Re: Steam/Shield exploit?
Don't stay that bad word "Valve fix". Please! Tough.. this is more about AMXX Team.. anyway -> this bug as I see isn't so bad because isn't used by kids to destroy anyone they want.. who know this bug mean that's more than informed.. For me is ok, because I can bind the lasers for noobs wh...
- 6 years ago
- Forum: Zombie Escape 1.x
- Topic: Camera View (3D Person)
- Replies: 2
- Views: 4609
- 6 years ago
- Forum: Scripting Help
- Topic: (ReAPI) Weapons Icon + Dead Effect (solved)
- Replies: 7
- Views: 7573
Re: (ReAPI) Weapons Icon + Dead Effect
Got it at STOP Blocking - #include <amxmodx> #include <hamsandwich> #include <fakemeta> #include <reapi> new const szEntities[][] = { "func_train", "func_vehicle", "func_tracktrain", "func_door" } new Float:g_flLastBlock[33] // Cvars new g_pCvarBlockTime publi...
- 6 years ago
- Forum: Public Requests
- Topic: HEV Suit Sounds
- Replies: 11
- Views: 10832
Re: HEV Suit Sounds
You meant that Gaben's concept of art is very stupid :( ? Anyway :lol: Here is something I got from an user.. (an base.. some sounds, about 35% of 'em) #include <amxmodx> #include <amxmisc> #include <hamsandwich> #include <hlsdk_const> #include <cstrike> #include <fun> #define PLUGIN_VERSION "M...
- 6 years ago
- Forum: Public Requests
- Topic: HEV Suit Sounds
- Replies: 11
- Views: 10832
Re: HEV Suit Sounds
EGG? What mean egg?
- 6 years ago
- Forum: Scripting Help
- Topic: Radio Flood management (solved)
- Replies: 15
- Views: 12037
Re: Radio Flood management
Aaa ok
"(edit) isn't there a way to use colored hud messages?" ?
You mean where i test these plugins or? --> I don't know.. I saw on your video a server.. or whatever, I didn't played escape for a long time )
"(edit) isn't there a way to use colored hud messages?" ?
You mean where i test these plugins or? --> I don't know.. I saw on your video a server.. or whatever, I didn't played escape for a long time )
- 6 years ago
- Forum: Public Requests
- Topic: HEV Suit Sounds
- Replies: 11
- Views: 10832
Re: HEV Suit Sounds
Oh I got 2 of you confused.. *lol* As you can see that commands you can type in console and then a "digital women" will talk. That's HEV Suit diagnostic system, and I tought about a plugin to play different sounds (like in half-life) at different situations (if you die, if you drown, if yo...