Search found 283 matches
- 5 years ago
- Forum: Scripting Help
- Topic: Weapon menu !
- Replies: 13
- Views: 11375
Re: Weapon menu !
up..! That is caused by line break to many of these ^n try this! Post a pic of what it looks like now..... #include <zombie_escape> #include <ze_levels> native give_golden_m3(id); native give_golden_mp5(id); native give_golden_m4a1(id); native give_golden_ak47(id); native ze_giveminigun(id); native...
- 5 years ago
- Forum: Extra-Items
- Topic: Stun Rifle
- Replies: 24
- Views: 24929
- 5 years ago
- Forum: Public Requests
- Topic: buy xp
- Replies: 5
- Views: 6161
Re: buy xp
Looks like they should be in your extra items list.czirimbolo wrote: ↑5 years ago how to buy this in game? can you make a command like /getxp or something and after that I have menu with those 3 options?
- 5 years ago
- Forum: Scripting Help
- Topic: Weapon menu !
- Replies: 13
- Views: 11375
Re: Weapon menu !
up..! #include <zombie_escape> #include <ze_levels> native give_golden_m3(id); native give_golden_mp5(id); native give_golden_m4a1(id); native give_golden_ak47(id); native ze_giveminigun(id); native give_thantos5(id); native give_frost_m4a1(id); native give_weapon_m32(id); // Setting File new const...
- 5 years ago
- Forum: Zombie Escape 1.x
- Topic: Reloading Sounds
- Replies: 3
- Views: 5482
Re: Reloading Sounds
Description:- Hello All Download This Plugin It Emits Left 4 Dead Like Sounds ( Reloading Sounds ) For Cs 1.6 Original Plugin Link:- https://forums.alliedmods.net/showthread.php?p=907809 Download:- Zombie_Escape Reload Sounds.zip Umm it takes away the gun menu :D Players have to hit M then 1 to sel...
- 5 years ago
- Forum: Extra-Items
- Topic: Stun Rifle
- Replies: 24
- Views: 24929
Re: Stun Rifle
doing it now
Here
Here
- 5 years ago
- Forum: Extra-Items
- Topic: Stealth
- Replies: 26
- Views: 24500
Re: Stealth
Another demo
- 5 years ago
- Forum: Extra-Items
- Topic: Stealth
- Replies: 26
- Views: 24500
Re: Stealth
Let me know when your around and ill show you on my server hard to expain!
- 5 years ago
- Forum: Public Requests
- Topic: Add gun to level_system
- Replies: 28
- Views: 19812
Re: Add gun to level_system
This native was wrong and some other stuff let us know if it works..
native give_weapon_buffaug(id);
native give_weapon_buffaug(id);
- 5 years ago
- Forum: Public Requests
- Topic: Add gun to level_system
- Replies: 28
- Views: 19812
Re: Add gun to level_system
Seems your weapons menu plugin not runing because something. In console write amx_plugins and u will see why weapons menu disabled. In most cases there is native used in weapons menu that require another plugin to be runing. No Try! #include <zombie_escape> #include <ze_levels> native give_golden_m...
- 5 years ago
- Forum: Extra-Items
- Topic: Stun Rifle
- Replies: 24
- Views: 24929
Re: Stun Rifle
I'm using this without any problem: /* * Stun Rifle is a CSO weapon, More information about it: http://cso.wikia.com/wiki/Stun_Rifle * * This plugin written by me: Raheem (The basic things for any weapon not written by me) * * I tried to simulate it same as in CSO, I think it's nearly same else sim...
- 5 years ago
- Forum: Extra-Items
- Topic: Stun Rifle
- Replies: 24
- Views: 24929
Re: Stun Rifle
Yep as all said above gun is broken.
- 5 years ago
- Forum: Extra-Items
- Topic: Stealth
- Replies: 26
- Views: 24500
- 5 years ago
- Forum: Extra-Items
- Topic: SNARK INFECTOR
- Replies: 8
- Views: 9300
- 5 years ago
- Forum: Extra-Items
- Topic: SNARK INFECTOR
- Replies: 8
- Views: 9300
SNARK INFECTOR
SNARK INFECTOR [/color][/b] I saw this plugin was requested in public request after i already fixed it. https://escapers-zone.net/viewtopic.php?f=17&t=3160&start=20 Description: New Item for Zombies Buy this and you will get a bug in your hand that you can release, it will run around for x ...
- 5 years ago
- Forum: Extra-Items
- Topic: Stealth
- Replies: 26
- Views: 24500
Re: Stealth
You tried the new edit i did for the ze_effects_messages.sma? It's working for me, check the photo. Also explain what the problem you face. Yes i it sometimes works even with the first code. What i noticed is when you get infected your invis from the start. Also if your a human you will not turn in...
- 5 years ago
- Forum: Trash
- Topic: Ion cannon
- Replies: 18
- Views: 13773
Re: Ion cannon
Player should be in the sphere with specific radius to be fired, in your code you set all zombies fire regardless where they are and then all players fired. We search for all entities in a sphere with the radius we define from CVAR then if this entity is player we will fire him: #include <zombie_es...
- 5 years ago
- Forum: Trash
- Topic: Ion cannon
- Replies: 18
- Views: 13773
Re: Ion cannon
Try: #include <zombie_escape> #include <engine> #include <cstrike> #include <fun> #include <fakemeta_util> new const PLUGIN[] = "[ZE] Extra Item:Ion Cannon" new const VERSION[] = "1.0" new const AUTHOR[] = "A.F./Mark" //#define ION_RADIUS 2000.0 //#define ION_MAXDAMAGE...
- 5 years ago
- Forum: Trash
- Topic: Ion cannon
- Replies: 18
- Views: 13773
Re: Ion cannon
Ok 1 more problem with this when the zombie is not in the radius of the ion cannon the fire nade still sets him on fire. New Code Here #include <zombie_escape> #include <engine> #include <cstrike> #include <fun> #include <fakemeta_util> new const PLUGIN[] = "[ZE] Extra Item:Ion Cannon" new...
- 5 years ago
- Forum: Extra-Items
- Topic: Stealth
- Replies: 26
- Views: 24500
Re: Stealth
You both try this post: https://escapers-zone.net/viewtopic.php?p=8642#p8642 Yes does not work When Human and in 3rd person view i don't turn invis but foot steps are silent. When i get infected by the mod ze_user_infected and im in 3rd view i can not see myself. Maybe something in that area is the...