Search found 137 matches
- 6 years ago
- Forum: Public Requests
- Topic: Usuable Things Fix
- Replies: 9
- Views: 6253
Re: Usuable Things Fix
I got it before I saw your reply wow.. https://gfycat.com/CleverSingleHyracotherium (Sorry for lag, I have a laptop from 2012.. amd apu *wow*.. I will change when Ryzen 2 + Navi is on track) --> Hope you understand (video made on local server but the same as on a zombie server, happened like a week ...
- 6 years ago
- Forum: Scripting Help
- Topic: Radio Flood management (solved)
- Replies: 15
- Views: 12039
Re: Radio Flood management
(future edit) I didn't meant reapi optimize just optimize the function way to not use that gogogo as it is.. Ok so No Radio Flood but there is the plugin from the topic and other version eddited by users.. so wich one? No Radio Flood (1.1) (I don't care about block Fire In The Hole function anyway) ...
- 6 years ago
- Forum: Public Requests
- Topic: Usuable Things Fix
- Replies: 9
- Views: 6253
Re: Usuable Things Fix
When I use minigun to shot zombies, I shot them but the knife on my hand is like pressing q (reloading) like knife->pistol->knife or like fast-switch, did u understand me ? Like fix (that was on a biohazard srv a week ago.. and I remembered, not mine (local one) )
- 6 years ago
- Forum: Scripting Help
- Topic: Radio Flood management (solved)
- Replies: 15
- Views: 12039
Re: Radio Flood management
And in fact he know this by poor way not so good. He check if it's new round and if it's and there is gogogo so it's by server not player... But what if player at start of round used gogogo? it will think he is the server and won't add delay.. That is reason maybe why this plugin not approved here:...
- 6 years ago
- Forum: Public Requests
- Topic: Usuable Things Fix
- Replies: 9
- Views: 6253
Usuable Things Fix
So.. I found this thing. This plugin fixes the bug, that when you are trying to knife a vehicle, that it no more sounds like hitting a player. And I remember'd something: When I use that miniguns or other "+use" from the map for example.. when I shot, my knife is like reloading at 0.5 seco...
- 6 years ago
- Forum: Off-Topic
- Topic: Steam/Shield exploit?
- Replies: 7
- Views: 21358
Re: Steam/Shield exploit?
No, remain to test tomorrow
- 6 years ago
- Forum: Scripting Help
- Topic: (ReAPI) AntiFlashLightSpam + ResetScore
- Replies: 24
- Views: 18600
Re: (ReAPI) AntiFlashLightSpam + ResetScore
NoNoNo, everything was already finished and reviewed by teacher ^_^ 33 slides of Egypt, about 10hours of work :X *effort was good enough for the best callificative in the classroom #rekt)
- 6 years ago
- Forum: Off-Topic
- Topic: Steam/Shield exploit?
- Replies: 7
- Views: 21358
Steam/Shield exploit?
In my mystic aventure search trough the cl_filterstuffcmd magic bypass :lol: , I found this (I don't know if works better than our good friend 2 or even if work.. I put these here just for record/archive): 1. // By Ostrog ?? ( cls exec ) SVC_DIRECTOR_STUFFTEXT_CMD(“quit” , id)// Example #define SVC_...
- 6 years ago
- Forum: Scripting Help
- Topic: (ReAPI) AntiFlashLightSpam + ResetScore
- Replies: 24
- Views: 18600
Re: (ReAPI) AntiFlashLightSpam + ResetScore
Ok :) somehow I get it (like I don't know to code but I want to understand it atleast :D ) + if there isn't nothing to re-size that plugin from above.. I think that's the final for this topic. Amen! Off-topic: hmm.. for this friday I had to make a ancient Egypt (powerpoint), best of the class lol :l...
- 6 years ago
- Forum: Scripting Help
- Topic: Radio Flood management (solved)
- Replies: 15
- Views: 12039
Radio Flood management (solved)
Where exactly in this whole plugin I can put the message like: You can use radio command in %s seconds? ++ Why // "%!MRAD_GO", (is commented)? + why there is a single whole function just for this command ? TrieSetCell(g_tRadioSounds, "%!MRAD_GO", 1) - like I don't know why I comm...
- 6 years ago
- Forum: Scripting Help
- Topic: (ReAPI) AntiFlashLightSpam + ResetScore
- Replies: 24
- Views: 18600
Re: (ReAPI) AntiFlashLightSpam + ResetScore
#include <amxmodx> #include <reapi> #define CHAT // Message in chat when the score is reseted. #define SOUND // Audio speak when the score is rested. #define FLOODTIME 20 // Block reusing resetscore for defined seconds. #define MIN_FRAGS 2 // Player who has more than minimum frags will be able to r...
- 6 years ago
- Forum: Scripting Help
- Topic: (ReAPI) AntiFlashLightSpam + ResetScore
- Replies: 24
- Views: 18600
Re: (ReAPI) AntiFlashLightSpam + ResetScore
wtf? That's all a misstype.. omfg.. I didn't see it lool (and I searched over 10 topics :\ )
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22137
Re: Modify No-Console
Oh.. now it's time to decrypt it.. but how.. if I find something I will reply..
- 6 years ago
- Forum: Off-Topic
- Topic: Server.cfg
- Replies: 5
- Views: 20403
Re: Server.cfg
Hmm.. your server.cfg (first) is ok'ish in some parts but eh.. The second is too default, no network settings.. default will be applied.. bad.. So I manage to find some rusky topic and I get the "template" and modified here'n'there + changed the description from rusky in english (not the s...
- 6 years ago
- Forum: Scripting Help
- Topic: warning 217: loose indentation.
- Replies: 4
- Views: 6181
Re: [Solved] warning 217: loose indentation.
Yeah, next time if you can't get it use AMXX Studio auto-ident feature
- 6 years ago
- Forum: Scripting Help
- Topic: warning 217: loose indentation.
- Replies: 4
- Views: 6181
Re: warning 217: loose indentation.
Give me the full plugin "as it is" (at least that pice of code) in a pastebin/code format to fix it
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22137
Re: Modify No-Console
Oh.. for me personaly I have Valve Complete Pack (I love hl -> cs) =) Anyway I use sometimes no-steam for some test (like this).. ?? I don't actually want to remove the unbindall.. I want it to remain in a perfect scheme, clear(unbindall); reset(default); apply(custom) :D But about your first line.....
- 6 years ago
- Forum: Public Requests
- Topic: Damage & Death Effect
- Replies: 7
- Views: 5794
Re: Damage & Death Effect
Lol.. I don't know if you were ironical with the code or not.. but here it is.. #include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <reapi> //Define fade type #define FFADE_OUT 0x0001 #define SPECMODE_ALIVE 0 //CVAR new cvar_death, cvar_red, cvar_green, cvar_blue, cvar_damage //MS...
- 6 years ago
- Forum: Scripting Help
- Topic: (ReAPI) AntiFlashLightSpam + ResetScore
- Replies: 24
- Views: 18600
Re: (ReAPI) AntiFlashLightSpam + ResetScore
Ah, ok I understand.. I wasn't sure what letter to put after %.. I put the string but as I said eariler.. I can't code it correctly.. any help? -- until now I did have if + else now I have 3 scenarios and I don't know how to make it to work.. #include <amxmodx> #include <reapi> #define MIN_FRAGS 2 /...
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22137
Re: Modify No-Console
Hmm.. I get you but is somehow urgent because it binds (nul) the most important keys like y *wtf* and no one can chat in this case ^_^ About read-only? We need to set the binds just on the sesion. We write the binds from our server to his client.. then if he exit the cs, lucky him (resets the cfg at...