Search found 122 matches

by karan
4 years ago
Forum: Extra-Items
Topic: Antidote
Replies: 38
Views: 51070

Re: Antidote

and use ze compiler
by karan
4 years ago
Forum: Extra-Items
Topic: Antidote
Replies: 38
Views: 51070

Re: Antidote

lol compile it with compile.exe not amxxpc.exe
by karan
4 years ago
Forum: Extra-Items
Topic: Antidote
Replies: 38
Views: 51070

Re: Antidote

DarkZombie wrote: 4 years ago

Code: Select all

L 01/19/2020 - 19:56:10: [AMXX] Plugin file open error (plugin "Antidote.amxx")
It hasn't worked since the mode version changed. Someone please fix it.
recompile it with amxx version u are using on ur sv
by karan
4 years ago
Forum: Technical Support
Topic: Grenades problem
Replies: 8
Views: 13459

Re: Grenades problem

go in configs folder edit nade_modes.cfg and change this line nademodes_affect_owner 0(default is 1 change it to 0)
by karan
4 years ago
Forum: Releases
Topic: Zombie Escape Releases
Replies: 295
Views: 368434

Re: Zombie Escape Releases

update ur rehlds, reapi, regamedll nd amxmodx
by karan
4 years ago
Forum: Technical Support
Topic: Problem with Admin Models
Replies: 2
Views: 7427

Re: Problem with Admin Models

provide ur sma files
by karan
4 years ago
Forum: Technical Support
Topic: Grenades problem
Replies: 8
Views: 13459

Re: Grenades problem

try to upgrade amxx version to 1.9.0 build 5249
by karan
4 years ago
Forum: Technical Support
Topic: Grenades problem
Replies: 8
Views: 13459

Re: Grenades problem

csipesz wrote: 4 years ago And yet, the server console has this error message
[META] WARNING: Failed to find memloc for regcmd 'ham'
but I think this has nothing to do with the problem.
provide more info
by karan
4 years ago
Forum: Tutorials
Topic: Remove Freeze Time, Make all humans run together + Respawn
Replies: 14
Views: 26320

Re: Remove Freeze Time, Make all humans run together + Respawn

the problem is not in freezetime but in this gameplay countdown is longer that freezetime e.g. freezetime 10 sec nd countdown 20 sec
by karan
4 years ago
Forum: Tutorials
Topic: Remove Freeze Time, Make all humans run together + Respawn
Replies: 14
Views: 26320

Re: Remove Freeze Time, Make all humans run together + Respawn

@Raheem ? more info if anyone connect in countdown after freezetime it works fine but if anyone leaves the sv in that countdown its restart that round
by karan
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 77162

Re: I create nemesis plugin but not work [Help]

and also if u facing model bug add this #if defined USE_NEMESIS_MODEL new szPlayerModel[32], szModel[64] ArrayGetString(g_aModels_Nemesis_Player, random_num(0, ArraySize(g_aModels_Nemesis_Player) - 1), szPlayerModel, charsmax(szPlayerModel)) cs_reset_user_model(id) #endif at public UnSet_Nemesis(id...
by karan
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 77162

Re: I create nemesis plugin but not work [Help]

czirimbolo wrote: 4 years ago When you use knive menu and choose one of them, you can walk in freeztime while nemesis counting is ON. Can you fix this?
as u said it only bugged in knife menu?
i mean if u use knife menu it bugger or it always behave like this?
by karan
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 77162

Re: I create nemesis plugin but not work [Help]

czirimbolo wrote: 4 years ago
karan wrote: 4 years ago
czirimbolo wrote: 4 years ago When you use knive menu and choose one of them, you can walk in freeztime while nemesis counting is ON. Can you fix this?
which ze version u are using?
1,5v
nd nemesis plugin not working?
by karan
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 77162

Re: I create nemesis plugin but not work [Help]

czirimbolo wrote: 4 years ago When you use knive menu and choose one of them, you can walk in freeztime while nemesis counting is ON. Can you fix this?
which ze version u are using?
by karan
4 years ago
Forum: Tutorials
Topic: Remove Freeze Time, Make all humans run together + Respawn
Replies: 14
Views: 26320

Re: Remove Freeze Time, Make all humans run together + Respawn

Hello, In this topic you will learn how to remove freeze time, and make all players run together and when the countdown ends and zombies chosen they will be respawned. *** This works for version >= 1.3 *** First you will need to open ze_core.sma and find: // Loop till we find req players while(iZom...
by karan
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 77162

Re: I create nemesis plugin but not work [Help]

jack only 1 thing frost nade is not working on nemesis can u fix it plz?
by karan
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 77162

Re: I create nemesis plugin but not work [Help]

BandiT wrote: 4 years ago I complied the code of nemesis i put on my sv but is no working, is showing me bad load.
cause u r using older version of ze have to upgrade to 1.5
by karan
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 77162

Re: I create nemesis plugin but not work [Help]

BandiT wrote: 4 years ago This plugin have some resources for sound sprites ?
just models and in update a round ambience
by karan
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 77162

Re: I create nemesis plugin but not work [Help]

Updated: 1- Added ambience. 2- Bug fixes. 3- Added countdown. 4- Added "ze_nemesis" command to set a specific player a nemesis. Code: #include <zombie_escape> // Uncomment to use custom model for nemesis // Note: This includes player model & claws //#define USE_NEMESIS_MODEL // Uncomm...
by karan
4 years ago
Forum: Scripting Help
Topic: I create nemesis plugin but not work [Help]
Replies: 58
Views: 77162

Re: I create nemesis plugin but not work [Help]

and also if u facing model bug add this #if defined USE_NEMESIS_MODEL new szPlayerModel[32], szModel[64] ArrayGetString(g_aModels_Nemesis_Player, random_num(0, ArraySize(g_aModels_Nemesis_Player) - 1), szPlayerModel, charsmax(szPlayerModel)) cs_reset_user_model(id) #endif at public UnSet_Nemesis(id)...