Search found 122 matches
- 4 years ago
- Forum: Extra-Items
- Topic: Antidote
- Replies: 38
- Views: 51070
Re: Antidote
and use ze compiler
- 4 years ago
- Forum: Extra-Items
- Topic: Antidote
- Replies: 38
- Views: 51070
Re: Antidote
lol compile it with compile.exe not amxxpc.exe
- 4 years ago
- Forum: Extra-Items
- Topic: Antidote
- Replies: 38
- Views: 51070
Re: Antidote
recompile it with amxx version u are using on ur svDarkZombie wrote: ↑4 years agoIt hasn't worked since the mode version changed. Someone please fix it.Code: Select all
L 01/19/2020 - 19:56:10: [AMXX] Plugin file open error (plugin "Antidote.amxx")
- 4 years ago
- Forum: Technical Support
- Topic: Grenades problem
- Replies: 8
- Views: 13459
Re: Grenades problem
go in configs folder edit nade_modes.cfg and change this line nademodes_affect_owner 0(default is 1 change it to 0)
- 4 years ago
- Forum: Releases
- Topic: Zombie Escape Releases
- Replies: 295
- Views: 368434
Re: Zombie Escape Releases
update ur rehlds, reapi, regamedll nd amxmodx
- 4 years ago
- Forum: Technical Support
- Topic: Problem with Admin Models
- Replies: 2
- Views: 7427
Re: Problem with Admin Models
provide ur sma files
- 4 years ago
- Forum: Technical Support
- Topic: Grenades problem
- Replies: 8
- Views: 13459
Re: Grenades problem
try to upgrade amxx version to 1.9.0 build 5249
- 4 years ago
- Forum: Technical Support
- Topic: Grenades problem
- Replies: 8
- Views: 13459
- 4 years ago
- Forum: Tutorials
- Topic: Remove Freeze Time, Make all humans run together + Respawn
- Replies: 14
- Views: 26320
Re: Remove Freeze Time, Make all humans run together + Respawn
the problem is not in freezetime but in this gameplay countdown is longer that freezetime e.g. freezetime 10 sec nd countdown 20 sec
- 4 years ago
- Forum: Tutorials
- Topic: Remove Freeze Time, Make all humans run together + Respawn
- Replies: 14
- Views: 26320
Re: Remove Freeze Time, Make all humans run together + Respawn
@Raheem ? more info if anyone connect in countdown after freezetime it works fine but if anyone leaves the sv in that countdown its restart that round
- 4 years ago
- Forum: Scripting Help
- Topic: I create nemesis plugin but not work [Help]
- Replies: 58
- Views: 77162
Re: I create nemesis plugin but not work [Help]
and also if u facing model bug add this #if defined USE_NEMESIS_MODEL new szPlayerModel[32], szModel[64] ArrayGetString(g_aModels_Nemesis_Player, random_num(0, ArraySize(g_aModels_Nemesis_Player) - 1), szPlayerModel, charsmax(szPlayerModel)) cs_reset_user_model(id) #endif at public UnSet_Nemesis(id...
- 4 years ago
- Forum: Scripting Help
- Topic: I create nemesis plugin but not work [Help]
- Replies: 58
- Views: 77162
Re: I create nemesis plugin but not work [Help]
as u said it only bugged in knife menu?czirimbolo wrote: ↑4 years ago When you use knive menu and choose one of them, you can walk in freeztime while nemesis counting is ON. Can you fix this?
i mean if u use knife menu it bugger or it always behave like this?
- 4 years ago
- Forum: Scripting Help
- Topic: I create nemesis plugin but not work [Help]
- Replies: 58
- Views: 77162
Re: I create nemesis plugin but not work [Help]
nd nemesis plugin not working?czirimbolo wrote: ↑4 years ago1,5vkaran wrote: ↑4 years agowhich ze version u are using?czirimbolo wrote: ↑4 years ago When you use knive menu and choose one of them, you can walk in freeztime while nemesis counting is ON. Can you fix this?
- 4 years ago
- Forum: Scripting Help
- Topic: I create nemesis plugin but not work [Help]
- Replies: 58
- Views: 77162
Re: I create nemesis plugin but not work [Help]
which ze version u are using?czirimbolo wrote: ↑4 years ago When you use knive menu and choose one of them, you can walk in freeztime while nemesis counting is ON. Can you fix this?
- 4 years ago
- Forum: Tutorials
- Topic: Remove Freeze Time, Make all humans run together + Respawn
- Replies: 14
- Views: 26320
Re: Remove Freeze Time, Make all humans run together + Respawn
Hello, In this topic you will learn how to remove freeze time, and make all players run together and when the countdown ends and zombies chosen they will be respawned. *** This works for version >= 1.3 *** First you will need to open ze_core.sma and find: // Loop till we find req players while(iZom...
- 4 years ago
- Forum: Scripting Help
- Topic: I create nemesis plugin but not work [Help]
- Replies: 58
- Views: 77162
Re: I create nemesis plugin but not work [Help]
jack only 1 thing frost nade is not working on nemesis can u fix it plz?
- 4 years ago
- Forum: Scripting Help
- Topic: I create nemesis plugin but not work [Help]
- Replies: 58
- Views: 77162
- 4 years ago
- Forum: Scripting Help
- Topic: I create nemesis plugin but not work [Help]
- Replies: 58
- Views: 77162
- 4 years ago
- Forum: Scripting Help
- Topic: I create nemesis plugin but not work [Help]
- Replies: 58
- Views: 77162
Re: I create nemesis plugin but not work [Help]
Updated: 1- Added ambience. 2- Bug fixes. 3- Added countdown. 4- Added "ze_nemesis" command to set a specific player a nemesis. Code: #include <zombie_escape> // Uncomment to use custom model for nemesis // Note: This includes player model & claws //#define USE_NEMESIS_MODEL // Uncomm...
- 4 years ago
- Forum: Scripting Help
- Topic: I create nemesis plugin but not work [Help]
- Replies: 58
- Views: 77162
Re: I create nemesis plugin but not work [Help]
and also if u facing model bug add this #if defined USE_NEMESIS_MODEL new szPlayerModel[32], szModel[64] ArrayGetString(g_aModels_Nemesis_Player, random_num(0, ArraySize(g_aModels_Nemesis_Player) - 1), szPlayerModel, charsmax(szPlayerModel)) cs_reset_user_model(id) #endif at public UnSet_Nemesis(id)...