Search found 137 matches

by ArminC
6 years ago
Forum: Scripting Help
Topic: Weapon Icon (little problem)
Replies: 7
Views: 6876

Re: Weapon Icon (little problem)

Where? Anyway this plugin that I posted is the latest one appeared on the net. + It disapear when I shot if the icon is set to be to the right of the clock amx_weapon_location "2" (not tested on cvar 1) Update If I use cvar "1" , sprite above the SHOP sprite (that green icon..) i...
by ArminC
6 years ago
Forum: Scripting Help
Topic: SPK Denied? wtf.. (deleted the plugin..)
Replies: 3
Views: 4476

Re: SPK Denied? wtf..

No isn't that (I think).. whenever it appear SVC_STUFFTEXT mean that's the shield :D Wow.. can't be that easy.. there should be everytime this shield :\

Anyway I deleted that plugin.. not useful for the ZM :lol:
by ArminC
6 years ago
Forum: Scripting Help
Topic: Break entity just for breakable?
Replies: 9
Views: 8097

Re: Break entity just for breakable?

So.. in Zombie Escape/ZombieBio/ZP or whatever.. you can break some woods for some reasons.. to block a ramp trough you can jump over something or as that.. but in de_dust2 this plugin says that I can break that bomb site "green box" (see this: https://www.johnsto.co.uk/i/design/making-dus...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Break entity just for breakable?
Replies: 9
Views: 8097

Break entity just for breakable?

I just wana to test the plugins on a local server then I saw that it says to de_dust2 bomb plant box that they can be breakable but they are just by the bomb borken.. Can you make a detect for these types of "breakable just by bomb/server" type? #include <amxmodx> #include <engine> #includ...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Whoose the weapon (it SPAM)
Replies: 13
Views: 13256

Whoose the weapon (it SPAM)

Can you format this plugin in order to not to spam the chat everytime: You picked weapon x of player y trough.. moving it like under the crosshair (as no radio flood from below) or make a delay.. or choose yourself whatever is best.. #include <amxmodx> #include <reapi> #if !defined client_print_colo...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Weapon Icon (little problem)
Replies: 7
Views: 6876

Weapon Icon (little problem)

When I shot, the icon disapear until I stop shooting :\ #include <amxmodx> #define PLUGIN "Weapon Icon" #define VERSION "1.2" #define AUTHOR "hoboman313/Zenix" #define MAX_PLAYERS 32 new iconstatus, pcv_iloc new user_icons[MAX_PLAYERS+1][16] public plugin_init() { regis...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Death Beeepp... (solved)
Replies: 8
Views: 8264

Re: Death Beeepp...

++ can you make when you die the camera to be like on the ground... like it's floating in the air.. when you die you stay lied on the ground.. not floating in the air.. wtf
by ArminC
6 years ago
Forum: Scripting Help
Topic: SPK Denied? wtf.. (deleted the plugin..)
Replies: 3
Views: 4476

SPK Denied? wtf.. (deleted the plugin..)

Example:

Code: Select all

[SVC_STUFFTEXT] Server tried to send invalid command: SPK "arminc/quakesounds/headshot.wav(p30t20)
I'am the only one that wana use quakesounds for ZM ? :lol:

Plugin: https://pastebin.com/Ly5QY4QR

So can you add that exploit? Thanks!
by ArminC
6 years ago
Forum: Technical Support
Topic: Some HLDS Console warnings.. about server.cfg?
Replies: 5
Views: 5391

Re: Some HLDS Console warnings.. about server.cfg?

I call warning that no-effect errors, and errors that bugs with major effect on the server :lol:
by ArminC
6 years ago
Forum: Scripting Help
Topic: Warning 213: Tag Mismatch (solved)
Replies: 11
Views: 17338

Re: Warning 213: Tag Mismatch

Oh no, the video is golden but I don't know wich GIT version do you have, older than mine? Maybe it don't have backwards compatibility or something like that..
by ArminC
6 years ago
Forum: Technical Support
Topic: Some HLDS Console warnings.. about server.cfg?
Replies: 5
Views: 5391

Some HLDS Console warnings.. about server.cfg?

usage: log < on | off > currently logging "mp_logdetail" is "0" usage: log < on | off > currently logging "mp_logdetail" is "0" usage: log < on | off > currently logging usage: log < on | off > currently logging My settings: log on mp_logdetail 0 wtf is this?...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Warning 213: Tag Mismatch (solved)
Replies: 11
Views: 17338

Re: Warning 213: Tag Mismatch

I'll try but isn't this the latest? AMX 1.8.3 5151?

(tried) Don't work, it's the LATEST version ..(ok, wtf :lol:) maybe it don't work with the latest?
by ArminC
6 years ago
Forum: Scripting Help
Topic: Warning 213: Tag Mismatch (solved)
Replies: 11
Views: 17338

Re: Warning 213: Tag Mismatch

Ok and what version do you have?
by ArminC
6 years ago
Forum: Scripting Help
Topic: Warning 213: Tag Mismatch (solved)
Replies: 11
Views: 17338

Re: Warning 213: Tag Mismatch

I have AMXX 1.8.3 GIT 5151, last version
by ArminC
6 years ago
Forum: Scripting Help
Topic: Warning 213: Tag Mismatch (solved)
Replies: 11
Views: 17338

Warning 213: Tag Mismatch (solved)

This problem is a little one (I think).. (717) : warning 213: tag mismatch (721) : warning 213: tag mismatch (721) : warning 213: tag mismatch (731) : warning 213: tag mismatch (736) : warning 213: tag mismatch (741) : warning 213: tag mismatch #include <amxmodx> #include <csx> #if AMXX_VERSION_NUM ...
by ArminC
6 years ago
Forum: Scripting Help
Topic: Death Beeepp... (solved)
Replies: 8
Views: 8264

Re: Death Beeepp...

Hmm.. I forgot something :lol: .. can you add a cvar like if it's 1, enable only for CT and if it's 0 for ct+t?

+ (the most important) add a cvar if 1 enable sound if 0 just that lay effect..
by ArminC
6 years ago
Forum: Public Requests
Topic: Steam Validation rejected "help"
Replies: 5
Views: 6252

Re: Steam Validation rejected "help"

Do you have Dproto or Reunion (rehlds) ?
by ArminC
6 years ago
Forum: Scripting Help
Topic: Death Beeepp... (solved)
Replies: 8
Views: 8264

Re: Death Beeepp...

+ add a cvar to enable/disable
by ArminC
6 years ago
Forum: Gameplay
Topic: Breakable Hint
Replies: 16
Views: 22953

Re: Breakable Hint

For normal mod (or other): #include <amxmodx> #include <engine> #include <reapi> // Defines #define AIMTASK 500 // Cvars new cvar_message_type public plugin_init() { register_plugin("Breakable Hint", "1.1", "Raheem") // Cvars cvar_message_type = register_cvar("brea...
by ArminC
6 years ago
Forum: Off-Topic
Topic: Break Message
Replies: 7
Views: 9137

Re: Break Message

For normal mod (or other): #include <amxmodx> #include <hamsandwich> #include <fakemeta> #include <reapi> new cvars_message_type public plugin_init() { register_plugin("Break Message","1.2","Raheem") // Ham RegisterHam(Ham_TakeDamage, "func_breakable", "F...