Search found 283 matches
- 5 years ago
- Forum: Public Requests
- Topic: Knife Menu!
- Replies: 14
- Views: 14247
Re: Knife Menu!
Is your problem solved?
- 5 years ago
- Forum: Scripting Help
- Topic: [ZE] Shop Skin Vip System
- Replies: 18
- Views: 15147
Re: [ZE] Shop Skin Vip System
#include <zombie_escape> #include <ze_vip> new g_pCvarUseTimes new g_iUsedTimes[33] new bool:g_bkotaka[33], bool:g_btrollface[33], bool:g_bhorseman[33], bool:g_bclonetrooper[33], g_bmiku_rabbit[33], g_bBlack_sister[33], g_bkurumi[33], g_bkotori[33], g_bsonic[33], g_bsanta[33], g_bscout[33], g_bturt...
- 5 years ago
- Forum: Public Requests
- Topic: Knife Menu!
- Replies: 14
- Views: 14247
Re: Knife Menu!
Here the custom one i made for my server you can look here.. ze_knife_menu.sma If you cant figure it out ill fix yours tonight. Remove this you are telling the plugin on infect set the knife to false when you want it to stay true. public ze_user_infected(Victim) { g_bCompat[Victim] = false g_bStron...
- 5 years ago
- Forum: Public Requests
- Topic: Knife Menu!
- Replies: 14
- Views: 14247
Re: Knife Menu!
I have Some Problem in My Knife Menu ... Its When Some one Using Knife From Menu is getting Normal Knife Next Round . #include <zombie_escape> // Models new const Compat_Models[][] = { "models/v_kniferzz.mdl", "models/p_kniferzz.mdl" } new const Strong_Models[][] = { "model...
- 5 years ago
- Forum: Public Requests
- Topic: Knife Menu!
- Replies: 14
- Views: 14247
Re: Knife Menu!
I have Some Problem in My Knife Menu ... Its When Some one Using Knife From Menu is getting Normal Knife Next Round . #include <zombie_escape> // Models new const Compat_Models[][] = { "models/v_kniferzz.mdl", "models/p_kniferzz.mdl" } new const Strong_Models[][] = { "model...
- 5 years ago
- Forum: Zombie Escape 1.x
- Topic: [ZE] No Recoil Owner
- Replies: 2
- Views: 4459
Re: [ZE] No Recoil Owner
ZE No Recoil Owner Description : New simple humans plugin only for Owners, this plugin will give the access to use no recoil (Single Round) for anyone who have flag "l" // ADMIN_RCON. Enjoy !! :) Installation & Instructions : Simply install it like any plugin and Don't forget to put z...
- 5 years ago
- Forum: Technical Support
- Topic: terrorist dead change
- Replies: 2
- Views: 4412
- 5 years ago
- Forum: Scripting Help
- Topic: Weapons Menu over write extra items on new round.
- Replies: 16
- Views: 15653
Re: Weapons Menu over write extra items on new round.
I think i got this figured out ill let you know in a few days i had to add more code...
- 5 years ago
- Forum: Scripting Help
- Topic: Weapons Menu over write extra items on new round.
- Replies: 16
- Views: 15653
Re: Weapons Menu over write extra items on new round.
Ok here is the working code with the only changes i made to the org file seems to be working.... public ze_user_humanized(id) { // Static Values switch (ze_get_user_level(id)) { case 0..4: WPN_MAXIDS[id] = 2 case 5..9: WPN_MAXIDS[id] = 4 case 10..14: WPN_MAXIDS[id] = 6 case 15..19: WPN_MAXIDS[id] = ...
- 5 years ago
- Forum: Scripting Help
- Topic: Weapons Menu over write extra items on new round.
- Replies: 16
- Views: 15653
Re: Weapons Menu over write extra items on new round.
Put code back to normal and tryed this works alittle better. But if i buy the extra item and drop it the next round i have no guns lol public ze_user_humanized(id) { // Static Values switch (ze_get_user_level(id)) { case 0..4: WPN_MAXIDS[id] = 2 case 5..9: WPN_MAXIDS[id] = 4 case 10..14: WPN_MAXIDS[...
- 5 years ago
- Forum: Public Requests
- Topic: delete knockback
- Replies: 7
- Views: 6334
Re: delete knockback
Tell us what this does... #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <cstrike> #include <xs> #define PLUGIN "[ZP] AK47 Palladin Bloodmoon" #define VERSION "1.0" #define AUTHOR "AUTHOR" // CONFIGURATION WEAPON #define system_name "b...
- 5 years ago
- Forum: Public Requests
- Topic: Problem with zombie_escape.ini
- Replies: 2
- Views: 3514
Re: zombie_escape.ini
I dont think there is one by default you will need to add this....Mystic Viper wrote: ↑5 years ago I recently download and installed the addons, but i have a little question abot zombie_escape.ini! Where is the models for CT Humans or Players?I mean in zombie_escape.ini is just Players_Models for Zombies, not for Humans Skins
- 5 years ago
- Forum: Scripting Help
- Topic: Weapons Menu over write extra items on new round.
- Replies: 16
- Views: 15653
Re: Weapons Menu over write extra items on new round.
Here i added the native: #include <zombie_escape> #include <engine> #define ITEM_NAME "Paintball Gun" #define ITEM_COST 50 new PAINTBALL_V_MODEL[64] = "models/zombie_escape/v_paintballgun.mdl" new PAINTBALL_P_MODEL[64] = "models/zombie_escape/p_paintballgun.mdl" new PA...
- 5 years ago
- Forum: Extra-Items
- Topic: Paint Ball Gun
- Replies: 7
- Views: 11787
- 5 years ago
- Forum: Scripting Help
- Topic: Weapons Menu over write extra items on new round.
- Replies: 16
- Views: 15653
Re: Weapons Menu over write extra items on new round.
Post 1 item of them, i'll show you how to do it. #include <zombie_escape> #include <engine> #define ITEM_NAME "Paintball Gun" #define ITEM_COST 50 new PAINTBALL_V_MODEL[64] = "models/zombie_escape/v_paintballgun.mdl" new PAINTBALL_P_MODEL[64] = "models/zombie_escape/p_paint...
- 5 years ago
- Forum: Extra-Items
- Topic: VIP Extra Item: CSO Salamander
- Replies: 6
- Views: 15621
Re: VIP Extra Item: CSO Salamander
Nice Thanks!@
- 5 years ago
- Forum: Extra-Items
- Topic: Guillotine
- Replies: 8
- Views: 14861
Re: Guillotine
this item goes right through the zombies & does not seem to be doing any damage, is it supposed to be this way? Fixed to make damage on zombie #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <cstrike> #include <fun> #define PLUGIN "Blood-Dripper" #define V...
- 5 years ago
- Forum: Extra-Items
- Topic: Tactical Knife / Throwing Knives!
- Replies: 5
- Views: 9207
Re: Tactical Knife / Throwing Knives!
Update 1.1 First post aswell as download.
Damage on zombies not working now fixed!
Damage on zombies not working now fixed!
- 5 years ago
- Forum: Public Requests
- Topic: Xp and coin reducer for campers
- Replies: 21
- Views: 17898
Re: Xp and coin reducer for campers
Post the current code your using here so we may see it.czirimbolo wrote: ↑5 years ago Still doesnt work properly, I lose xp and cois when I join game. Can you fix and test it? We need these for campers!
- 5 years ago
- Forum: Extra-Items
- Topic: Stealth
- Replies: 26
- Views: 24648
Re: Stealth
https://escapers-zone.net/viewtopic.php?p=8642#p8642 working for me, need demo to see? This doesnt work for me. First: When I buy it, I have it forever not for 16 seconds Second: When I am close to another player, he CAN see me. But when I am far away from him, he doesnt see me. It sucks Ill test i...