Search found 2214 matches

by Raheem
3 years ago
Forum: Releases
Topic: Linux - Full Pack [Outdated]
Replies: 63
Views: 94381

Re: Linux - Full Pack

When this error occurs? Please give more information so I can help.
by Raheem
3 years ago
Forum: Public Requests
Topic: Convert PIpe bomb
Replies: 12
Views: 10629

Re: Convert PIpe bomb

This surely because of removing the grenade entity, and this issue discussed here: https://escapers-zone.net/viewtopic.php?f=14&t=3872 Need to back to the code author to refix it. And this issue seems to appear with ReHLDS only I think, but not with HLDS. The author I think also coded it in the ...
by Raheem
3 years ago
Forum: Public Requests
Topic: Convert PIpe bomb
Replies: 12
Views: 10629

Re: Convert PIpe bomb

It gives an error in the console, or crashed the server?
by Raheem
3 years ago
Forum: Scripting Help
Topic: I have two problem with forward ze_user_infected_pre
Replies: 2
Views: 3759

Re: I have two problem with forward ze_user_infected_pre

Hi
Knockback on humans?

Please explain what you are trying to do.
by Raheem
3 years ago
Forum: Public Requests
Topic: Convert PIpe bomb
Replies: 12
Views: 10629

Re: Convert PIpe bomb

Post the code + the error debug.
by Raheem
3 years ago
Forum: Private Requests
Topic: Req Zombie Escape mod
Replies: 3
Views: 4482

Re: Req Zombie Escape mod

Mod already there, please take look here: viewforum.php?f=6. You don't need to pay for someone while what you need is already public.
by Raheem
3 years ago
Forum: Zombie Escape 1.x
Topic: Escapes (MySQL)
Replies: 37
Views: 37953

Re: Escapes (MySQL)

mldxx wrote: 3 years ago Hello guys can someone compile this pls? because i have some errors

https://imgur.com/a/6BBiTRm

pls
Hi,

please use this compiler viewtopic.php?f=6&t=221 to compile the plugin.
by Raheem
3 years ago
Forum: Scripting Help
Topic: Time Played problem
Replies: 2
Views: 4196

Re: Time Played problem

Hi,

My plugin not good coded, and will in some cases cause resets. Although I coded but I did not use it.
Please use this: https://forums.alliedmods.net/showthread.php?t=201869
Tested and working fully good.
by Raheem
3 years ago
Forum: Bug Reports
Topic: reapi errors
Replies: 2
Views: 6103

Re: reapi errors

Seems that m_iTeam not right defined as in reapi includes. Just to resolve this recompile both of these plugins with this compiler viewtopic.php?f=6&t=221.
by Raheem
3 years ago
Forum: Public Requests
Topic: Convert PIpe bomb
Replies: 12
Views: 10629

Re: Convert PIpe bomb

Hello Thanks for extra - items but nothing happens when throwing a grenade For the second part of the plugin / a separate plugin I would like to get some similar to fire / frost To make this grenade standard instead of flare In ze_frost.sma, find: // Flashbang or Smoke if ((model[9] == 'f' &&am...
by Raheem
3 years ago
Forum: Extra-Items
Topic: [ZE] EXTRA ITEM: BUNKER BUSTER LTD
Replies: 14
Views: 15040

Re: [ZE] EXTRA ITEM: BUNKER BUSTER LTD

Some tips: Avoid using engine module from AMXX as much as possible, use instead ReAPI engine functions. Example: set_pev(i_Ent, pev_solid, SOLID_NOT); TO: set_entvar(i_Ent, var_solid, SOLID_NOT); Use ReGameDLL functions as much as possible, consider always dropping AMXX functions if there are altern...
by Raheem
3 years ago
Forum: Public Requests
Topic: Convert PIpe bomb
Replies: 12
Views: 10629

Re: Convert PIpe bomb

Hello, this is it as extra-item: /* -*- [ZE] Extra Item: Pipe Bomb -*- -*- Author: 4eRT -*- -*- About -*- This plugin is another extra item for Zombie Plague. It works like Pipe Bomb in Left 4 Dead. -*- Description -*- Plugin includes 2 extras: Pipe Bomb for Humans which drags zombies to nade on gro...
by Raheem
3 years ago
Forum: Public Requests
Topic: Change guillotine into knife
Replies: 12
Views: 10808

Re: Change guillotine into knife

Your problem still not resolved?
by Raheem
3 years ago
Forum: Scripting Help
Topic: please help with the VIP weapons menu
Replies: 4
Views: 4956

Re: please help with the VIP weapons menu

So your issue resolved, right?
by Raheem
3 years ago
Forum: Public Requests
Topic: Ultimate VIP Features
Replies: 29
Views: 30194

Re: Ultimate VIP Features

If you guys, can't do it. Please just post a tutorial for me, so I can do it by myself. Menu: #include <zombie_escape> #include <ze_vip> native ze_give_salamander(id) native ze_give_stunrifle(id) native ze_give_bazzoka(id) native give_laserminigun(id) native give_minigun(id) const OFFSET_CSMENUCODE...
by Raheem
3 years ago
Forum: Scripting Help
Topic: please help with the VIP weapons menu
Replies: 4
Views: 4956

Re: please help with the VIP weapons menu

Welcome and hello :sweat_smile:,

Please explain what is the problem you ran into, also provide the main code before editing.
by Raheem
3 years ago
Forum: Private Addons
Topic: [CS1.6] Hellhound
Replies: 3
Views: 11063

[CS1.6] Hellhound

[CS1.6] Hellhound https://i.ibb.co/ZJ3dcSZ/cso-hellhound.jpg How this work? First buy it from shop. You will get 4 valid drones after buying. Now when you press mouse left click, the drones you have will go out and will move around you. Drones will follow you as you move. When drones out its energy...
by Raheem
3 years ago
Forum: Extra-Items
Topic: [ZE] EXTRA ITEM: BUNKER BUSTER LTD
Replies: 14
Views: 15040

Re: [ZE] EXTRA ITEM: BUNKER BUSTER LTD

Yes, worked I miss understood how to activate. I never played CSNZ in fact so not know how it's there. The idea you are working on, there is drone that fly in air and player can control it from this box? Like when he press E his view is attached to this entity. Nice, np it's up to you to sell it's y...
by Raheem
3 years ago
Forum: Extra-Items
Topic: [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON
Replies: 7
Views: 7718

Re: [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON

OK, I stabilized the version for ZE Mod. It's now safe to be used with ReEngine. And I put approved tag.

Tested it and no bugs I can see anymore after your update, I refixed for any possible crash.
by Raheem
3 years ago
Forum: Extra-Items
Topic: [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON
Replies: 7
Views: 7718

Re: [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON [ALL MODS SUPPORT]

That's working fine, but something I need to understand, if the beam was red why it still tell me reloading this normal?
Also after the bullets 5 ran out, it still can hit.