Search found 598 matches

by czirimbolo
4 years ago
Forum: Technical Support
Topic: Errors
Replies: 5
Views: 10349

Re: Errors

update your Regamedll
by czirimbolo
4 years ago
Forum: Public Requests
Topic: convert plugin to our mod
Replies: 7
Views: 12613

Re: convert plugin to our mod

nobody can make it
by czirimbolo
4 years ago
Forum: Public Requests
Topic: convert plugin to our mod
Replies: 7
Views: 12613

Re: convert plugin to our mod

// C:\Users\macie\Documents\Compiler v1.8.3\scripting\include\colorchat.inc(24) : error 021: symbol already defined: "TeamName" // C:\Users\macie\Documents\Compiler v1.8.3\scripting\include\amx_settings_api.inc(2) : error 021: symbol already defined: "amx_load_setting_string_arr"...
by czirimbolo
4 years ago
Forum: Public Requests
Topic: convert plugin to our mod
Replies: 7
Views: 12613

Re: convert plugin to our mod

// C:\Users\macie\Documents\Compiler v1.8.3\scripting\include\engine.inc(799) : error 017: undefined symbol "kRenderFxNone" // C:\Users\macie\Documents\Compiler v1.8.3\scripting\include\cssdk_const.inc(808) : error 021: symbol already defined: "TeamName" // C:\Users\macie\Documen...
by czirimbolo
4 years ago
Forum: Public Requests
Topic: killing zombies addon
Replies: 2
Views: 7729

killing zombies addon

Hello, I want to punish zombies who camp on respawn and can be killed by his friend (human). Human earns exp and coins thanks to this so its common on my server. Especially at night when there are 2-3 players. I would like to make something like this: When human kills zombie: - human get coins and x...
by czirimbolo
4 years ago
Forum: Zombie Escape 1.x
Topic: Round End Control
Replies: 9
Views: 17037

Re: Round End Control

}[/Codebox][/list] NOTES [/b]: You will need to install these 2 plugins. There is some hard coded values for some maps. I wasted much time on this plugin, it's working like 95% without issues. But still 5%, you can report bugs exactly so it became 100% working . All bugs will be resolved once it's ...
by czirimbolo
4 years ago
Forum: Bug Reports
Topic: Server Bugs
Replies: 19
Views: 27750

Re: Server Bugs

Raheem wrote: 4 years ago Round restarting fixed in version 1.5
I updated ze_core to 1.5v but round still restarts sometimes... so the problem still exists
by czirimbolo
4 years ago
Forum: Public Requests
Topic: convert plugin to our mod
Replies: 7
Views: 12613

convert plugin to our mod

can someone help me to convert this to our mod? #include <engine> #include <xs> #include <colorchat> #define GET_MONEY(%0) zp_cs_get_user_money(%0) #define SET_MONEY(%0,%1) zp_cs_set_user_money(%0,%1) #define GET_EXP(%0) ze_get_user_xp(%0) #define SET_EXP(%0,%1) ze_set_user_xp(%0,%1) /* [0.9.5] - Ис...
by czirimbolo
4 years ago
Forum: Scripting Help
Topic: convert ze_core to 1,5v
Replies: 1
Views: 6630

convert ze_core to 1,5v

Raheem, can you finally help me and covert my custom ze_core to 1,5v? I can't use 1,5v and even 1,4v. I wait couple of months #include <zombie_escape> #include <ze_vip> // SVIP configiration #define HEALTH VIP_F #define HUMAN_INCREASE 200 #define ZOMBIE_INCREASE 5000 // Fowards enum _:TOTAL_FORWARDS...
by czirimbolo
4 years ago
Forum: Zombie Escape 1.x
Topic: Levels-XP System
Replies: 150
Views: 191639

Re: Levels-XP System

Ok here is fixed version of level system by Jack and Raheem. Double exp is working too. #include <zombie_escape> // Defines #define MAX_LEVEL 41 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_...
by czirimbolo
4 years ago
Forum: Trash
Topic: nvault add
Replies: 1
Views: 8331

nvault add

hey, can someone add to this plugin NVAULT safe (safe by steam id)? Actually this skills are only for 1 map and it resets after map change or disconneting. Also because of this plugin I can walk in freezetime, can you block it? #include <zombie_escape> #include <engine> #include <xs> #define PLUGIN_...
by czirimbolo
4 years ago
Forum: Zombie Escape 1.x
Topic: Levels-XP System
Replies: 150
Views: 191639

Re: Levels-XP System

#include <zombie_escape> // Defines #define MAX_LEVEL 10 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } new const g_iMaxLevelsXP[MAX_LEVEL]...
by czirimbolo
4 years ago
Forum: Zombie Escape 1.x
Topic: Levels-XP System
Replies: 150
Views: 191639

Re: Levels-XP System

Mohamed Alaa wrote: 4 years ago What do you mean you can't give XP?
I use this plugin for giving XP viewtopic.php?f=17&t=3373

Raheem changed some code in my level system. Now I cant use it, its just doesnt work
by czirimbolo
4 years ago
Forum: Zombie Escape 1.x
Topic: Levels-XP System
Replies: 150
Views: 191639

Re: Levels-XP System

Try: #include <zombie_escape> // Defines #define MAX_LEVEL 10 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } new const g_iMaxLevelsXP[MAX_L...
by czirimbolo
4 years ago
Forum: Zombie Escape 1.x
Topic: Levels-XP System
Replies: 150
Views: 191639

Re: Levels-XP System

Not tested: #include <zombie_escape> // Defines #define MAX_LEVEL 10 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } new const g_iMaxLevelsX...
by czirimbolo
4 years ago
Forum: Zombie Escape 1.x
Topic: Levels-XP System
Replies: 150
Views: 191639

Re: Levels-XP System

Provide the code Raheem fixed it for you. Provide more information about double XP you want. #include <zombie_escape> // Defines #define MAX_LEVEL 50 #define MAX_XP 5000000000 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #def...
by czirimbolo
4 years ago
Forum: Zombie Escape 1.x
Topic: Levels-XP System
Replies: 150
Views: 191639

Re: Levels-XP System

Sorry for the late reply. I have updated the code, just make sure you set g_iMaxLevelsXP indexes equally to MAX_LEVEL. So for example if set MAX_LEVEL to 20, there must be 20 indexes like this: #define MAX_LEVEL 10 new const g_iMaxLevelsXP[MAX_LEVEL] = { 10, // 1 20, // 2 30, // 3 40, // 4 50, // 5...
by czirimbolo
4 years ago
Forum: Public Requests
Topic: error fix
Replies: 3
Views: 8215

Re: error fix

sPe3doN wrote: 4 years ago i try it and there is no error for me :confused:
Image

zm_party.rar
compiling is fine but I am talking about errors in my logs. Plugin is working but it shows me these errors
by czirimbolo
4 years ago
Forum: Public Requests
Topic: error fix
Replies: 3
Views: 8215

error fix

Can someone help me to fix this error? /* LOGS: ****************************************************************** ******** 1.3 ******** - added cvar (active by default) for players' earning to be cut by half. - check if player is connected when inviting (as it was giving errors) * 1.3.1: - bug fixe...