Search found 598 matches
- 4 years ago
- Forum: Technical Support
- Topic: Errors
- Replies: 5
- Views: 10349
Re: Errors
update your Regamedll
- 4 years ago
- Forum: Public Requests
- Topic: convert plugin to our mod
- Replies: 7
- Views: 12613
Re: convert plugin to our mod
nobody can make it
- 4 years ago
- Forum: Public Requests
- Topic: convert plugin to our mod
- Replies: 7
- Views: 12613
Re: convert plugin to our mod
// C:\Users\macie\Documents\Compiler v1.8.3\scripting\include\colorchat.inc(24) : error 021: symbol already defined: "TeamName" // C:\Users\macie\Documents\Compiler v1.8.3\scripting\include\amx_settings_api.inc(2) : error 021: symbol already defined: "amx_load_setting_string_arr"...
- 4 years ago
- Forum: Public Requests
- Topic: convert plugin to our mod
- Replies: 7
- Views: 12613
Re: convert plugin to our mod
// C:\Users\macie\Documents\Compiler v1.8.3\scripting\include\engine.inc(799) : error 017: undefined symbol "kRenderFxNone" // C:\Users\macie\Documents\Compiler v1.8.3\scripting\include\cssdk_const.inc(808) : error 021: symbol already defined: "TeamName" // C:\Users\macie\Documen...
- 4 years ago
- Forum: Public Requests
- Topic: killing zombies addon
- Replies: 2
- Views: 7729
killing zombies addon
Hello, I want to punish zombies who camp on respawn and can be killed by his friend (human). Human earns exp and coins thanks to this so its common on my server. Especially at night when there are 2-3 players. I would like to make something like this: When human kills zombie: - human get coins and x...
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Round End Control
- Replies: 9
- Views: 17037
Re: Round End Control
}[/Codebox][/list] NOTES [/b]: You will need to install these 2 plugins. There is some hard coded values for some maps. I wasted much time on this plugin, it's working like 95% without issues. But still 5%, you can report bugs exactly so it became 100% working . All bugs will be resolved once it's ...
- 4 years ago
- Forum: Bug Reports
- Topic: Server Bugs
- Replies: 19
- Views: 27750
- 4 years ago
- Forum: Public Requests
- Topic: convert plugin to our mod
- Replies: 7
- Views: 12613
convert plugin to our mod
can someone help me to convert this to our mod? #include <engine> #include <xs> #include <colorchat> #define GET_MONEY(%0) zp_cs_get_user_money(%0) #define SET_MONEY(%0,%1) zp_cs_set_user_money(%0,%1) #define GET_EXP(%0) ze_get_user_xp(%0) #define SET_EXP(%0,%1) ze_set_user_xp(%0,%1) /* [0.9.5] - Ис...
- 4 years ago
- Forum: Scripting Help
- Topic: convert ze_core to 1,5v
- Replies: 1
- Views: 6630
convert ze_core to 1,5v
Raheem, can you finally help me and covert my custom ze_core to 1,5v? I can't use 1,5v and even 1,4v. I wait couple of months #include <zombie_escape> #include <ze_vip> // SVIP configiration #define HEALTH VIP_F #define HUMAN_INCREASE 200 #define ZOMBIE_INCREASE 5000 // Fowards enum _:TOTAL_FORWARDS...
- 4 years ago
- Forum: Public Requests
- Topic: Grenade Modes
- Replies: 2
- Views: 7486
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191639
Re: Levels-XP System
Ok here is fixed version of level system by Jack and Raheem. Double exp is working too. #include <zombie_escape> // Defines #define MAX_LEVEL 41 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_...
- 4 years ago
- Forum: Trash
- Topic: nvault add
- Replies: 1
- Views: 8331
nvault add
hey, can someone add to this plugin NVAULT safe (safe by steam id)? Actually this skills are only for 1 map and it resets after map change or disconneting. Also because of this plugin I can walk in freezetime, can you block it? #include <zombie_escape> #include <engine> #include <xs> #define PLUGIN_...
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191639
Re: Levels-XP System
#include <zombie_escape> // Defines #define MAX_LEVEL 10 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } new const g_iMaxLevelsXP[MAX_LEVEL]...
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191639
Re: Levels-XP System
I use this plugin for giving XP viewtopic.php?f=17&t=3373
Raheem changed some code in my level system. Now I cant use it, its just doesnt work
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191639
Re: Levels-XP System
Try: #include <zombie_escape> // Defines #define MAX_LEVEL 10 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } new const g_iMaxLevelsXP[MAX_L...
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191639
Re: Levels-XP System
Not tested: #include <zombie_escape> // Defines #define MAX_LEVEL 10 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" enum { Host = 0, User, Pass, DB } new const g_iMaxLevelsX...
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191639
Re: Levels-XP System
Provide the code Raheem fixed it for you. Provide more information about double XP you want. #include <zombie_escape> // Defines #define MAX_LEVEL 50 #define MAX_XP 5000000000 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #def...
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191639
Re: Levels-XP System
Sorry for the late reply. I have updated the code, just make sure you set g_iMaxLevelsXP indexes equally to MAX_LEVEL. So for example if set MAX_LEVEL to 20, there must be 20 indexes like this: #define MAX_LEVEL 10 new const g_iMaxLevelsXP[MAX_LEVEL] = { 10, // 1 20, // 2 30, // 3 40, // 4 50, // 5...
- 4 years ago
- Forum: Public Requests
- Topic: error fix
- Replies: 3
- Views: 8215
- 4 years ago
- Forum: Public Requests
- Topic: error fix
- Replies: 3
- Views: 8215
error fix
Can someone help me to fix this error? /* LOGS: ****************************************************************** ******** 1.3 ******** - added cvar (active by default) for players' earning to be cut by half. - check if player is connected when inviting (as it was giving errors) * 1.3.1: - bug fixe...