Can someone explain me why this new countdown sounds doesn't work? I mean it's not writed by plugin idk why.
Search found 119 matches
- 4 years ago
- Forum: Technical Support
- Topic: CountDown
- Replies: 3
- Views: 13272
- 4 years ago
- Forum: Tutorials
- Topic: Remove Freeze Time, Make all humans run together + Respawn
- Replies: 14
- Views: 26482
Re: Remove Freeze Time, Make all humans run together + Respawn
#include <zombie_escape> // Fowards enum _:TOTAL_FORWARDS { FORWARD_NONE = 0, FORWARD_ROUNDEND, FORWARD_HUMANIZED, FORWARD_PRE_INFECTED, FORWARD_INFECTED, FORWARD_ZOMBIE_APPEAR, FORWARD_ZOMBIE_RELEASE, FORWARD_GAME_STARTED_PRE, FORWARD_GAME_STARTED, FORWARD_DISCONNECT } new g_iForwards[TOTAL_FORWAR...
- 4 years ago
- Forum: Bug Reports
- Topic: Server Bugs
- Replies: 19
- Views: 27875
Re: Server Bugs
It's not fixed. Still restarting when someone joining
- 4 years ago
- Forum: Scripting Help
- Topic: I Need Help Please :(
- Replies: 2
- Views: 7651
Re: I Need Help Please :(
Update your reapi includes and compile plugins again, then update reapi with latest version on your server.
- 4 years ago
- Forum: Public Requests
- Topic: Weapons_level Help Please?
- Replies: 9
- Views: 14231
Re: Weapons_level Help Please?
MILF is the best shit server ever seen dude. Make ur server original and without bugs like on milf. Bosses are shit there and bugged.
- 4 years ago
- Forum: Public Requests
- Topic: Reapi compatible?
- Replies: 3
- Views: 8171
Re: Reapi compatible?
Orpheu not working with REHLDS
- 4 years ago
- Forum: Public Requests
- Topic: Reapi compatible?
- Replies: 3
- Views: 8171
Reapi compatible?
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <engine> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #include <zombieplague> #include <orpheu> #define PLUGIN "CSO Dreadnova" #define VERSION "1.0" #define AUTHOR "Asdian | Mellowzy&qu...
- 4 years ago
- Forum: Bug Reports
- Topic: Player Join Server Spam Restarting
- Replies: 8
- Views: 21621
Re: Player Join Server Spam Restarting
Yes is happend and with pure ze core and with that core from ur link
- 4 years ago
- Forum: Bug Reports
- Topic: Player Join Server Spam Restarting
- Replies: 8
- Views: 21621
Re: Player Join Server Spam Restarting
1.5 apparently
- 4 years ago
- Forum: Bug Reports
- Topic: Player Join Server Spam Restarting
- Replies: 8
- Views: 21621
Player Join Server Spam Restarting
I saw few days a go when a player drop(trying to join in server) while all humans are in countdown the server restarting showing "Escape Success" and then countinue to restart again
- 4 years ago
- Forum: Tutorials
- Topic: Remove Freeze Time, Make all humans run together + Respawn
- Replies: 14
- Views: 26482
Re: Remove Freeze Time, Make all humans run together + Respawn
That line not exist in core
- 4 years ago
- Forum: News
- Topic: Version 1.5 Released!
- Replies: 4
- Views: 16193
Re: Version 1.5 Released!
You need to update by yourself the .inc and then compile it again with new forwards
- 4 years ago
- Forum: Tutorials
- Topic: Remove Freeze Time, Make all humans run together + Respawn
- Replies: 14
- Views: 26482
Re: Remove Freeze Time, Make all humans run together + Respawn
There is a bug in this
When the round begin is showing on chat a number randomly like this: 11406932
When the round begin is showing on chat a number randomly like this: 11406932
- 4 years ago
- Forum: Scripting Help
- Topic: How to fix this Bug
- Replies: 46
- Views: 51560
Re: How to fix this Bug
This problem i faced too. And before i had my own extra-items this problem not appeared. And then from nowhere this problem appear random
- 4 years ago
- Forum: Scripting Help
- Topic: How to fix this Bug
- Replies: 46
- Views: 51560
Re: How to fix this Bug
Yes this happend and on my server...is from core i think
- 4 years ago
- Forum: Trash
- Topic: [ZE] CSO Costume
- Replies: 12
- Views: 20238
Re: [ZE] CSO Costume
The plugin is bad coded. I'll let u know what bugs i faced: 1. If i disconnect from server and enter again the costumes remain on my player skin and if i become zombie the costumes remain on zm skin 2. When a new round begins and if i open the menu costumes and still on it and become zm i can choose...
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Beacon Effect
- Replies: 12
- Views: 19247
Re: Beacon Effect
Fixed
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Beacon Effect
- Replies: 12
- Views: 19247
Re: Beacon Effect
Invalid player id 0 [AMXX] Displaying debug trace (plugin "ze_beacon_effect.amxx", version "1.2") [AMXX] Run time error 10: native error (native "get_user_origin") [AMXX] [0] ze_beacon_effect.sma::Beacon (line 122) [AMXX] [1] ze_beacon_effect.sma::Beacon_AddCmd (line 42...
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Beacon Effect
- Replies: 12
- Views: 19247
Re: Beacon Effect
Invalid player id 0 [AMXX] Displaying debug trace (plugin "ze_beacon_effect.amxx", version "1.2") [AMXX] Run time error 10: native error (native "get_user_origin") [AMXX] [0] ze_beacon_effect.sma::Beacon (line 119) [AMXX] [1] ze_beacon_effect.sma::Beacon_AddCmd (line 39...
- 4 years ago
- Forum: News
- Topic: Your ideas for v1.5
- Replies: 40
- Views: 52225
Re: Your ideas for v1.5
for me cvars not working bro