Search found 137 matches
- 6 years ago
- Forum: Off-Topic
- Topic: Teammate name disable?
- Replies: 2
- Views: 17349
Teammate name disable?
Hey.. I got a HUD Teammate name plugin with HP AP, colored etc.. mostly because in some cases the original cs teammate name don't appear in some cases but now they are both enabled.. how I can disable the original one? PS: R_LoadSkys: Couldn't load gfx/env/rt.tga - whyy? I don't have any sky plugin ...
- 6 years ago
- Forum: Scripting Help
- Topic: Reset Score - 2
- Replies: 3
- Views: 5428
Reset Score - 2
Instead of MIN Deaths + Frags to allow you to Reset The Score at the next round/spawn :) If the score is 0.. it should say that's already .. reseted.. #include <amxmodx> #include <reapi> #define MIN_FRAGS 3 // Player who has more than minimum frags will be able to reset his score but not lower #defi...
- 6 years ago
- Forum: Scripting Help
- Topic: Death Beeepp... (solved)
- Replies: 8
- Views: 8260
Re: Death Beeepp...
This modified works? From Allied but I don't know if it's corectly made :?: #include <amxmodx> #include <reapi> #define PLUGIN_NAME "First Person Death" #define PLUGIN_VERSION "1.0" #define PLUGIN_AUTHOR "Numb" #define SPECMODE_ALIVE 0 new g_msgScreenFade // Pointers Fo...
- 6 years ago
- Forum: Scripting Help
- Topic: Whoose the weapon (it SPAM)
- Replies: 13
- Views: 13251
Re: Whoose the weapon (it SPAM)
Yeah, make as you think.. :) - Something to don't flood .. like the chat should be more clear.. because I can lose some players.. messages. - Something that don't "skip" some pickup like flood time.. but in same time avoid the "flood" - Something that don't "defocus" yo...
- 6 years ago
- Forum: Scripting Help
- Topic: Whoose the weapon (it SPAM)
- Replies: 13
- Views: 13251
Re: Whoose the weapon (it SPAM)
I don't know.. I ask your opinon.. it's better in this way..? with aim at weapon?
- 6 years ago
- Forum: Scripting Help
- Topic: Whoose the weapon (it SPAM)
- Replies: 13
- Views: 13251
Re: Whoose the weapon (it SPAM)
What does? It says who's the weapon that I picked.
And I said that I don't know wich variant is better
Did you get what I meant by saying to aim at weapon and show in a hud last weapon's player? it's a good ideea or a bad ideea?
And I said that I don't know wich variant is better
Did you get what I meant by saying to aim at weapon and show in a hud last weapon's player? it's a good ideea or a bad ideea?
- 6 years ago
- Forum: Scripting Help
- Topic: Whoose the weapon (it SPAM)
- Replies: 13
- Views: 13251
Re: Whoose the weapon (it SPAM)
I don't finished my message.. I forgot in in the other tab.. :lol: Let's continue: 1) Chat message (With flood management) - Nice colored message but if you pick fast another weapon it can cancel the message.. and it still flood the chat somehow if I put minimal value 2) Print message under crosshai...
- 6 years ago
- Forum: Scripting Help
- Topic: Whoose the weapon (it SPAM)
- Replies: 13
- Views: 13251
Re: Whoose the weapon (it SPAM)
I got it. Thanks but I'am still thinking betwen the methods.. everyone has a down-side and I can't decide..
- 6 years ago
- Forum: Scripting Help
- Topic: Whoose the weapon (it SPAM)
- Replies: 13
- Views: 13251
Re: Whoose the weapon (it SPAM)
Thanks, can u explain shortly what it does? 0.1 delay isn't effect-less? Or.. I get it wrong?
And it's even possible a method like Hud Message when you aim the weapon? (Like you aim your teammate) and will this eat more from cpu?
And it's even possible a method like Hud Message when you aim the weapon? (Like you aim your teammate) and will this eat more from cpu?
- 6 years ago
- Forum: Scripting Help
- Topic: Break entity just for breakable?
- Replies: 9
- Views: 8096
Re: Break entity just for breakable?
Solved on alliedmodders. Here is the fix:
Instead of
if(equal(szClassName, "func_breakable"))
put
if(equal(szClassName, "func_breakable") && !(entity_get_int(iEntIndex, EV_INT_flags) & SF_BREAK_TRIGGER_ONLY))
Instead of
if(equal(szClassName, "func_breakable"))
put
if(equal(szClassName, "func_breakable") && !(entity_get_int(iEntIndex, EV_INT_flags) & SF_BREAK_TRIGGER_ONLY))
- 6 years ago
- Forum: Scripting Help
- Topic: Lite Error - Weapon Speed - (solved)
- Replies: 1
- Views: 2947
Lite Error - Weapon Speed - (solved)
This add more realistic gravity/ fix the weapons gravity (see knife speed).. but it give an error: (262) : warning 225: unreachable code I did try for a test to remove: return HAM_SUPERCEDE; or return HAM_IGNORED; it worked in the both cases but I don't know if they are both required and I need to d...
- 6 years ago
- Forum: Public Requests
- Topic: Weapon - Owner Name-
- Replies: 4
- Views: 5427
Re: Weapon - Owner Name-
The problem is that I don't want as a priority center chat message but if I aim at the gun dropped to say who's.. (like if I aim a player it says his name).. anyway this stress the cpu?
- 6 years ago
- Forum: Off-Topic
- Topic: Admin Spec ESP
- Replies: 3
- Views: 18724
Re: Admin Spec ESP
Yeah I can't say ZP for moment even I don't know wich mod to add.. Bio,ZP,ZE.. :D (I want to make first the server base..).. I need it as a backup solution because some players that play normal with cheats, have 1 client for usual.. and if they enter my server they can activate the cheat even if it'...
- 6 years ago
- Forum: Public Requests
- Topic: Weapon - Owner Name-
- Replies: 4
- Views: 5427
Weapon - Owner Name-
Can you make a plugin that: a) if you "aim/put the corsshair" on the dropped gun, to show in hud or under the crosshair a message of who's the weapon ? using the plugin below.. or b) Using plugin below put a other way than chat message (hud/under crosshair message or other method) -- to av...
- 6 years ago
- Forum: Scripting Help
- Topic: Warning 213: Tag Mismatch (solved)
- Replies: 11
- Views: 17336
Re: Warning 213: Tag Mismatch
Solved I need to change the argument like from 1 to true (in that lines)
- 6 years ago
- Forum: Off-Topic
- Topic: Admin Spec ESP
- Replies: 3
- Views: 18724
Admin Spec ESP
Hmm.. I tried admin spec esp (yeah for a zm server.. I'am a stranger :lol: ) and I found that it is on by default.. like if I am admin and I'am spec.. i'll see lines.. No I don't want that.. it's a frcking zm server.. I want it to be off by default and that I can turn it on in some rare cases.. -- i...
- 6 years ago
- Forum: Scripting Help
- Topic: Weapon Icon (little problem)
- Replies: 7
- Views: 6874
Re: Weapon Icon (little problem) (solved)
Update: I tried with 32 players (31 bots) [rip my pc] and the server didn't crash (using that revamped version, not the original one)
- 6 years ago
- Forum: Scripting Help
- Topic: Death Beeepp... (solved)
- Replies: 8
- Views: 8260
Re: Death Beeepp...
Ok, actually I don't need camera on ground anymore.. bcs. I don't know if it's possible (trough a simple code)
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22194
Re: Modify No-Console
I didn't find any solution.. can you add a cvar (1/0) in order to choose if I wana first "unbindall" or not? #include <amxmodx> #include <amxmisc> #include <reapi> new const g_szDefaultBinds[][] = { "bind ^"TAB^" ^"+showscores^"", "bind ^"ENTER^"...
- 6 years ago
- Forum: Technical Support
- Topic: Some HLDS Console warnings.. about server.cfg?
- Replies: 5
- Views: 5388
Re: Some HLDS Console warnings.. about server.cfg?
Fixed This was the problem: // Bitwise cvar to set the level of detail for logging attacks "mp_logdetail 0" » Log no attacks; "mp_logdetail 1" » Log enemy attacks; "mp_logdetail 2" » Log teammate attacks"; mp_logdetail 3" » Log enemy AND teammate attacks -- I...