Search found 119 matches
- 4 years ago
- Forum: Tutorials
- Topic: Remove Freeze Time, Make all humans run together + Respawn
- Replies: 14
- Views: 26428
Re: Remove Freeze Time, Make all humans run together + Respawn
That line not exist in core
- 4 years ago
- Forum: News
- Topic: Version 1.5 Released!
- Replies: 4
- Views: 16162
Re: Version 1.5 Released!
You need to update by yourself the .inc and then compile it again with new forwards
- 4 years ago
- Forum: Tutorials
- Topic: Remove Freeze Time, Make all humans run together + Respawn
- Replies: 14
- Views: 26428
Re: Remove Freeze Time, Make all humans run together + Respawn
There is a bug in this
When the round begin is showing on chat a number randomly like this: 11406932
When the round begin is showing on chat a number randomly like this: 11406932
- 4 years ago
- Forum: Scripting Help
- Topic: How to fix this Bug
- Replies: 46
- Views: 51491
Re: How to fix this Bug
This problem i faced too. And before i had my own extra-items this problem not appeared. And then from nowhere this problem appear random
- 4 years ago
- Forum: Scripting Help
- Topic: How to fix this Bug
- Replies: 46
- Views: 51491
Re: How to fix this Bug
Yes this happend and on my server...is from core i think
- 4 years ago
- Forum: Trash
- Topic: [ZE] CSO Costume
- Replies: 12
- Views: 20191
Re: [ZE] CSO Costume
The plugin is bad coded. I'll let u know what bugs i faced: 1. If i disconnect from server and enter again the costumes remain on my player skin and if i become zombie the costumes remain on zm skin 2. When a new round begins and if i open the menu costumes and still on it and become zm i can choose...
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Beacon Effect
- Replies: 12
- Views: 19216
Re: Beacon Effect
Fixed
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Beacon Effect
- Replies: 12
- Views: 19216
Re: Beacon Effect
Invalid player id 0 [AMXX] Displaying debug trace (plugin "ze_beacon_effect.amxx", version "1.2") [AMXX] Run time error 10: native error (native "get_user_origin") [AMXX] [0] ze_beacon_effect.sma::Beacon (line 122) [AMXX] [1] ze_beacon_effect.sma::Beacon_AddCmd (line 42...
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Beacon Effect
- Replies: 12
- Views: 19216
Re: Beacon Effect
Invalid player id 0 [AMXX] Displaying debug trace (plugin "ze_beacon_effect.amxx", version "1.2") [AMXX] Run time error 10: native error (native "get_user_origin") [AMXX] [0] ze_beacon_effect.sma::Beacon (line 119) [AMXX] [1] ze_beacon_effect.sma::Beacon_AddCmd (line 39...
- 4 years ago
- Forum: News
- Topic: Your ideas for v1.5
- Replies: 40
- Views: 52125
Re: Your ideas for v1.5
for me cvars not working bro
- 4 years ago
- Forum: News
- Topic: Your ideas for v1.5
- Replies: 40
- Views: 52125
Re: Your ideas for v1.5
A good idea is to make emm...like in CS:S when is freeze time for humans to not be in freeze just run and when countdown is ended to get zombies back on spawn and then zombies can go and catch humans
- 4 years ago
- Forum: Trash
- Topic: [ZE] Nemesis Round [Fixed]
- Replies: 69
- Views: 77064
Re: [ZE] Nemesis Round [Fixed]
C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC" // C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero // C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefine...
- 4 years ago
- Forum: Trash
- Topic: [ZE] Nemesis Round [Fixed]
- Replies: 69
- Views: 77064
Re: [ZE] Nemesis Round
Wait...when a player is choose to be nemesis server crash instantly
- 4 years ago
- Forum: Trash
- Topic: [ZE] Nemesis Round [Fixed]
- Replies: 69
- Views: 77064
Re: [ZE] Nemesis Round
Thanks...everything is fine now
- 4 years ago
- Forum: Trash
- Topic: [ZE] Nemesis Round [Fixed]
- Replies: 69
- Views: 77064
Re: [ZE] Nemesis Round
C:\Users\Laur\Desktop\ZE Compiler\ze_nemesis.sma(75) : error 017: undefined symbol "set_user_gravity"
C:\Users\Laur\Desktop\ZE Compiler\ze_nemesis.sma(78) : error 017: undefined symbol "set_user_health"
C:\Users\Laur\Desktop\ZE Compiler\ze_nemesis.sma(78) : error 017: undefined symbol "set_user_health"
- 4 years ago
- Forum: Trash
- Topic: [ZE] Nemesis Round [Fixed]
- Replies: 69
- Views: 77064
Re: [ZE] Nemesis Round
sorry for that check this again i posted the false fun.inc file download this: https://escapers-zone.net/download/file.php?id=783 C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC" // C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : er...
- 4 years ago
- Forum: Trash
- Topic: [ZE] Nemesis Round [Fixed]
- Replies: 69
- Views: 77064
Re: [ZE] Nemesis Round
C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(13) : error 017: undefined symbol "AMXX_VERSION_NUM"
C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(45) : error 017: undefined symbol "kRenderFxNone"
Nothing working as well
C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(45) : error 017: undefined symbol "kRenderFxNone"
Nothing working as well
- 4 years ago
- Forum: Trash
- Topic: [ZE] Nemesis Round [Fixed]
- Replies: 69
- Views: 77064
Re: [ZE] Nemesis Round
C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC" // C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero // C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefine...
- 4 years ago
- Forum: Trash
- Topic: [ZE] Nemesis Round [Fixed]
- Replies: 69
- Views: 77064
Re: [ZE] Nemesis Round
I'm using v1.4 compiler and u should delete dhudmessage cuz reapi and our compiler already using this include...and with sounds
What is this: client_cmd(id,"spk zombie_escape/Nemesis_scream") no .wav or .mp3 how can detect sound
What is this: client_cmd(id,"spk zombie_escape/Nemesis_scream") no .wav or .mp3 how can detect sound
- 4 years ago
- Forum: Trash
- Topic: [ZE] Nemesis Round [Fixed]
- Replies: 69
- Views: 77064
Re: [ZE] Nemesis Round
dhuhdmessage causing more errors on compiling...not good my friend...bugs after bugs