Search found 119 matches

by Templaso
4 years ago
Forum: News
Topic: Version 1.5 Released!
Replies: 4
Views: 16162

Re: Version 1.5 Released!

You need to update by yourself the .inc and then compile it again with new forwards
by Templaso
4 years ago
Forum: Tutorials
Topic: Remove Freeze Time, Make all humans run together + Respawn
Replies: 14
Views: 26428

Re: Remove Freeze Time, Make all humans run together + Respawn

There is a bug in this

When the round begin is showing on chat a number randomly like this: 11406932
by Templaso
4 years ago
Forum: Scripting Help
Topic: How to fix this Bug
Replies: 46
Views: 51491

Re: How to fix this Bug

This problem i faced too. And before i had my own extra-items this problem not appeared. And then from nowhere this problem appear random
by Templaso
4 years ago
Forum: Scripting Help
Topic: How to fix this Bug
Replies: 46
Views: 51491

Re: How to fix this Bug

Yes this happend and on my server...is from core i think
by Templaso
4 years ago
Forum: Trash
Topic: [ZE] CSO Costume
Replies: 12
Views: 20191

Re: [ZE] CSO Costume

The plugin is bad coded. I'll let u know what bugs i faced: 1. If i disconnect from server and enter again the costumes remain on my player skin and if i become zombie the costumes remain on zm skin 2. When a new round begins and if i open the menu costumes and still on it and become zm i can choose...
by Templaso
4 years ago
Forum: Zombie Escape 1.x
Topic: Beacon Effect
Replies: 12
Views: 19216

Re: Beacon Effect

Fixed
by Templaso
4 years ago
Forum: Zombie Escape 1.x
Topic: Beacon Effect
Replies: 12
Views: 19216

Re: Beacon Effect

Invalid player id 0 [AMXX] Displaying debug trace (plugin "ze_beacon_effect.amxx", version "1.2") [AMXX] Run time error 10: native error (native "get_user_origin") [AMXX] [0] ze_beacon_effect.sma::Beacon (line 122) [AMXX] [1] ze_beacon_effect.sma::Beacon_AddCmd (line 42...
by Templaso
4 years ago
Forum: Zombie Escape 1.x
Topic: Beacon Effect
Replies: 12
Views: 19216

Re: Beacon Effect

Invalid player id 0 [AMXX] Displaying debug trace (plugin "ze_beacon_effect.amxx", version "1.2") [AMXX] Run time error 10: native error (native "get_user_origin") [AMXX] [0] ze_beacon_effect.sma::Beacon (line 119) [AMXX] [1] ze_beacon_effect.sma::Beacon_AddCmd (line 39...
by Templaso
4 years ago
Forum: News
Topic: Your ideas for v1.5
Replies: 40
Views: 52125

Re: Your ideas for v1.5

for me cvars not working bro
by Templaso
4 years ago
Forum: News
Topic: Your ideas for v1.5
Replies: 40
Views: 52125

Re: Your ideas for v1.5

A good idea is to make emm...like in CS:S when is freeze time for humans to not be in freeze just run and when countdown is ended to get zombies back on spawn and then zombies can go and catch humans
by Templaso
4 years ago
Forum: Trash
Topic: [ZE] Nemesis Round [Fixed]
Replies: 69
Views: 77064

Re: [ZE] Nemesis Round [Fixed]

C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC" // C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero // C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefine...
by Templaso
4 years ago
Forum: Trash
Topic: [ZE] Nemesis Round [Fixed]
Replies: 69
Views: 77064

Re: [ZE] Nemesis Round

Wait...when a player is choose to be nemesis server crash instantly
by Templaso
4 years ago
Forum: Trash
Topic: [ZE] Nemesis Round [Fixed]
Replies: 69
Views: 77064

Re: [ZE] Nemesis Round

Thanks...everything is fine now
by Templaso
4 years ago
Forum: Trash
Topic: [ZE] Nemesis Round [Fixed]
Replies: 69
Views: 77064

Re: [ZE] Nemesis Round

C:\Users\Laur\Desktop\ZE Compiler\ze_nemesis.sma(75) : error 017: undefined symbol "set_user_gravity"
C:\Users\Laur\Desktop\ZE Compiler\ze_nemesis.sma(78) : error 017: undefined symbol "set_user_health"
by Templaso
4 years ago
Forum: Trash
Topic: [ZE] Nemesis Round [Fixed]
Replies: 69
Views: 77064

Re: [ZE] Nemesis Round

sorry for that check this again i posted the false fun.inc file download this: https://escapers-zone.net/download/file.php?id=783 C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC" // C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : er...
by Templaso
4 years ago
Forum: Trash
Topic: [ZE] Nemesis Round [Fixed]
Replies: 69
Views: 77064

Re: [ZE] Nemesis Round

C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(13) : error 017: undefined symbol "AMXX_VERSION_NUM"
C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(45) : error 017: undefined symbol "kRenderFxNone"

Nothing working as well
by Templaso
4 years ago
Forum: Trash
Topic: [ZE] Nemesis Round [Fixed]
Replies: 69
Views: 77064

Re: [ZE] Nemesis Round

C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC" // C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero // C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefine...
by Templaso
4 years ago
Forum: Trash
Topic: [ZE] Nemesis Round [Fixed]
Replies: 69
Views: 77064

Re: [ZE] Nemesis Round

I'm using v1.4 compiler and u should delete dhudmessage cuz reapi and our compiler already using this include...and with sounds
What is this: client_cmd(id,"spk zombie_escape/Nemesis_scream") no .wav or .mp3 how can detect sound
by Templaso
4 years ago
Forum: Trash
Topic: [ZE] Nemesis Round [Fixed]
Replies: 69
Views: 77064

Re: [ZE] Nemesis Round

dhuhdmessage causing more errors on compiling...not good my friend...bugs after bugs