Search found 283 matches

by Mark
5 years ago
Forum: Public Requests
Topic: Knife Menu!
Replies: 14
Views: 14210

Re: Knife Menu!

Is your problem solved?
by Mark
5 years ago
Forum: Scripting Help
Topic: [ZE] Shop Skin Vip System
Replies: 18
Views: 15123

Re: [ZE] Shop Skin Vip System

#include <zombie_escape> #include <ze_vip> new g_pCvarUseTimes new g_iUsedTimes[33] new bool:g_bkotaka[33], bool:g_btrollface[33], bool:g_bhorseman[33], bool:g_bclonetrooper[33], g_bmiku_rabbit[33], g_bBlack_sister[33], g_bkurumi[33], g_bkotori[33], g_bsonic[33], g_bsanta[33], g_bscout[33], g_bturt...
by Mark
5 years ago
Forum: Public Requests
Topic: Knife Menu!
Replies: 14
Views: 14210

Re: Knife Menu!

Here the custom one i made for my server you can look here.. ze_knife_menu.sma If you cant figure it out ill fix yours tonight. Remove this you are telling the plugin on infect set the knife to false when you want it to stay true. public ze_user_infected(Victim) { g_bCompat[Victim] = false g_bStron...
by Mark
5 years ago
Forum: Public Requests
Topic: Knife Menu!
Replies: 14
Views: 14210

Re: Knife Menu!

I have Some Problem in My Knife Menu ... Its When Some one Using Knife From Menu is getting Normal Knife Next Round . #include <zombie_escape> // Models new const Compat_Models[][] = { "models/v_kniferzz.mdl", "models/p_kniferzz.mdl" } new const Strong_Models[][] = { "model...
by Mark
5 years ago
Forum: Public Requests
Topic: Knife Menu!
Replies: 14
Views: 14210

Re: Knife Menu!

I have Some Problem in My Knife Menu ... Its When Some one Using Knife From Menu is getting Normal Knife Next Round . #include <zombie_escape> // Models new const Compat_Models[][] = { "models/v_kniferzz.mdl", "models/p_kniferzz.mdl" } new const Strong_Models[][] = { "model...
by Mark
5 years ago
Forum: Zombie Escape 1.x
Topic: [ZE] No Recoil Owner
Replies: 2
Views: 4447

Re: [ZE] No Recoil Owner

ZE No Recoil Owner Description : New simple humans plugin only for Owners, this plugin will give the access to use no recoil (Single Round) for anyone who have flag "l" // ADMIN_RCON. Enjoy !! :) Installation & Instructions : Simply install it like any plugin and Don't forget to put z...
by Mark
5 years ago
Forum: Technical Support
Topic: terrorist dead change
Replies: 2
Views: 4406

Re: terrorist dead change

Quicker wrote: 5 years ago hello. i want to make when player choose team terrorist in case dead get switched automatically to ct because you made just in case alive terrorist got switched so i want in this case dead terrorist and thanks.
What?
by Mark
5 years ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 16
Views: 15570

Re: Weapons Menu over write extra items on new round.

I think i got this figured out ill let you know in a few days i had to add more code...
by Mark
5 years ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 16
Views: 15570

Re: Weapons Menu over write extra items on new round.

Ok here is the working code with the only changes i made to the org file seems to be working.... public ze_user_humanized(id) { // Static Values switch (ze_get_user_level(id)) { case 0..4: WPN_MAXIDS[id] = 2 case 5..9: WPN_MAXIDS[id] = 4 case 10..14: WPN_MAXIDS[id] = 6 case 15..19: WPN_MAXIDS[id] = ...
by Mark
5 years ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 16
Views: 15570

Re: Weapons Menu over write extra items on new round.

Put code back to normal and tryed this works alittle better. But if i buy the extra item and drop it the next round i have no guns lol public ze_user_humanized(id) { // Static Values switch (ze_get_user_level(id)) { case 0..4: WPN_MAXIDS[id] = 2 case 5..9: WPN_MAXIDS[id] = 4 case 10..14: WPN_MAXIDS[...
by Mark
5 years ago
Forum: Public Requests
Topic: delete knockback
Replies: 7
Views: 6326

Re: delete knockback

Tell us what this does... #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <cstrike> #include <xs> #define PLUGIN "[ZP] AK47 Palladin Bloodmoon" #define VERSION "1.0" #define AUTHOR "AUTHOR" // CONFIGURATION WEAPON #define system_name "b...
by Mark
5 years ago
Forum: Public Requests
Topic: Problem with zombie_escape.ini
Replies: 2
Views: 3508

Re: zombie_escape.ini

Mystic Viper wrote: 5 years ago I recently download and installed the addons, but i have a little question abot zombie_escape.ini! Where is the models for CT Humans or Players?I mean in zombie_escape.ini is just Players_Models for Zombies, not for Humans Skins
I dont think there is one by default you will need to add this....
by Mark
5 years ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 16
Views: 15570

Re: Weapons Menu over write extra items on new round.

Here i added the native: #include <zombie_escape> #include <engine> #define ITEM_NAME "Paintball Gun" #define ITEM_COST 50 new PAINTBALL_V_MODEL[64] = "models/zombie_escape/v_paintballgun.mdl" new PAINTBALL_P_MODEL[64] = "models/zombie_escape/p_paintballgun.mdl" new PA...
by Mark
5 years ago
Forum: Extra-Items
Topic: Paint Ball Gun
Replies: 7
Views: 11753

Re: Paint Ball Gun

Spir0x wrote: 5 years ago nice ze on de map :lol:
:D
by Mark
5 years ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 16
Views: 15570

Re: Weapons Menu over write extra items on new round.

Post 1 item of them, i'll show you how to do it. #include <zombie_escape> #include <engine> #define ITEM_NAME "Paintball Gun" #define ITEM_COST 50 new PAINTBALL_V_MODEL[64] = "models/zombie_escape/v_paintballgun.mdl" new PAINTBALL_P_MODEL[64] = "models/zombie_escape/p_paint...
by Mark
5 years ago
Forum: Extra-Items
Topic: VIP Extra Item: CSO Salamander
Replies: 6
Views: 15564

Re: VIP Extra Item: CSO Salamander

Nice Thanks!@
by Mark
5 years ago
Forum: Extra-Items
Topic: Guillotine
Replies: 8
Views: 14801

Re: Guillotine

this item goes right through the zombies & does not seem to be doing any damage, is it supposed to be this way? Fixed to make damage on zombie #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <cstrike> #include <fun> #define PLUGIN "Blood-Dripper" #define V...
by Mark
5 years ago
Forum: Extra-Items
Topic: Tactical Knife / Throwing Knives!
Replies: 5
Views: 9168

Re: Tactical Knife / Throwing Knives!

Update 1.1 First post aswell as download.

Damage on zombies not working now fixed!
by Mark
5 years ago
Forum: Public Requests
Topic: Xp and coin reducer for campers
Replies: 21
Views: 17855

Re: Xp and coin reducer for campers

czirimbolo wrote: 5 years ago Still doesnt work properly, I lose xp and cois when I join game. Can you fix and test it? We need these for campers!
Post the current code your using here so we may see it.
by Mark
5 years ago
Forum: Extra-Items
Topic: Stealth
Replies: 26
Views: 24509

Re: Stealth

https://escapers-zone.net/viewtopic.php?p=8642#p8642 working for me, need demo to see? This doesnt work for me. First: When I buy it, I have it forever not for 16 seconds Second: When I am close to another player, he CAN see me. But when I am far away from him, he doesnt see me. It sucks Ill test i...