Search found 677 matches

by Night Fury
7 years ago
Forum: Extra-Items
Topic: AKM-12
Replies: 6
Views: 7697

Re: AKM-12

Raheem wrote: 7 years ago Very nice, But what AKM-12 mean? And why 12? :D
Another thing you say it's your 2nd item, So where is the first :D?
AKM-12 = AK47, it's models name. -_-
My 1st item was beta.
Next time, ask less questions. :P
by Night Fury
7 years ago
Forum: Off-Topic
Topic: Old Plugin Of ZE V2.3
Replies: 4
Views: 12124

Re: Old Plugin Of ZE V2.3

You want that with models?
If yes, you'll get it tonight.
by Night Fury
7 years ago
Forum: Extra-Items
Topic: AKM-12
Replies: 6
Views: 7697

AKM-12

Hello, everyone. :) Cvars : zp_akm12_recoil 1.0 - No-Recoil amount zp_akm12_damage 3 - Gun damage zp_akm12_clip 30 - Gun Clip zp_akm12_ammo 90 - Gun Ammo Screenshots : https://s1.postimg.org/7avm6c0rz/20170625015349_1.jpg https://s2.postimg.org/m0y4iq4ex/20170625015416_1.jpg https://s23.postimg.org/...
by Night Fury
7 years ago
Forum: Off-Topic
Topic: sharing Plugins
Replies: 2
Views: 7104

Re: sharing Plugins

Good Work!
by Night Fury
7 years ago
Forum: Zombie Escape 1.x
Topic: Knife Menu
Replies: 32
Views: 32896

Re: Knife Menu

Update:
Version 1.1 -> Sounds added!
by Night Fury
7 years ago
Forum: Technical Support
Topic: Run Time Errors
Replies: 10
Views: 10824

Re: Run Time Errors

#include <zombie_escape> #include <ze_multijump> // Defines #define VIP_ACCESS ADMIN_LEVEL_H // Variables new const parachute_model[] = "models/parachute.mdl" new bool:g_bIsHappyHour new bool:has_parachute[33] new para_ent[33] new g_para_3rd_view new g_parachute_FallSpeed, g_parachute_Det...
by Night Fury
7 years ago
Forum: Technical Support
Topic: Run Time Errors
Replies: 10
Views: 10824

Re: Run Time Errors

Try: #include <zombie_escape> #include <ze_multijump> // Defines #define VIP_ACCESS ADMIN_LEVEL_H // Variables new const parachute_model[] = "models/parachute.mdl" new bool:g_bIsHappyHour new bool:has_parachute[33] new para_ent[33] new g_para_3rd_view new g_parachute_FallSpeed, g_parachute...
by Night Fury
7 years ago
Forum: Zombie Escape 1.x
Topic: Knife Menu
Replies: 32
Views: 32896

Re: Knife Menu

Blind people!
[quote]So i request some static models because i don't have good 1 so that i could make correct animations.[/quote]
I request models, i don't have, i just added random names.
by Night Fury
7 years ago
Forum: Zombie Escape 1.x
Topic: Knife Menu
Replies: 32
Views: 32896

Knife Menu

Hi, everyone. :) Description: Simple knife menu with sounds , models & custom death message name for each knife..There are around 4 knives, you can add more if you want. You can use ze_main_menu.sma attached so knife menu will appear in main menu when press M. Cvars: ze_knife_menu_use_times 1 Ho...
by Night Fury
7 years ago
Forum: Zombie Escape 1.x
Topic: Escape Button Message
Replies: 17
Views: 20249

Re: Escape Button Message

You should make that in .ini file.
It'll be better.
by Night Fury
7 years ago
Forum: Scripting Help
Topic: Help to add P_KNIFE_MODEL
Replies: 2
Views: 4146

Re: Help to add P_KNIFE_MODEL

#include <zombie_escape> // Setting File new const ZE_SETTING_RESOURCES[] = "zombie_escape.ini" // Defines #define MODEL_MAX_LENGTH 64 #define PLAYERMODEL_MAX_LENGTH 32 #define ACCESS_MAX_LENGTH 32 #define ADMIN_MODELS_ACCESS ADMIN_LEVEL_H // Default Models new const szAdminHumanModel[][]...
by Night Fury
7 years ago
Forum: Zombie Escape 1.x
Topic: Best Defender
Replies: 26
Views: 26910

Re: Best Defender

johnnysins2000 wrote: 7 years ago Instead of Multijump why don't we reward him Some Escape Coins ?
It does both, it'd be better if he made Cvar! :P
by Night Fury
7 years ago
Forum: Tutorials
Topic: How to make ZM Claw in Weapons List
Replies: 1
Views: 8820

How to make ZM Claw in Weapons List

Hello, everyone. :) What do you think about this? :P For Zombies: https://s2.postimg.org/xiik4hhsp/20170310014513_1.jpg https://s17.postimg.org/6zyodypjz/20170310014412_1.jpg For Humans: https://s21.postimg.org/u4h74ielz/20170310014350_1.jpg Do you wanna know how did i make it? It's very simple. :P ...
by Night Fury
7 years ago
Forum: Trash
Topic: frost m4a1 zombie cant move after frozen
Replies: 3
Views: 5031

Re: frost m4a1 zombie cant move after frozen

Ok, Now the message will appear only if you make damage to the zombie. Also the Un-Freeze works. You need to learn the basics of how to convert From ZP to ZE just read THIS . And note this version not optimized and not official this only what you need. The official optimized version will be release...
by Night Fury
7 years ago
Forum: Public Requests
Topic: help
Replies: 9
Views: 9649

Re: help

Raheem, You need to add

Code: Select all

#include <fakemeta_util>
too, it's not included in the main include.
playcs, What's minigun code? What's your error? Provide full information.
by Night Fury
7 years ago
Forum: Zombie Escape 1.x
Topic: Fire Nade Effects
Replies: 5
Views: 11715

Re: Fire Nade Effects

In line 61, you added return PLUGIN_CONTINUE .. It's useless. ---------------------------------------------------------------------------------------------- For people who wanna use many sounds, do below: 1-Find : new const g_szSndExplosion[] = "new_exp1.wav" Change to: new const g_szSndEx...
by Night Fury
7 years ago
Forum: Technical Support
Topic: [HLDS_run] ERROR
Replies: 2
Views: 4544

Re: [HLDS_run] ERROR

This is as i think from Re-HLDS, use this 1.
CLICK HERE TO DOWNLOAD !!!! :P :D :P :lol: :lol:
by Night Fury
7 years ago
Forum: Extra-Items
Topic: T-Virus
Replies: 4
Views: 6171

Re: T-Virus

Raheem wrote: 7 years ago Nice but why i need to be infected :lol: :lol:
Don't use so we'll save many words. ;)
by Night Fury
7 years ago
Forum: Extra-Items
Topic: T-Virus
Replies: 4
Views: 6171

T-Virus

Hi, this is new extra item for humans. Buy it & you'll be ZM. Have fun. Code: #include <zombie_escape> new g_iVirus, name[32] public plugin_init() { register_plugin("[ZE] Extra Item: T-Virus", "1.0", "JaCk") g_iVirus = ze_register_item("T-Virus", 30, 0) } ...
by Night Fury
7 years ago
Forum: Zombie Escape 1.x
Topic: Infection Effect
Replies: 4
Views: 6998

Infection Effect

| Description: This is an effect which will appear on zombie infection. | Cvars: Enable thunder effect? ze_infect_thunder Thunder colors? Red ze_infect_thunder_red Green ze_infect_thunder_green Blue ze_infect_thunder_red Enable screen fade? ze_infect_screen_fade Screen fade colors? Red ze_infect_sc...