#include <zombie_escape> #include <ze_multijump> // Defines #define VIP_ACCESS ADMIN_LEVEL_H // Variables new const parachute_model[] = "models/parachute.mdl" new bool:g_bIsHappyHour new bool:has_parachute[33] new para_ent[33] new g_para_3rd_view new g_parachute_FallSpeed, g_parachute_Det...
Try: #include <zombie_escape> #include <ze_multijump> // Defines #define VIP_ACCESS ADMIN_LEVEL_H // Variables new const parachute_model[] = "models/parachute.mdl" new bool:g_bIsHappyHour new bool:has_parachute[33] new para_ent[33] new g_para_3rd_view new g_parachute_FallSpeed, g_parachute...
Blind people!
[quote]So i request some static models because i don't have good 1 so that i could make correct animations.[/quote]
I request models, i don't have, i just added random names.
Hi, everyone. :) Description: Simple knife menu with sounds , models & custom death message name for each knife..There are around 4 knives, you can add more if you want. You can use ze_main_menu.sma attached so knife menu will appear in main menu when press M. Cvars: ze_knife_menu_use_times 1 Ho...
Hello, everyone. :) What do you think about this? :P For Zombies: https://s2.postimg.org/xiik4hhsp/20170310014513_1.jpg https://s17.postimg.org/6zyodypjz/20170310014412_1.jpg For Humans: https://s21.postimg.org/u4h74ielz/20170310014350_1.jpg Do you wanna know how did i make it? It's very simple. :P ...
Ok, Now the message will appear only if you make damage to the zombie. Also the Un-Freeze works. You need to learn the basics of how to convert From ZP to ZE just read THIS . And note this version not optimized and not official this only what you need. The official optimized version will be release...
In line 61, you added return PLUGIN_CONTINUE .. It's useless. ---------------------------------------------------------------------------------------------- For people who wanna use many sounds, do below: 1-Find : new const g_szSndExplosion[] = "new_exp1.wav" Change to: new const g_szSndEx...
Hi, this is new extra item for humans. Buy it & you'll be ZM. Have fun. Code: #include <zombie_escape> new g_iVirus, name[32] public plugin_init() { register_plugin("[ZE] Extra Item: T-Virus", "1.0", "JaCk") g_iVirus = ze_register_item("T-Virus", 30, 0) } ...
| Description: This is an effect which will appear on zombie infection. | Cvars: Enable thunder effect? ze_infect_thunder Thunder colors? Red ze_infect_thunder_red Green ze_infect_thunder_green Blue ze_infect_thunder_red Enable screen fade? ze_infect_screen_fade Screen fade colors? Red ze_infect_sc...