this is easy,
i'd love to help you but i can't use the pc in school days
i'm sorry.
Search found 408 matches
- 4 years ago
- Forum: Public Requests
- Topic: Playd Time
- Replies: 13
- Views: 20617
Re: Playd Time
so it working now?
- 4 years ago
- Forum: Public Requests
- Topic: Playd Time
- Replies: 13
- Views: 20617
Re: Playd Time
#include <zombie_escape> #include <nvault> #define PLAYED_TIME_TASK 9100 new const g_szVault_Name[] = "Played_Time" new g_iPlayedTime[33], g_iVaultHandler public plugin_natives() { // Native to return played time in seconds, plugin will save using nVault register_native("ze_get_playe...
- 4 years ago
- Forum: Public Requests
- Topic: Playd Time
- Replies: 13
- Views: 20617
Re: Playd Time
i have a new idea for this but am sorry you must wait cuz i can't turn the pc in anytime, just somedays and i will give you the fix
- 4 years ago
- Forum: Public Requests
- Topic: Playd Time
- Replies: 13
- Views: 20617
Re: Playd Time
which code are you using? the first or second? Seconde code and I add this : , g_iPlayedTime[id]/60) try the code without add anything also try it from another name, i mean try it from a new name to see when your played hours is under the one hours how it will seen and if not work i will fix it whe...
- 4 years ago
- Forum: Public Requests
- Topic: Playd Time
- Replies: 13
- Views: 20617
Re: Playd Time
which code are you using? the first or second?
- 4 years ago
- Forum: Public Requests
- Topic: Playd Time
- Replies: 13
- Views: 20617
Re: Playd Time
can we add new things on this plugin ? Change time count to hours and minutes exp (Played Time for: 10h:26m) and who reach 50 hours get vip for 15 days #include <zombie_escape> #include <nvault> #define PLAYED_TIME_TASK 9100 new const g_szVault_Name[] = "Played_Time" new g_iPlayedTime[33]...
- 4 years ago
- Forum: Trash
- Topic: Game Mode: Killer [ Update v1.2 ! ]
- Replies: 10
- Views: 19956
Re: Game Mode: Killer
nice
i will try after the first term ends
i mean for the school
i will try after the first term ends
i mean for the school
- 4 years ago
- Forum: Public Requests
- Topic: I need ZE maps pack
- Replies: 4
- Views: 11923
Re: I need ZE maps pack
@Raheem or @Mohamed Alaa Mark this as Resolved
- 4 years ago
- Forum: Scripting Help
- Topic: knife menu
- Replies: 4
- Views: 8361
Re: knife menu
so your problem solved or no?
- 4 years ago
- Forum: Scripting Help
- Topic: I want edit ze_core and countdown
- Replies: 3
- Views: 7733
Re: I want edit ze_core and countdown
@Raheem or @Mohamed Alaa Mark this as Resolved
- 4 years ago
- Forum: Scripting Help
- Topic: Script bug
- Replies: 8
- Views: 10887
Re: Script bug
@Raheem or @Mohamed Alaa Mark this as Resolved
- 4 years ago
- Forum: Scripting Help
- Topic: GAG problem with prefixes.
- Replies: 22
- Views: 29275
Re: GAG problem with prefixes.
bro i don't understabd, explain more, and you can take @Raheem or @Mohamed Alaa for your problem cuz from tommorow i will never be online for 3 months cuz of school, this year i have a degree cuz u moving to the high school, and i should study so much so as i said ask Raheem and Mohamed about your p...
- 4 years ago
- Forum: Public Requests
- Topic: Reapi compatible?
- Replies: 3
- Views: 8155
Re: Reapi compatible?
i wasn't know XD, am sorry i don't know how to convert plugins from an module to another
- 4 years ago
- Forum: Scripting Help
- Topic: GAG problem with prefixes.
- Replies: 22
- Views: 29275
Re: GAG problem with prefixes.
no problem, if you need anything you can pm me or you can post and i'll try to help you
- 4 years ago
- Forum: Public Requests
- Topic: Reapi compatible?
- Replies: 3
- Views: 8155
Re: Reapi compatible?
you can simply add the orpheu module to your modules.ini i think no one can convert a plugins from orpheu to reapi but if you want i converted it to ze /* Plugin generated by AMXX-Studio */ #include <engine> #include <fakemeta_util> #include <zombie_escape> #include <orpheu> #define PLUGIN "CSO...
- 4 years ago
- Forum: Off-Topic
- Topic: Zombie Escape Evolution [1.1] [English Version]
- Replies: 1
- Views: 18543
Re: Zombie Escape Evolution [1.1] [English Version]
i don't saw any different thing between your mod and escapers zone's mod, you just added some plugins and saying a new mod, this cannot be accepts as a new mod, this is normal zombie escape with extra addons this is my opinion
- 4 years ago
- Forum: Scripting Help
- Topic: GAG problem with prefixes.
- Replies: 22
- Views: 29275
Re: GAG problem with prefixes.
try to replace now, but make a backup to if not work GAG Plugin #include < amxmodx > #include < amxmisc > #include < engine > #include < sqlx > #define MAX_PLAYERS 32 #define MAX_PATTERN_LEN 255 enum ( <<= 1 ) { GAG_CHAT = 1, GAG_TEAMSAY, GAG_VOICE }; enum _:GagData { GAG_AUTHID[ 35 ], GAG_TIME, GAG...
- 4 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 191316
Re: Levels-XP System
problem is in your needed xp for first level, not from modlizoumapper wrote: ↑4 years ago
Fix this problem is all player have level
i reset level
there player infect one player and get 1 Level
+
in begin work 100% but in v1.5 appear this problem
or it can be in your infect xp amount
- 4 years ago
- Forum: Scripting Help
- Topic: i need public fuction help
- Replies: 6
- Views: 9960
Re: i need public fuction help
// Kill Player public ze_user_killer(iVictim, iInfector, iAttacker) { if(iVictim == iAttacker || ze_is_user_zombie(iInfector)) { return 0; } else { user_silentkill(iInfector) } } Are this is Correct or No !!! what you mean by ze_user_killer(iVictim, iInfector, iAttacker) ? also you should make it l...