Search found 283 matches

by Mark
5 years ago
Forum: Public Requests
Topic: delete knockback
Replies: 7
Views: 6288

Re: delete knockback

Tell us what this does... #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <cstrike> #include <xs> #define PLUGIN "[ZP] AK47 Palladin Bloodmoon" #define VERSION "1.0" #define AUTHOR "AUTHOR" // CONFIGURATION WEAPON #define system_name "b...
by Mark
5 years ago
Forum: Public Requests
Topic: Problem with zombie_escape.ini
Replies: 2
Views: 3489

Re: zombie_escape.ini

Mystic Viper wrote: 5 years ago I recently download and installed the addons, but i have a little question abot zombie_escape.ini! Where is the models for CT Humans or Players?I mean in zombie_escape.ini is just Players_Models for Zombies, not for Humans Skins
I dont think there is one by default you will need to add this....
by Mark
5 years ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 16
Views: 15408

Re: Weapons Menu over write extra items on new round.

Here i added the native: #include <zombie_escape> #include <engine> #define ITEM_NAME "Paintball Gun" #define ITEM_COST 50 new PAINTBALL_V_MODEL[64] = "models/zombie_escape/v_paintballgun.mdl" new PAINTBALL_P_MODEL[64] = "models/zombie_escape/p_paintballgun.mdl" new PA...
by Mark
5 years ago
Forum: Extra-Items
Topic: Paint Ball Gun
Replies: 7
Views: 11618

Re: Paint Ball Gun

Spir0x wrote: 5 years ago nice ze on de map :lol:
:D
by Mark
5 years ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 16
Views: 15408

Re: Weapons Menu over write extra items on new round.

Post 1 item of them, i'll show you how to do it. #include <zombie_escape> #include <engine> #define ITEM_NAME "Paintball Gun" #define ITEM_COST 50 new PAINTBALL_V_MODEL[64] = "models/zombie_escape/v_paintballgun.mdl" new PAINTBALL_P_MODEL[64] = "models/zombie_escape/p_paint...
by Mark
5 years ago
Forum: Extra-Items
Topic: VIP Extra Item: CSO Salamander
Replies: 6
Views: 15464

Re: VIP Extra Item: CSO Salamander

Nice Thanks!@
by Mark
5 years ago
Forum: Extra-Items
Topic: Guillotine
Replies: 8
Views: 14594

Re: Guillotine

this item goes right through the zombies & does not seem to be doing any damage, is it supposed to be this way? Fixed to make damage on zombie #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <cstrike> #include <fun> #define PLUGIN "Blood-Dripper" #define V...
by Mark
5 years ago
Forum: Extra-Items
Topic: Tactical Knife / Throwing Knives!
Replies: 5
Views: 9051

Re: Tactical Knife / Throwing Knives!

Update 1.1 First post aswell as download.

Damage on zombies not working now fixed!
by Mark
5 years ago
Forum: Public Requests
Topic: Xp and coin reducer for campers
Replies: 21
Views: 17753

Re: Xp and coin reducer for campers

czirimbolo wrote: 5 years ago Still doesnt work properly, I lose xp and cois when I join game. Can you fix and test it? We need these for campers!
Post the current code your using here so we may see it.
by Mark
5 years ago
Forum: Extra-Items
Topic: Stealth
Replies: 26
Views: 24093

Re: Stealth

https://escapers-zone.net/viewtopic.php?p=8642#p8642 working for me, need demo to see? This doesnt work for me. First: When I buy it, I have it forever not for 16 seconds Second: When I am close to another player, he CAN see me. But when I am far away from him, he doesnt see me. It sucks Ill test i...
by Mark
5 years ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 16
Views: 15408

Re: Weapons Menu over write extra items on new round.

You will need to introduce new natives on these extra weapons and this native like: user have item this mean he have it. Then in weapons menu u check if player has one of them then you append the item give. If he does not have extra item just give item with replace. How many weapons that should be ...
by Mark
5 years ago
Forum: Public Requests
Topic: zombie ability as EXTRA ITEM
Replies: 6
Views: 5192

Re: zombie ability as EXTRA ITEM

yes of course Try ! /* Houndeye Zombie v0.4 By Morte -. Description: Blast player and make it fly. -. Cvars: zp_houndeye_timeblast 2.5 (Time to Blast) zp_houndeye_radius 150.0 (Blast Radius) zp_houndeye_infect_blast 0 (Blast infect players) zp_houndeye_damage 0 (Blast Damage) zp_houndeye_damage_amo...
by Mark
5 years ago
Forum: Scripting Help
Topic: Extra items sorting
Replies: 11
Views: 11604

Re: Extra items sorting

Show both the whole file zombie-ini and zombie-plugin list ;Core ze_core.amxx ;Setting API / Models amx_settings_api.amxx cs_weap_models_api.amxx adminmenu.amxx ;coins related ;ze_coin_change.amxx ;doesn't work ze_coins_system.amxx debug ze_hud_info.amxx ;Mod Addons ze_block_events_messages.amxx ze...
by Mark
5 years ago
Forum: Off-Topic
Topic: Share your server...
Replies: 37
Views: 102208

Re: Share your server...

https://cache.gametracker.com/server_info/5.196.159.55:27015/b_560_95_1.png IP : 5.196.159.55:27015 just a heads up for anyone that was thinking of joining this shitty server, they will force bind every button on you that they can to connect to the server without your permission. bind "'"...
by Mark
5 years ago
Forum: Scripting Help
Topic: Extra items sorting
Replies: 11
Views: 11604

Re: Extra items sorting

Edit ze_extraitems.ini [Zombie Madness] NAME = Zombie Madness COST = 50 LIMIT = 0 [Grom] NAME = Grom COST = 40 LIMIT = 0 VIP FLAG = VIP_A [Fire Nade] NAME = Fire Nade COST = 30 LIMIT = 0 [Frost Nade] NAME = Frost Nade COST = 50 LIMIT = 0 [Force Shield] NAME = Force Shield COST = 15 LIMIT = 1 VIP FL...
by Mark
5 years ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 16
Views: 15408

Re: Weapons Menu over write extra items on new round.

Jack GamePlay wrote: 5 years ago Check on round start if the player has another weapon than knife to not to give weapons, otherwise give.
Can you give me example pls :)
by Mark
5 years ago
Forum: Scripting Help
Topic: Extra items sorting
Replies: 11
Views: 11604

Re: Extra items sorting

Hi, The extra-items is sorted based on which one is first on plugins-zombie_escape.ini file. For example : ze_extra_goldenak.amxx ze_golden_mp5.amxx ze_golden_m3.amxx It will appear : Golden AK47 Golden MP5 Golden M3 If it's : ze_extra_goldenak.amxx ze_golden_m3.amxx ze_golden_mp5.amxx It will appe...
by Mark
5 years ago
Forum: Public Requests
Topic: Extra bombs for zombies
Replies: 9
Views: 8684

Re: Extra bombs for zombies

it still shows it on the human extra items menu Use this one... #include < zombie_escape > #include < fakemeta > #define PLUGIN "[ZP] Extra Item: Jump Bomb" #define VERSION "1.0" #define AUTHOR "Opo4uMapy" native cs_get_user_bpammo(index, weapon) native cs_set_user_bpa...
by Mark
5 years ago
Forum: Public Requests
Topic: Extra bombs for zombies
Replies: 9
Views: 8684

Re: Extra bombs for zombies

I tried this and the jump nade shows in the extra items menu when I'm a human, and it lets me buy it also and turns into a frost nade. /* - Создание плагинов на закз: - Контакты: - Vk: http://vk.com/Opo4uMapy - ICQ: 585552410 */ #include < zombie_escape > #include < fakemeta > #define PLUGIN "...