Search found 283 matches
- 5 years ago
- Forum: Public Requests
- Topic: delete knockback
- Replies: 7
- Views: 6288
Re: delete knockback
Tell us what this does... #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <cstrike> #include <xs> #define PLUGIN "[ZP] AK47 Palladin Bloodmoon" #define VERSION "1.0" #define AUTHOR "AUTHOR" // CONFIGURATION WEAPON #define system_name "b...
- 5 years ago
- Forum: Public Requests
- Topic: Problem with zombie_escape.ini
- Replies: 2
- Views: 3489
Re: zombie_escape.ini
I dont think there is one by default you will need to add this....Mystic Viper wrote: ↑5 years ago I recently download and installed the addons, but i have a little question abot zombie_escape.ini! Where is the models for CT Humans or Players?I mean in zombie_escape.ini is just Players_Models for Zombies, not for Humans Skins
- 5 years ago
- Forum: Scripting Help
- Topic: Weapons Menu over write extra items on new round.
- Replies: 16
- Views: 15408
Re: Weapons Menu over write extra items on new round.
Here i added the native: #include <zombie_escape> #include <engine> #define ITEM_NAME "Paintball Gun" #define ITEM_COST 50 new PAINTBALL_V_MODEL[64] = "models/zombie_escape/v_paintballgun.mdl" new PAINTBALL_P_MODEL[64] = "models/zombie_escape/p_paintballgun.mdl" new PA...
- 5 years ago
- Forum: Extra-Items
- Topic: Paint Ball Gun
- Replies: 7
- Views: 11618
- 5 years ago
- Forum: Scripting Help
- Topic: Weapons Menu over write extra items on new round.
- Replies: 16
- Views: 15408
Re: Weapons Menu over write extra items on new round.
Post 1 item of them, i'll show you how to do it. #include <zombie_escape> #include <engine> #define ITEM_NAME "Paintball Gun" #define ITEM_COST 50 new PAINTBALL_V_MODEL[64] = "models/zombie_escape/v_paintballgun.mdl" new PAINTBALL_P_MODEL[64] = "models/zombie_escape/p_paint...
- 5 years ago
- Forum: Extra-Items
- Topic: VIP Extra Item: CSO Salamander
- Replies: 6
- Views: 15464
Re: VIP Extra Item: CSO Salamander
Nice Thanks!@
- 5 years ago
- Forum: Extra-Items
- Topic: Guillotine
- Replies: 8
- Views: 14594
Re: Guillotine
this item goes right through the zombies & does not seem to be doing any damage, is it supposed to be this way? Fixed to make damage on zombie #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <cstrike> #include <fun> #define PLUGIN "Blood-Dripper" #define V...
- 5 years ago
- Forum: Extra-Items
- Topic: Tactical Knife / Throwing Knives!
- Replies: 5
- Views: 9051
Re: Tactical Knife / Throwing Knives!
Update 1.1 First post aswell as download.
Damage on zombies not working now fixed!
Damage on zombies not working now fixed!
- 5 years ago
- Forum: Public Requests
- Topic: Xp and coin reducer for campers
- Replies: 21
- Views: 17753
Re: Xp and coin reducer for campers
Post the current code your using here so we may see it.czirimbolo wrote: ↑5 years ago Still doesnt work properly, I lose xp and cois when I join game. Can you fix and test it? We need these for campers!
- 5 years ago
- Forum: Extra-Items
- Topic: Stealth
- Replies: 26
- Views: 24093
Re: Stealth
https://escapers-zone.net/viewtopic.php?p=8642#p8642 working for me, need demo to see? This doesnt work for me. First: When I buy it, I have it forever not for 16 seconds Second: When I am close to another player, he CAN see me. But when I am far away from him, he doesnt see me. It sucks Ill test i...
- 5 years ago
- Forum: Scripting Help
- Topic: Weapons Menu over write extra items on new round.
- Replies: 16
- Views: 15408
Re: Weapons Menu over write extra items on new round.
You will need to introduce new natives on these extra weapons and this native like: user have item this mean he have it. Then in weapons menu u check if player has one of them then you append the item give. If he does not have extra item just give item with replace. How many weapons that should be ...
- 5 years ago
- Forum: Scripting Help
- Topic: Weapons Menu over write extra items on new round.
- Replies: 16
- Views: 15408
- 5 years ago
- Forum: Public Requests
- Topic: zombie ability as EXTRA ITEM
- Replies: 6
- Views: 5192
Re: zombie ability as EXTRA ITEM
yes of course Try ! /* Houndeye Zombie v0.4 By Morte -. Description: Blast player and make it fly. -. Cvars: zp_houndeye_timeblast 2.5 (Time to Blast) zp_houndeye_radius 150.0 (Blast Radius) zp_houndeye_infect_blast 0 (Blast infect players) zp_houndeye_damage 0 (Blast Damage) zp_houndeye_damage_amo...
- 5 years ago
- Forum: Scripting Help
- Topic: Extra items sorting
- Replies: 11
- Views: 11604
Re: Extra items sorting
Show both the whole file zombie-ini and zombie-plugin list ;Core ze_core.amxx ;Setting API / Models amx_settings_api.amxx cs_weap_models_api.amxx adminmenu.amxx ;coins related ;ze_coin_change.amxx ;doesn't work ze_coins_system.amxx debug ze_hud_info.amxx ;Mod Addons ze_block_events_messages.amxx ze...
- 5 years ago
- Forum: Off-Topic
- Topic: Share your server...
- Replies: 37
- Views: 102208
Re: Share your server...
https://cache.gametracker.com/server_info/5.196.159.55:27015/b_560_95_1.png IP : 5.196.159.55:27015 just a heads up for anyone that was thinking of joining this shitty server, they will force bind every button on you that they can to connect to the server without your permission. bind "'"...
- 5 years ago
- Forum: Scripting Help
- Topic: Extra items sorting
- Replies: 11
- Views: 11604
Re: Extra items sorting
Edit ze_extraitems.ini [Zombie Madness] NAME = Zombie Madness COST = 50 LIMIT = 0 [Grom] NAME = Grom COST = 40 LIMIT = 0 VIP FLAG = VIP_A [Fire Nade] NAME = Fire Nade COST = 30 LIMIT = 0 [Frost Nade] NAME = Frost Nade COST = 50 LIMIT = 0 [Force Shield] NAME = Force Shield COST = 15 LIMIT = 1 VIP FL...
- 5 years ago
- Forum: Scripting Help
- Topic: Weapons Menu over write extra items on new round.
- Replies: 16
- Views: 15408
Re: Weapons Menu over write extra items on new round.
Can you give me example plsJack GamePlay wrote: ↑5 years ago Check on round start if the player has another weapon than knife to not to give weapons, otherwise give.
- 5 years ago
- Forum: Scripting Help
- Topic: Extra items sorting
- Replies: 11
- Views: 11604
Re: Extra items sorting
Hi, The extra-items is sorted based on which one is first on plugins-zombie_escape.ini file. For example : ze_extra_goldenak.amxx ze_golden_mp5.amxx ze_golden_m3.amxx It will appear : Golden AK47 Golden MP5 Golden M3 If it's : ze_extra_goldenak.amxx ze_golden_m3.amxx ze_golden_mp5.amxx It will appe...
- 5 years ago
- Forum: Public Requests
- Topic: Extra bombs for zombies
- Replies: 9
- Views: 8684
Re: Extra bombs for zombies
it still shows it on the human extra items menu Use this one... #include < zombie_escape > #include < fakemeta > #define PLUGIN "[ZP] Extra Item: Jump Bomb" #define VERSION "1.0" #define AUTHOR "Opo4uMapy" native cs_get_user_bpammo(index, weapon) native cs_set_user_bpa...
- 5 years ago
- Forum: Public Requests
- Topic: Extra bombs for zombies
- Replies: 9
- Views: 8684
Re: Extra bombs for zombies
I tried this and the jump nade shows in the extra items menu when I'm a human, and it lets me buy it also and turns into a frost nade. /* - Создание плагинов на закз: - Контакты: - Vk: http://vk.com/Opo4uMapy - ICQ: 585552410 */ #include < zombie_escape > #include < fakemeta > #define PLUGIN "...