Search found 477 matches

by z0h1r-LK
2 years ago
Forum: Zombie Escape 1.x
Topic: (1.6 Only) Leap/Long-Jump v1.1
Replies: 8
Views: 8588

Re: Leap (Long-Jump)

Raheem wrote: 2 years ago
Z0uha1r_LK wrote: 2 years ago
VicKy wrote: 2 years ago Approved This Post
Staff?
We wait ZE Development
Yes, Approved, and a great job that you only uses ReAPI.
Thanks :) .
by z0h1r-LK
2 years ago
Forum: Zombie Escape 1.x
Topic: Explode Nade.
Replies: 7
Views: 8707

Re: Explode Nade.

Updated 1.1
by z0h1r-LK
2 years ago
Forum: Scripting Help
Topic: [Solved] How to remove entity using ReAPI.
Replies: 7
Views: 7129

[Solved] How to remove entity using ReAPI.

If someone want remove entity, It's use this : Fake Meta: // Remove entity by Fake Meta. engfunc(EngFunc_RemoveEntity, iEnt) I'm use this: ReAPI: // Remove entity by ReAPI. set_entvar(iEnt, var_flags, FL_KILLME) Question: Are this is method correct to remove entity by ReAPI ?
by z0h1r-LK
2 years ago
Forum: News
Topic: Version 1.7
Replies: 24
Views: 24991

Re: Version 1.7


Update cvar '"ze_coins_save_type"

0 = nVault
1 = MySQL
2 = No Save
by z0h1r-LK
2 years ago
Forum: News
Topic: Version 1.7
Replies: 24
Views: 24991

Re: Version 1.7

Switch Fake Meta/Ham Sandwich API to ReAPI Ex: if (!pev_valid(iEnt)) return; in reapi if (!is_entity(iEnt)) return; Try delete repeats "rg_round_end" in ze_core, Use it: ze_message_win (1=Text/2=HUD/3=DHUD) #include <amxmodx> #include <reapi> Finish_Round({255, 0, 0}, "ESCAPE_SUCCESS...
by z0h1r-LK
2 years ago
Forum: Zombie Escape 1.x
Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
Replies: 28
Views: 25681

Re: [Game Mode] Nemesis Round !

02/09/2021 - 21:14:17: [ZE] Invalid Player (1) L 02/09/2021 - 21:14:17: [AMXX] Displaying debug trace (plugin "ze_gamemode_nemesis.amxx", version "1.0") L 02/09/2021 - 21:14:17: [AMXX] Run time error 10: native error (native "ze_set_user_nemesis") L 02/09/2021 - 21:14:...
by z0h1r-LK
2 years ago
Forum: Zombie Escape 1.x
Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
Replies: 28
Views: 25681

Re: [Game Mode] Nemesis Round (v1.2)

VicKy wrote: 2 years ago Worked I Also Forgot That Was Minor Errorr
I'm forgot register_cvar
by z0h1r-LK
2 years ago
Forum: Zombie Escape 1.x
Topic: (1.6 Only) Leap/Long-Jump v1.1
Replies: 8
Views: 8588

Re: Leap (Long-Jump)

VicKy wrote: 2 years ago Approved This Post
Staff?
We wait ZE Development
by z0h1r-LK
2 years ago
Forum: Zombie Escape 1.x
Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
Replies: 28
Views: 25681

Re: [Game Mode] Nemesis Round (v1.2)

I'm sorry, I forgot update cvars, Fixed!

Cvars:
  1. ze_hud_info_nemesis_red 255     // Nemesis Information Red Color
  2. ze_hud_info_nemesis_green 0     // Nemesis Information Green Color
  3. ze_hud_info_nemesis_blue 0      // Nemesis Information Blue Color
ze_hud_info.sma
Source Code (only)
(11.89 KiB) Downloaded 232 times
ze_hud_info.sma
Source Code (only)
(11.89 KiB) Downloaded 232 times
by z0h1r-LK
2 years ago
Forum: Zombie Escape 1.x
Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
Replies: 28
Views: 25681

Re: [Game Mode] Nemesis Round (v1.2)

Thanks Working >> Block Zombie/Humans To Be Respawn After Nemesis Round Started ! >> I Want To Add Nemesis At Hud Like Class :- Nemesis ZOMBIE_SPEC = Spectating: %s^nHP: %i^nClass: Zombie^nEscape Coins: %i ZOMBIE_SPEC_COMMAS = Spectating: %s^nHP: %s^nClass: Zombie^nEscape Coins: %i NEMESIS_SPEC = S...
by z0h1r-LK
2 years ago
Forum: Public Requests
Topic: Please help me
Replies: 1
Views: 3426

Re: Please help me

Give model to make you plugin
by z0h1r-LK
2 years ago
Forum: Technical Support
Topic: The server freezes at the beginning of the round without errors.
Replies: 9
Views: 12695

Re: The server freezes at the beginning of the round without errors.

Raheem wrote: 4 years ago You run Mod on Linux or Windows?
Also you must use this Metamod: https://sourceforge.net/projects/metamo ... &download=
metamod-r is better from metamod-p
by z0h1r-LK
2 years ago
Forum: Zombie Escape 1.x
Topic: (1.6 Only) Leap/Long-Jump v1.1
Replies: 8
Views: 8588

Re: Leap (Long-Jump)

VicKy wrote: 2 years agoWell Good Plugin
Thanks, It's support nemesis mode.
by z0h1r-LK
2 years ago
Forum: Zombie Escape 1.x
Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
Replies: 28
Views: 25681

Re: [Game Mode] Nemesis Round (v1.2)

Add Nemesis Mod All Round At Some Map That Would Me Manage in zombie_escape.ini Like This Nemesis_Map = Any Map You Want To Run Nemesis Mod All Round Like De_dust etc Also Add Cvar For Nemesis Map Time I mean when choosen time came sv will vote our added nemesis map than change to nemesis map Sorry...
by z0h1r-LK
2 years ago
Forum: Zombie Escape 1.x
Topic: (1.6 Only) Leap/Long-Jump v1.1
Replies: 8
Views: 8588

(1.6 Only) Leap/Long-Jump v1.1

Long Jump Description: This plugin is give zombie long-jump. (Nemesis Supported) Cvars: // Long-Jump ze_leap_zombie 1 // Who will get a longjump? ( 0 = Disable || 1 = All Zombies || 2 = First Zombies || 3 = Last Zombies ). ze_leap_zombie_height 300 // Height value when zombie use long-jump. ze_leap...
by z0h1r-LK
2 years ago
Forum: Zombie Escape 1.x
Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
Replies: 28
Views: 25681

Re: [Game Mode] Nemesis Round (v1.1)

VicKy wrote: 2 years ago Bro Add leap jump
I will update nemesis mode, soon
I need solve some problems, I'm will update it