Search found 283 matches

by Mark
5 years ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 16
Views: 15514

Re: Weapons Menu over write extra items on new round.

You will need to introduce new natives on these extra weapons and this native like: user have item this mean he have it. Then in weapons menu u check if player has one of them then you append the item give. If he does not have extra item just give item with replace. How many weapons that should be ...
by Mark
5 years ago
Forum: Public Requests
Topic: zombie ability as EXTRA ITEM
Replies: 6
Views: 5212

Re: zombie ability as EXTRA ITEM

yes of course Try ! /* Houndeye Zombie v0.4 By Morte -. Description: Blast player and make it fly. -. Cvars: zp_houndeye_timeblast 2.5 (Time to Blast) zp_houndeye_radius 150.0 (Blast Radius) zp_houndeye_infect_blast 0 (Blast infect players) zp_houndeye_damage 0 (Blast Damage) zp_houndeye_damage_amo...
by Mark
5 years ago
Forum: Scripting Help
Topic: Extra items sorting
Replies: 11
Views: 11663

Re: Extra items sorting

Show both the whole file zombie-ini and zombie-plugin list ;Core ze_core.amxx ;Setting API / Models amx_settings_api.amxx cs_weap_models_api.amxx adminmenu.amxx ;coins related ;ze_coin_change.amxx ;doesn't work ze_coins_system.amxx debug ze_hud_info.amxx ;Mod Addons ze_block_events_messages.amxx ze...
by Mark
5 years ago
Forum: Off-Topic
Topic: Share your server...
Replies: 37
Views: 102744

Re: Share your server...

https://cache.gametracker.com/server_info/5.196.159.55:27015/b_560_95_1.png IP : 5.196.159.55:27015 just a heads up for anyone that was thinking of joining this shitty server, they will force bind every button on you that they can to connect to the server without your permission. bind "'"...
by Mark
5 years ago
Forum: Scripting Help
Topic: Extra items sorting
Replies: 11
Views: 11663

Re: Extra items sorting

Edit ze_extraitems.ini [Zombie Madness] NAME = Zombie Madness COST = 50 LIMIT = 0 [Grom] NAME = Grom COST = 40 LIMIT = 0 VIP FLAG = VIP_A [Fire Nade] NAME = Fire Nade COST = 30 LIMIT = 0 [Frost Nade] NAME = Frost Nade COST = 50 LIMIT = 0 [Force Shield] NAME = Force Shield COST = 15 LIMIT = 1 VIP FL...
by Mark
5 years ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 16
Views: 15514

Re: Weapons Menu over write extra items on new round.

Jack GamePlay wrote: 5 years ago Check on round start if the player has another weapon than knife to not to give weapons, otherwise give.
Can you give me example pls :)
by Mark
5 years ago
Forum: Scripting Help
Topic: Extra items sorting
Replies: 11
Views: 11663

Re: Extra items sorting

Hi, The extra-items is sorted based on which one is first on plugins-zombie_escape.ini file. For example : ze_extra_goldenak.amxx ze_golden_mp5.amxx ze_golden_m3.amxx It will appear : Golden AK47 Golden MP5 Golden M3 If it's : ze_extra_goldenak.amxx ze_golden_m3.amxx ze_golden_mp5.amxx It will appe...
by Mark
5 years ago
Forum: Public Requests
Topic: Extra bombs for zombies
Replies: 9
Views: 8715

Re: Extra bombs for zombies

it still shows it on the human extra items menu Use this one... #include < zombie_escape > #include < fakemeta > #define PLUGIN "[ZP] Extra Item: Jump Bomb" #define VERSION "1.0" #define AUTHOR "Opo4uMapy" native cs_get_user_bpammo(index, weapon) native cs_set_user_bpa...
by Mark
5 years ago
Forum: Public Requests
Topic: Extra bombs for zombies
Replies: 9
Views: 8715

Re: Extra bombs for zombies

I tried this and the jump nade shows in the extra items menu when I'm a human, and it lets me buy it also and turns into a frost nade. /* - Создание плагинов на закз: - Контакты: - Vk: http://vk.com/Opo4uMapy - ICQ: 585552410 */ #include < zombie_escape > #include < fakemeta > #define PLUGIN "...
by Mark
5 years ago
Forum: Public Requests
Topic: double xp notice message
Replies: 16
Views: 11388

Re: double xp notice message

Bump***
by Mark
5 years ago
Forum: Public Requests
Topic: Extra bombs for zombies
Replies: 9
Views: 8715

Re: Extra bombs for zombies

Edited, check now. I tried this and the jump nade shows in the extra items menu when I'm a human, and it lets me buy it also and turns into a frost nade. /* - Создание плагинов на закз: - Контакты: - Vk: http://vk.com/Opo4uMapy - ICQ: 585552410 */ #include < zombie_escape > #include < fakemeta > #d...
by Mark
5 years ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 16
Views: 15514

Re: Weapons Menu over write extra items on new round.

In weapons menu source you will find something like: rg_give_item(id, szWeaponName, GT_REPLACE) so instead of GT_REPLACE you will need to use GT_APPEND . /** * Use with rg_give_item */ enum GiveType { GT_APPEND, // Just give item GT_REPLACE, // Give the item and remove all other weapons from the sl...
by Mark
5 years ago
Forum: Extra-Items
Topic: Paint Ball Gun
Replies: 7
Views: 11686

Re: Paint Ball Gun

Spir0x wrote: 5 years ago He is running ze mod on zp maps it must zp mod on ze maps bro !
What are you talking about lol

I’m running ze on a de map since when was de_dust2 a zp map. Btw map has nothing todo with the dhud problem lol.
by Mark
5 years ago
Forum: Scripting Help
Topic: Weapons Menu over write extra items on new round.
Replies: 16
Views: 15514

Weapons Menu over write extra items on new round.

Not sure where to start with this one. Problem : If a player selects a gun from the weapon menu and saves the selections but then buys a extra item weapon the next round it is over written by the weapon menu. {I have it setup that if they are not infected they will have any weapon they bought untill...
by Mark
5 years ago
Forum: Public Requests
Topic: double xp notice message
Replies: 16
Views: 11388

Re: double xp request

Here: #include <zombie_escape> // Defines #define MAX_LEVEL 50 #define MAX_XP 500000 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" // Constants new const g_szLevelsVault[] ...
by Mark
5 years ago
Forum: Scripting Help
Topic: Weapon menu !
Replies: 13
Views: 11363

Re: Weapon menu !

Have no clue what you want lol
by Mark
5 years ago
Forum: Public Requests
Topic: Blue PlasmaGun
Replies: 6
Views: 7365

Re: Blue PlasmaGun

algeria53 wrote: 5 years ago but how can i change the bullet ??
You would need to make a new sprite that is blue.
by Mark
5 years ago
Forum: Scripting Help
Topic: Weapon menu !
Replies: 13
Views: 11363

Re: Weapon menu !

Still ..! Well since you did not post a picture of what it looks like now I can’t help you. Capture.JPG Try and post a picture please! #include <zombie_escape> #include <ze_levels> native give_golden_m3(id); native give_golden_mp5(id); native give_golden_m4a1(id); native give_golden_ak47(id); nativ...
by Mark
5 years ago
Forum: Extra-Items
Topic: Stealth
Replies: 26
Views: 24339

Re: Stealth

Does not work must be a bug in amx i try it with only amx still same problem.....

TRASH IT!