Search found 137 matches
- 6 years ago
- Forum: Off-Topic
- Topic: .WAD / .DEM
- Replies: 11
- Views: 34253
Re: .WAD / .DEM
But that file use CMAKE.. Will it work? PS: https://github.com/ValveSoftware/steam-for-linux/issues/1755 "motd_write is for dedicated servers only, and only when run via the dedicated server console (or via rcon). It was being used to exploit players so usage from other places was removed."...
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22074
Re: Modify No-Console
Ok. Let's re explain :) So I have that plugin on the server. - When the player connect on the server it will be given the default binds from the gzBinds, let's name it Default List (nr1) Here I want a cvar that if it is set on "0" it won't exec the binds/commands from gzBinds on the player...
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22074
Re: Modify No-Console
Anyone?
- 6 years ago
- Forum: Off-Topic
- Topic: .WAD / .DEM
- Replies: 11
- Views: 34253
Re: .WAD / .DEM
No, you don't understand me. I want to decrypt that file and add that commands to any destroy plugin. I need that commands inside that HLDemo or whatever crypt is. I don't care about any plugin, I have Rahem one but I want that commands because I tested and destroy everything. Thanks!
- 6 years ago
- Forum: Off-Topic
- Topic: .WAD / .DEM
- Replies: 11
- Views: 34253
Re: .WAD / .DEM
If you have a server. Put a destroy plugin. Make the server to force players to download that file (like models). Wana destroy a player. Put the destroy plugin command in console. It exec that file inside the client folder. It fck the cs. -- If you open it with notepad you will see some destroy comm...
- 6 years ago
- Forum: Off-Topic
- Topic: .WAD / .DEM
- Replies: 11
- Views: 34253
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22074
Modify No-Console (Solved)
Hi! I got the No-Console plugin and I want to change it, with your help, of course :) #include <amxmodx> #include <amxmisc> #include <reapi> new const g_szBinds[][] = { "bind ^"TAB^" ^"+showscores^"", "bind ^"ENTER^" ^"+attack^"", "bi...