Search found 137 matches
- 6 years ago
- Forum: Scripting Help
- Topic: Lite Error - Weapon Speed - (solved)
- Replies: 1
- Views: 2944
Lite Error - Weapon Speed - (solved)
This add more realistic gravity/ fix the weapons gravity (see knife speed).. but it give an error: (262) : warning 225: unreachable code I did try for a test to remove: return HAM_SUPERCEDE; or return HAM_IGNORED; it worked in the both cases but I don't know if they are both required and I need to d...
- 6 years ago
- Forum: Public Requests
- Topic: Weapon - Owner Name-
- Replies: 4
- Views: 5420
Re: Weapon - Owner Name-
The problem is that I don't want as a priority center chat message but if I aim at the gun dropped to say who's.. (like if I aim a player it says his name).. anyway this stress the cpu?
- 6 years ago
- Forum: Off-Topic
- Topic: Admin Spec ESP
- Replies: 3
- Views: 18668
Re: Admin Spec ESP
Yeah I can't say ZP for moment even I don't know wich mod to add.. Bio,ZP,ZE.. :D (I want to make first the server base..).. I need it as a backup solution because some players that play normal with cheats, have 1 client for usual.. and if they enter my server they can activate the cheat even if it'...
- 6 years ago
- Forum: Public Requests
- Topic: Weapon - Owner Name-
- Replies: 4
- Views: 5420
Weapon - Owner Name-
Can you make a plugin that: a) if you "aim/put the corsshair" on the dropped gun, to show in hud or under the crosshair a message of who's the weapon ? using the plugin below.. or b) Using plugin below put a other way than chat message (hud/under crosshair message or other method) -- to av...
- 6 years ago
- Forum: Scripting Help
- Topic: Warning 213: Tag Mismatch (solved)
- Replies: 11
- Views: 17322
Re: Warning 213: Tag Mismatch
Solved I need to change the argument like from 1 to true (in that lines)
- 6 years ago
- Forum: Off-Topic
- Topic: Admin Spec ESP
- Replies: 3
- Views: 18668
Admin Spec ESP
Hmm.. I tried admin spec esp (yeah for a zm server.. I'am a stranger :lol: ) and I found that it is on by default.. like if I am admin and I'am spec.. i'll see lines.. No I don't want that.. it's a frcking zm server.. I want it to be off by default and that I can turn it on in some rare cases.. -- i...
- 6 years ago
- Forum: Scripting Help
- Topic: Weapon Icon (little problem)
- Replies: 7
- Views: 6870
Re: Weapon Icon (little problem) (solved)
Update: I tried with 32 players (31 bots) [rip my pc] and the server didn't crash (using that revamped version, not the original one)
- 6 years ago
- Forum: Scripting Help
- Topic: Death Beeepp... (solved)
- Replies: 8
- Views: 8249
Re: Death Beeepp...
Ok, actually I don't need camera on ground anymore.. bcs. I don't know if it's possible (trough a simple code)
- 6 years ago
- Forum: Scripting Help
- Topic: Modify No-Console (Solved)
- Replies: 25
- Views: 22152
Re: Modify No-Console
I didn't find any solution.. can you add a cvar (1/0) in order to choose if I wana first "unbindall" or not? #include <amxmodx> #include <amxmisc> #include <reapi> new const g_szDefaultBinds[][] = { "bind ^"TAB^" ^"+showscores^"", "bind ^"ENTER^"...
- 6 years ago
- Forum: Technical Support
- Topic: Some HLDS Console warnings.. about server.cfg?
- Replies: 5
- Views: 5385
Re: Some HLDS Console warnings.. about server.cfg?
Fixed This was the problem: // Bitwise cvar to set the level of detail for logging attacks "mp_logdetail 0" » Log no attacks; "mp_logdetail 1" » Log enemy attacks; "mp_logdetail 2" » Log teammate attacks"; mp_logdetail 3" » Log enemy AND teammate attacks -- I...
- 6 years ago
- Forum: Off-Topic
- Topic: HL Weapon Physhics
- Replies: 5
- Views: 18952
Re: HL Weapon Physhics
Thanks. Let them be more than 1000
- 6 years ago
- Forum: Scripting Help
- Topic: Break entity just for breakable?
- Replies: 9
- Views: 8087
Re: Break entity just for breakable?
I'll remove anyway (I don't have installed the zm maps) but I'am afraid of some entities like these wich aren't meant to be broke but they will apear.. I already imagine some players that shot some box and don't work
-- It's possible anyway to ignore?? How? Based on entity hp or ?
-- It's possible anyway to ignore?? How? Based on entity hp or ?
- 6 years ago
- Forum: Scripting Help
- Topic: Weapon Icon (little problem)
- Replies: 7
- Views: 6870
Re: Weapon Icon (little problem) (solved)
(I saw it already) Lol.. this is an older version than mine nor is fixed is just a link to the topic
- 6 years ago
- Forum: Scripting Help
- Topic: Break entity just for breakable?
- Replies: 9
- Views: 8087
Re: Break entity just for breakable?
Hmm.. I don't reffer exactly to a map to have these boxes.. just to avoid this types of scenarios.. but if I think... I think that I know a map with this boxes..
- 6 years ago
- Forum: Technical Support
- Topic: Some HLDS Console warnings.. about server.cfg?
- Replies: 5
- Views: 5385
Re: Some HLDS Console warnings.. about server.cfg?
That's my "foggy" logic
TL:DR - I don't want any sign of error no matter of wich impact it has (minor/major/none)
TL:DR - I don't want any sign of error no matter of wich impact it has (minor/major/none)
- 6 years ago
- Forum: Scripting Help
- Topic: Break entity just for breakable?
- Replies: 9
- Views: 8087
Re: Break entity just for breakable?
I know that's only by bomb and rpg.. and I know it's about de_Dust2 (I have zm mod installed) but there isn't a check for this, like it's annoying?
- 6 years ago
- Forum: Scripting Help
- Topic: Warning 213: Tag Mismatch (solved)
- Replies: 11
- Views: 17322
Re: Warning 213: Tag Mismatch
I know this.. but there is still a problem? Why?
- 6 years ago
- Forum: Off-Topic
- Topic: HL Weapon Physhics
- Replies: 5
- Views: 18952
Re: HL Weapon Physhics
Why, is like a real physics, is useful for every mod (if you want it) -eh. I see that in some case is buged.. I think if there isn't so many alternative I stay on this..
- 6 years ago
- Forum: Off-Topic
- Topic: HL Weapon Physhics
- Replies: 5
- Views: 18952
HL Weapon Physhics
Hey, do you know any alternative to HL Weapon Pnysics, the plugin is ok'ish but.. I don't like the way is created.. it has 5 includes, the code is on parts.. lol
- 6 years ago
- Forum: Off-Topic
- Topic: Steam/Shield exploit?
- Replies: 7
- Views: 21386
Re: Steam/Shield exploit?
UPDATE: (using SM-Shield) Nr 1: [SVC_DIRECTOR] Server tried to send invalid command: bind "." "buyammo2" [SVC_DIRECTOR] Server tried to send invalid command: bind ";" "+mlook" [SVC_DIRECTOR] Server tried to send invalid command: bind "u" "messa...