Resolved [ZE_Countdown]

Installation Problems Support
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Spir0x
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[ZE_Countdown]

#1

Post by Spir0x » 2 Years Ago

hi everybody please check this out :/

L 06/15/2017 - 20:25:28: [AMXX] Displaying debug trace (plugin "ze_countdown.amxx", version "1.0")

L 06/15/2017 - 20:25:28: [AMXX] Run time error 10: native error (native "ArrayGetString")

L 06/15/2017 - 20:25:28: [AMXX] [0] ze_countdown.sma::Countdown_Start (line 90)
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#2

Post by johnnysins2000 » 2 Years Ago

viewtopic.php?f=11&t=304

read this

this topic has already been discussed !

u also have remove the freeze time from server.cfg so it is your own problem

don't remove freezetime

always keep it mp_freezetime 20

according to the ze settings
Nobody Is That Busy If They Make Time :roll:

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#3

Post by johnnysins2000 » 2 Years Ago

Mark it as solved
Nobody Is That Busy If They Make Time :roll:

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#4

Post by Spir0x » 2 Years Ago

Reality not solved :/ i already did mp_freeztime 17 like ze_free_time 17
in server.cfg
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#5

Post by Raheem » 2 Years Ago

And you still get this?
You don't know? Learn and you will know.

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#6

Post by Spir0x » 2 Years Ago

Yes :/ but raheem what about the dual katana hits ?
L 06/18/2017 - 19:35:13: [AMXX] Displaying debug trace (plugin "ze_countdown.amxx", version "1.0")

L 06/18/2017 - 19:35:13: [AMXX] Run time error 10: native error (native "ArrayGetString")

L 06/18/2017 - 19:35:13: [AMXX] [0] ze_countdown.sma::Countdown_Start (line 90)

L 06/18/2017 - 19:35:13: Invalid index 10 (count: 10)
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#7

Post by Raheem » 2 Years Ago

Dual katana reply on it's topic. About this problem post your zombie_escape.ini file
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#8

Post by Spir0x » 2 Years Ago

zombie_escape.ini here ?
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#9

Post by Raheem » 2 Years Ago

Yes!
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#10

Post by Spir0x » 2 Years Ago

Code: Select all

[Weather Effects]

FOG DENSITY = 0.0010

FOG COLOR = 100 100 100

FOG = 1

SNOW = 0

RAIN = 0

SKY = hk



[Weapons Menu]

PRIMARY = weapon_m4a1 , weapon_ak47 , weapon_aug , weapon_sg552 , weapon_galil , weapon_famas , weapon_m249 , weapon_mp5navy , weapon_m3 , weapon_xm1014 , weapon_mac10 , weapon_p90

SECONDARY = weapon_usp , weapon_glock18 , weapon_deagle , weapon_p228 , weapon_elite , weapon_fiveseven



[Sounds]

GRENADE FIRE EXPLODE = FG_ZE/grenade_explode.wav

GRENADE FIRE PLAYER = FG_ZE/zombie_burn_1.wav , FG_ZE/zombie_burn_2.wav , FG_ZE/zombie_burn_3.wav , FG_ZE/zombie_burn_4.wav , FG_ZE/zombie_burn_5.wav

FROST GRENADE EXPLODE = warcraft3/frostnova.wav

FROST GRENADE PLAYER = warcraft3/impalehit.wav

FROST GRENADE BREAK = warcraft3/impalelaunch1.wav

Ready Sound = FG_ZE/ZE_ready.mp3

Infect Sound = FG_ZE/zombie_infect_1.wav , FG_ZE/zombie_infect_2.wav , FG_ZE/zombie_infect_3.wav

Coming Sound = FG_ZE/zombie_coming_1.wav , FG_ZE/zombie_coming_2.wav , FG_ZE/zombie_coming_3.wav

Pre-Release Sound = FG_ZE/ZE_release.wav

Round Ambiance = FG_ZE/ZE_ambiance.mp3

Escape Success = FG_ZE/escape_success.wav

Escape Fail = FG_ZE/escape_fail.wav

COUNT DOWN = FG_ZE/1.wav , FG_ZE/2.wav , FG_ZE/3.wav , FG_ZE/4.wav , FG_ZE/5.wav , FG_ZE/6.wav , FG_ZE/7.wav , FG_ZE/8.wav , FG_ZE/9.wav , FG_ZE/10.wav

ZOMBIE PAIN = FG_ZE/zombie_pain_1.wav , FG_ZE/zombie_pain_2.wav

MISS SLASH = FG_ZE/zombie_miss_slash_1.wav , FG_ZE/zombie_miss_slash_2.wav , FG_ZE/zombie_miss_slash_3.wav

MISS WALL = FG_ZE/zombie_miss_wall_1.wav , zombie_escape/zombie_miss_wall_2.wav , zombie_escape/zombie_miss_wall_3.wav

ATTACK = FG_ZE/zombie_attack_1.wav , FG_ZE/zombie_attack_2.wav , FG_ZE/zombie_attack_3.wav

DIE = FG_ZE/zombie_die.wav



[Weapon Models]

V_GRENADE FIRE = models/FG_ZE/v_grenade_fire.mdl

P_GRENADE FIRE = models/FG_ZE/p_grenade_fire.mdl

V_GRENADE FROST = models/FG_ZE/v_grenade_frost.mdl

P_GRENADE FROST = models/FG_ZE/p_grenade_frost.mdl

V_KNIFE ZOMBIE = models/FG_ZE/v_knife_zombie.mdl

V_KNIFE HUMAN = models/v_katanad.mdl

P_KNIFE HUMAN = models/v_katanad.mdl

V_KNIFE HUMAN ADMIN = models/v_katanad.mdl

P_KNIFE HUMAN ADMIN = models/v_katanad.mdl

V_KNIFE ZOMBIE ADMIN = models/FG_ZE/knife_zombie_admin.mdl



[Grenade Sprites]

TRAIL = sprites/laserbeam.spr

RING = sprites/shockwave.spr

FIRE = sprites/flame.spr

SMOKE = sprites/black_smoke3.spr

GLASS = models/glassgibs.mdl


[Sound Durations]

Ready Sound = 20

Pre-Release Sound = 20

Round Ambiance = 80


[Player Models]

HOST ZOMBIE = host_zombie

ORIGIN ZOMBIE = origin_zombie

HUMAN ADMIN = Admin_Human

ZOMBIE ADMIN = Admin_Zombie

HUMAN 1 = human1

HUMAN 2 = human2

HUMAN 3 = human3

HUMAN 4 = human4

;Edited By Spirox
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