Installation Problems Support
-
Raheem
- Mod Developer
- Posts: 2214
- Joined: 7 years ago
-
Contact:
-
Quote
-
0
login to like this post
#11
Post
by Raheem » 6 years ago
Hmmm:
COUNT DOWN = FG_ZE/1.wav , FG_ZE/2.wav , FG_ZE/3.wav , FG_ZE/4.wav , FG_ZE/5.wav , FG_ZE/6.wav , FG_ZE/7.wav , FG_ZE/8.wav , FG_ZE/9.wav , FG_ZE/10.wav
Where my empty.wav sound
If this empty sound not important so why i added it? Back it bro and before delete anything from original plugins just ask us why we do it like this.
Should be:
COUNT DOWN = FG_ZE/empty.wav, FG_ZE/1.wav , FG_ZE/2.wav , FG_ZE/3.wav , FG_ZE/4.wav , FG_ZE/5.wav , FG_ZE/6.wav , FG_ZE/7.wav , FG_ZE/8.wav , FG_ZE/9.wav , FG_ZE/10.wav
He who fails to plan is planning to fail
-
Spir0x
- Veteran Member
- Posts: 641
- Joined: 7 years ago
- Location: Tunisia
-
Contact:
-
Quote
-
0
login to like this post
#12
Post
by Spir0x » 6 years ago
okey xD i'm sorry and please what's this ?
FROST GRENADE EXPLODE = warcraft3/frostnova.wav
FROST GRENADE PLAYER = warcraft3/impalehit.wav
FROST GRENADE BREAK = warcraft3/impalelaunch1.wav
GLASS = models/glassgibs.mdl
when i go to models i dont find warcraft or glassgibs :/
-
Night Fury
- Mod Developer
- Posts: 677
- Joined: 7 years ago
-
Contact:
-
Quote
-
0
login to like this post
#13
Post
by Night Fury » 6 years ago
Well...It happen to me too.
It's because of your method.
Don't tell me: "show me your work or bla bla bla".
I made fixed version & you only used Dias' method.
Want your own mod edition? PM me.
Accepting private projects.
Discord: Fury#7469
-
johnnysins2000
- Veteran Member
- Posts: 678
- Joined: 7 years ago
- Location: Paraguay
-
Contact:
-
Quote
-
0
login to like this post
#14
Post
by johnnysins2000 » 6 years ago
Jack GamePlay wrote: ↑6 years ago
Well...It happen to me too.
It's because of your method.
Don't tell me: "show me your work or bla bla bla".
I made fixed version & you only used Dias' method.
Jack Is Angry
Nobody Is That Busy If They Make Time
-
Raheem
- Mod Developer
- Posts: 2214
- Joined: 7 years ago
-
Contact:
-
Quote
-
0
login to like this post
#15
Post
by Raheem » 6 years ago
Jack GamePlay wrote: ↑6 years ago
Well...It happen to me too.
It's because of your method.
Don't tell me: "show me your work or bla bla bla".
I made fixed version & you only used Dias' method.
You can look at old zombie escape mod and your method you give me before you will know who copies. For me why i call a function 10 times and i can do it only one time? This empty sound because of that this array is zero-based. To understand and i hope you can:
Code: Select all
// Start the count down when remain 10 seconds
if (g_iCountDown <= 10)
{
static szSound[SOUND_MAX_LENGTH]
ArrayGetString(g_szCountDownSound, g_iCountDown, szSound, charsmax(szSound))
PlaySound(0, szSound)
}
It will start like: ArrayGetString(g_szCountDownSound, 10, szSound, charsmax(szSound))
and the array is zero-based and so we have 11 sounds not 10 only as from 0 to 9 is 10. So this 10 should have any sound i'am not making it 11 as i need the count sound appear only at 10.
What problems this empty sound caused for you?????????????????? You can tell me!
He who fails to plan is planning to fail
-
Spir0x
- Veteran Member
- Posts: 641
- Joined: 7 years ago
- Location: Tunisia
-
Contact:
-
Quote
-
0
login to like this post
#16
Post
by Spir0x » 6 years ago
i'm talking about the glassgibs and the warcraft file ..
-
Night Fury
- Mod Developer
- Posts: 677
- Joined: 7 years ago
-
Contact:
-
Quote
-
0
login to like this post
#17
Post
by Night Fury » 6 years ago
Raheem wrote: ↑6 years ago
Jack GamePlay wrote: ↑6 years ago
Well...It happen to me too.
It's because of your method.
Don't tell me: "show me your work or bla bla bla".
I made fixed version & you only used Dias' method.
You can look at old zombie escape mod and your method you give me before you will know who copies. For me why i call a function 10 times and i can do it only one time? This empty sound because of that this array is zero-based. To understand and i hope you can:
Code: Select all
// Start the count down when remain 10 seconds
if (g_iCountDown <= 10)
{
static szSound[SOUND_MAX_LENGTH]
ArrayGetString(g_szCountDownSound, g_iCountDown, szSound, charsmax(szSound))
PlaySound(0, szSound)
}
It will start like: ArrayGetString(g_szCountDownSound, 10, szSound, charsmax(szSound))
and the array is zero-based and so we have 11 sounds not 10 only as from 0 to 9 is 10. So this 10 should have any sound i'am not making it 11 as i need the count sound appear only at 10.
What problems this empty sound caused for you?????????????????? You can tell me!
Cool! You mean i copy a method whoch allows user to set for the number more than 1 sound & choose from it random sound? That's what in old ZE? You think so?! No, you only took that as you like.
Have fun.
Want your own mod edition? PM me.
Accepting private projects.
Discord: Fury#7469
-
Raheem
- Mod Developer
- Posts: 2214
- Joined: 7 years ago
-
Contact:
-
Quote
-
0
login to like this post
#18
Post
by Raheem » 6 years ago
[mention]Jack GamePlay[/mention], I care about working + Optimized solution you can get better idea than me but to be more Optimized and working than mine.
Spir0x wrote: ↑6 years ago
i'm talking about the glassgibs and the warcraft file ..
valve/models/glassgibs.mdl
warcraft3 folder in cstrike/sound
He who fails to plan is planning to fail
-
Spir0x
- Veteran Member
- Posts: 641
- Joined: 7 years ago
- Location: Tunisia
-
Contact:
-
Quote
-
0
login to like this post
#19
Post
by Spir0x » 6 years ago
Raheem but what's this ? Error Server failed to (i forget it :v like transmit) FG_ZE/empty.wav
-
johnnysins2000
- Veteran Member
- Posts: 678
- Joined: 7 years ago
- Location: Paraguay
-
Contact:
-
Quote
-
0
login to like this post
#20
Post
by johnnysins2000 » 6 years ago
Spir0x wrote: ↑6 years ago
Raheem but what's this ? Error Server failed to (i forget it :v like transmit) FG_ZE/empty.wav
That is Because either the empty.wav is not in that folder or the server is not percaching that file
This is what this message means
Nobody Is That Busy If They Make Time
-
Raheem
- Mod Developer
- Posts: 2214
- Joined: 7 years ago
-
Contact:
-
Quote
-
0
login to like this post
#21
Post
by Raheem » 6 years ago
Just add any empty sound ex:
- empty.zip
- Empty Sound
- (195 Bytes) Downloaded 343 times
He who fails to plan is planning to fail
-
Spir0x
- Veteran Member
- Posts: 641
- Joined: 7 years ago
- Location: Tunisia
-
Contact:
-
Quote
-
0
login to like this post
#22
Post
by Spir0x » 6 years ago
Bro it's not from me :3 i installed the Linux - full pack so tell the admins to put it in the pack
and warcraft too thanks.
Create an account or sign in to join the discussion
You need to be a member in order to post a reply
Create an account
Not a member? register to join our community
Members can start their own topics & subscribe to topics
It’s free and only takes a minute
Register
Sign in
Users browsing this forum: No registered users and 11 guests