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Re: [ZE_Countdown]
Posted: 19 Jun 2017, 01:38
by Raheem
Hmmm:
COUNT DOWN = FG_ZE/1.wav , FG_ZE/2.wav , FG_ZE/3.wav , FG_ZE/4.wav , FG_ZE/5.wav , FG_ZE/6.wav , FG_ZE/7.wav , FG_ZE/8.wav , FG_ZE/9.wav , FG_ZE/10.wav
Where my empty.wav sound
If this empty sound not important so why i added it? Back it bro and before delete anything from original plugins just ask us why we do it like this.
Should be:
COUNT DOWN = FG_ZE/empty.wav, FG_ZE/1.wav , FG_ZE/2.wav , FG_ZE/3.wav , FG_ZE/4.wav , FG_ZE/5.wav , FG_ZE/6.wav , FG_ZE/7.wav , FG_ZE/8.wav , FG_ZE/9.wav , FG_ZE/10.wav
Re: [ZE_Countdown]
Posted: 19 Jun 2017, 02:52
by Spir0x
okey xD i'm sorry and please what's this ?
FROST GRENADE EXPLODE = warcraft3/frostnova.wav
FROST GRENADE PLAYER = warcraft3/impalehit.wav
FROST GRENADE BREAK = warcraft3/impalelaunch1.wav
GLASS = models/glassgibs.mdl
when i go to models i dont find warcraft or glassgibs :/
Re: [ZE_Countdown]
Posted: 19 Jun 2017, 08:37
by Night Fury
Well...It happen to me too.
It's because of your method.
Don't tell me: "show me your work or bla bla bla".
I made fixed version & you only used Dias' method.
Re: [ZE_Countdown]
Posted: 19 Jun 2017, 10:45
by johnnysins2000
Jack GamePlay wrote: ↑6 years ago
Well...It happen to me too.
It's because of your method.
Don't tell me: "show me your work or bla bla bla".
I made fixed version & you only used Dias' method.
Jack Is Angry
Re: [ZE_Countdown]
Posted: 19 Jun 2017, 12:12
by Raheem
Jack GamePlay wrote: ↑6 years ago
Well...It happen to me too.
It's because of your method.
Don't tell me: "show me your work or bla bla bla".
I made fixed version & you only used Dias' method.
You can look at old zombie escape mod and your method you give me before you will know who copies. For me why i call a function 10 times and i can do it only one time? This empty sound because of that this array is zero-based. To understand and i hope you can:
Code: Select all
// Start the count down when remain 10 seconds
if (g_iCountDown <= 10)
{
static szSound[SOUND_MAX_LENGTH]
ArrayGetString(g_szCountDownSound, g_iCountDown, szSound, charsmax(szSound))
PlaySound(0, szSound)
}
It will start like: ArrayGetString(g_szCountDownSound, 10, szSound, charsmax(szSound))
and the array is zero-based and so we have 11 sounds not 10 only as from 0 to 9 is 10. So this 10 should have any sound i'am not making it 11 as i need the count sound appear only at 10.
What problems this empty sound caused for you?????????????????? You can tell me!
Re: [ZE_Countdown]
Posted: 19 Jun 2017, 14:50
by Spir0x
i'm talking about the glassgibs and the warcraft file ..
Re: [ZE_Countdown]
Posted: 19 Jun 2017, 17:22
by Night Fury
Raheem wrote: ↑6 years ago
Jack GamePlay wrote: ↑6 years ago
Well...It happen to me too.
It's because of your method.
Don't tell me: "show me your work or bla bla bla".
I made fixed version & you only used Dias' method.
You can look at old zombie escape mod and your method you give me before you will know who copies. For me why i call a function 10 times and i can do it only one time? This empty sound because of that this array is zero-based. To understand and i hope you can:
Code: Select all
// Start the count down when remain 10 seconds
if (g_iCountDown <= 10)
{
static szSound[SOUND_MAX_LENGTH]
ArrayGetString(g_szCountDownSound, g_iCountDown, szSound, charsmax(szSound))
PlaySound(0, szSound)
}
It will start like: ArrayGetString(g_szCountDownSound, 10, szSound, charsmax(szSound))
and the array is zero-based and so we have 11 sounds not 10 only as from 0 to 9 is 10. So this 10 should have any sound i'am not making it 11 as i need the count sound appear only at 10.
What problems this empty sound caused for you?????????????????? You can tell me!
Cool! You mean i copy a method whoch allows user to set for the number more than 1 sound & choose from it random sound? That's what in old ZE? You think so?! No, you only took that as you like.
Have fun.
Re: [ZE_Countdown]
Posted: 19 Jun 2017, 21:25
by Raheem
[mention]Jack GamePlay[/mention], I care about working + Optimized solution you can get better idea than me but to be more Optimized and working than mine.
Spir0x wrote: ↑6 years ago
i'm talking about the glassgibs and the warcraft file ..
valve/models/glassgibs.mdl
warcraft3 folder in cstrike/sound
Re: [ZE_Countdown]
Posted: 21 Jun 2017, 13:40
by Spir0x
Raheem but what's this ? Error Server failed to (i forget it :v like transmit) FG_ZE/empty.wav
Re: [ZE_Countdown]
Posted: 21 Jun 2017, 13:43
by johnnysins2000
Spir0x wrote: ↑6 years ago
Raheem but what's this ? Error Server failed to (i forget it :v like transmit) FG_ZE/empty.wav
That is Because either the empty.wav is not in that folder or the server is not percaching that file
This is what this message means
Re: [ZE_Countdown]
Posted: 21 Jun 2017, 15:10
by Raheem
Just add any empty sound ex:
- empty.zip
- Empty Sound
- (195 Bytes) Downloaded 343 times
Re: [ZE_Countdown]
Posted: 21 Jun 2017, 15:50
by Spir0x
Bro it's not from me :3 i installed the Linux - full pack so tell the admins to put it in the pack
and warcraft too thanks.