Crouch Zm Knockback Help

Coding Help/Re-API Supported
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Claudio-vip
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Crouch Zm Knockback Help

#1

Post by Claudio-vip » 6 Days Ago

Amxx Version 1.10.0.5454
Metamod-r v1.3.0.128, API (5:13)

Code: Select all

 [ 1] AMX Mod X        RUN   -    amxmodx_mm_i386.so          v1.10.0.5454     ini  Start ANY  
 [ 2] Reunion          RUN   -    reunion_mm_i386.so          v0.1.0.137       ini  Start Never
 [ 3] VoiceTranscoder  RUN   -    voicetranscoder_mm_i386.so  v2017RC5         ini  ANY   ANY  
 [ 4] ReAuthCheck      RUN   -    reauthcheck_mm_i386.so      v0.1.6           ini  Start Never
 [ 5] Rechecker        RUN   -    rechecker_mm_i386.so        v2.7             ini  Chlvl ANY  
 [ 6] WHBlocker        RUN   -    whblocker_mm_i386.so        v1.5.697         ini  Chlvl ANY  
 [ 7] Ham Sandwich     RUN   -    hamsandwich_amxx_i386.so    v1.10.0.5454     pl1  ANY   ANY  
 [ 8] CSX              RUN   -    csx_amxx_i386.so            v1.10.0.5454     pl1  ANY   ANY  
 [ 9] CStrike          RUN   -    cstrike_amxx_i386.so        v1.10.0.5454     pl1  ANY   ANY  
 [10] FakeMeta         RUN   -    fakemeta_amxx_i386.so       v1.10.0.5454     pl1  ANY   ANY  
 [11] Engine           RUN   -    engine_amxx_i386.so         v1.10.0.5454     pl1  ANY   ANY  
 [12] Fun              RUN   -    fun_amxx_i386.so            v1.10.0.5454     pl1  ANY   ANY  
 [13] ReAPI            RUN   -    reapi_amxx_i386.so          v5.21.0.248-dev  pl1  ANY   Never
 [14] MySQL            RUN   -    mysql_amxx_i386.so          v1.10.0.5454     pl1  ANY   ANY  
14 plugins, 14 running
Hi,I installed the latest version of your mode (1.7v) on my server and I have a minnor problem which I cannot fix for some reason.If I change value 0.1,either the zombie fly on map or the zombie gets 0 knockback(freezes) when ducking.I just need the zombie to get the same knockback as when he stays up.
And I'd like to disable the coin system because I do not need it,if I want to disable ze_coin_system it gives errors to other plugins.

Config FIle,if someone can show me what do I need to change to make the crouch knockback same as when the zombie stunds up knockback.

Code: Select all

// Zombie Escape Configuration File
// You can edit anything here and it will effcet your server when you Restart it

// Humans
ze_human_health 1000			// Human HP
ze_human_speed_factor 0.0		// Human Speed Factor, Will be added to his weapon speed.
ze_human_gravity 800			// Human Gravity

// Zombies
ze_first_zombies_health 20000       // First Zombies Health
ze_zombie_health 10000		        // Zombie Health
ze_zombie_speed 350.0		        // Zombie Speed
ze_zombie_gravity 800		        // Zombie Gravity
ze_zombie_knockback 350.0		    // Zombie Knockback

// Nemesis (Required: Enable ze_class_nemesis.amxx)
ze_nemesis_health 20000			// Nemesis health.
ze_nemesis_basehealth 0			// Nemesis base health (value * alive players).
ze_nemesis_speed 320 			// Nemesis speed.
ze_nemesis_gravity 500			// Nemesis gravity
ze_nemesis_glow 1 				// Nemesis glow (1 = Enabled || 0 = Disabled).
ze_nemesis_glow_red	200			// Nemesis glow red color (0..255)
ze_nemesis_glow_green 0			// Nemesis glow green color (0..255)
ze_nemesis_glow_blue 0			// Nemesis glow blue color (0..255)
ze_nemesis_aura 0				// Nemesis aura (1 = Enabled || 0 = Disabled).
ze_nemesis_aura_red 255 		// Nemesis aura red color (0..255)
ze_nemesis_aura_green 0			// Nemesis aura green color (0..255)
ze_nemesis_aura_blue 0 			// Nemesis aura blue color (0..255)
ze_nemesis_aura_raduis 32		// Nemesis aura aura raduis (1..256)
ze_nemesis_onehit 0				// Nemesis kill human one Hit (1 = One Hit || 0 = Multiple damage).
ze_nemesis_explode 1			// Nemesis explode when die (1 = Enabled || 0 = Disabled).
ze_nemesis_damage 2.0 			// Nemesis multiple damage (knife damage * value) (1.0 = Normal).
ze_nemesis_knockback 200.0		// Nemesis knockback (0 = Zombie Knockback).

// Nightvision/Lighting
ze_lighting_style "d"					// Map Light Style Range from a to z (a = Very Dark || z = Normal Light || "" = Light Map || 0 = Disabled)
ze_human_nightvision 0					// Human Night Vision (1 = Enabled || 0 = Disabled)
ze_human_nightvision_auto 0				// Automatic Enable Night Vision On Humanized (1 = Enabled || 0 = Disabled)
ze_human_nightvision_red 0	 	 	    // Human Night Vision Red Color (0..255)
ze_human_nightvision_green 100		    // Human Night Vision Green Color (0..255)
ze_human_nightvision_blue 200		    // Human Night Vision Blue Color (0..255)
ze_human_nightvision_density 70    		// Human Night Vision Density (0..255)
ze_zombie_nightvision 1					// Zombie Night Vision (1 = Enabled || 0 = Disabled)
ze_zombie_nightvision_auto 1			// Automatic Enable Night Vision On Infection (1 = Enabled || 0 = Disabled)
ze_zombie_nightvision_red 253	        // Zombie Night Vision Red Color (0..255)
ze_zombie_nightvision_green 110		    // Zombie Night Vision Green Color (0..255)
ze_zombie_nightvision_blue 110		    // Zombie Night Vision Blue Color (0..255)
ze_zombie_nightvision_density 70    	// Zombie Night Vision Density (0..255)
ze_nemesis_nightvision 1				// Nemesis Night Vision (1 = Enabled || 0 = Disabled)
ze_nemesis_nightvision_auto 1			// Automatic Enable Night Vision On Become Nemesis (1 = Enabled || 0 = Disabled)
ze_nemesis_nightvision_red 200	        // Nemesis Night Vision Red Color (0..255)
ze_nemesis_nightvision_green 0 			// Nemesis Night Vision Green Color (0..255)
ze_nemesis_nightvision_blue 0		    // Nemesis Night Vision Blue Color (0..255)
ze_nemesis_nightvision_density 70    	// Nemesis Night Vision Density (0..255)

// General
ze_freeze_time 10			// Time to freeze all players (This value is used instead of mp_freezetime)
ze_round_time 9.0			// Round Time (This value is used instead of mp_roundtime)
ze_required_players 2		// Required players to start the game
ze_round_end_delay 5.0		// Delay the round end by this time in seconds.
ze_painshockfree 3 			// Pain shock free (0 = Disabled || 1 = Zombies || 2 = Humans || 3 = Both)

// Score Board
ze_human_infected_frags 1	// Frags that Zombie Will earn when infecting Human
ze_infection_deaths 1		// Deaths that will be added to Infected Human when he Infected
ze_escape_success_frags 3	// Frags that will Alive humans Earn if they escaped
ze_damage_to_frags 0		// How many frags is earn when player reaches Damage X? (0 = Disable)
ze_required_damage 1000		// Required damage to give player Frags.

// Objective Blocker 
ze_block_kill 1				// Block Kill Command
ze_block_money_hud 0		// Block HUD money message
ze_block_radar_ap_hp 0		// Block Radar, Armor and Health HUD messages

// Gamemodes Manager
ze_gamemodes_delay 10		// Time before starting chosen gamemode in seconds.
ze_gamemodes_firstround 1	// Starting default gamemode in first round (0 = Disable | 1 = Enable)

// Gamemode: Escape
ze_escape_type 0			// Escape Type (0 = Default Mode | 1 = Zombies are will appear in way without freeze time.)
ze_escape_chance 1			// Chance to starting gamemode escape (1 to X) (1 = Always).
ze_escape_notice 2			// Type of message when gamemode started (0 = Disable | 1 = Normal | 2 = HUD | 3 = DHUD)
ze_escape_notice_red 255	// Escape Mode Message Red Color
ze_escape_notice_green 100	// Escape Mode Message Green Color
ze_escape_notice_blue 50	// Escape Mode Message Blue Color
ze_escape_sounds 1			// Play sound when gamemode started (0 = Disabled || 1 = Enabled)
ze_smart_random 1 			// If player chosen this round, he will not be chosen next round (0 = Disabled || 1 = Enabled)
ze_release_time 15 			// Mode 0: Time to freeze zombie(s) | Mode 1: Time before start Infection.
ze_respawn_as_zombie 1		// Spawn player Zombie when gamemode started (1 = Enable || 0 = Disable).

// Gamemode: Nemesis (Required: Enable ze_gamemode_nemesis.amxx)
ze_nemesis_chance 20			// Chance to starting gamemode nemesis (1 to X) (1 = Always).
ze_nemesis_notice 2				// Type of message when gamemode started (0 = Disable | 1 = Normal | 2 = HUD | 3 = DHUD)
ze_nemesis_notice_red 200		// Nemesis Mode Message Red Color
ze_nemesis_notice_green 0		// Nemesis Mode Message Green Color
ze_nemesis_notice_blue 0		// Nemesis Mode Message Blue Color
ze_nemesis_sounds 1				// Play sound when gamemode started (0 = Disabled || 1 = Enabled)

// Messages
ze_enable_infect_notice 0		// Infect Hud Message (0 = Disabled || 1 = Enabled)
ze_infect_notice_red 255		// Infection Message Red Color
ze_infect_notice_green 0		// Infection Message Green Color
ze_infect_notice_blue 0			// Infection Message Blue Color
ze_score_message_type 2			// Type of the Score Message (0 = Disabled || 1 = dhud || 2 = hud)
ze_score_message_red 250		// Score Message Red Color
ze_score_message_green 250		// Score Message Green Color
ze_score_message_blue 250			// Score Message Blue Color
ze_speed_rank_mode 2			// Rank Message (0 = Disabled || 1 = Leader Mode || 2 = Rank Mode)
ze_speed_rank_red 0				// Rank Message Color Red (For Both Leader & Normal one)
ze_speed_rank_green 255			// Rank Message Color Green (For Both Leader & Normal one)
ze_speed_rank_blue 0			// Rank Message Color Blue (For Both Leader & Normal one)
ze_leader_glow 1				// Glow For Leader Mode (0 = Disabled || 1 = Enabled)
ze_leader_random_color 1		// If you enable this the glow color will be randomly if disabled it will take RGB colors you set
ze_leader_glow_red 255			// Glow Red Color
ze_leader_glow_green 0			// Glow Green Color
ze_leader_glow_blue 0			// Glow Blue Color
ze_hud_info_mode 0				// Player Hud Information like HP, Class, Escape Coins (0 = Disabled || 1 = Hud || 2 = Dhud)
ze_hud_info_commas 1			// Enable Commas To HP (0 = Disabled || 1 = Enabled)
ze_hud_info_zombie_red 255		// Zombie Information Red Color
ze_hud_info_zombie_green 60		// Zombie Information Green Color
ze_hud_info_zombie_blue 60		// Zombie Information Blue Color
ze_hud_info_human_red 60		// Human Information Red Color
ze_hud_info_human_green 60		// Human Information Green Color
ze_hud_info_human_blue 255		// Human Information Blue Color
ze_hud_info_spec_red 100		// Spectators Information Red Color
ze_hud_info_spec_green 100		// Spectators Information Green Color
ze_hud_info_spec_blue 100		// Spectators Information Blue Color
ze_earn_chat_notice 1			// Earn Chat Notice Like: +30 Escape Coins (0 = Disabled || 1 = Enabled)
ze_countdown_mode 0				// Type of the Countdown Message (0 = Normal || 1 = HUD || 2 = DHUD)
ze_countdown_random_color 1		// Random colors in Countdown Message (0 = RGB || 1 = Random Colors)
ze_countdown_red 0				// Countdown Message Red Color
ze_countdown_green 200 			// Countdown Message Green Color
ze_countdown_blue 200 			// Countdown Message Blue Color
ze_winmessage_type 0	   		// Type of the Win Message (0 = Normal || 1 = HUD || 2 = DHUD)
ze_releasetime_mode 0			// Type of the Release Message (0 = Normal || 1 = HUD || 2 = DHUD)
ze_releasetime_red 255			// Release Time Red Color.
ze_releasetime_green 255		// Release Time Green Color.
ze_releasetime_blue 0			// Release Time Blue Color.
ze_deathmsg_skull 0				// Color of skull in death message (0 = Yellow || 1 = Green)

// Escape Coins system
ze_coins_save_type 2	   // Where to save? (0 = nVault | 1 = MySQL | 2 = No Save)
ze_escape_success_coins 15 // Coins Alive humans earn on Escape Success
ze_human_infected_coins 5  // Coins Zombie Earn when infect humans
ze_damage_coins 2          // Coins human take when he make X damage to zombies
ze_damage_required 600     // X Damage required so player earn ze_damage_coins
ze_start_coins 50          // Coins that will given to new players
ze_max_coins 200000        // Max coins can player hold in his account

// Escape Coins MySQL Information (Needed only if you used MySQL)
ze_ec_host "localhost"			// Database ip
ze_ec_user "username"			// Database account username
ze_ec_pass "password"			// Database account password
ze_ec_dbname "database name"	// Database name

// Weapons
ze_buy_time 300				// Time after it the player will not be able to use Weapon Menu
ze_weapons_level 0			// Weapons using Levels (1 = Enabled || 0 = Disabled) [Required: Level System]
ze_give_HE_nade 1			// Give HE Grenade Automatically
ze_give_SM_nade 0			// Give Smoke Grenade Automatically
ze_give_FB_nade 0			// Give Flashbang Grenade Automatically

// Madness
ze_madness_time 5.0			// Madness Time for Zombies
ze_madness_color_red 255	// Madness Aura Red Color
ze_madness_color_green 0	// Madness Aura Green Color
ze_madness_color_blue 0		// Madness Aura Blue Color

// Fire Nade
ze_fire_duration 6			// Fire Nade burning time
ze_fire_damage 10			// Fire Nade Damage every second
ze_fire_hud_icon 1			// Fire Icon appear when player is being burn (0 = Disabled || 1 = Enabled)
ze_fire_explosion 0			// Keep the normal Explosion (0 = Disabled || 1 = Enabled)
ze_fire_slowdown 0.1		// Slowdown when player being burn
ze_fire_radius 240.0		// Fire Nade explosion radius
ze_fire_hit_type 0			// 0 = Fire can pass through walls | 1 = Fire nade must see zombie to fire him (cant pass walls)

// Frost Nade
ze_frost_duration 4			// Frost Nade Freeze Duaration
ze_frost_hud_icon 1			// Frost Nade Icon while frozen (0 = Disabled || 1 = Enabled)
ze_freeze_damage 0			// Allow zombie take damage while frozen? (0 = No Damage || 1 = Take Damage)
ze_freeze_radius 240.0		// Frost Nade explosion Radius
ze_freeze_hit_type 0		// 0 = Frost can pass through walls | 1 = Frost nade must see zombie to fire him (cant pass walls)

// Knockback System
ze_knockback_damage 1 			// Use damage on knockback calculation (1 = Enabled || 0 = Disabled)
ze_knockback_power 1			// Use weapon power on knockback calculation (1 = Enabled || 0 = Disabled)
ze_knockback_vervelo 1			// Should knockback affect vertical velocity (1 = Enabled || 0 = Disabled)
ze_knockback_ducking 0.25		// Knockback multiplier for crouched Zombies (0.0 = Disabled)
ze_knockback_distance 500.0		// Max distance for knockback to take effect (0.0 = Disabled)

// Resources (This CVars working when server activation).
ze_ready_sound 1			// Ready Sounds (1 = Enabled || 0 = Disabled)
ze_release_sound 1 			// Pre-Release Sounds (1 = Enabled || 0 = Disabled)
ze_ambiance_sound 1 		// Ambiance Sounds (1 = Enabled || 0 = Disabled)
ze_infection_sound 1		// Infection Sounds (1 = Enabled || 0 = Disabled)
ze_coming_sound 1			// Coming Sounds (1 = Enabled || 0 = Disabled)
ze_wins_sound 1				// Wins Sounds (1 = Enabled || 0 = Disabled)

// Server
sv_maxspeed 800				// Set this more than zombie speed (server.cfg)
mp_autoteambalance 0		// Must be 0 (Dont touch it) (game.cfg)
mp_roundover 0				// Must be 0 (Dont touch it) (game.cfg)
mp_round_infinite 0			// Must be 0 (Dont touch it) (game.cfg)
mp_roundrespawn_time 10		// Time that player can respawn as zombie if zombie chosen (game.cfg)
mp_roundtime 8.0			// Set this same as ze_round_time cvar (server.cfg)
mp_freezetime 10			// Set this same as ze_freeze_time cvar (server.cfg)
mp_infinite_ammo 0			// Infinite Ammo (0 = Disabled || 1 = Clip || 2 = BpAmmo)

// Dont forget check game.cfg :)

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