Resolved Button button_detector flood stop.

Coding Help/Re-API Supported
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Raheem
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Re: Button button_detector flood stop.

#21

Post by Raheem » 1 Year Ago

Rain1153 wrote:
1 Year Ago
[Zombie Escape] [Zombie Escape] Chris Pressed the BUTTON!
[Zombie Escape] [Zombie Escape] Chris Pressed the BUTTON!
This is the one i'm talking about!
You tested my code?
You don't know? Learn and you will know.

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#22

Post by Rain1153 » 1 Year Ago

yes but it seems to not work players can still spam
LOL

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Raheem
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#23

Post by Raheem » 1 Year Ago

Rain1153 wrote:
1 Year Ago
yes but it seems to not work players can still spam
For this i tested it and it's working without any problem. Just make sure to change the cvar to any value you need as it's 0.5 sec so maybe you don't see the cvar: viewtopic.php?p=5473#p5473
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sam_bhosale4
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#24

Post by sam_bhosale4 » 1 Year Ago

I guess hes talking about my plugin Press Button Info not escape button!
Because even i get flood by this button people spams too much!
plugin needs no flood delay..
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#25

Post by Obada » 1 Year Ago

sam_bhosale4 wrote:
1 Year Ago
I guess hes talking about my plugin Press Button Info not escape button!
Because even i get flood by this button people spams too much!
plugin needs no flood delay..
About this,, you can use this edited plugin, ofcourse thanks to @Raheem

Code: Select all

#include <zombie_escape>
#include <amxmisc>

#define PLUGIN "Cooldown type command"
#define VERSION "1.0"
#define AUTHOR "Freeman"

#define MAX_PLAYERS 32

new CvarCooldown
new Float:CommandNextTime[MAX_PLAYERS+1]

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)

    CvarCooldown = register_cvar("amx_cmd_cooldown", "60")

    RegisterHam(Ham_Use, "func_button", "Fw_ButtonUsed_Post", 1)
}

public Fw_ButtonUsed_Post(iEnt, id)
{
    new Float:gametime = get_gametime()
    new Float:command_next_time = CommandNextTime[id]

    if( gametime < command_next_time )
    {
        //new Float:timeleft = command_next_time - gametime
        //client_print(id, print_chat, "You must wait %.0f second%s to use this command", timeleft, (1.0 <= timeleft < 2.0) ? "s" : "")

        return
    }

    CommandNextTime[id] = gametime + get_pcvar_float(CvarCooldown) - 55
	
	new szTargetName[51]; get_entvar(iEnt, var_target, szTargetName, charsmax(szTargetName))
	new szCallerName[32]; get_user_name(id, szCallerName, charsmax(szCallerName))
	
			// Player Pressed button is Human?
		if (!ze_is_user_zombie(id))
		{
					ze_colored_print(0, "!tButton pressed by!y: !g%s", szCallerName)		
		}
		
		
    
}  
This make a delay for 5 second per player.

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