Skin Menu with VIP
if you want to join my server you can 192.223.26.205:27050 pass is getsome
If i switch to nade speed is set to 400 then if i switch back to knife its set to 270 then if i switch to pistol its 400 again its strange lol
If i switch to nade speed is set to 400 then if i switch back to knife its set to 270 then if i switch to pistol its 400 again its strange lol
Delay needed:
The right approach is:
- #include <zombie_escape>
- #include <engine>
- #include <fun>
- #include <ze_vip>
- // Models
- new const Compat_Models[][] =
- {
- "models/zombie_escape/v_combat_knife.mdl",
- "models/zombie_escape/p_combat_knife.mdl"
- }
- new const Strong_Models[][] =
- {
- "models/zombie_escape/v_strong_knife.mdl",
- "models/zombie_escape/p_strong_knife.mdl"
- }
- new const Katana_Models[][] =
- {
- "models/zombie_escape/v_katana_knife.mdl",
- "models/zombie_escape/p_katana_knife.mdl"
- }
- new const Hammer_Models[][] =
- {
- "models/zombie_escape/v_hammer_knife.mdl",
- "models/zombie_escape/p_hammer_knife.mdl"
- }
- new const Turbulent9_Models[][] =
- {
- "models/zombie_escape/v_turbulent9_knife.mdl",
- "models/zombie_escape/p_turbulent9_knife.mdl"
- }
- new const Bio_Models[][] =
- {
- "models/zombie_escape/v_bio_knife.mdl",
- "models/zombie_escape/p_bio_knife.mdl"
- }
- new const Sabers_Models[][] =
- {
- "models/zombie_escape/v_laser_knife.mdl",
- "models/zombie_escape/p_laser_knife.mdl"
- }
- new const Plasma_Models[][] =
- {
- "models/zombie_escape/v_plasma_knife.mdl",
- "models/zombie_escape/p_plasma_knife.mdl"
- }
- new const Storm_Models[][] =
- {
- "models/zombie_escape/v_storm_sword_knife.mdl",
- "models/zombie_escape/p_storm_sword_knife.mdl"
- }
- new const Laevateinn_Models[][] =
- {
- "models/zombie_escape/v_laevateinn_knife.mdl",
- "models/zombie_escape/p_laevateinn_knife.mdl"
- }
- new const WarHammer_Dark_Knight_Models[][] =
- {
- "models/zombie_escape/v_WarHammer_dark_knight_knife.mdl",
- "models/zombie_escape/p_WarHammer_dark_knight_knife.mdl"
- }
- new const Balrog_Kosa_Models[][] =
- {
- "models/zombie_escape/v_balrog_kosa_knife.mdl",
- "models/zombie_escape/p_balrog_kosa_knife.mdl"
- }
- // Sounds
- new const g_sound_knife[] = "items/gunpickup2.wav"
- new const combat_sounds[][] =
- {
- "zombie_escape/knife_menu/combat_deploy.wav",
- "zombie_escape/knife_menu/combat_hit.wav",
- "zombie_escape/knife_menu/combat_hit.wav",
- "zombie_escape/knife_menu/combat_hit.wav",
- "zombie_escape/knife_menu/combat_hit.wav",
- "zombie_escape/knife_menu/combat_hitwall.wav",
- "zombie_escape/knife_menu/combat_slash.wav",
- "zombie_escape/knife_menu/combat_slash.wav",
- "zombie_escape/knife_menu/combat_stab.wav"
- }
- new const strong_sounds[][] =
- {
- "zombie_escape/knife_menu/strong_deploy.wav",
- "zombie_escape/knife_menu/strong_hit.wav",
- "zombie_escape/knife_menu/strong_hit.wav",
- "zombie_escape/knife_menu/strong_hit.wav",
- "zombie_escape/knife_menu/strong_hit.wav",
- "zombie_escape/knife_menu/strong_hitwall.wav",
- "zombie_escape/knife_menu/strong_slash.wav",
- "zombie_escape/knife_menu/strong_slash.wav",
- "zombie_escape/knife_menu/strong_stab.wav"
- }
- new const katana_sounds[][] =
- {
- "zombie_escape/knife_menu/katana_deploy.wav",
- "zombie_escape/knife_menu/katana_hit.wav",
- "zombie_escape/knife_menu/katana_hit.wav",
- "zombie_escape/knife_menu/katana_hit.wav",
- "zombie_escape/knife_menu/katana_hit.wav",
- "zombie_escape/knife_menu/katana_hitwall.wav",
- "zombie_escape/knife_menu/katana_slash.wav",
- "zombie_escape/knife_menu/katana_slash.wav",
- "zombie_escape/knife_menu/katana_stab.wav"
- }
- new const hammer_sounds[][] =
- {
- "zombie_escape/knife_menu/hammer_deploy.wav",
- "zombie_escape/knife_menu/hammer_hit.wav",
- "zombie_escape/knife_menu/hammer_hit.wav",
- "zombie_escape/knife_menu/hammer_hit.wav",
- "zombie_escape/knife_menu/hammer_hit.wav",
- "zombie_escape/knife_menu/hammer_hitwall.wav",
- "zombie_escape/knife_menu/hammer_slash.wav",
- "zombie_escape/knife_menu/hammer_slash.wav",
- "zombie_escape/knife_menu/hammer_stab.wav"
- }
- new const turbulent9_sounds[][] =
- {
- "zombie_escape/knife_menu/turbulent9_deploy.wav",
- "zombie_escape/knife_menu/turbulent9_hit.wav",
- "zombie_escape/knife_menu/turbulent9_hit.wav",
- "zombie_escape/knife_menu/turbulent9_hit.wav",
- "zombie_escape/knife_menu/turbulent9_hit.wav",
- "zombie_escape/knife_menu/turbulent9_hitwall.wav",
- "zombie_escape/knife_menu/turbulent9_slash.wav",
- "zombie_escape/knife_menu/turbulent9_slash.wav",
- "zombie_escape/knife_menu/turbulent9_stab.wav"
- }
- new const bio_sounds[][] =
- {
- "zombie_escape/knife_menu/bio_deploy.wav",
- "zombie_escape/knife_menu/bio_hit.wav",
- "zombie_escape/knife_menu/bio_hit.wav",
- "zombie_escape/knife_menu/bio_hit.wav",
- "zombie_escape/knife_menu/bio_hit.wav",
- "zombie_escape/knife_menu/bio_hitwall.wav",
- "zombie_escape/knife_menu/bio_slash.wav",
- "zombie_escape/knife_menu/bio_slash.wav",
- "zombie_escape/knife_menu/bio_stab.wav"
- }
- new const sabers_sounds[][] =
- {
- "zombie_escape/knife_menu/laser_deploy.wav",
- "zombie_escape/knife_menu/laser_hit.wav",
- "zombie_escape/knife_menu/laser_hit.wav",
- "zombie_escape/knife_menu/laser_hit.wav",
- "zombie_escape/knife_menu/laser_hit.wav",
- "zombie_escape/knife_menu/laser_hitwall.wav",
- "zombie_escape/knife_menu/laser_slash1.wav",
- "zombie_escape/knife_menu/laser_slash2.wav",
- "zombie_escape/knife_menu/laser_stab.wav"
- }
- new const plasma_sounds[][] =
- {
- "zombie_escape/knife_menu/plasma_deploy.wav",
- "zombie_escape/knife_menu/plasma_hit.wav",
- "zombie_escape/knife_menu/plasma_hit.wav",
- "zombie_escape/knife_menu/plasma_hit.wav",
- "zombie_escape/knife_menu/plasma_hit.wav",
- "zombie_escape/knife_menu/plasma_hitwall.wav",
- "zombie_escape/knife_menu/plasma_slash.wav",
- "zombie_escape/knife_menu/plasma_slash.wav",
- "zombie_escape/knife_menu/plasma_stab.wav"
- }
- new const storm_sounds[][] =
- {
- "zombie_escape/knife_menu/storm_sword_deploy.wav",
- "zombie_escape/knife_menu/storm_sword_hit.wav",
- "zombie_escape/knife_menu/storm_sword_hit.wav",
- "zombie_escape/knife_menu/storm_sword_hit.wav",
- "zombie_escape/knife_menu/storm_sword_hit.wav",
- "zombie_escape/knife_menu/storm_sword_hitwall.wav",
- "zombie_escape/knife_menu/storm_sword_slash.wav",
- "zombie_escape/knife_menu/storm_sword_slash.wav",
- "zombie_escape/knife_menu/storm_sword_stab.wav"
- }
- new const laevateinn_sounds[][] =
- {
- "zombie_escape/knife_menu/laevateinn_deploy.wav",
- "zombie_escape/knife_menu/laevateinn_hit.wav",
- "zombie_escape/knife_menu/laevateinn_hit.wav",
- "zombie_escape/knife_menu/laevateinn_hit.wav",
- "zombie_escape/knife_menu/laevateinn_hit.wav",
- "zombie_escape/knife_menu/laevateinn_hitwall.wav",
- "zombie_escape/knife_menu/laevateinn_slash.wav",
- "zombie_escape/knife_menu/laevateinn_slash.wav",
- "zombie_escape/knife_menu/laevateinn_stab.wav"
- }
- new const warhammer_dark_knight_sounds[][] =
- {
- "zombie_escape/knife_menu/WarHammer_dark_knight_deploy.wav",
- "zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav",
- "zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav",
- "zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav",
- "zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav",
- "zombie_escape/knife_menu/WarHammer_dark_knight_hitwall.wav",
- "zombie_escape/knife_menu/WarHammer_dark_knight_slash.wav",
- "zombie_escape/knife_menu/WarHammer_dark_knight_slash.wav",
- "zombie_escape/knife_menu/WarHammer_dark_knight_stab.wav"
- }
- new const balrog_kosa_sounds[][] =
- {
- "zombie_escape/knife_menu/balrog_kosa_deploy.wav",
- "zombie_escape/knife_menu/balrog_kosa_hit.wav",
- "zombie_escape/knife_menu/balrog_kosa_hit.wav",
- "zombie_escape/knife_menu/balrog_kosa_hit.wav",
- "zombie_escape/knife_menu/balrog_kosa_hit.wav",
- "zombie_escape/knife_menu/balrog_kosa_hitwall.wav",
- "zombie_escape/knife_menu/balrog_kosa_slash.wav",
- "zombie_escape/knife_menu/balrog_kosa_slash.wav",
- "zombie_escape/knife_menu/balrog_kosa_stab.wav"
- }
- new const oldknife_sounds[][] =
- {
- "weapons/knife_deploy1.wav",
- "weapons/knife_hit1.wav",
- "weapons/knife_hit2.wav",
- "weapons/knife_hit3.wav",
- "weapons/knife_hit4.wav",
- "weapons/knife_hitwall1.wav",
- "weapons/knife_slash1.wav",
- "weapons/knife_slash2.wav",
- "weapons/knife_stab.wav"
- }
- new bool:g_bCompat[33], bool:g_bStrong[33], bool:g_bKatana[33], bool:g_bHammer[33], bool:g_bTurbulent9[33], bool:g_bBio[33], bool:g_bSabers[33], bool:g_bPlasma[33],
- bool:g_bStorm[33], bool:g_bLaevateinn[33], bool:g_bWarHammer_Dark_Knight[33], bool:g_bBalrog_Kosa[33], bool:g_bNoSpeed, g_iUsedTimes[33], g_pCvarUseTimes
- new cvar_speed_compat
- new cvar_speed_strong
- new cvar_speed_katana
- new cvar_speed_hammer
- new cvar_speed_turb
- new cvar_speed_bio
- new cvar_speed_sabers
- new cvar_speed_plasma
- new cvar_speed_storm
- new cvar_speed_laevat
- new cvar_speed_darknight
- new cvar_speed_kosa
- public plugin_precache()
- {
- new i
- for (i = 0; i <= charsmax(Compat_Models); i++)
- precache_model(Compat_Models[i])
- for (i = 0; i <= charsmax(Hammer_Models); i++)
- precache_model(Hammer_Models[i])
- for (i = 0; i <= charsmax(Katana_Models); i++)
- precache_model(Katana_Models[i])
- for (i = 0; i <= charsmax(Strong_Models); i++)
- precache_model(Strong_Models[i])
- for (i = 0; i <= charsmax(Turbulent9_Models); i++)
- precache_model(Turbulent9_Models[i])
- for (i = 0; i <= charsmax(Bio_Models); i++)
- precache_model(Bio_Models[i])
- for (i = 0; i <= charsmax(Sabers_Models); i++)
- precache_model(Sabers_Models[i])
- for (i = 0; i <= charsmax(Plasma_Models); i++)
- precache_model(Plasma_Models[i])
- for (i = 0; i <= charsmax(Storm_Models); i++)
- precache_model(Storm_Models[i])
- for (i = 0; i <= charsmax(Laevateinn_Models); i++)
- precache_model(Laevateinn_Models[i])
- for (i = 0; i <= charsmax(WarHammer_Dark_Knight_Models); i++)
- precache_model(WarHammer_Dark_Knight_Models[i])
- for (i = 0; i <= charsmax(Balrog_Kosa_Models); i++)
- precache_model(Balrog_Kosa_Models[i])
- for (i = 0; i <= charsmax(combat_sounds); i++)
- precache_sound(combat_sounds[i])
- for (i = 0; i <= charsmax(strong_sounds); i++)
- precache_sound(strong_sounds[i])
- for (i = 0; i <= charsmax(katana_sounds); i++)
- precache_sound(katana_sounds[i])
- for (i = 0; i <= charsmax(hammer_sounds); i++)
- precache_sound(hammer_sounds[i])
- for (i = 0; i <= charsmax(turbulent9_sounds); i++)
- precache_sound(turbulent9_sounds[i])
- for (i = 0; i <= charsmax(bio_sounds); i++)
- precache_sound(bio_sounds[i])
- for (i = 0; i <= charsmax(sabers_sounds); i++)
- precache_sound(sabers_sounds[i])
- for (i = 0; i <= charsmax(plasma_sounds); i++)
- precache_sound(plasma_sounds[i])
- for (i = 0; i <= charsmax(storm_sounds); i++)
- precache_sound(storm_sounds[i])
- for (i = 0; i <= charsmax(laevateinn_sounds); i++)
- precache_sound(laevateinn_sounds[i])
- for (i = 0; i <= charsmax(warhammer_dark_knight_sounds); i++)
- precache_sound(warhammer_dark_knight_sounds[i])
- for (i = 0; i <= charsmax(balrog_kosa_sounds); i++)
- precache_sound(balrog_kosa_sounds[i])
- precache_sound(g_sound_knife)
- }
- public plugin_natives()
- {
- register_native("ze_open_knife_menu", "native_ze_open_knife_menu", 1)
- }
- public plugin_init()
- {
- register_plugin("[ZE] Addon: Knife Menu", "1.2", "Jack GamePlay")
- register_forward(FM_EmitSound, "fw_EmitSound")
- register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
- register_event("CurWeapon", "CurrentWeapon", "be", "1=1")
- RegisterHookChain(RG_CBasePlayer_ResetMaxSpeed, "Fw_RestMaxSpeed_Post", 1)
- g_pCvarUseTimes = register_cvar("ze_knife_menu_use_times", "1")
- register_message(get_user_msgid("DeathMsg"), "DeathMsg")
- register_clcmd("say /k", "Show_Knife_Menu")
- cvar_speed_compat = register_cvar("ze_compat_speed", "400.0")
- cvar_speed_strong = register_cvar("ze_strong_speed", "270.0")
- cvar_speed_katana = register_cvar("ze_katana_speed", "270.0")
- cvar_speed_hammer = register_cvar("ze_hammer_speed", "270.0")
- cvar_speed_turb = register_cvar("ze_turb_speed", "275.0")
- cvar_speed_bio = register_cvar("ze_bio_speed", "275.0")
- cvar_speed_sabers = register_cvar("ze_sabers_speed", "275.0")
- cvar_speed_plasma = register_cvar("ze_plasma_speed", "275.0")
- cvar_speed_storm = register_cvar("ze_storm_speed", "280.0")
- cvar_speed_laevat = register_cvar("ze_laevat_speed", "280.0")
- cvar_speed_darknight = register_cvar("ze_darknight_speed", "280.0")
- cvar_speed_kosa = register_cvar("ze_kosa_speed", "280.0")
- }
- public ze_user_humanized(id)
- {
- g_iUsedTimes[id] = 0
- }
- public ze_user_infected(Victim)
- {
- g_bCompat[Victim] = false
- g_bStrong[Victim] = false
- g_bKatana[Victim] = false
- g_bHammer[Victim] = false
- g_bTurbulent9[Victim] = false
- g_bBio[Victim] = false
- g_bSabers[Victim] = false
- g_bPlasma[Victim] = false
- g_bStorm[Victim] = false
- g_bLaevateinn[Victim] = false
- g_bWarHammer_Dark_Knight[Victim] = false
- g_bBalrog_Kosa[Victim] = false
- g_iUsedTimes[Victim] = 0
- }
- public client_putinserver(id)
- {
- g_bCompat[id] = false
- g_bStrong[id] = false
- g_bKatana[id] = false
- g_bHammer[id] = false
- g_bTurbulent9[id] = false
- g_bBio[id] = false
- g_bSabers[id] = false
- g_bPlasma[id] = false
- g_bStorm[id] = false
- g_bLaevateinn[id] = false
- g_bWarHammer_Dark_Knight[id] = false
- g_bBalrog_Kosa[id] = false
- g_iUsedTimes[id] = 0
- }
- public client_disconnected(id)
- {
- g_bCompat[id] = false
- g_bStrong[id] = false
- g_bKatana[id] = false
- g_bHammer[id] = false
- g_bTurbulent9[id] = false
- g_bBio[id] = false
- g_bSabers[id] = false
- g_bPlasma[id] = false
- g_bStorm[id] = false
- g_bLaevateinn[id] = false
- g_bWarHammer_Dark_Knight[id] = false
- g_bBalrog_Kosa[id] = false
- g_iUsedTimes[id] = 0
- }
- public Show_Knife_Menu(id)
- {
- if (!is_user_connected(id))
- return PLUGIN_CONTINUE
- if (ze_is_user_zombie(id))
- {
- ze_colored_print(id, "!tZombies can't open knife menu!y.")
- return PLUGIN_HANDLED
- }
- if (g_iUsedTimes[id] >= get_pcvar_num(g_pCvarUseTimes))
- {
- ze_colored_print(id, "!tYou can only open knife menu !y[!g%dx!y] per round!", get_pcvar_num(g_pCvarUseTimes))
- return PLUGIN_HANDLED
- }
- if (!is_user_alive(id))
- {
- ze_colored_print(id, "!tDead can't open knife menu!y.")
- return PLUGIN_HANDLED
- }
- Knife_Menu(id)
- return PLUGIN_CONTINUE
- }
- public Knife_Menu(id)
- {
- new iMenu = menu_create("\rChoose Your Knife\w:", "Menu_Handler")
- menu_additem(iMenu, "\yCombat", "", 0)
- menu_additem(iMenu, "\yStrong", "", 0)
- menu_additem(iMenu, "\yKatana", "", 0)
- menu_additem(iMenu, "\yHammer", "", 0)
- if (ze_get_vip_flags(id) & VIP_A)
- {
- menu_additem(iMenu, "\yTurbulent9 \r[VIP]", "", 0)
- menu_additem(iMenu, "\yBio Hazard \r[VIP]", "", 0)
- }
- if (ze_get_vip_flags(id) & VIP_B)
- {
- menu_additem(iMenu, "\ySabers \r[VIP+]", "", 0)
- menu_additem(iMenu, "\yPlasma \r[VIP+]", "", 0)
- }
- if (ze_get_vip_flags(id) & VIP_C)
- {
- menu_additem(iMenu, "\yStorm \r[VIP++]", "", 0)
- menu_additem(iMenu, "\yLaevateinn \r[VIP++]", "", 0)
- menu_additem(iMenu, "\yWarHammer Dark Night \r[VIP++]", "", 0)
- menu_additem(iMenu, "\yBalrog Kosa \r[VIP++]", "", 0)
- }
- menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL)
- menu_display(id, iMenu, 0)
- }
- public Menu_Handler(id, iMenu, iKey)
- {
- if(!is_user_alive(id) || ze_is_user_zombie(id))
- return PLUGIN_HANDLED
- switch(iKey)
- {
- case 0: // Compat
- {
- g_bCompat[id] = true
- g_bStrong[id] = false
- g_bKatana[id] = false
- g_bHammer[id] = false
- g_bTurbulent9[id] = false
- g_bBio[id] = false
- g_bSabers[id] = false
- g_bPlasma[id] = false
- g_bStorm[id] = false
- g_bLaevateinn[id] = false
- g_bWarHammer_Dark_Knight[id] = false
- g_bBalrog_Kosa[id] = false
- g_iUsedTimes[id]++
- /*rg_remove_item(id, "weapon_knife")
- rg_give_item(id, "weapon_knife", GT_APPEND)
- engclient_cmd(id, "weapon_knife")
- g_iUsedTimes[id]++
- emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
- }
- case 1: // Strong
- {
- g_bCompat[id] = false
- g_bStrong[id] = true
- g_bKatana[id] = false
- g_bHammer[id] = false
- g_bTurbulent9[id] = false
- g_bBio[id] = false
- g_bSabers[id] = false
- g_bPlasma[id] = false
- g_bStorm[id] = false
- g_bLaevateinn[id] = false
- g_bWarHammer_Dark_Knight[id] = false
- g_bBalrog_Kosa[id] = false
- g_iUsedTimes[id]++
- /*rg_remove_item(id, "weapon_knife")
- rg_give_item(id, "weapon_knife", GT_APPEND)
- engclient_cmd(id, "weapon_knife")
- g_iUsedTimes[id]++
- emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
- }
- case 2: // Katana
- {
- g_bCompat[id] = false
- g_bStrong[id] = false
- g_bKatana[id] = true
- g_bHammer[id] = false
- g_bTurbulent9[id] = false
- g_bBio[id] = false
- g_bSabers[id] = false
- g_bPlasma[id] = false
- g_bStorm[id] = false
- g_bLaevateinn[id] = false
- g_bWarHammer_Dark_Knight[id] = false
- g_bBalrog_Kosa[id] = false
- g_iUsedTimes[id]++
- /*rg_remove_item(id, "weapon_knife")
- rg_give_item(id, "weapon_knife", GT_APPEND)
- engclient_cmd(id, "weapon_knife")
- g_iUsedTimes[id]++
- emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
- }
- case 3: // Hammer
- {
- g_bCompat[id] = false
- g_bStrong[id] = false
- g_bKatana[id] = false
- g_bHammer[id] = true
- g_bTurbulent9[id] = false
- g_bBio[id] = false
- g_bSabers[id] = false
- g_bPlasma[id] = false
- g_bStorm[id] = false
- g_bLaevateinn[id] = false
- g_bWarHammer_Dark_Knight[id] = false
- g_bBalrog_Kosa[id] = false
- g_iUsedTimes[id]++
- /*rg_remove_item(id, "weapon_knife")
- rg_give_item(id, "weapon_knife", GT_APPEND)
- engclient_cmd(id, "weapon_knife")
- g_iUsedTimes[id]++
- emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
- }
- case 4: // Turbulent
- {
- if (ze_get_vip_flags(id) & VIP_A)
- {
- g_bCompat[id] = false
- g_bStrong[id] = false
- g_bKatana[id] = false
- g_bHammer[id] = false
- g_bTurbulent9[id] = true
- g_bBio[id] = false
- g_bSabers[id] = false
- g_bPlasma[id] = false
- g_bStorm[id] = false
- g_bLaevateinn[id] = false
- g_bWarHammer_Dark_Knight[id] = false
- g_bBalrog_Kosa[id] = false
- g_iUsedTimes[id]++
- /*rg_remove_item(id, "weapon_knife")
- rg_give_item(id, "weapon_knife", GT_APPEND)
- engclient_cmd(id, "weapon_knife")
- g_iUsedTimes[id]++
- emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
- }
- }
- case 5: // Bio
- {
- if (ze_get_vip_flags(id) & VIP_A)
- {
- g_bCompat[id] = false
- g_bStrong[id] = false
- g_bKatana[id] = false
- g_bHammer[id] = false
- g_bTurbulent9[id] = false
- g_bBio[id] = true
- g_bSabers[id] = false
- g_bPlasma[id] = false
- g_bStorm[id] = false
- g_bLaevateinn[id] = false
- g_bWarHammer_Dark_Knight[id] = false
- g_bBalrog_Kosa[id] = false
- g_iUsedTimes[id]++
- /*rg_remove_item(id, "weapon_knife")
- rg_give_item(id, "weapon_knife", GT_APPEND)
- engclient_cmd(id, "weapon_knife")
- g_iUsedTimes[id]++
- emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
- }
- }
- case 6: // Sabers
- {
- if (ze_get_vip_flags(id) & VIP_B)
- {
- g_bCompat[id] = false
- g_bStrong[id] = false
- g_bKatana[id] = false
- g_bHammer[id] = false
- g_bTurbulent9[id] = false
- g_bBio[id] = false
- g_bSabers[id] = true
- g_bPlasma[id] = false
- g_bStorm[id] = false
- g_bLaevateinn[id] = false
- g_bWarHammer_Dark_Knight[id] = false
- g_bBalrog_Kosa[id] = false
- g_iUsedTimes[id]++
- /*rg_remove_item(id, "weapon_knife")
- rg_give_item(id, "weapon_knife", GT_APPEND)
- engclient_cmd(id, "weapon_knife")
- g_iUsedTimes[id]++
- emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
- }
- }
- case 7: // Plasma
- {
- if (ze_get_vip_flags(id) & VIP_B)
- {
- g_bCompat[id] = false
- g_bStrong[id] = false
- g_bKatana[id] = false
- g_bHammer[id] = false
- g_bTurbulent9[id] = false
- g_bBio[id] = false
- g_bSabers[id] = false
- g_bPlasma[id] = true
- g_bStorm[id] = false
- g_bLaevateinn[id] = false
- g_bWarHammer_Dark_Knight[id] = false
- g_bBalrog_Kosa[id] = false
- g_iUsedTimes[id]++
- /*rg_remove_item(id, "weapon_knife")
- rg_give_item(id, "weapon_knife", GT_APPEND)
- engclient_cmd(id, "weapon_knife")
- g_iUsedTimes[id]++
- emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
- }
- }
- case 8: // Storm
- {
- if (ze_get_vip_flags(id) & VIP_C)
- {
- g_bCompat[id] = false
- g_bStrong[id] = false
- g_bKatana[id] = false
- g_bHammer[id] = false
- g_bTurbulent9[id] = false
- g_bBio[id] = false
- g_bSabers[id] = false
- g_bPlasma[id] = false
- g_bStorm[id] = true
- g_bLaevateinn[id] = false
- g_bWarHammer_Dark_Knight[id] = false
- g_bBalrog_Kosa[id] = false
- g_iUsedTimes[id]++
- /*rg_remove_item(id, "weapon_knife")
- rg_give_item(id, "weapon_knife", GT_APPEND)
- engclient_cmd(id, "weapon_knife")
- g_iUsedTimes[id]++
- emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
- }
- }
- case 9: // Laevateinn
- {
- if (ze_get_vip_flags(id) & VIP_C)
- {
- g_bCompat[id] = false
- g_bStrong[id] = false
- g_bKatana[id] = false
- g_bHammer[id] = false
- g_bTurbulent9[id] = false
- g_bBio[id] = false
- g_bSabers[id] = false
- g_bPlasma[id] = false
- g_bStorm[id] = false
- g_bLaevateinn[id] = true
- g_bWarHammer_Dark_Knight[id] = false
- g_bBalrog_Kosa[id] = false
- g_iUsedTimes[id]++
- /*rg_remove_item(id, "weapon_knife")
- rg_give_item(id, "weapon_knife", GT_APPEND)
- engclient_cmd(id, "weapon_knife")
- g_iUsedTimes[id]++
- emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
- }
- }
- case 10: // Warhammer Dark Night
- {
- if (ze_get_vip_flags(id) & VIP_C)
- {
- g_bCompat[id] = false
- g_bStrong[id] = false
- g_bKatana[id] = false
- g_bHammer[id] = false
- g_bTurbulent9[id] = false
- g_bBio[id] = false
- g_bSabers[id] = false
- g_bPlasma[id] = false
- g_bStorm[id] = false
- g_bLaevateinn[id] = false
- g_bWarHammer_Dark_Knight[id] = true
- g_bBalrog_Kosa[id] = false
- g_iUsedTimes[id]++
- /*rg_remove_item(id, "weapon_knife")
- rg_give_item(id, "weapon_knife", GT_APPEND)
- engclient_cmd(id, "weapon_knife")
- g_iUsedTimes[id]++
- emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
- }
- }
- case 11: // Balrog Kosa
- {
- if (ze_get_vip_flags(id) & VIP_C)
- {
- g_bCompat[id] = false
- g_bStrong[id] = false
- g_bKatana[id] = false
- g_bHammer[id] = false
- g_bTurbulent9[id] = false
- g_bBio[id] = false
- g_bSabers[id] = false
- g_bPlasma[id] = false
- g_bStorm[id] = false
- g_bLaevateinn[id] = false
- g_bWarHammer_Dark_Knight[id] = false
- g_bBalrog_Kosa[id] = true
- g_iUsedTimes[id]++
- /*rg_remove_item(id, "weapon_knife")
- rg_give_item(id, "weapon_knife", GT_APPEND)
- engclient_cmd(id, "weapon_knife")
- g_iUsedTimes[id]++
- emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
- }
- }
- }
- rg_remove_item(id, "weapon_knife")
- rg_give_item(id, "weapon_knife", GT_APPEND)
- engclient_cmd(id, "weapon_knife")
- emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
- menu_destroy(iMenu)
- return PLUGIN_HANDLED
- }
- public fw_EmitSound(id, channel, const sound[])
- {
- if(!is_user_alive(id) || ze_is_user_zombie(id))
- return FMRES_IGNORED
- new i
- for (i = 0; i <= charsmax(combat_sounds); i++)
- for (i = 0; i <= charsmax(strong_sounds); i++)
- for (i = 0; i <= charsmax(katana_sounds); i++)
- for (i = 0; i <= charsmax(hammer_sounds); i++)
- for (i = 0; i <= charsmax(turbulent9_sounds); i++)
- for (i = 0; i <= charsmax(bio_sounds); i++)
- for (i = 0; i <= charsmax(sabers_sounds); i++)
- for (i = 0; i <= charsmax(plasma_sounds); i++)
- for (i = 0; i <= charsmax(storm_sounds); i++)
- for (i = 0; i <= charsmax(laevateinn_sounds); i++)
- for (i = 0; i <= charsmax(warhammer_dark_knight_sounds); i++)
- for (i = 0; i <= charsmax(balrog_kosa_sounds); i++)
- {
- if(equal(sound, oldknife_sounds[i]))
- {
- if (g_bCompat[id])
- {
- emit_sound(id, channel, combat_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
- return FMRES_SUPERCEDE
- }
- else if (g_bStrong[id])
- {
- emit_sound(id, channel, strong_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
- return FMRES_SUPERCEDE
- }
- else if (g_bKatana[id])
- {
- emit_sound(id, channel, katana_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
- return FMRES_SUPERCEDE
- }
- else if (g_bHammer[id])
- {
- emit_sound(id, channel, hammer_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
- return FMRES_SUPERCEDE
- }
- else if ((g_bTurbulent9[id]) && (ze_get_vip_flags(id) & VIP_A))
- {
- emit_sound(id, channel, turbulent9_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
- return FMRES_SUPERCEDE
- }
- else if ((g_bBio[id]) && (ze_get_vip_flags(id) & VIP_A))
- {
- emit_sound(id, channel, bio_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
- return FMRES_SUPERCEDE
- }
- else if ((g_bSabers[id]) && (ze_get_vip_flags(id) & VIP_B))
- {
- emit_sound(id, channel, sabers_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
- return FMRES_SUPERCEDE
- }
- else if ((g_bPlasma[id]) && (ze_get_vip_flags(id) & VIP_B))
- {
- emit_sound(id, channel, plasma_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
- return FMRES_SUPERCEDE
- }
- else if ((g_bStorm[id]) && (ze_get_vip_flags(id) & VIP_C))
- {
- emit_sound(id, channel, storm_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
- return FMRES_SUPERCEDE
- }
- else if ((g_bLaevateinn[id]) && (ze_get_vip_flags(id) & VIP_C))
- {
- emit_sound(id, channel, laevateinn_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
- return FMRES_SUPERCEDE
- }
- else if ((g_bWarHammer_Dark_Knight[id]) && (ze_get_vip_flags(id) & VIP_C))
- {
- emit_sound(id, channel, warhammer_dark_knight_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
- return FMRES_SUPERCEDE
- }
- else if ((g_bBalrog_Kosa[id]) && (ze_get_vip_flags(id) & VIP_C))
- {
- emit_sound(id, channel, balrog_kosa_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
- return FMRES_SUPERCEDE
- }
- else if (!g_bCompat[id] || !g_bStrong[id] || !g_bKatana[id] || !g_bHammer[id] || !g_bTurbulent9[id] || !g_bBio[id] || !g_bSabers[id] || !g_bPlasma[id] || !g_bStorm[id] || !g_bLaevateinn[id] || !g_bWarHammer_Dark_Knight[id] || !g_bBalrog_Kosa[id])
- {
- emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
- return FMRES_SUPERCEDE
- }
- }
- }
- return FMRES_IGNORED
- }
- public CurrentWeapon(id)
- {
- if(!is_user_alive(id) || ze_is_user_zombie(id))
- return
- if(get_user_weapon(id) & CSW_KNIFE)
- {
- if(g_bCompat[id])
- {
- cs_set_player_view_model(id, CSW_KNIFE, Compat_Models[0])
- cs_set_player_weap_model(id, CSW_KNIFE, Compat_Models[1])
- }
- else if(g_bStrong[id])
- {
- cs_set_player_view_model(id, CSW_KNIFE, Strong_Models[0])
- cs_set_player_weap_model(id, CSW_KNIFE, Strong_Models[1])
- }
- else if(g_bKatana[id])
- {
- cs_set_player_view_model(id, CSW_KNIFE, Katana_Models[0])
- cs_set_player_weap_model(id, CSW_KNIFE, Katana_Models[1])
- }
- else if(g_bHammer[id])
- {
- cs_set_player_view_model(id, CSW_KNIFE, Hammer_Models[0])
- cs_set_player_weap_model(id, CSW_KNIFE, Hammer_Models[1])
- }
- else if((g_bTurbulent9[id]) && (ze_get_vip_flags(id) & VIP_A))
- {
- cs_set_player_view_model(id, CSW_KNIFE, Turbulent9_Models[0])
- cs_set_player_weap_model(id, CSW_KNIFE, Turbulent9_Models[1])
- }
- else if((g_bBio[id]) && (ze_get_vip_flags(id) & VIP_A))
- {
- cs_set_player_view_model(id, CSW_KNIFE, Bio_Models[0])
- cs_set_player_weap_model(id, CSW_KNIFE, Bio_Models[1])
- }
- else if((g_bSabers[id]) && (ze_get_vip_flags(id) & VIP_B))
- {
- cs_set_player_view_model(id, CSW_KNIFE, Sabers_Models[0])
- cs_set_player_weap_model(id, CSW_KNIFE, Sabers_Models[1])
- }
- else if((g_bPlasma[id]) && (ze_get_vip_flags(id) & VIP_B))
- {
- cs_set_player_view_model(id, CSW_KNIFE, Plasma_Models[0])
- cs_set_player_weap_model(id, CSW_KNIFE, Plasma_Models[1])
- }
- else if((g_bStorm[id]) && (ze_get_vip_flags(id) & VIP_C))
- {
- cs_set_player_view_model(id, CSW_KNIFE, Storm_Models[0])
- cs_set_player_weap_model(id, CSW_KNIFE, Storm_Models[1])
- }
- else if((g_bLaevateinn[id]) && (ze_get_vip_flags(id) & VIP_C))
- {
- cs_set_player_view_model(id, CSW_KNIFE, Laevateinn_Models[0])
- cs_set_player_weap_model(id, CSW_KNIFE, Laevateinn_Models[1])
- }
- else if((g_bWarHammer_Dark_Knight[id]) && (ze_get_vip_flags(id) & VIP_C))
- {
- cs_set_player_view_model(id, CSW_KNIFE, WarHammer_Dark_Knight_Models[0])
- cs_set_player_weap_model(id, CSW_KNIFE, WarHammer_Dark_Knight_Models[1])
- }
- else if((g_bBalrog_Kosa[id]) && (ze_get_vip_flags(id) & VIP_C))
- {
- cs_set_player_view_model(id, CSW_KNIFE, Balrog_Kosa_Models[0])
- cs_set_player_weap_model(id, CSW_KNIFE, Balrog_Kosa_Models[1])
- }
- else
- {
- cs_reset_player_view_model(id, CSW_KNIFE)
- cs_reset_player_weap_model(id, CSW_KNIFE)
- }
- }
- }
- public Fw_RestMaxSpeed_Post(id)
- {
- set_task(0.1, "DelaySettingSpeed", id)
- }
- public DelaySettingSpeed(id)
- {
- new iWpnId = get_user_weapon(id)
- if (iWpnId == CSW_KNIFE && g_bCompat[id])
- {
- if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
- {
- new iFlags = get_entvar(id, var_flags);
- new iWaterlvl = get_entvar(id, var_waterlevel)
- if (!(iFlags & FL_ONGROUND))
- return
- if (iFlags & FL_WATERJUMP)
- return
- if (iWaterlvl > 1)
- return
- new Float:flVelocity[3]
- get_entvar(id , var_velocity , flVelocity)
- flVelocity[2] += 325
- set_entvar(id , var_velocity , flVelocity)
- set_entvar(id, var_gaitsequence, 6)
- }
- set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_compat))
- }
- else if (iWpnId == CSW_KNIFE && g_bStrong[id])
- {
- if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
- {
- new iFlags = get_entvar(id, var_flags);
- new iWaterlvl = get_entvar(id, var_waterlevel)
- if (!(iFlags & FL_ONGROUND))
- return
- if (iFlags & FL_WATERJUMP)
- return
- if (iWaterlvl > 1)
- return
- new Float:flVelocity[3]
- get_entvar(id , var_velocity , flVelocity)
- flVelocity[2] += 325
- set_entvar(id , var_velocity , flVelocity)
- set_entvar(id, var_gaitsequence, 6)
- }
- set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_strong))
- }
- else if (iWpnId == CSW_KNIFE && g_bKatana[id])
- {
- if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
- {
- new iFlags = get_entvar(id, var_flags);
- new iWaterlvl = get_entvar(id, var_waterlevel)
- if (!(iFlags & FL_ONGROUND))
- return
- if (iFlags & FL_WATERJUMP)
- return
- if (iWaterlvl > 1)
- return
- new Float:flVelocity[3]
- get_entvar(id , var_velocity , flVelocity)
- flVelocity[2] += 325
- set_entvar(id , var_velocity , flVelocity)
- set_entvar(id, var_gaitsequence, 6)
- }
- set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_katana))
- }
- else if (iWpnId == CSW_KNIFE && g_bHammer[id])
- {
- if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
- {
- new iFlags = get_entvar(id, var_flags);
- new iWaterlvl = get_entvar(id, var_waterlevel)
- if (!(iFlags & FL_ONGROUND))
- return
- if (iFlags & FL_WATERJUMP)
- return
- if (iWaterlvl > 1)
- return
- new Float:flVelocity[3]
- get_entvar(id , var_velocity , flVelocity)
- flVelocity[2] += 325
- set_entvar(id , var_velocity , flVelocity)
- set_entvar(id, var_gaitsequence, 6)
- }
- set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_hammer))
- }
- else if (iWpnId == CSW_KNIFE && g_bTurbulent9[id])
- {
- if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
- {
- new iFlags = get_entvar(id, var_flags);
- new iWaterlvl = get_entvar(id, var_waterlevel)
- if (!(iFlags & FL_ONGROUND))
- return
- if (iFlags & FL_WATERJUMP)
- return
- if (iWaterlvl > 1)
- return
- new Float:flVelocity[3]
- get_entvar(id , var_velocity , flVelocity)
- flVelocity[2] += 325
- set_entvar(id , var_velocity , flVelocity)
- set_entvar(id, var_gaitsequence, 6)
- }
- set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_turb))
- }
- else if (iWpnId == CSW_KNIFE && g_bBio[id])
- {
- if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
- {
- new iFlags = get_entvar(id, var_flags);
- new iWaterlvl = get_entvar(id, var_waterlevel)
- if (!(iFlags & FL_ONGROUND))
- return
- if (iFlags & FL_WATERJUMP)
- return
- if (iWaterlvl > 1)
- return
- new Float:flVelocity[3]
- get_entvar(id , var_velocity , flVelocity)
- flVelocity[2] += 325
- set_entvar(id , var_velocity , flVelocity)
- set_entvar(id, var_gaitsequence, 6)
- }
- set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_bio))
- }
- else if (iWpnId == CSW_KNIFE && g_bSabers[id])
- {
- if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
- {
- new iFlags = get_entvar(id, var_flags);
- new iWaterlvl = get_entvar(id, var_waterlevel)
- if (!(iFlags & FL_ONGROUND))
- return
- if (iFlags & FL_WATERJUMP)
- return
- if (iWaterlvl > 1)
- return
- new Float:flVelocity[3]
- get_entvar(id , var_velocity , flVelocity)
- flVelocity[2] += 325
- set_entvar(id , var_velocity , flVelocity)
- set_entvar(id, var_gaitsequence, 6)
- }
- set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_sabers))
- }
- else if (iWpnId == CSW_KNIFE && g_bPlasma[id])
- {
- if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
- {
- new iFlags = get_entvar(id, var_flags);
- new iWaterlvl = get_entvar(id, var_waterlevel)
- if (!(iFlags & FL_ONGROUND))
- return
- if (iFlags & FL_WATERJUMP)
- return
- if (iWaterlvl > 1)
- return
- new Float:flVelocity[3]
- get_entvar(id , var_velocity , flVelocity)
- flVelocity[2] += 325
- set_entvar(id , var_velocity , flVelocity)
- set_entvar(id, var_gaitsequence, 6)
- }
- set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_plasma))
- }
- else if (iWpnId == CSW_KNIFE && g_bStorm[id])
- {
- if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
- {
- new iFlags = get_entvar(id, var_flags);
- new iWaterlvl = get_entvar(id, var_waterlevel)
- if (!(iFlags & FL_ONGROUND))
- return
- if (iFlags & FL_WATERJUMP)
- return
- if (iWaterlvl > 1)
- return
- new Float:flVelocity[3]
- get_entvar(id , var_velocity , flVelocity)
- flVelocity[2] += 325
- set_entvar(id , var_velocity , flVelocity)
- set_entvar(id, var_gaitsequence, 6)
- }
- set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_storm))
- }
- else if (iWpnId == CSW_KNIFE && g_bLaevateinn[id])
- {
- if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
- {
- new iFlags = get_entvar(id, var_flags);
- new iWaterlvl = get_entvar(id, var_waterlevel)
- if (!(iFlags & FL_ONGROUND))
- return
- if (iFlags & FL_WATERJUMP)
- return
- if (iWaterlvl > 1)
- return
- new Float:flVelocity[3]
- get_entvar(id , var_velocity , flVelocity)
- flVelocity[2] += 325
- set_entvar(id , var_velocity , flVelocity)
- set_entvar(id, var_gaitsequence, 6)
- }
- set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_laevat))
- }
- else if (iWpnId == CSW_KNIFE && g_bWarHammer_Dark_Knight[id])
- {
- if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
- {
- new iFlags = get_entvar(id, var_flags);
- new iWaterlvl = get_entvar(id, var_waterlevel)
- if (!(iFlags & FL_ONGROUND))
- return
- if (iFlags & FL_WATERJUMP)
- return
- if (iWaterlvl > 1)
- return
- new Float:flVelocity[3]
- get_entvar(id , var_velocity , flVelocity)
- flVelocity[2] += 325
- set_entvar(id , var_velocity , flVelocity)
- set_entvar(id, var_gaitsequence, 6)
- }
- set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_darknight))
- }
- else if (iWpnId == CSW_KNIFE && g_bBalrog_Kosa[id])
- {
- if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
- {
- new iFlags = get_entvar(id, var_flags);
- new iWaterlvl = get_entvar(id, var_waterlevel)
- if (!(iFlags & FL_ONGROUND))
- return
- if (iFlags & FL_WATERJUMP)
- return
- if (iWaterlvl > 1)
- return
- new Float:flVelocity[3]
- get_entvar(id , var_velocity , flVelocity)
- flVelocity[2] += 325
- set_entvar(id , var_velocity , flVelocity)
- set_entvar(id, var_gaitsequence, 6)
- }
- set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_kosa))
- }
- }
- public DeathMsg(msg_id, msg_dest, id)
- {
- static szTruncatedWeapon[33], iAttacker
- get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
- iAttacker = get_msg_arg_int(1)
- if(!is_user_alive(iAttacker) || iAttacker == get_msg_arg_int(2) || !is_user_alive(get_msg_arg_int(2))) // get_msg_arg_int(2) = iVictim
- return
- if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iAttacker) & CSW_KNIFE)
- {
- if(g_bCompat[id])
- {
- set_msg_arg_string(4, "Combat knife")
- }
- else if(g_bStrong[id])
- {
- set_msg_arg_string(4, "Strong knife")
- }
- else if(g_bKatana[id])
- {
- set_msg_arg_string(4, "Katana knife")
- }
- else if(g_bHammer[id])
- {
- set_msg_arg_string(4, "Ice knife")
- }
- else if(g_bTurbulent9[id])
- {
- set_msg_arg_string(4, "Turbulent9 knife")
- }
- else if(g_bBio[id])
- {
- set_msg_arg_string(4, "Biohazard knife")
- }
- else if(g_bSabers[id])
- {
- set_msg_arg_string(4, "Sabers knife")
- }
- else if(g_bPlasma[id])
- {
- set_msg_arg_string(4, "Plasma knife")
- }
- else if(g_bStorm[id])
- {
- set_msg_arg_string(4, "Storm knife")
- }
- else if(g_bLaevateinn[id])
- {
- set_msg_arg_string(4, "Laevateinn knife")
- }
- else if(g_bWarHammer_Dark_Knight[id])
- {
- set_msg_arg_string(4, "WarHammer Dark Knight knife")
- }
- else if(g_bBalrog_Kosa[id])
- {
- set_msg_arg_string(4, "Balrog Kosa Knife")
- }
- }
- }
- stock fm_set_user_maxspeed(index, Float:speed = -1.0)
- {
- engfunc(EngFunc_SetClientMaxspeed, index, speed);
- set_pev(index, pev_maxspeed, speed);
- return 1;
- }
- public native_ze_open_knife_menu(id)
- {
- Show_Knife_Menu(id)
- }
The right approach is:
- public plugin_init()
- {
- // Hook max speed reset (When user change his weapon)
- RegisterHookChain(RG_CBasePlayer_ResetMaxSpeed, "Fw_RestMaxSpeed_Post", 1)
- }
- public Fw_RestMaxSpeed_Post(id)
- {
- // Delay setting your speed
- set_task(0.1, "DelaySettingSpeed", id)
- }
- public DelaySettingSpeed(id)
- {
- new iWpnId = get_user_weapon(id)
- if (iWpnId == ANYTHING)
- {
- set_entvar(id, var_maxspeed, speed_as_float)
- }
- }
He who fails to plan is planning to fail
You sure still same problem?Raheem wrote: ↑5 years ago Delay needed:
#include <zombie_escape> #include <engine> #include <fun> #include <ze_vip> // Models new const Compat_Models[][] = { "models/zombie_escape/v_combat_knife.mdl", "models/zombie_escape/p_combat_knife.mdl" } new const Strong_Models[][] = { "models/zombie_escape/v_strong_knife.mdl", "models/zombie_escape/p_strong_knife.mdl" } new const Katana_Models[][] = { "models/zombie_escape/v_katana_knife.mdl", "models/zombie_escape/p_katana_knife.mdl" } new const Hammer_Models[][] = { "models/zombie_escape/v_hammer_knife.mdl", "models/zombie_escape/p_hammer_knife.mdl" } new const Turbulent9_Models[][] = { "models/zombie_escape/v_turbulent9_knife.mdl", "models/zombie_escape/p_turbulent9_knife.mdl" } new const Bio_Models[][] = { "models/zombie_escape/v_bio_knife.mdl", "models/zombie_escape/p_bio_knife.mdl" } new const Sabers_Models[][] = { "models/zombie_escape/v_laser_knife.mdl", "models/zombie_escape/p_laser_knife.mdl" } new const Plasma_Models[][] = { "models/zombie_escape/v_plasma_knife.mdl", "models/zombie_escape/p_plasma_knife.mdl" } new const Storm_Models[][] = { "models/zombie_escape/v_storm_sword_knife.mdl", "models/zombie_escape/p_storm_sword_knife.mdl" } new const Laevateinn_Models[][] = { "models/zombie_escape/v_laevateinn_knife.mdl", "models/zombie_escape/p_laevateinn_knife.mdl" } new const WarHammer_Dark_Knight_Models[][] = { "models/zombie_escape/v_WarHammer_dark_knight_knife.mdl", "models/zombie_escape/p_WarHammer_dark_knight_knife.mdl" } new const Balrog_Kosa_Models[][] = { "models/zombie_escape/v_balrog_kosa_knife.mdl", "models/zombie_escape/p_balrog_kosa_knife.mdl" } // Sounds new const g_sound_knife[] = "items/gunpickup2.wav" new const combat_sounds[][] = { "zombie_escape/knife_menu/combat_deploy.wav", "zombie_escape/knife_menu/combat_hit.wav", "zombie_escape/knife_menu/combat_hit.wav", "zombie_escape/knife_menu/combat_hit.wav", "zombie_escape/knife_menu/combat_hit.wav", "zombie_escape/knife_menu/combat_hitwall.wav", "zombie_escape/knife_menu/combat_slash.wav", "zombie_escape/knife_menu/combat_slash.wav", "zombie_escape/knife_menu/combat_stab.wav" } new const strong_sounds[][] = { "zombie_escape/knife_menu/strong_deploy.wav", "zombie_escape/knife_menu/strong_hit.wav", "zombie_escape/knife_menu/strong_hit.wav", "zombie_escape/knife_menu/strong_hit.wav", "zombie_escape/knife_menu/strong_hit.wav", "zombie_escape/knife_menu/strong_hitwall.wav", "zombie_escape/knife_menu/strong_slash.wav", "zombie_escape/knife_menu/strong_slash.wav", "zombie_escape/knife_menu/strong_stab.wav" } new const katana_sounds[][] = { "zombie_escape/knife_menu/katana_deploy.wav", "zombie_escape/knife_menu/katana_hit.wav", "zombie_escape/knife_menu/katana_hit.wav", "zombie_escape/knife_menu/katana_hit.wav", "zombie_escape/knife_menu/katana_hit.wav", "zombie_escape/knife_menu/katana_hitwall.wav", "zombie_escape/knife_menu/katana_slash.wav", "zombie_escape/knife_menu/katana_slash.wav", "zombie_escape/knife_menu/katana_stab.wav" } new const hammer_sounds[][] = { "zombie_escape/knife_menu/hammer_deploy.wav", "zombie_escape/knife_menu/hammer_hit.wav", "zombie_escape/knife_menu/hammer_hit.wav", "zombie_escape/knife_menu/hammer_hit.wav", "zombie_escape/knife_menu/hammer_hit.wav", "zombie_escape/knife_menu/hammer_hitwall.wav", "zombie_escape/knife_menu/hammer_slash.wav", "zombie_escape/knife_menu/hammer_slash.wav", "zombie_escape/knife_menu/hammer_stab.wav" } new const turbulent9_sounds[][] = { "zombie_escape/knife_menu/turbulent9_deploy.wav", "zombie_escape/knife_menu/turbulent9_hit.wav", "zombie_escape/knife_menu/turbulent9_hit.wav", "zombie_escape/knife_menu/turbulent9_hit.wav", "zombie_escape/knife_menu/turbulent9_hit.wav", "zombie_escape/knife_menu/turbulent9_hitwall.wav", "zombie_escape/knife_menu/turbulent9_slash.wav", "zombie_escape/knife_menu/turbulent9_slash.wav", "zombie_escape/knife_menu/turbulent9_stab.wav" } new const bio_sounds[][] = { "zombie_escape/knife_menu/bio_deploy.wav", "zombie_escape/knife_menu/bio_hit.wav", "zombie_escape/knife_menu/bio_hit.wav", "zombie_escape/knife_menu/bio_hit.wav", "zombie_escape/knife_menu/bio_hit.wav", "zombie_escape/knife_menu/bio_hitwall.wav", "zombie_escape/knife_menu/bio_slash.wav", "zombie_escape/knife_menu/bio_slash.wav", "zombie_escape/knife_menu/bio_stab.wav" } new const sabers_sounds[][] = { "zombie_escape/knife_menu/laser_deploy.wav", "zombie_escape/knife_menu/laser_hit.wav", "zombie_escape/knife_menu/laser_hit.wav", "zombie_escape/knife_menu/laser_hit.wav", "zombie_escape/knife_menu/laser_hit.wav", "zombie_escape/knife_menu/laser_hitwall.wav", "zombie_escape/knife_menu/laser_slash1.wav", "zombie_escape/knife_menu/laser_slash2.wav", "zombie_escape/knife_menu/laser_stab.wav" } new const plasma_sounds[][] = { "zombie_escape/knife_menu/plasma_deploy.wav", "zombie_escape/knife_menu/plasma_hit.wav", "zombie_escape/knife_menu/plasma_hit.wav", "zombie_escape/knife_menu/plasma_hit.wav", "zombie_escape/knife_menu/plasma_hit.wav", "zombie_escape/knife_menu/plasma_hitwall.wav", "zombie_escape/knife_menu/plasma_slash.wav", "zombie_escape/knife_menu/plasma_slash.wav", "zombie_escape/knife_menu/plasma_stab.wav" } new const storm_sounds[][] = { "zombie_escape/knife_menu/storm_sword_deploy.wav", "zombie_escape/knife_menu/storm_sword_hit.wav", "zombie_escape/knife_menu/storm_sword_hit.wav", "zombie_escape/knife_menu/storm_sword_hit.wav", "zombie_escape/knife_menu/storm_sword_hit.wav", "zombie_escape/knife_menu/storm_sword_hitwall.wav", "zombie_escape/knife_menu/storm_sword_slash.wav", "zombie_escape/knife_menu/storm_sword_slash.wav", "zombie_escape/knife_menu/storm_sword_stab.wav" } new const laevateinn_sounds[][] = { "zombie_escape/knife_menu/laevateinn_deploy.wav", "zombie_escape/knife_menu/laevateinn_hit.wav", "zombie_escape/knife_menu/laevateinn_hit.wav", "zombie_escape/knife_menu/laevateinn_hit.wav", "zombie_escape/knife_menu/laevateinn_hit.wav", "zombie_escape/knife_menu/laevateinn_hitwall.wav", "zombie_escape/knife_menu/laevateinn_slash.wav", "zombie_escape/knife_menu/laevateinn_slash.wav", "zombie_escape/knife_menu/laevateinn_stab.wav" } new const warhammer_dark_knight_sounds[][] = { "zombie_escape/knife_menu/WarHammer_dark_knight_deploy.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_hitwall.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_slash.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_slash.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_stab.wav" } new const balrog_kosa_sounds[][] = { "zombie_escape/knife_menu/balrog_kosa_deploy.wav", "zombie_escape/knife_menu/balrog_kosa_hit.wav", "zombie_escape/knife_menu/balrog_kosa_hit.wav", "zombie_escape/knife_menu/balrog_kosa_hit.wav", "zombie_escape/knife_menu/balrog_kosa_hit.wav", "zombie_escape/knife_menu/balrog_kosa_hitwall.wav", "zombie_escape/knife_menu/balrog_kosa_slash.wav", "zombie_escape/knife_menu/balrog_kosa_slash.wav", "zombie_escape/knife_menu/balrog_kosa_stab.wav" } new const oldknife_sounds[][] = { "weapons/knife_deploy1.wav", "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav", "weapons/knife_hitwall1.wav", "weapons/knife_slash1.wav", "weapons/knife_slash2.wav", "weapons/knife_stab.wav" } new bool:g_bCompat[33], bool:g_bStrong[33], bool:g_bKatana[33], bool:g_bHammer[33], bool:g_bTurbulent9[33], bool:g_bBio[33], bool:g_bSabers[33], bool:g_bPlasma[33], bool:g_bStorm[33], bool:g_bLaevateinn[33], bool:g_bWarHammer_Dark_Knight[33], bool:g_bBalrog_Kosa[33], bool:g_bNoSpeed, g_iUsedTimes[33], g_pCvarUseTimes new cvar_speed_compat new cvar_speed_strong new cvar_speed_katana new cvar_speed_hammer new cvar_speed_turb new cvar_speed_bio new cvar_speed_sabers new cvar_speed_plasma new cvar_speed_storm new cvar_speed_laevat new cvar_speed_darknight new cvar_speed_kosa public plugin_precache() { new i for (i = 0; i <= charsmax(Compat_Models); i++) precache_model(Compat_Models[i]) for (i = 0; i <= charsmax(Hammer_Models); i++) precache_model(Hammer_Models[i]) for (i = 0; i <= charsmax(Katana_Models); i++) precache_model(Katana_Models[i]) for (i = 0; i <= charsmax(Strong_Models); i++) precache_model(Strong_Models[i]) for (i = 0; i <= charsmax(Turbulent9_Models); i++) precache_model(Turbulent9_Models[i]) for (i = 0; i <= charsmax(Bio_Models); i++) precache_model(Bio_Models[i]) for (i = 0; i <= charsmax(Sabers_Models); i++) precache_model(Sabers_Models[i]) for (i = 0; i <= charsmax(Plasma_Models); i++) precache_model(Plasma_Models[i]) for (i = 0; i <= charsmax(Storm_Models); i++) precache_model(Storm_Models[i]) for (i = 0; i <= charsmax(Laevateinn_Models); i++) precache_model(Laevateinn_Models[i]) for (i = 0; i <= charsmax(WarHammer_Dark_Knight_Models); i++) precache_model(WarHammer_Dark_Knight_Models[i]) for (i = 0; i <= charsmax(Balrog_Kosa_Models); i++) precache_model(Balrog_Kosa_Models[i]) for (i = 0; i <= charsmax(combat_sounds); i++) precache_sound(combat_sounds[i]) for (i = 0; i <= charsmax(strong_sounds); i++) precache_sound(strong_sounds[i]) for (i = 0; i <= charsmax(katana_sounds); i++) precache_sound(katana_sounds[i]) for (i = 0; i <= charsmax(hammer_sounds); i++) precache_sound(hammer_sounds[i]) for (i = 0; i <= charsmax(turbulent9_sounds); i++) precache_sound(turbulent9_sounds[i]) for (i = 0; i <= charsmax(bio_sounds); i++) precache_sound(bio_sounds[i]) for (i = 0; i <= charsmax(sabers_sounds); i++) precache_sound(sabers_sounds[i]) for (i = 0; i <= charsmax(plasma_sounds); i++) precache_sound(plasma_sounds[i]) for (i = 0; i <= charsmax(storm_sounds); i++) precache_sound(storm_sounds[i]) for (i = 0; i <= charsmax(laevateinn_sounds); i++) precache_sound(laevateinn_sounds[i]) for (i = 0; i <= charsmax(warhammer_dark_knight_sounds); i++) precache_sound(warhammer_dark_knight_sounds[i]) for (i = 0; i <= charsmax(balrog_kosa_sounds); i++) precache_sound(balrog_kosa_sounds[i]) precache_sound(g_sound_knife) } public plugin_natives() { register_native("ze_open_knife_menu", "native_ze_open_knife_menu", 1) } public plugin_init() { register_plugin("[ZE] Addon: Knife Menu", "1.2", "Jack GamePlay") register_forward(FM_EmitSound, "fw_EmitSound") register_forward(FM_PlayerPreThink, "fw_PlayerPreThink"); register_event("CurWeapon", "CurrentWeapon", "be", "1=1") RegisterHookChain(RG_CBasePlayer_ResetMaxSpeed, "Fw_RestMaxSpeed_Post", 1) g_pCvarUseTimes = register_cvar("ze_knife_menu_use_times", "1") register_message(get_user_msgid("DeathMsg"), "DeathMsg") register_clcmd("say /k", "Show_Knife_Menu") cvar_speed_compat = register_cvar("ze_compat_speed", "400.0") cvar_speed_strong = register_cvar("ze_strong_speed", "270.0") cvar_speed_katana = register_cvar("ze_katana_speed", "270.0") cvar_speed_hammer = register_cvar("ze_hammer_speed", "270.0") cvar_speed_turb = register_cvar("ze_turb_speed", "275.0") cvar_speed_bio = register_cvar("ze_bio_speed", "275.0") cvar_speed_sabers = register_cvar("ze_sabers_speed", "275.0") cvar_speed_plasma = register_cvar("ze_plasma_speed", "275.0") cvar_speed_storm = register_cvar("ze_storm_speed", "280.0") cvar_speed_laevat = register_cvar("ze_laevat_speed", "280.0") cvar_speed_darknight = register_cvar("ze_darknight_speed", "280.0") cvar_speed_kosa = register_cvar("ze_kosa_speed", "280.0") } public ze_user_humanized(id) { g_iUsedTimes[id] = 0 } public ze_user_infected(Victim) { g_bCompat[Victim] = false g_bStrong[Victim] = false g_bKatana[Victim] = false g_bHammer[Victim] = false g_bTurbulent9[Victim] = false g_bBio[Victim] = false g_bSabers[Victim] = false g_bPlasma[Victim] = false g_bStorm[Victim] = false g_bLaevateinn[Victim] = false g_bWarHammer_Dark_Knight[Victim] = false g_bBalrog_Kosa[Victim] = false g_iUsedTimes[Victim] = 0 } public client_putinserver(id) { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id] = 0 } public client_disconnected(id) { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id] = 0 } public Show_Knife_Menu(id) { if (!is_user_connected(id)) return PLUGIN_CONTINUE if (ze_is_user_zombie(id)) { ze_colored_print(id, "!tZombies can't open knife menu!y.") return PLUGIN_HANDLED } if (g_iUsedTimes[id] >= get_pcvar_num(g_pCvarUseTimes)) { ze_colored_print(id, "!tYou can only open knife menu !y[!g%dx!y] per round!", get_pcvar_num(g_pCvarUseTimes)) return PLUGIN_HANDLED } if (!is_user_alive(id)) { ze_colored_print(id, "!tDead can't open knife menu!y.") return PLUGIN_HANDLED } Knife_Menu(id) return PLUGIN_CONTINUE } public Knife_Menu(id) { new iMenu = menu_create("\rChoose Your Knife\w:", "Menu_Handler") menu_additem(iMenu, "\yCombat", "", 0) menu_additem(iMenu, "\yStrong", "", 0) menu_additem(iMenu, "\yKatana", "", 0) menu_additem(iMenu, "\yHammer", "", 0) if (ze_get_vip_flags(id) & VIP_A) { menu_additem(iMenu, "\yTurbulent9 \r[VIP]", "", 0) menu_additem(iMenu, "\yBio Hazard \r[VIP]", "", 0) } if (ze_get_vip_flags(id) & VIP_B) { menu_additem(iMenu, "\ySabers \r[VIP+]", "", 0) menu_additem(iMenu, "\yPlasma \r[VIP+]", "", 0) } if (ze_get_vip_flags(id) & VIP_C) { menu_additem(iMenu, "\yStorm \r[VIP++]", "", 0) menu_additem(iMenu, "\yLaevateinn \r[VIP++]", "", 0) menu_additem(iMenu, "\yWarHammer Dark Night \r[VIP++]", "", 0) menu_additem(iMenu, "\yBalrog Kosa \r[VIP++]", "", 0) } menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL) menu_display(id, iMenu, 0) } public Menu_Handler(id, iMenu, iKey) { if(!is_user_alive(id) || ze_is_user_zombie(id)) return PLUGIN_HANDLED switch(iKey) { case 0: // Compat { g_bCompat[id] = true g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } case 1: // Strong { g_bCompat[id] = false g_bStrong[id] = true g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } case 2: // Katana { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = true g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } case 3: // Hammer { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = true g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } case 4: // Turbulent { if (ze_get_vip_flags(id) & VIP_A) { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = true g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } } case 5: // Bio { if (ze_get_vip_flags(id) & VIP_A) { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = true g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } } case 6: // Sabers { if (ze_get_vip_flags(id) & VIP_B) { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = true g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } } case 7: // Plasma { if (ze_get_vip_flags(id) & VIP_B) { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = true g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } } case 8: // Storm { if (ze_get_vip_flags(id) & VIP_C) { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = true g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } } case 9: // Laevateinn { if (ze_get_vip_flags(id) & VIP_C) { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = true g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } } case 10: // Warhammer Dark Night { if (ze_get_vip_flags(id) & VIP_C) { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = true g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } } case 11: // Balrog Kosa { if (ze_get_vip_flags(id) & VIP_C) { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = true g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } } } rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) menu_destroy(iMenu) return PLUGIN_HANDLED } public fw_EmitSound(id, channel, const sound[]) { if(!is_user_alive(id) || ze_is_user_zombie(id)) return FMRES_IGNORED new i for (i = 0; i <= charsmax(combat_sounds); i++) for (i = 0; i <= charsmax(strong_sounds); i++) for (i = 0; i <= charsmax(katana_sounds); i++) for (i = 0; i <= charsmax(hammer_sounds); i++) for (i = 0; i <= charsmax(turbulent9_sounds); i++) for (i = 0; i <= charsmax(bio_sounds); i++) for (i = 0; i <= charsmax(sabers_sounds); i++) for (i = 0; i <= charsmax(plasma_sounds); i++) for (i = 0; i <= charsmax(storm_sounds); i++) for (i = 0; i <= charsmax(laevateinn_sounds); i++) for (i = 0; i <= charsmax(warhammer_dark_knight_sounds); i++) for (i = 0; i <= charsmax(balrog_kosa_sounds); i++) { if(equal(sound, oldknife_sounds[i])) { if (g_bCompat[id]) { emit_sound(id, channel, combat_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if (g_bStrong[id]) { emit_sound(id, channel, strong_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if (g_bKatana[id]) { emit_sound(id, channel, katana_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if (g_bHammer[id]) { emit_sound(id, channel, hammer_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bTurbulent9[id]) && (ze_get_vip_flags(id) & VIP_A)) { emit_sound(id, channel, turbulent9_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bBio[id]) && (ze_get_vip_flags(id) & VIP_A)) { emit_sound(id, channel, bio_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bSabers[id]) && (ze_get_vip_flags(id) & VIP_B)) { emit_sound(id, channel, sabers_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bPlasma[id]) && (ze_get_vip_flags(id) & VIP_B)) { emit_sound(id, channel, plasma_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bStorm[id]) && (ze_get_vip_flags(id) & VIP_C)) { emit_sound(id, channel, storm_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bLaevateinn[id]) && (ze_get_vip_flags(id) & VIP_C)) { emit_sound(id, channel, laevateinn_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bWarHammer_Dark_Knight[id]) && (ze_get_vip_flags(id) & VIP_C)) { emit_sound(id, channel, warhammer_dark_knight_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bBalrog_Kosa[id]) && (ze_get_vip_flags(id) & VIP_C)) { emit_sound(id, channel, balrog_kosa_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if (!g_bCompat[id] || !g_bStrong[id] || !g_bKatana[id] || !g_bHammer[id] || !g_bTurbulent9[id] || !g_bBio[id] || !g_bSabers[id] || !g_bPlasma[id] || !g_bStorm[id] || !g_bLaevateinn[id] || !g_bWarHammer_Dark_Knight[id] || !g_bBalrog_Kosa[id]) { emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } } } return FMRES_IGNORED } public CurrentWeapon(id) { if(!is_user_alive(id) || ze_is_user_zombie(id)) return if(get_user_weapon(id) & CSW_KNIFE) { if(g_bCompat[id]) { cs_set_player_view_model(id, CSW_KNIFE, Compat_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Compat_Models[1]) } else if(g_bStrong[id]) { cs_set_player_view_model(id, CSW_KNIFE, Strong_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Strong_Models[1]) } else if(g_bKatana[id]) { cs_set_player_view_model(id, CSW_KNIFE, Katana_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Katana_Models[1]) } else if(g_bHammer[id]) { cs_set_player_view_model(id, CSW_KNIFE, Hammer_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Hammer_Models[1]) } else if((g_bTurbulent9[id]) && (ze_get_vip_flags(id) & VIP_A)) { cs_set_player_view_model(id, CSW_KNIFE, Turbulent9_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Turbulent9_Models[1]) } else if((g_bBio[id]) && (ze_get_vip_flags(id) & VIP_A)) { cs_set_player_view_model(id, CSW_KNIFE, Bio_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Bio_Models[1]) } else if((g_bSabers[id]) && (ze_get_vip_flags(id) & VIP_B)) { cs_set_player_view_model(id, CSW_KNIFE, Sabers_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Sabers_Models[1]) } else if((g_bPlasma[id]) && (ze_get_vip_flags(id) & VIP_B)) { cs_set_player_view_model(id, CSW_KNIFE, Plasma_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Plasma_Models[1]) } else if((g_bStorm[id]) && (ze_get_vip_flags(id) & VIP_C)) { cs_set_player_view_model(id, CSW_KNIFE, Storm_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Storm_Models[1]) } else if((g_bLaevateinn[id]) && (ze_get_vip_flags(id) & VIP_C)) { cs_set_player_view_model(id, CSW_KNIFE, Laevateinn_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Laevateinn_Models[1]) } else if((g_bWarHammer_Dark_Knight[id]) && (ze_get_vip_flags(id) & VIP_C)) { cs_set_player_view_model(id, CSW_KNIFE, WarHammer_Dark_Knight_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, WarHammer_Dark_Knight_Models[1]) } else if((g_bBalrog_Kosa[id]) && (ze_get_vip_flags(id) & VIP_C)) { cs_set_player_view_model(id, CSW_KNIFE, Balrog_Kosa_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Balrog_Kosa_Models[1]) } else { cs_reset_player_view_model(id, CSW_KNIFE) cs_reset_player_weap_model(id, CSW_KNIFE) } } } public Fw_RestMaxSpeed_Post(id) { set_task(0.1, "DelaySettingSpeed", id) } public DelaySettingSpeed(id) { new iWpnId = get_user_weapon(id) if (iWpnId == CSW_KNIFE && g_bCompat[id]) { if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP)) { new iFlags = get_entvar(id, var_flags); new iWaterlvl = get_entvar(id, var_waterlevel) if (!(iFlags & FL_ONGROUND)) return if (iFlags & FL_WATERJUMP) return if (iWaterlvl > 1) return new Float:flVelocity[3] get_entvar(id , var_velocity , flVelocity) flVelocity[2] += 325 set_entvar(id , var_velocity , flVelocity) set_entvar(id, var_gaitsequence, 6) } set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_compat)) } else if (iWpnId == CSW_KNIFE && g_bStrong[id]) { if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP)) { new iFlags = get_entvar(id, var_flags); new iWaterlvl = get_entvar(id, var_waterlevel) if (!(iFlags & FL_ONGROUND)) return if (iFlags & FL_WATERJUMP) return if (iWaterlvl > 1) return new Float:flVelocity[3] get_entvar(id , var_velocity , flVelocity) flVelocity[2] += 325 set_entvar(id , var_velocity , flVelocity) set_entvar(id, var_gaitsequence, 6) } set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_strong)) } else if (iWpnId == CSW_KNIFE && g_bKatana[id]) { if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP)) { new iFlags = get_entvar(id, var_flags); new iWaterlvl = get_entvar(id, var_waterlevel) if (!(iFlags & FL_ONGROUND)) return if (iFlags & FL_WATERJUMP) return if (iWaterlvl > 1) return new Float:flVelocity[3] get_entvar(id , var_velocity , flVelocity) flVelocity[2] += 325 set_entvar(id , var_velocity , flVelocity) set_entvar(id, var_gaitsequence, 6) } set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_katana)) } else if (iWpnId == CSW_KNIFE && g_bHammer[id]) { if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP)) { new iFlags = get_entvar(id, var_flags); new iWaterlvl = get_entvar(id, var_waterlevel) if (!(iFlags & FL_ONGROUND)) return if (iFlags & FL_WATERJUMP) return if (iWaterlvl > 1) return new Float:flVelocity[3] get_entvar(id , var_velocity , flVelocity) flVelocity[2] += 325 set_entvar(id , var_velocity , flVelocity) set_entvar(id, var_gaitsequence, 6) } set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_hammer)) } else if (iWpnId == CSW_KNIFE && g_bTurbulent9[id]) { if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP)) { new iFlags = get_entvar(id, var_flags); new iWaterlvl = get_entvar(id, var_waterlevel) if (!(iFlags & FL_ONGROUND)) return if (iFlags & FL_WATERJUMP) return if (iWaterlvl > 1) return new Float:flVelocity[3] get_entvar(id , var_velocity , flVelocity) flVelocity[2] += 325 set_entvar(id , var_velocity , flVelocity) set_entvar(id, var_gaitsequence, 6) } set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_turb)) } else if (iWpnId == CSW_KNIFE && g_bBio[id]) { if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP)) { new iFlags = get_entvar(id, var_flags); new iWaterlvl = get_entvar(id, var_waterlevel) if (!(iFlags & FL_ONGROUND)) return if (iFlags & FL_WATERJUMP) return if (iWaterlvl > 1) return new Float:flVelocity[3] get_entvar(id , var_velocity , flVelocity) flVelocity[2] += 325 set_entvar(id , var_velocity , flVelocity) set_entvar(id, var_gaitsequence, 6) } set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_bio)) } else if (iWpnId == CSW_KNIFE && g_bSabers[id]) { if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP)) { new iFlags = get_entvar(id, var_flags); new iWaterlvl = get_entvar(id, var_waterlevel) if (!(iFlags & FL_ONGROUND)) return if (iFlags & FL_WATERJUMP) return if (iWaterlvl > 1) return new Float:flVelocity[3] get_entvar(id , var_velocity , flVelocity) flVelocity[2] += 325 set_entvar(id , var_velocity , flVelocity) set_entvar(id, var_gaitsequence, 6) } set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_sabers)) } else if (iWpnId == CSW_KNIFE && g_bPlasma[id]) { if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP)) { new iFlags = get_entvar(id, var_flags); new iWaterlvl = get_entvar(id, var_waterlevel) if (!(iFlags & FL_ONGROUND)) return if (iFlags & FL_WATERJUMP) return if (iWaterlvl > 1) return new Float:flVelocity[3] get_entvar(id , var_velocity , flVelocity) flVelocity[2] += 325 set_entvar(id , var_velocity , flVelocity) set_entvar(id, var_gaitsequence, 6) } set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_plasma)) } else if (iWpnId == CSW_KNIFE && g_bStorm[id]) { if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP)) { new iFlags = get_entvar(id, var_flags); new iWaterlvl = get_entvar(id, var_waterlevel) if (!(iFlags & FL_ONGROUND)) return if (iFlags & FL_WATERJUMP) return if (iWaterlvl > 1) return new Float:flVelocity[3] get_entvar(id , var_velocity , flVelocity) flVelocity[2] += 325 set_entvar(id , var_velocity , flVelocity) set_entvar(id, var_gaitsequence, 6) } set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_storm)) } else if (iWpnId == CSW_KNIFE && g_bLaevateinn[id]) { if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP)) { new iFlags = get_entvar(id, var_flags); new iWaterlvl = get_entvar(id, var_waterlevel) if (!(iFlags & FL_ONGROUND)) return if (iFlags & FL_WATERJUMP) return if (iWaterlvl > 1) return new Float:flVelocity[3] get_entvar(id , var_velocity , flVelocity) flVelocity[2] += 325 set_entvar(id , var_velocity , flVelocity) set_entvar(id, var_gaitsequence, 6) } set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_laevat)) } else if (iWpnId == CSW_KNIFE && g_bWarHammer_Dark_Knight[id]) { if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP)) { new iFlags = get_entvar(id, var_flags); new iWaterlvl = get_entvar(id, var_waterlevel) if (!(iFlags & FL_ONGROUND)) return if (iFlags & FL_WATERJUMP) return if (iWaterlvl > 1) return new Float:flVelocity[3] get_entvar(id , var_velocity , flVelocity) flVelocity[2] += 325 set_entvar(id , var_velocity , flVelocity) set_entvar(id, var_gaitsequence, 6) } set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_darknight)) } else if (iWpnId == CSW_KNIFE && g_bBalrog_Kosa[id]) { if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP)) { new iFlags = get_entvar(id, var_flags); new iWaterlvl = get_entvar(id, var_waterlevel) if (!(iFlags & FL_ONGROUND)) return if (iFlags & FL_WATERJUMP) return if (iWaterlvl > 1) return new Float:flVelocity[3] get_entvar(id , var_velocity , flVelocity) flVelocity[2] += 325 set_entvar(id , var_velocity , flVelocity) set_entvar(id, var_gaitsequence, 6) } set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_kosa)) } } public DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) if(!is_user_alive(iAttacker) || iAttacker == get_msg_arg_int(2) || !is_user_alive(get_msg_arg_int(2))) // get_msg_arg_int(2) = iVictim return if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iAttacker) & CSW_KNIFE) { if(g_bCompat[id]) { set_msg_arg_string(4, "Combat knife") } else if(g_bStrong[id]) { set_msg_arg_string(4, "Strong knife") } else if(g_bKatana[id]) { set_msg_arg_string(4, "Katana knife") } else if(g_bHammer[id]) { set_msg_arg_string(4, "Ice knife") } else if(g_bTurbulent9[id]) { set_msg_arg_string(4, "Turbulent9 knife") } else if(g_bBio[id]) { set_msg_arg_string(4, "Biohazard knife") } else if(g_bSabers[id]) { set_msg_arg_string(4, "Sabers knife") } else if(g_bPlasma[id]) { set_msg_arg_string(4, "Plasma knife") } else if(g_bStorm[id]) { set_msg_arg_string(4, "Storm knife") } else if(g_bLaevateinn[id]) { set_msg_arg_string(4, "Laevateinn knife") } else if(g_bWarHammer_Dark_Knight[id]) { set_msg_arg_string(4, "WarHammer Dark Knight knife") } else if(g_bBalrog_Kosa[id]) { set_msg_arg_string(4, "Balrog Kosa Knife") } } } stock fm_set_user_maxspeed(index, Float:speed = -1.0) { engfunc(EngFunc_SetClientMaxspeed, index, speed); set_pev(index, pev_maxspeed, speed); return 1; } public native_ze_open_knife_menu(id) { Show_Knife_Menu(id) }
The right approach is:
public plugin_init() { // Hook max speed reset (When user change his weapon) RegisterHookChain(RG_CBasePlayer_ResetMaxSpeed, "Fw_RestMaxSpeed_Post", 1) } public Fw_RestMaxSpeed_Post(id) { // Delay setting your speed set_task(0.1, "DelaySettingSpeed", id) } public DelaySettingSpeed(id) { new iWpnId = get_user_weapon(id) if (iWpnId == ANYTHING) { set_entvar(id, var_maxspeed, speed_as_float) } }
Yes this approach working without problems, code i tested here:
Code: Select all
#include <zombie_escape>
#include <engine>
#include <fun>
// Models
new const Compat_Models[][] =
{
"models/zombie_escape/v_combat_knife.mdl",
"models/zombie_escape/p_combat_knife.mdl"
}
new const Strong_Models[][] =
{
"models/zombie_escape/v_strong_knife.mdl",
"models/zombie_escape/p_strong_knife.mdl"
}
new const Katana_Models[][] =
{
"models/zombie_escape/v_katana_knife.mdl",
"models/zombie_escape/p_katana_knife.mdl"
}
new const Hammer_Models[][] =
{
"models/zombie_escape/v_hammer_knife.mdl",
"models/zombie_escape/p_hammer_knife.mdl"
}
new const Turbulent9_Models[][] =
{
"models/zombie_escape/v_turbulent9_knife.mdl",
"models/zombie_escape/p_turbulent9_knife.mdl"
}
new const Bio_Models[][] =
{
"models/zombie_escape/v_bio_knife.mdl",
"models/zombie_escape/p_bio_knife.mdl"
}
new const Sabers_Models[][] =
{
"models/zombie_escape/v_laser_knife.mdl",
"models/zombie_escape/p_laser_knife.mdl"
}
new const Plasma_Models[][] =
{
"models/zombie_escape/v_plasma_knife.mdl",
"models/zombie_escape/p_plasma_knife.mdl"
}
new const Storm_Models[][] =
{
"models/zombie_escape/v_storm_sword_knife.mdl",
"models/zombie_escape/p_storm_sword_knife.mdl"
}
new const Laevateinn_Models[][] =
{
"models/zombie_escape/v_laevateinn_knife.mdl",
"models/zombie_escape/p_laevateinn_knife.mdl"
}
new const WarHammer_Dark_Knight_Models[][] =
{
"models/zombie_escape/v_WarHammer_dark_knight_knife.mdl",
"models/zombie_escape/p_WarHammer_dark_knight_knife.mdl"
}
new const Balrog_Kosa_Models[][] =
{
"models/zombie_escape/v_balrog_kosa_knife.mdl",
"models/zombie_escape/p_balrog_kosa_knife.mdl"
}
// Sounds
new const g_sound_knife[] = "items/gunpickup2.wav"
new const combat_sounds[][] =
{
"zombie_escape/knife_menu/combat_deploy.wav",
"zombie_escape/knife_menu/combat_hit.wav",
"zombie_escape/knife_menu/combat_hit.wav",
"zombie_escape/knife_menu/combat_hit.wav",
"zombie_escape/knife_menu/combat_hit.wav",
"zombie_escape/knife_menu/combat_hitwall.wav",
"zombie_escape/knife_menu/combat_slash.wav",
"zombie_escape/knife_menu/combat_slash.wav",
"zombie_escape/knife_menu/combat_stab.wav"
}
new const strong_sounds[][] =
{
"zombie_escape/knife_menu/strong_deploy.wav",
"zombie_escape/knife_menu/strong_hit.wav",
"zombie_escape/knife_menu/strong_hit.wav",
"zombie_escape/knife_menu/strong_hit.wav",
"zombie_escape/knife_menu/strong_hit.wav",
"zombie_escape/knife_menu/strong_hitwall.wav",
"zombie_escape/knife_menu/strong_slash.wav",
"zombie_escape/knife_menu/strong_slash.wav",
"zombie_escape/knife_menu/strong_stab.wav"
}
new const katana_sounds[][] =
{
"zombie_escape/knife_menu/katana_deploy.wav",
"zombie_escape/knife_menu/katana_hit.wav",
"zombie_escape/knife_menu/katana_hit.wav",
"zombie_escape/knife_menu/katana_hit.wav",
"zombie_escape/knife_menu/katana_hit.wav",
"zombie_escape/knife_menu/katana_hitwall.wav",
"zombie_escape/knife_menu/katana_slash.wav",
"zombie_escape/knife_menu/katana_slash.wav",
"zombie_escape/knife_menu/katana_stab.wav"
}
new const hammer_sounds[][] =
{
"zombie_escape/knife_menu/hammer_deploy.wav",
"zombie_escape/knife_menu/hammer_hit.wav",
"zombie_escape/knife_menu/hammer_hit.wav",
"zombie_escape/knife_menu/hammer_hit.wav",
"zombie_escape/knife_menu/hammer_hit.wav",
"zombie_escape/knife_menu/hammer_hitwall.wav",
"zombie_escape/knife_menu/hammer_slash.wav",
"zombie_escape/knife_menu/hammer_slash.wav",
"zombie_escape/knife_menu/hammer_stab.wav"
}
new const turbulent9_sounds[][] =
{
"zombie_escape/knife_menu/turbulent9_deploy.wav",
"zombie_escape/knife_menu/turbulent9_hit.wav",
"zombie_escape/knife_menu/turbulent9_hit.wav",
"zombie_escape/knife_menu/turbulent9_hit.wav",
"zombie_escape/knife_menu/turbulent9_hit.wav",
"zombie_escape/knife_menu/turbulent9_hitwall.wav",
"zombie_escape/knife_menu/turbulent9_slash.wav",
"zombie_escape/knife_menu/turbulent9_slash.wav",
"zombie_escape/knife_menu/turbulent9_stab.wav"
}
new const bio_sounds[][] =
{
"zombie_escape/knife_menu/bio_deploy.wav",
"zombie_escape/knife_menu/bio_hit.wav",
"zombie_escape/knife_menu/bio_hit.wav",
"zombie_escape/knife_menu/bio_hit.wav",
"zombie_escape/knife_menu/bio_hit.wav",
"zombie_escape/knife_menu/bio_hitwall.wav",
"zombie_escape/knife_menu/bio_slash.wav",
"zombie_escape/knife_menu/bio_slash.wav",
"zombie_escape/knife_menu/bio_stab.wav"
}
new const sabers_sounds[][] =
{
"zombie_escape/knife_menu/laser_deploy.wav",
"zombie_escape/knife_menu/laser_hit.wav",
"zombie_escape/knife_menu/laser_hit.wav",
"zombie_escape/knife_menu/laser_hit.wav",
"zombie_escape/knife_menu/laser_hit.wav",
"zombie_escape/knife_menu/laser_hitwall.wav",
"zombie_escape/knife_menu/laser_slash1.wav",
"zombie_escape/knife_menu/laser_slash2.wav",
"zombie_escape/knife_menu/laser_stab.wav"
}
new const plasma_sounds[][] =
{
"zombie_escape/knife_menu/plasma_deploy.wav",
"zombie_escape/knife_menu/plasma_hit.wav",
"zombie_escape/knife_menu/plasma_hit.wav",
"zombie_escape/knife_menu/plasma_hit.wav",
"zombie_escape/knife_menu/plasma_hit.wav",
"zombie_escape/knife_menu/plasma_hitwall.wav",
"zombie_escape/knife_menu/plasma_slash.wav",
"zombie_escape/knife_menu/plasma_slash.wav",
"zombie_escape/knife_menu/plasma_stab.wav"
}
new const storm_sounds[][] =
{
"zombie_escape/knife_menu/storm_sword_deploy.wav",
"zombie_escape/knife_menu/storm_sword_hit.wav",
"zombie_escape/knife_menu/storm_sword_hit.wav",
"zombie_escape/knife_menu/storm_sword_hit.wav",
"zombie_escape/knife_menu/storm_sword_hit.wav",
"zombie_escape/knife_menu/storm_sword_hitwall.wav",
"zombie_escape/knife_menu/storm_sword_slash.wav",
"zombie_escape/knife_menu/storm_sword_slash.wav",
"zombie_escape/knife_menu/storm_sword_stab.wav"
}
new const laevateinn_sounds[][] =
{
"zombie_escape/knife_menu/laevateinn_deploy.wav",
"zombie_escape/knife_menu/laevateinn_hit.wav",
"zombie_escape/knife_menu/laevateinn_hit.wav",
"zombie_escape/knife_menu/laevateinn_hit.wav",
"zombie_escape/knife_menu/laevateinn_hit.wav",
"zombie_escape/knife_menu/laevateinn_hitwall.wav",
"zombie_escape/knife_menu/laevateinn_slash.wav",
"zombie_escape/knife_menu/laevateinn_slash.wav",
"zombie_escape/knife_menu/laevateinn_stab.wav"
}
new const warhammer_dark_knight_sounds[][] =
{
"zombie_escape/knife_menu/WarHammer_dark_knight_deploy.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_hitwall.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_slash.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_slash.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_stab.wav"
}
new const balrog_kosa_sounds[][] =
{
"zombie_escape/knife_menu/balrog_kosa_deploy.wav",
"zombie_escape/knife_menu/balrog_kosa_hit.wav",
"zombie_escape/knife_menu/balrog_kosa_hit.wav",
"zombie_escape/knife_menu/balrog_kosa_hit.wav",
"zombie_escape/knife_menu/balrog_kosa_hit.wav",
"zombie_escape/knife_menu/balrog_kosa_hitwall.wav",
"zombie_escape/knife_menu/balrog_kosa_slash.wav",
"zombie_escape/knife_menu/balrog_kosa_slash.wav",
"zombie_escape/knife_menu/balrog_kosa_stab.wav"
}
new const oldknife_sounds[][] =
{
"weapons/knife_deploy1.wav",
"weapons/knife_hit1.wav",
"weapons/knife_hit2.wav",
"weapons/knife_hit3.wav",
"weapons/knife_hit4.wav",
"weapons/knife_hitwall1.wav",
"weapons/knife_slash1.wav",
"weapons/knife_slash2.wav",
"weapons/knife_stab.wav"
}
new bool:g_bCompat[33], bool:g_bStrong[33], bool:g_bKatana[33], bool:g_bHammer[33], bool:g_bTurbulent9[33], bool:g_bBio[33], bool:g_bSabers[33], bool:g_bPlasma[33],
bool:g_bStorm[33], bool:g_bLaevateinn[33], bool:g_bWarHammer_Dark_Knight[33], bool:g_bBalrog_Kosa[33], bool:g_bNoSpeed, g_iUsedTimes[33], g_pCvarUseTimes
new cvar_speed_compat
new cvar_speed_strong
new cvar_speed_katana
new cvar_speed_hammer
new cvar_speed_turb
new cvar_speed_bio
new cvar_speed_sabers
new cvar_speed_plasma
new cvar_speed_storm
new cvar_speed_laevat
new cvar_speed_darknight
new cvar_speed_kosa
/*public plugin_precache()
{
new i
for (i = 0; i <= charsmax(Compat_Models); i++)
precache_model(Compat_Models[i])
for (i = 0; i <= charsmax(Hammer_Models); i++)
precache_model(Hammer_Models[i])
for (i = 0; i <= charsmax(Katana_Models); i++)
precache_model(Katana_Models[i])
for (i = 0; i <= charsmax(Strong_Models); i++)
precache_model(Strong_Models[i])
for (i = 0; i <= charsmax(Turbulent9_Models); i++)
precache_model(Turbulent9_Models[i])
for (i = 0; i <= charsmax(Bio_Models); i++)
precache_model(Bio_Models[i])
for (i = 0; i <= charsmax(Sabers_Models); i++)
precache_model(Sabers_Models[i])
for (i = 0; i <= charsmax(Plasma_Models); i++)
precache_model(Plasma_Models[i])
for (i = 0; i <= charsmax(Storm_Models); i++)
precache_model(Storm_Models[i])
for (i = 0; i <= charsmax(Laevateinn_Models); i++)
precache_model(Laevateinn_Models[i])
for (i = 0; i <= charsmax(WarHammer_Dark_Knight_Models); i++)
precache_model(WarHammer_Dark_Knight_Models[i])
for (i = 0; i <= charsmax(Balrog_Kosa_Models); i++)
precache_model(Balrog_Kosa_Models[i])
for (i = 0; i <= charsmax(combat_sounds); i++)
precache_sound(combat_sounds[i])
for (i = 0; i <= charsmax(strong_sounds); i++)
precache_sound(strong_sounds[i])
for (i = 0; i <= charsmax(katana_sounds); i++)
precache_sound(katana_sounds[i])
for (i = 0; i <= charsmax(hammer_sounds); i++)
precache_sound(hammer_sounds[i])
for (i = 0; i <= charsmax(turbulent9_sounds); i++)
precache_sound(turbulent9_sounds[i])
for (i = 0; i <= charsmax(bio_sounds); i++)
precache_sound(bio_sounds[i])
for (i = 0; i <= charsmax(sabers_sounds); i++)
precache_sound(sabers_sounds[i])
for (i = 0; i <= charsmax(plasma_sounds); i++)
precache_sound(plasma_sounds[i])
for (i = 0; i <= charsmax(storm_sounds); i++)
precache_sound(storm_sounds[i])
for (i = 0; i <= charsmax(laevateinn_sounds); i++)
precache_sound(laevateinn_sounds[i])
for (i = 0; i <= charsmax(warhammer_dark_knight_sounds); i++)
precache_sound(warhammer_dark_knight_sounds[i])
for (i = 0; i <= charsmax(balrog_kosa_sounds); i++)
precache_sound(balrog_kosa_sounds[i])
precache_sound(g_sound_knife)
}*/
public plugin_natives()
{
register_native("ze_open_knife_menu", "native_ze_open_knife_menu", 1)
}
public plugin_init()
{
register_plugin("[ZE] Addon: Knife Menu", "1.2", "Jack GamePlay")
//register_forward(FM_EmitSound, "fw_EmitSound")
//register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
//register_event("CurWeapon", "CurrentWeapon", "be", "1=1")
RegisterHookChain(RG_CBasePlayer_ResetMaxSpeed, "Fw_RestMaxSpeed_Post", 1)
g_pCvarUseTimes = register_cvar("ze_knife_menu_use_times", "1000")
register_message(get_user_msgid("DeathMsg"), "DeathMsg")
register_clcmd("say /k", "Show_Knife_Menu")
cvar_speed_compat = register_cvar("ze_compat_speed", "400.0")
cvar_speed_strong = register_cvar("ze_strong_speed", "270.0")
cvar_speed_katana = register_cvar("ze_katana_speed", "270.0")
cvar_speed_hammer = register_cvar("ze_hammer_speed", "270.0")
cvar_speed_turb = register_cvar("ze_turb_speed", "275.0")
cvar_speed_bio = register_cvar("ze_bio_speed", "275.0")
cvar_speed_sabers = register_cvar("ze_sabers_speed", "275.0")
cvar_speed_plasma = register_cvar("ze_plasma_speed", "275.0")
cvar_speed_storm = register_cvar("ze_storm_speed", "280.0")
cvar_speed_laevat = register_cvar("ze_laevat_speed", "280.0")
cvar_speed_darknight = register_cvar("ze_darknight_speed", "280.0")
cvar_speed_kosa = register_cvar("ze_kosa_speed", "280.0")
}
public ze_user_humanized(id)
{
g_iUsedTimes[id] = 0
}
public ze_user_infected(Victim)
{
g_bCompat[Victim] = false
g_bStrong[Victim] = false
g_bKatana[Victim] = false
g_bHammer[Victim] = false
g_bTurbulent9[Victim] = false
g_bBio[Victim] = false
g_bSabers[Victim] = false
g_bPlasma[Victim] = false
g_bStorm[Victim] = false
g_bLaevateinn[Victim] = false
g_bWarHammer_Dark_Knight[Victim] = false
g_bBalrog_Kosa[Victim] = false
g_iUsedTimes[Victim] = 0
}
public client_putinserver(id)
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_iUsedTimes[id] = 0
}
public client_disconnected(id)
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_iUsedTimes[id] = 0
}
public Show_Knife_Menu(id)
{
/*if (!is_user_connected(id))
return PLUGIN_CONTINUE
if (ze_is_user_zombie(id))
{
ze_colored_print(id, "!tZombies can't open knife menu!y.")
return PLUGIN_HANDLED
}
if (g_iUsedTimes[id] >= get_pcvar_num(g_pCvarUseTimes))
{
ze_colored_print(id, "!tYou can only open knife menu !y[!g%dx!y] per round!", get_pcvar_num(g_pCvarUseTimes))
return PLUGIN_HANDLED
}
if (!is_user_alive(id))
{
ze_colored_print(id, "!tDead can't open knife menu!y.")
return PLUGIN_HANDLED
}*/
Knife_Menu(id)
return PLUGIN_CONTINUE
}
public Knife_Menu(id)
{
new iMenu = menu_create("\rChoose Your Knife\w:", "Menu_Handler")
menu_additem(iMenu, "\yCombat", "", 0)
menu_additem(iMenu, "\yStrong", "", 0)
menu_additem(iMenu, "\yKatana", "", 0)
menu_additem(iMenu, "\yHammer", "", 0)
menu_additem(iMenu, "\yTurbulent9 \r[VIP]", "", 0)
menu_additem(iMenu, "\yBio Hazard \r[VIP]", "", 0)
menu_additem(iMenu, "\ySabers \r[VIP+]", "", 0)
menu_additem(iMenu, "\yPlasma \r[VIP+]", "", 0)
menu_additem(iMenu, "\yStorm \r[VIP++]", "", 0)
menu_additem(iMenu, "\yLaevateinn \r[VIP++]", "", 0)
menu_additem(iMenu, "\yWarHammer Dark Night \r[VIP++]", "", 0)
menu_additem(iMenu, "\yBalrog Kosa \r[VIP++]", "", 0)
menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, iMenu, 0)
}
public Menu_Handler(id, iMenu, iKey)
{
if(!is_user_alive(id) || ze_is_user_zombie(id))
return PLUGIN_HANDLED
switch(iKey)
{
case 0: // Compat
{
g_bCompat[id] = true
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
engclient_cmd(id, "weapon_knife")
rg_reset_maxspeed(id)
g_iUsedTimes[id]++
emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
case 1: // Strong
{
g_bCompat[id] = false
g_bStrong[id] = true
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
engclient_cmd(id, "weapon_knife")
g_iUsedTimes[id]++
emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
case 2: // Katana
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = true
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_iUsedTimes[id]++
/*rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
engclient_cmd(id, "weapon_knife")
g_iUsedTimes[id]++
emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 3: // Hammer
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = true
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_iUsedTimes[id]++
/*rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
engclient_cmd(id, "weapon_knife")
g_iUsedTimes[id]++
emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 4: // Turbulent
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = true
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_iUsedTimes[id]++
/*rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
engclient_cmd(id, "weapon_knife")
g_iUsedTimes[id]++
emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 5: // Bio
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = true
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_iUsedTimes[id]++
/*rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
engclient_cmd(id, "weapon_knife")
g_iUsedTimes[id]++
emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 6: // Sabers
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = true
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_iUsedTimes[id]++
/*rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
engclient_cmd(id, "weapon_knife")
g_iUsedTimes[id]++
emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 7: // Plasma
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = true
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_iUsedTimes[id]++
/*rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
engclient_cmd(id, "weapon_knife")
g_iUsedTimes[id]++
emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 8: // Storm
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = true
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_iUsedTimes[id]++
/*rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
engclient_cmd(id, "weapon_knife")
g_iUsedTimes[id]++
emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 9: // Laevateinn
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = true
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_iUsedTimes[id]++
/*rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
engclient_cmd(id, "weapon_knife")
g_iUsedTimes[id]++
emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 10: // Warhammer Dark Night
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = true
g_bBalrog_Kosa[id] = false
g_iUsedTimes[id]++
/*rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
engclient_cmd(id, "weapon_knife")
g_iUsedTimes[id]++
emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 11: // Balrog Kosa
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = true
g_iUsedTimes[id]++
/*rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
engclient_cmd(id, "weapon_knife")
g_iUsedTimes[id]++
emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
}
menu_destroy(iMenu)
return PLUGIN_HANDLED
}
/*public fw_EmitSound(id, channel, const sound[])
{
if(!is_user_alive(id) || ze_is_user_zombie(id))
return FMRES_IGNORED
new i
for (i = 0; i <= charsmax(combat_sounds); i++)
for (i = 0; i <= charsmax(strong_sounds); i++)
for (i = 0; i <= charsmax(katana_sounds); i++)
for (i = 0; i <= charsmax(hammer_sounds); i++)
for (i = 0; i <= charsmax(turbulent9_sounds); i++)
for (i = 0; i <= charsmax(bio_sounds); i++)
for (i = 0; i <= charsmax(sabers_sounds); i++)
for (i = 0; i <= charsmax(plasma_sounds); i++)
for (i = 0; i <= charsmax(storm_sounds); i++)
for (i = 0; i <= charsmax(laevateinn_sounds); i++)
for (i = 0; i <= charsmax(warhammer_dark_knight_sounds); i++)
for (i = 0; i <= charsmax(balrog_kosa_sounds); i++)
{
if(equal(sound, oldknife_sounds[i]))
{
if (g_bCompat[id])
{
emit_sound(id, channel, combat_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bStrong[id])
{
emit_sound(id, channel, strong_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bKatana[id])
{
emit_sound(id, channel, katana_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bHammer[id])
{
emit_sound(id, channel, hammer_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if ((g_bTurbulent9[id]) && (ze_get_vip_flags(id) & VIP_A))
{
emit_sound(id, channel, turbulent9_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if ((g_bBio[id]) && (ze_get_vip_flags(id) & VIP_A))
{
emit_sound(id, channel, bio_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if ((g_bSabers[id]) && (ze_get_vip_flags(id) & VIP_B))
{
emit_sound(id, channel, sabers_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if ((g_bPlasma[id]) && (ze_get_vip_flags(id) & VIP_B))
{
emit_sound(id, channel, plasma_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if ((g_bStorm[id]) && (ze_get_vip_flags(id) & VIP_C))
{
emit_sound(id, channel, storm_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if ((g_bLaevateinn[id]) && (ze_get_vip_flags(id) & VIP_C))
{
emit_sound(id, channel, laevateinn_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if ((g_bWarHammer_Dark_Knight[id]) && (ze_get_vip_flags(id) & VIP_C))
{
emit_sound(id, channel, warhammer_dark_knight_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if ((g_bBalrog_Kosa[id]) && (ze_get_vip_flags(id) & VIP_C))
{
emit_sound(id, channel, balrog_kosa_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (!g_bCompat[id] || !g_bStrong[id] || !g_bKatana[id] || !g_bHammer[id] || !g_bTurbulent9[id] || !g_bBio[id] || !g_bSabers[id] || !g_bPlasma[id] || !g_bStorm[id] || !g_bLaevateinn[id] || !g_bWarHammer_Dark_Knight[id] || !g_bBalrog_Kosa[id])
{
emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
}
}
return FMRES_IGNORED
}*/
/*public CurrentWeapon(id)
{
if(!is_user_alive(id) || ze_is_user_zombie(id))
return
if(get_user_weapon(id) & CSW_KNIFE)
{
if(g_bCompat[id])
{
cs_set_player_view_model(id, CSW_KNIFE, Compat_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Compat_Models[1])
}
else if(g_bStrong[id])
{
cs_set_player_view_model(id, CSW_KNIFE, Strong_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Strong_Models[1])
}
else if(g_bKatana[id])
{
cs_set_player_view_model(id, CSW_KNIFE, Katana_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Katana_Models[1])
}
else if(g_bHammer[id])
{
cs_set_player_view_model(id, CSW_KNIFE, Hammer_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Hammer_Models[1])
}
else if((g_bTurbulent9[id]) && (ze_get_vip_flags(id) & VIP_A))
{
cs_set_player_view_model(id, CSW_KNIFE, Turbulent9_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Turbulent9_Models[1])
}
else if((g_bBio[id]) && (ze_get_vip_flags(id) & VIP_A))
{
cs_set_player_view_model(id, CSW_KNIFE, Bio_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Bio_Models[1])
}
else if((g_bSabers[id]) && (ze_get_vip_flags(id) & VIP_B))
{
cs_set_player_view_model(id, CSW_KNIFE, Sabers_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Sabers_Models[1])
}
else if((g_bPlasma[id]) && (ze_get_vip_flags(id) & VIP_B))
{
cs_set_player_view_model(id, CSW_KNIFE, Plasma_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Plasma_Models[1])
}
else if((g_bStorm[id]) && (ze_get_vip_flags(id) & VIP_C))
{
cs_set_player_view_model(id, CSW_KNIFE, Storm_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Storm_Models[1])
}
else if((g_bLaevateinn[id]) && (ze_get_vip_flags(id) & VIP_C))
{
cs_set_player_view_model(id, CSW_KNIFE, Laevateinn_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Laevateinn_Models[1])
}
else if((g_bWarHammer_Dark_Knight[id]) && (ze_get_vip_flags(id) & VIP_C))
{
cs_set_player_view_model(id, CSW_KNIFE, WarHammer_Dark_Knight_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, WarHammer_Dark_Knight_Models[1])
}
else if((g_bBalrog_Kosa[id]) && (ze_get_vip_flags(id) & VIP_C))
{
cs_set_player_view_model(id, CSW_KNIFE, Balrog_Kosa_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Balrog_Kosa_Models[1])
}
else
{
cs_reset_player_view_model(id, CSW_KNIFE)
cs_reset_player_weap_model(id, CSW_KNIFE)
}
}
}*/
public Fw_RestMaxSpeed_Post(id)
{
set_task(0.1, "DelayLoad", id)
return HC_CONTINUE
}
public DelayLoad(id)
{
new iWpnId = get_user_weapon(id)
if (iWpnId == CSW_KNIFE && g_bCompat[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_compat))
}
}
public DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
if(!is_user_alive(iAttacker) || iAttacker == get_msg_arg_int(2) || !is_user_alive(get_msg_arg_int(2))) // get_msg_arg_int(2) = iVictim
return
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iAttacker) & CSW_KNIFE)
{
if(g_bCompat[id])
{
set_msg_arg_string(4, "Combat knife")
}
else if(g_bStrong[id])
{
set_msg_arg_string(4, "Strong knife")
}
else if(g_bKatana[id])
{
set_msg_arg_string(4, "Katana knife")
}
else if(g_bHammer[id])
{
set_msg_arg_string(4, "Ice knife")
}
else if(g_bTurbulent9[id])
{
set_msg_arg_string(4, "Turbulent9 knife")
}
else if(g_bBio[id])
{
set_msg_arg_string(4, "Biohazard knife")
}
else if(g_bSabers[id])
{
set_msg_arg_string(4, "Sabers knife")
}
else if(g_bPlasma[id])
{
set_msg_arg_string(4, "Plasma knife")
}
else if(g_bStorm[id])
{
set_msg_arg_string(4, "Storm knife")
}
else if(g_bLaevateinn[id])
{
set_msg_arg_string(4, "Laevateinn knife")
}
else if(g_bWarHammer_Dark_Knight[id])
{
set_msg_arg_string(4, "WarHammer Dark Knight knife")
}
else if(g_bBalrog_Kosa[id])
{
set_msg_arg_string(4, "Balrog Kosa Knife")
}
}
}
stock fm_set_user_maxspeed(index, Float:speed = -1.0)
{
engfunc(EngFunc_SetClientMaxspeed, index, speed);
set_pev(index, pev_maxspeed, speed);
return 1;
}
public native_ze_open_knife_menu(id)
{
Show_Knife_Menu(id)
}
He who fails to plan is planning to fail
Wow man someday ill be as good as youRaheem wrote: ↑5 years ago Yes this approach working without problems, code i tested here:
Code: Select all
#include <zombie_escape> #include <engine> #include <fun> // Models new const Compat_Models[][] = { "models/zombie_escape/v_combat_knife.mdl", "models/zombie_escape/p_combat_knife.mdl" } new const Strong_Models[][] = { "models/zombie_escape/v_strong_knife.mdl", "models/zombie_escape/p_strong_knife.mdl" } new const Katana_Models[][] = { "models/zombie_escape/v_katana_knife.mdl", "models/zombie_escape/p_katana_knife.mdl" } new const Hammer_Models[][] = { "models/zombie_escape/v_hammer_knife.mdl", "models/zombie_escape/p_hammer_knife.mdl" } new const Turbulent9_Models[][] = { "models/zombie_escape/v_turbulent9_knife.mdl", "models/zombie_escape/p_turbulent9_knife.mdl" } new const Bio_Models[][] = { "models/zombie_escape/v_bio_knife.mdl", "models/zombie_escape/p_bio_knife.mdl" } new const Sabers_Models[][] = { "models/zombie_escape/v_laser_knife.mdl", "models/zombie_escape/p_laser_knife.mdl" } new const Plasma_Models[][] = { "models/zombie_escape/v_plasma_knife.mdl", "models/zombie_escape/p_plasma_knife.mdl" } new const Storm_Models[][] = { "models/zombie_escape/v_storm_sword_knife.mdl", "models/zombie_escape/p_storm_sword_knife.mdl" } new const Laevateinn_Models[][] = { "models/zombie_escape/v_laevateinn_knife.mdl", "models/zombie_escape/p_laevateinn_knife.mdl" } new const WarHammer_Dark_Knight_Models[][] = { "models/zombie_escape/v_WarHammer_dark_knight_knife.mdl", "models/zombie_escape/p_WarHammer_dark_knight_knife.mdl" } new const Balrog_Kosa_Models[][] = { "models/zombie_escape/v_balrog_kosa_knife.mdl", "models/zombie_escape/p_balrog_kosa_knife.mdl" } // Sounds new const g_sound_knife[] = "items/gunpickup2.wav" new const combat_sounds[][] = { "zombie_escape/knife_menu/combat_deploy.wav", "zombie_escape/knife_menu/combat_hit.wav", "zombie_escape/knife_menu/combat_hit.wav", "zombie_escape/knife_menu/combat_hit.wav", "zombie_escape/knife_menu/combat_hit.wav", "zombie_escape/knife_menu/combat_hitwall.wav", "zombie_escape/knife_menu/combat_slash.wav", "zombie_escape/knife_menu/combat_slash.wav", "zombie_escape/knife_menu/combat_stab.wav" } new const strong_sounds[][] = { "zombie_escape/knife_menu/strong_deploy.wav", "zombie_escape/knife_menu/strong_hit.wav", "zombie_escape/knife_menu/strong_hit.wav", "zombie_escape/knife_menu/strong_hit.wav", "zombie_escape/knife_menu/strong_hit.wav", "zombie_escape/knife_menu/strong_hitwall.wav", "zombie_escape/knife_menu/strong_slash.wav", "zombie_escape/knife_menu/strong_slash.wav", "zombie_escape/knife_menu/strong_stab.wav" } new const katana_sounds[][] = { "zombie_escape/knife_menu/katana_deploy.wav", "zombie_escape/knife_menu/katana_hit.wav", "zombie_escape/knife_menu/katana_hit.wav", "zombie_escape/knife_menu/katana_hit.wav", "zombie_escape/knife_menu/katana_hit.wav", "zombie_escape/knife_menu/katana_hitwall.wav", "zombie_escape/knife_menu/katana_slash.wav", "zombie_escape/knife_menu/katana_slash.wav", "zombie_escape/knife_menu/katana_stab.wav" } new const hammer_sounds[][] = { "zombie_escape/knife_menu/hammer_deploy.wav", "zombie_escape/knife_menu/hammer_hit.wav", "zombie_escape/knife_menu/hammer_hit.wav", "zombie_escape/knife_menu/hammer_hit.wav", "zombie_escape/knife_menu/hammer_hit.wav", "zombie_escape/knife_menu/hammer_hitwall.wav", "zombie_escape/knife_menu/hammer_slash.wav", "zombie_escape/knife_menu/hammer_slash.wav", "zombie_escape/knife_menu/hammer_stab.wav" } new const turbulent9_sounds[][] = { "zombie_escape/knife_menu/turbulent9_deploy.wav", "zombie_escape/knife_menu/turbulent9_hit.wav", "zombie_escape/knife_menu/turbulent9_hit.wav", "zombie_escape/knife_menu/turbulent9_hit.wav", "zombie_escape/knife_menu/turbulent9_hit.wav", "zombie_escape/knife_menu/turbulent9_hitwall.wav", "zombie_escape/knife_menu/turbulent9_slash.wav", "zombie_escape/knife_menu/turbulent9_slash.wav", "zombie_escape/knife_menu/turbulent9_stab.wav" } new const bio_sounds[][] = { "zombie_escape/knife_menu/bio_deploy.wav", "zombie_escape/knife_menu/bio_hit.wav", "zombie_escape/knife_menu/bio_hit.wav", "zombie_escape/knife_menu/bio_hit.wav", "zombie_escape/knife_menu/bio_hit.wav", "zombie_escape/knife_menu/bio_hitwall.wav", "zombie_escape/knife_menu/bio_slash.wav", "zombie_escape/knife_menu/bio_slash.wav", "zombie_escape/knife_menu/bio_stab.wav" } new const sabers_sounds[][] = { "zombie_escape/knife_menu/laser_deploy.wav", "zombie_escape/knife_menu/laser_hit.wav", "zombie_escape/knife_menu/laser_hit.wav", "zombie_escape/knife_menu/laser_hit.wav", "zombie_escape/knife_menu/laser_hit.wav", "zombie_escape/knife_menu/laser_hitwall.wav", "zombie_escape/knife_menu/laser_slash1.wav", "zombie_escape/knife_menu/laser_slash2.wav", "zombie_escape/knife_menu/laser_stab.wav" } new const plasma_sounds[][] = { "zombie_escape/knife_menu/plasma_deploy.wav", "zombie_escape/knife_menu/plasma_hit.wav", "zombie_escape/knife_menu/plasma_hit.wav", "zombie_escape/knife_menu/plasma_hit.wav", "zombie_escape/knife_menu/plasma_hit.wav", "zombie_escape/knife_menu/plasma_hitwall.wav", "zombie_escape/knife_menu/plasma_slash.wav", "zombie_escape/knife_menu/plasma_slash.wav", "zombie_escape/knife_menu/plasma_stab.wav" } new const storm_sounds[][] = { "zombie_escape/knife_menu/storm_sword_deploy.wav", "zombie_escape/knife_menu/storm_sword_hit.wav", "zombie_escape/knife_menu/storm_sword_hit.wav", "zombie_escape/knife_menu/storm_sword_hit.wav", "zombie_escape/knife_menu/storm_sword_hit.wav", "zombie_escape/knife_menu/storm_sword_hitwall.wav", "zombie_escape/knife_menu/storm_sword_slash.wav", "zombie_escape/knife_menu/storm_sword_slash.wav", "zombie_escape/knife_menu/storm_sword_stab.wav" } new const laevateinn_sounds[][] = { "zombie_escape/knife_menu/laevateinn_deploy.wav", "zombie_escape/knife_menu/laevateinn_hit.wav", "zombie_escape/knife_menu/laevateinn_hit.wav", "zombie_escape/knife_menu/laevateinn_hit.wav", "zombie_escape/knife_menu/laevateinn_hit.wav", "zombie_escape/knife_menu/laevateinn_hitwall.wav", "zombie_escape/knife_menu/laevateinn_slash.wav", "zombie_escape/knife_menu/laevateinn_slash.wav", "zombie_escape/knife_menu/laevateinn_stab.wav" } new const warhammer_dark_knight_sounds[][] = { "zombie_escape/knife_menu/WarHammer_dark_knight_deploy.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_hitwall.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_slash.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_slash.wav", "zombie_escape/knife_menu/WarHammer_dark_knight_stab.wav" } new const balrog_kosa_sounds[][] = { "zombie_escape/knife_menu/balrog_kosa_deploy.wav", "zombie_escape/knife_menu/balrog_kosa_hit.wav", "zombie_escape/knife_menu/balrog_kosa_hit.wav", "zombie_escape/knife_menu/balrog_kosa_hit.wav", "zombie_escape/knife_menu/balrog_kosa_hit.wav", "zombie_escape/knife_menu/balrog_kosa_hitwall.wav", "zombie_escape/knife_menu/balrog_kosa_slash.wav", "zombie_escape/knife_menu/balrog_kosa_slash.wav", "zombie_escape/knife_menu/balrog_kosa_stab.wav" } new const oldknife_sounds[][] = { "weapons/knife_deploy1.wav", "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav", "weapons/knife_hitwall1.wav", "weapons/knife_slash1.wav", "weapons/knife_slash2.wav", "weapons/knife_stab.wav" } new bool:g_bCompat[33], bool:g_bStrong[33], bool:g_bKatana[33], bool:g_bHammer[33], bool:g_bTurbulent9[33], bool:g_bBio[33], bool:g_bSabers[33], bool:g_bPlasma[33], bool:g_bStorm[33], bool:g_bLaevateinn[33], bool:g_bWarHammer_Dark_Knight[33], bool:g_bBalrog_Kosa[33], bool:g_bNoSpeed, g_iUsedTimes[33], g_pCvarUseTimes new cvar_speed_compat new cvar_speed_strong new cvar_speed_katana new cvar_speed_hammer new cvar_speed_turb new cvar_speed_bio new cvar_speed_sabers new cvar_speed_plasma new cvar_speed_storm new cvar_speed_laevat new cvar_speed_darknight new cvar_speed_kosa /*public plugin_precache() { new i for (i = 0; i <= charsmax(Compat_Models); i++) precache_model(Compat_Models[i]) for (i = 0; i <= charsmax(Hammer_Models); i++) precache_model(Hammer_Models[i]) for (i = 0; i <= charsmax(Katana_Models); i++) precache_model(Katana_Models[i]) for (i = 0; i <= charsmax(Strong_Models); i++) precache_model(Strong_Models[i]) for (i = 0; i <= charsmax(Turbulent9_Models); i++) precache_model(Turbulent9_Models[i]) for (i = 0; i <= charsmax(Bio_Models); i++) precache_model(Bio_Models[i]) for (i = 0; i <= charsmax(Sabers_Models); i++) precache_model(Sabers_Models[i]) for (i = 0; i <= charsmax(Plasma_Models); i++) precache_model(Plasma_Models[i]) for (i = 0; i <= charsmax(Storm_Models); i++) precache_model(Storm_Models[i]) for (i = 0; i <= charsmax(Laevateinn_Models); i++) precache_model(Laevateinn_Models[i]) for (i = 0; i <= charsmax(WarHammer_Dark_Knight_Models); i++) precache_model(WarHammer_Dark_Knight_Models[i]) for (i = 0; i <= charsmax(Balrog_Kosa_Models); i++) precache_model(Balrog_Kosa_Models[i]) for (i = 0; i <= charsmax(combat_sounds); i++) precache_sound(combat_sounds[i]) for (i = 0; i <= charsmax(strong_sounds); i++) precache_sound(strong_sounds[i]) for (i = 0; i <= charsmax(katana_sounds); i++) precache_sound(katana_sounds[i]) for (i = 0; i <= charsmax(hammer_sounds); i++) precache_sound(hammer_sounds[i]) for (i = 0; i <= charsmax(turbulent9_sounds); i++) precache_sound(turbulent9_sounds[i]) for (i = 0; i <= charsmax(bio_sounds); i++) precache_sound(bio_sounds[i]) for (i = 0; i <= charsmax(sabers_sounds); i++) precache_sound(sabers_sounds[i]) for (i = 0; i <= charsmax(plasma_sounds); i++) precache_sound(plasma_sounds[i]) for (i = 0; i <= charsmax(storm_sounds); i++) precache_sound(storm_sounds[i]) for (i = 0; i <= charsmax(laevateinn_sounds); i++) precache_sound(laevateinn_sounds[i]) for (i = 0; i <= charsmax(warhammer_dark_knight_sounds); i++) precache_sound(warhammer_dark_knight_sounds[i]) for (i = 0; i <= charsmax(balrog_kosa_sounds); i++) precache_sound(balrog_kosa_sounds[i]) precache_sound(g_sound_knife) }*/ public plugin_natives() { register_native("ze_open_knife_menu", "native_ze_open_knife_menu", 1) } public plugin_init() { register_plugin("[ZE] Addon: Knife Menu", "1.2", "Jack GamePlay") //register_forward(FM_EmitSound, "fw_EmitSound") //register_forward(FM_PlayerPreThink, "fw_PlayerPreThink"); //register_event("CurWeapon", "CurrentWeapon", "be", "1=1") RegisterHookChain(RG_CBasePlayer_ResetMaxSpeed, "Fw_RestMaxSpeed_Post", 1) g_pCvarUseTimes = register_cvar("ze_knife_menu_use_times", "1000") register_message(get_user_msgid("DeathMsg"), "DeathMsg") register_clcmd("say /k", "Show_Knife_Menu") cvar_speed_compat = register_cvar("ze_compat_speed", "400.0") cvar_speed_strong = register_cvar("ze_strong_speed", "270.0") cvar_speed_katana = register_cvar("ze_katana_speed", "270.0") cvar_speed_hammer = register_cvar("ze_hammer_speed", "270.0") cvar_speed_turb = register_cvar("ze_turb_speed", "275.0") cvar_speed_bio = register_cvar("ze_bio_speed", "275.0") cvar_speed_sabers = register_cvar("ze_sabers_speed", "275.0") cvar_speed_plasma = register_cvar("ze_plasma_speed", "275.0") cvar_speed_storm = register_cvar("ze_storm_speed", "280.0") cvar_speed_laevat = register_cvar("ze_laevat_speed", "280.0") cvar_speed_darknight = register_cvar("ze_darknight_speed", "280.0") cvar_speed_kosa = register_cvar("ze_kosa_speed", "280.0") } public ze_user_humanized(id) { g_iUsedTimes[id] = 0 } public ze_user_infected(Victim) { g_bCompat[Victim] = false g_bStrong[Victim] = false g_bKatana[Victim] = false g_bHammer[Victim] = false g_bTurbulent9[Victim] = false g_bBio[Victim] = false g_bSabers[Victim] = false g_bPlasma[Victim] = false g_bStorm[Victim] = false g_bLaevateinn[Victim] = false g_bWarHammer_Dark_Knight[Victim] = false g_bBalrog_Kosa[Victim] = false g_iUsedTimes[Victim] = 0 } public client_putinserver(id) { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id] = 0 } public client_disconnected(id) { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id] = 0 } public Show_Knife_Menu(id) { /*if (!is_user_connected(id)) return PLUGIN_CONTINUE if (ze_is_user_zombie(id)) { ze_colored_print(id, "!tZombies can't open knife menu!y.") return PLUGIN_HANDLED } if (g_iUsedTimes[id] >= get_pcvar_num(g_pCvarUseTimes)) { ze_colored_print(id, "!tYou can only open knife menu !y[!g%dx!y] per round!", get_pcvar_num(g_pCvarUseTimes)) return PLUGIN_HANDLED } if (!is_user_alive(id)) { ze_colored_print(id, "!tDead can't open knife menu!y.") return PLUGIN_HANDLED }*/ Knife_Menu(id) return PLUGIN_CONTINUE } public Knife_Menu(id) { new iMenu = menu_create("\rChoose Your Knife\w:", "Menu_Handler") menu_additem(iMenu, "\yCombat", "", 0) menu_additem(iMenu, "\yStrong", "", 0) menu_additem(iMenu, "\yKatana", "", 0) menu_additem(iMenu, "\yHammer", "", 0) menu_additem(iMenu, "\yTurbulent9 \r[VIP]", "", 0) menu_additem(iMenu, "\yBio Hazard \r[VIP]", "", 0) menu_additem(iMenu, "\ySabers \r[VIP+]", "", 0) menu_additem(iMenu, "\yPlasma \r[VIP+]", "", 0) menu_additem(iMenu, "\yStorm \r[VIP++]", "", 0) menu_additem(iMenu, "\yLaevateinn \r[VIP++]", "", 0) menu_additem(iMenu, "\yWarHammer Dark Night \r[VIP++]", "", 0) menu_additem(iMenu, "\yBalrog Kosa \r[VIP++]", "", 0) menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL) menu_display(id, iMenu, 0) } public Menu_Handler(id, iMenu, iKey) { if(!is_user_alive(id) || ze_is_user_zombie(id)) return PLUGIN_HANDLED switch(iKey) { case 0: // Compat { g_bCompat[id] = true g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") rg_reset_maxspeed(id) g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } case 1: // Strong { g_bCompat[id] = false g_bStrong[id] = true g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } case 2: // Katana { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = true g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } case 3: // Hammer { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = true g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } case 4: // Turbulent { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = true g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } case 5: // Bio { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = true g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } case 6: // Sabers { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = true g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } case 7: // Plasma { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = true g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } case 8: // Storm { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = true g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } case 9: // Laevateinn { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = true g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } case 10: // Warhammer Dark Night { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = true g_bBalrog_Kosa[id] = false g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } case 11: // Balrog Kosa { g_bCompat[id] = false g_bStrong[id] = false g_bKatana[id] = false g_bHammer[id] = false g_bTurbulent9[id] = false g_bBio[id] = false g_bSabers[id] = false g_bPlasma[id] = false g_bStorm[id] = false g_bLaevateinn[id] = false g_bWarHammer_Dark_Knight[id] = false g_bBalrog_Kosa[id] = true g_iUsedTimes[id]++ /*rg_remove_item(id, "weapon_knife") rg_give_item(id, "weapon_knife", GT_APPEND) engclient_cmd(id, "weapon_knife") g_iUsedTimes[id]++ emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/ } } menu_destroy(iMenu) return PLUGIN_HANDLED } /*public fw_EmitSound(id, channel, const sound[]) { if(!is_user_alive(id) || ze_is_user_zombie(id)) return FMRES_IGNORED new i for (i = 0; i <= charsmax(combat_sounds); i++) for (i = 0; i <= charsmax(strong_sounds); i++) for (i = 0; i <= charsmax(katana_sounds); i++) for (i = 0; i <= charsmax(hammer_sounds); i++) for (i = 0; i <= charsmax(turbulent9_sounds); i++) for (i = 0; i <= charsmax(bio_sounds); i++) for (i = 0; i <= charsmax(sabers_sounds); i++) for (i = 0; i <= charsmax(plasma_sounds); i++) for (i = 0; i <= charsmax(storm_sounds); i++) for (i = 0; i <= charsmax(laevateinn_sounds); i++) for (i = 0; i <= charsmax(warhammer_dark_knight_sounds); i++) for (i = 0; i <= charsmax(balrog_kosa_sounds); i++) { if(equal(sound, oldknife_sounds[i])) { if (g_bCompat[id]) { emit_sound(id, channel, combat_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if (g_bStrong[id]) { emit_sound(id, channel, strong_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if (g_bKatana[id]) { emit_sound(id, channel, katana_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if (g_bHammer[id]) { emit_sound(id, channel, hammer_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bTurbulent9[id]) && (ze_get_vip_flags(id) & VIP_A)) { emit_sound(id, channel, turbulent9_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bBio[id]) && (ze_get_vip_flags(id) & VIP_A)) { emit_sound(id, channel, bio_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bSabers[id]) && (ze_get_vip_flags(id) & VIP_B)) { emit_sound(id, channel, sabers_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bPlasma[id]) && (ze_get_vip_flags(id) & VIP_B)) { emit_sound(id, channel, plasma_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bStorm[id]) && (ze_get_vip_flags(id) & VIP_C)) { emit_sound(id, channel, storm_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bLaevateinn[id]) && (ze_get_vip_flags(id) & VIP_C)) { emit_sound(id, channel, laevateinn_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bWarHammer_Dark_Knight[id]) && (ze_get_vip_flags(id) & VIP_C)) { emit_sound(id, channel, warhammer_dark_knight_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if ((g_bBalrog_Kosa[id]) && (ze_get_vip_flags(id) & VIP_C)) { emit_sound(id, channel, balrog_kosa_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if (!g_bCompat[id] || !g_bStrong[id] || !g_bKatana[id] || !g_bHammer[id] || !g_bTurbulent9[id] || !g_bBio[id] || !g_bSabers[id] || !g_bPlasma[id] || !g_bStorm[id] || !g_bLaevateinn[id] || !g_bWarHammer_Dark_Knight[id] || !g_bBalrog_Kosa[id]) { emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } } } return FMRES_IGNORED }*/ /*public CurrentWeapon(id) { if(!is_user_alive(id) || ze_is_user_zombie(id)) return if(get_user_weapon(id) & CSW_KNIFE) { if(g_bCompat[id]) { cs_set_player_view_model(id, CSW_KNIFE, Compat_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Compat_Models[1]) } else if(g_bStrong[id]) { cs_set_player_view_model(id, CSW_KNIFE, Strong_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Strong_Models[1]) } else if(g_bKatana[id]) { cs_set_player_view_model(id, CSW_KNIFE, Katana_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Katana_Models[1]) } else if(g_bHammer[id]) { cs_set_player_view_model(id, CSW_KNIFE, Hammer_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Hammer_Models[1]) } else if((g_bTurbulent9[id]) && (ze_get_vip_flags(id) & VIP_A)) { cs_set_player_view_model(id, CSW_KNIFE, Turbulent9_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Turbulent9_Models[1]) } else if((g_bBio[id]) && (ze_get_vip_flags(id) & VIP_A)) { cs_set_player_view_model(id, CSW_KNIFE, Bio_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Bio_Models[1]) } else if((g_bSabers[id]) && (ze_get_vip_flags(id) & VIP_B)) { cs_set_player_view_model(id, CSW_KNIFE, Sabers_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Sabers_Models[1]) } else if((g_bPlasma[id]) && (ze_get_vip_flags(id) & VIP_B)) { cs_set_player_view_model(id, CSW_KNIFE, Plasma_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Plasma_Models[1]) } else if((g_bStorm[id]) && (ze_get_vip_flags(id) & VIP_C)) { cs_set_player_view_model(id, CSW_KNIFE, Storm_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Storm_Models[1]) } else if((g_bLaevateinn[id]) && (ze_get_vip_flags(id) & VIP_C)) { cs_set_player_view_model(id, CSW_KNIFE, Laevateinn_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Laevateinn_Models[1]) } else if((g_bWarHammer_Dark_Knight[id]) && (ze_get_vip_flags(id) & VIP_C)) { cs_set_player_view_model(id, CSW_KNIFE, WarHammer_Dark_Knight_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, WarHammer_Dark_Knight_Models[1]) } else if((g_bBalrog_Kosa[id]) && (ze_get_vip_flags(id) & VIP_C)) { cs_set_player_view_model(id, CSW_KNIFE, Balrog_Kosa_Models[0]) cs_set_player_weap_model(id, CSW_KNIFE, Balrog_Kosa_Models[1]) } else { cs_reset_player_view_model(id, CSW_KNIFE) cs_reset_player_weap_model(id, CSW_KNIFE) } } }*/ public Fw_RestMaxSpeed_Post(id) { set_task(0.1, "DelayLoad", id) return HC_CONTINUE } public DelayLoad(id) { new iWpnId = get_user_weapon(id) if (iWpnId == CSW_KNIFE && g_bCompat[id]) { if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP)) { new iFlags = get_entvar(id, var_flags); new iWaterlvl = get_entvar(id, var_waterlevel) if (!(iFlags & FL_ONGROUND)) return HC_CONTINUE if (iFlags & FL_WATERJUMP) return HAM_IGNORED if (iWaterlvl > 1) return HAM_IGNORED new Float:flVelocity[3] get_entvar(id , var_velocity , flVelocity) flVelocity[2] += 325 set_entvar(id , var_velocity , flVelocity) set_entvar(id, var_gaitsequence, 6) } set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_compat)) } } public DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) if(!is_user_alive(iAttacker) || iAttacker == get_msg_arg_int(2) || !is_user_alive(get_msg_arg_int(2))) // get_msg_arg_int(2) = iVictim return if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iAttacker) & CSW_KNIFE) { if(g_bCompat[id]) { set_msg_arg_string(4, "Combat knife") } else if(g_bStrong[id]) { set_msg_arg_string(4, "Strong knife") } else if(g_bKatana[id]) { set_msg_arg_string(4, "Katana knife") } else if(g_bHammer[id]) { set_msg_arg_string(4, "Ice knife") } else if(g_bTurbulent9[id]) { set_msg_arg_string(4, "Turbulent9 knife") } else if(g_bBio[id]) { set_msg_arg_string(4, "Biohazard knife") } else if(g_bSabers[id]) { set_msg_arg_string(4, "Sabers knife") } else if(g_bPlasma[id]) { set_msg_arg_string(4, "Plasma knife") } else if(g_bStorm[id]) { set_msg_arg_string(4, "Storm knife") } else if(g_bLaevateinn[id]) { set_msg_arg_string(4, "Laevateinn knife") } else if(g_bWarHammer_Dark_Knight[id]) { set_msg_arg_string(4, "WarHammer Dark Knight knife") } else if(g_bBalrog_Kosa[id]) { set_msg_arg_string(4, "Balrog Kosa Knife") } } } stock fm_set_user_maxspeed(index, Float:speed = -1.0) { engfunc(EngFunc_SetClientMaxspeed, index, speed); set_pev(index, pev_maxspeed, speed); return 1; } public native_ze_open_knife_menu(id) { Show_Knife_Menu(id) }
lol im trying to add back in
- public ze_game_started()
- {
- g_bNoSpeed = true
- }
- public ze_zombie_release()
- {
- g_bNoSpeed = false
- }
- public DelayLoad(id)
- {
- new iWpnId = get_user_weapon(id)
- if (iWpnId == CSW_KNIFE && g_bCompat[id])
- {
- if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
- {
- new iFlags = get_entvar(id, var_flags);
- new iWaterlvl = get_entvar(id, var_waterlevel)
- if (!(iFlags & FL_ONGROUND))
- return HC_CONTINUE
- if (iFlags & FL_WATERJUMP)
- return HAM_IGNORED
- if (iWaterlvl > 1)
- return HAM_IGNORED
- new Float:flVelocity[3]
- get_entvar(id , var_velocity , flVelocity)
- flVelocity[2] += 325
- set_entvar(id , var_velocity , flVelocity)
- set_entvar(id, var_gaitsequence, 6)
- }
- set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_compat))
- }
Here :
- public Fw_RestMaxSpeed_Post(id)
- {
- if (g_bNoSpeed)
- return
- set_task(0.1, "DelaySettingSpeed", id)
- }
He who fails to plan is planning to fail
Damit i was close lol i did this
- public DelayLoad(id)
- {
- if(g_bNoSpeed)
- return HAM_IGNORED
- new iWpnId = (get_user_weapon(id))
- if (iWpnId == CSW_KNIFE && g_bCompat[id])
- {
- if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
- {
- new iFlags = get_entvar(id, var_flags);
- new iWaterlvl = get_entvar(id, var_waterlevel)
- if (!(iFlags & FL_ONGROUND))
- return HC_CONTINUE
- if (iFlags & FL_WATERJUMP)
- return HAM_IGNORED
- if (iWaterlvl > 1)
- return HAM_IGNORED
- new Float:flVelocity[3]
- get_entvar(id , var_velocity , flVelocity)
- flVelocity[2] += 325
- set_entvar(id , var_velocity , flVelocity)
- set_entvar(id, var_gaitsequence, 6)
- }
- set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_compat))
- }
We can call the reset speed function when zombies appear with ( ):
- public ze_zombie_release()
- {
- g_bNoSpeed = false
- // call the reset speed function ;)
- for(new id = 1; id <= 32; id++)
- {
- if (!is_user_alive(id))
- continue;
- rg_reset_maxspeed(id)
- }
- }
He who fails to plan is planning to fail
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