Converted Cyclone

Zombies/Humans Extra-Items
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Raheem
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Re: Cyclone

#11

Post by Raheem » 2 Months Ago

You will need to change weapon_p228 to your new weapon name. EX:

  1. #include <zombie_escape>
  2. #include <engine>
  3. #include <fakemeta_util>
  4. #include <xs>
  5. #include <cstrike>
  6. #include <fun>
  7.  
  8. #define WEAPON_BASE "weapon_ak47"
  9. #define ENG_NULLENT         -1
  10. #define EV_INT_WEAPONKEY    EV_INT_impulse
  11. #define sfpistol_WEAPONKEY  625
  12. #define MAX_PLAYERS         32
  13. #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
  14.  
  15. const OFFSET_ACTIVE_ITEM = 373
  16. const OFFSET_WEAPONOWNER = 41
  17. const OFFSET_LINUX = 5
  18. const OFFSET_LINUX_WEAPONS = 4
  19.  
  20. #define WEAP_LINUX_XTRA_OFF     4
  21. #define m_fKnown                    44
  22. #define m_flNextPrimaryAttack       46
  23. #define m_flTimeWeaponIdle          48
  24. #define m_iClip                 51
  25. #define m_fInReload             54
  26. #define PLAYER_LINUX_XTRA_OFF   5
  27. #define m_flNextAttack              83
  28.  
  29. #define sfpistol_SHOOT1         1
  30. #define sfpistol_SHOOTEND       2
  31. #define sfpistol_RELOAD         3
  32. #define sfpistol_DRAW           4
  33. #define sfpistol_RELOAD_TIME 2.7
  34. #define write_coord_f(%1)   engfunc(EngFunc_WriteCoord,%1)
  35.  
  36. new const Fire_Sounds[][] = { "weapons/sfpistol_shoot5.wav", "weapons/sfpistol_shoot5.wav" }
  37. new const MuzzleFlash[] = "sprites/muzzleflash27.spr"
  38. new sfpistol_V_MODEL[64] = "models/v_sfpistol.mdl"
  39. new sfpistol_P_MODEL[64] = "models/p_sfpistol.mdl"
  40. new sfpistol_W_MODEL[64] = "models/w_sfpistol.mdl"
  41.  
  42. const m_iShotsFired = 64
  43.  
  44. new cvar_dmg_sfpistol, cvar_clip_sfpistol, cvar_sfpistol_ammo
  45. new g_MaxPlayers, g_orig_event_sfpistol, g_IsInPrimaryAttack, g_iClip, g_smokepuff_id, g_MuzzleFlash_SprId
  46. new Float:cl_pushangle[MAX_PLAYERS + 1][3]
  47. new g_has_sfpistol[33], g_clip_ammo[33], oldweap[33],g_sfpistol_TmpClip[33], zz[33], udah[33]
  48. new gmsgWeaponList, setrum, item_cyclone
  49.  
  50. const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
  51. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", WEAPON_BASE, "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  52. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  53. "weapon_ak47", "weapon_knife", "weapon_p90" }
  54.  
  55. public plugin_init()
  56. {
  57.     register_plugin("Cyclone", "1.0", "m4m3ts")
  58.     register_cvar("cyclone_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
  59.     register_event("CurWeapon","CurrentWeapon","be","1=1")
  60.     RegisterHam(Ham_Item_AddToPlayer, WEAPON_BASE, "fw_sfpistol_AddToPlayer")
  61.     for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
  62.     if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
  63.     RegisterHam(Ham_Item_PostFrame, WEAPON_BASE, "sfpistol_ItemPostFrame")
  64.     RegisterHam(Ham_Weapon_Reload, WEAPON_BASE, "sfpistol_Reload")
  65.     RegisterHam(Ham_Weapon_Reload, WEAPON_BASE, "sfpistol_Reload_Post", 1)
  66.     RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_BASE, "fw_sfpistol_PrimaryAttack")
  67.     RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_BASE, "fw_sfpistol_PrimaryAttack_Post", 1)
  68.     RegisterHam(Ham_Weapon_WeaponIdle, WEAPON_BASE, "fw_cycloneidleanim", 1)
  69.     RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
  70.     RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1)
  71.     register_forward(FM_SetModel, "fw_SetModel")
  72.     register_forward(FM_CmdStart, "fw_CmdStart")
  73.     register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  74.     register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  75.    
  76.     RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
  77.     RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
  78.     RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
  79.     RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
  80.     RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
  81.     RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
  82.     RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
  83.    
  84.     item_cyclone = ze_register_item("Cyclone", 20, 0)
  85.    
  86.     new const weaponIdentifiers[][] =
  87.     {
  88.         WEAPON_BASE
  89.     }
  90.    
  91.     for( new i = 0; i < sizeof weaponIdentifiers; i++ )
  92.     {
  93.         RegisterHam( Ham_Weapon_PrimaryAttack, weaponIdentifiers[ i ], "Pistols_PrimaryAttack_Pre", false )
  94.     }
  95.  
  96.     cvar_dmg_sfpistol = register_cvar("ze_sfpistol_dmg", "1.0")
  97.     cvar_clip_sfpistol = register_cvar("ze_sfpistol_clip", "50")
  98.     cvar_sfpistol_ammo = register_cvar("ze_sfpistol_ammo", "200")
  99.        
  100.     g_MaxPlayers = get_maxplayers()
  101.     gmsgWeaponList = get_user_msgid("WeaponList")
  102. }
  103.  
  104. public plugin_precache()
  105. {
  106.     precache_model(sfpistol_V_MODEL)
  107.     precache_model(sfpistol_P_MODEL)
  108.     precache_model(sfpistol_W_MODEL)
  109.     for(new i = 0; i < sizeof Fire_Sounds; i++)
  110.     precache_sound(Fire_Sounds[i]) 
  111.     precache_sound("weapons/sfpistol_clipin.wav")
  112.     precache_sound("weapons/sfpistol_clipout.wav")
  113.     precache_sound("weapons/sfpistol_draw.wav")
  114.     precache_sound("weapons/sfpistol_idle.wav")
  115.     precache_sound("weapons/sfpistol_shoot_end.wav")
  116.     precache_generic("sprites/weapon_sfpistol.txt")
  117.     precache_generic("sprites/640hud104.spr")
  118.         precache_generic("sprites/640hud4.spr")
  119.     register_clcmd("weapon_sfpistol", "weapon_hook")
  120.     setrum = precache_model("sprites/laserbeam.spr")
  121.     g_smokepuff_id = engfunc(EngFunc_PrecacheModel, "sprites/ef_smoke_poison.spr")
  122.     g_MuzzleFlash_SprId = engfunc(EngFunc_PrecacheModel, MuzzleFlash)
  123.    
  124.     register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
  125. }
  126.  
  127. public weapon_hook(id)
  128. {
  129.     engclient_cmd(id, WEAPON_BASE)
  130.     return PLUGIN_HANDLED
  131. }
  132.  
  133. public client_putinserver(id)
  134. {  
  135.     new g_Ham_Bot
  136.  
  137.     if(!g_Ham_Bot && is_user_bot(id))
  138.     {
  139.         g_Ham_Bot = 1
  140.         set_task(0.1, "Do_RegisterHam_Bot", id)
  141.     }
  142. }
  143.  
  144. public Do_RegisterHam_Bot(id)
  145. {
  146.     RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage")
  147.     RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack", 1)
  148. }
  149.  
  150. public Player_Spawn(id)
  151. {
  152.     if (is_user_alive(id))
  153.     {
  154.         g_has_sfpistol[id] = false
  155.         zz[id] = 0
  156.         udah[id] = 0
  157.     }
  158. }
  159.  
  160. public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
  161. {
  162.     if(!is_user_alive(iAttacker))
  163.         return
  164.  
  165.     new g_currentweapon = get_user_weapon(iAttacker)
  166.  
  167.     if(g_currentweapon != CSW_P228) return
  168.    
  169.     if(!g_has_sfpistol[iAttacker]) return
  170.  
  171.     static Float:flEnd[3]
  172.     get_tr2(ptr, TR_vecEndPos, flEnd)
  173. }
  174.  
  175. public Pistols_PrimaryAttack_Pre(weapon)
  176. {
  177.     new Player = get_pdata_cbase(weapon, 41, 4)
  178.    
  179.     if (!g_has_sfpistol[Player])
  180.         return
  181.        
  182.     set_pdata_int( weapon, m_iShotsFired, -1 );
  183. }
  184.  
  185. public ze_user_humanized(id)
  186. {
  187.     g_has_sfpistol[id] = false
  188. }
  189.  
  190. public plugin_natives ()
  191. {
  192.     register_native("give_sfpistol", "native_give_sfpistol", 1)
  193. }
  194. public native_give_sfpistol(id)
  195. {
  196.     give_sfpistol(id)
  197. }
  198.  
  199. public ze_select_item_pre(id, itemid)
  200. {
  201.     // Return Available and we will block it in Post, So it dosen't affect other plugins
  202.     if (itemid != item_cyclone)
  203.         return ZE_ITEM_AVAILABLE
  204.    
  205.     // Available for Humans only, So don't show it for zombies
  206.     if (ze_is_user_zombie(id))
  207.         return ZE_ITEM_DONT_SHOW
  208.    
  209.     return ZE_ITEM_AVAILABLE
  210. }
  211.  
  212. public ze_select_item_post(player, itemid)
  213. {
  214.     if (itemid != item_cyclone)
  215.         return
  216.    
  217.     give_sfpistol(player)
  218. }
  219.  
  220. public fwPrecacheEvent_Post(type, const name[])
  221. {
  222.     if (equal("events/p228.sc", name))
  223.     {
  224.         g_orig_event_sfpistol = get_orig_retval()
  225.         return FMRES_HANDLED
  226.     }
  227.     return FMRES_IGNORED
  228. }
  229.  
  230. public client_connect(id)
  231. {
  232.     g_has_sfpistol[id] = false
  233. }
  234.  
  235. public client_disconnected(id)
  236. {
  237.     g_has_sfpistol[id] = false
  238. }
  239.  
  240. public ze_user_infected(id)
  241. {
  242.     g_has_sfpistol[id] = false
  243.     zz[id] = 0
  244.     udah[id] = 0
  245. }
  246.  
  247. public fw_SetModel(entity, model[])
  248. {
  249.     if(!is_valid_ent(entity))
  250.         return FMRES_IGNORED
  251.    
  252.     static szClassName[33]
  253.     entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  254.        
  255.     if(!equal(szClassName, "weaponbox"))
  256.         return FMRES_IGNORED
  257.    
  258.     static iOwner
  259.    
  260.     iOwner = entity_get_edict(entity, EV_ENT_owner)
  261.    
  262.     if(equal(model, "models/w_p228.mdl"))
  263.     {
  264.         static iStoredAugID
  265.        
  266.         iStoredAugID = find_ent_by_owner(ENG_NULLENT, WEAPON_BASE, entity)
  267.    
  268.         if(!is_valid_ent(iStoredAugID))
  269.             return FMRES_IGNORED
  270.    
  271.         if(g_has_sfpistol[iOwner])
  272.         {
  273.             entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfpistol_WEAPONKEY)
  274.            
  275.             g_has_sfpistol[iOwner] = false
  276.            
  277.             entity_set_model(entity, sfpistol_W_MODEL)
  278.            
  279.             return FMRES_SUPERCEDE
  280.         }
  281.     }
  282.     return FMRES_IGNORED
  283. }
  284.  
  285. public give_sfpistol(id)
  286. {
  287.     drop_weapons(id, 2)
  288.     new iWep2 = fm_give_item(id,WEAPON_BASE)
  289.     if( iWep2 > 0 )
  290.     {
  291.         cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfpistol))
  292.         cs_set_user_bpammo (id, CSW_P228, get_pcvar_num(cvar_sfpistol_ammo))   
  293.        
  294.         set_weapons_timeidle(id, CSW_P228, 1.0)
  295.         set_player_nextattackx(id, 1.0)
  296.        
  297.         message_begin(MSG_ONE, gmsgWeaponList, _, id)
  298.         write_string("weapon_sfpistol")
  299.         write_byte(1)
  300.         write_byte(52)
  301.         write_byte(-1)
  302.         write_byte(-1)
  303.         write_byte(1)
  304.         write_byte(3)
  305.         write_byte(CSW_P228)
  306.         message_end()
  307.     }
  308.     g_has_sfpistol[id] = true
  309.     zz[id] = 0
  310.     udah[id] = 0
  311. }
  312.  
  313. public setrums(id)
  314. {
  315.     new Float:flAim[3]
  316.     fm_get_aim_origin(id, flAim)
  317.    
  318.     message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
  319.     write_byte(TE_BEAMENTPOINT)
  320.     write_short(id | 0x1000)
  321.     engfunc(EngFunc_WriteCoord, flAim[0])
  322.     engfunc(EngFunc_WriteCoord, flAim[1])
  323.     engfunc(EngFunc_WriteCoord, flAim[2])
  324.     write_short(setrum)
  325.     write_byte(0) // framerate
  326.     write_byte(0) // framerate
  327.     write_byte(1) // life
  328.     write_byte(12)  // width
  329.     write_byte(0)// noise
  330.     write_byte(120)// r, g, b
  331.     write_byte(238)// r, g, b
  332.     write_byte(3)// r, g, b
  333.     write_byte(255) // brightness
  334.     write_byte(255) // speed
  335.     message_end()
  336. }
  337.  
  338. public fw_CmdStart(id, uc_handle, seed)
  339. {
  340.     if(!is_user_alive(id) || !is_user_connected(id))
  341.         return
  342.     if(get_user_weapon(id) != CSW_P228 || !g_has_sfpistol[id])
  343.         return
  344.    
  345.     static ent; ent = fm_get_user_weapon_entity(id, CSW_P228)
  346.     if(!pev_valid(ent))
  347.         return
  348.     if(get_pdata_float(ent, 46, WEAP_LINUX_XTRA_OFF) > 0.0 || get_pdata_float(ent, 47, WEAP_LINUX_XTRA_OFF) > 0.0)
  349.         return
  350.        
  351.     if(!(pev(id, pev_oldbuttons) & IN_ATTACK))
  352.     {
  353.         if(zz[id] && g_clip_ammo[id])
  354.         {
  355.             zz[id] = 0
  356.             udah[id] = 0
  357.             emit_sound(id, CHAN_WEAPON, "common/null.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
  358.             UTIL_PlayWeaponAnimation(id, sfpistol_SHOOTEND)
  359.             set_weapons_timeidle(id, CSW_P228, 0.5)
  360.             set_player_nextattackx(id, 0.5)
  361.         }
  362.     }
  363. }
  364.  
  365. public fw_cycloneidleanim(Weapon)
  366. {
  367.     new id = get_pdata_cbase(Weapon, 41, 4)
  368.  
  369.     if(!is_user_alive(id) || ze_is_user_zombie(id) || !g_has_sfpistol[id] || get_user_weapon(id) != CSW_P228)
  370.         return HAM_IGNORED;
  371.  
  372.     if(get_pdata_float(Weapon, 48, 4) <= 0.25)
  373.     {
  374.         UTIL_PlayWeaponAnimation(id, 0)
  375.         set_pdata_float(Weapon, 48, 20.0, 4)
  376.         return HAM_SUPERCEDE;
  377.     }
  378.  
  379.     return HAM_IGNORED;
  380. }
  381.  
  382. public fw_sfpistol_AddToPlayer(sfpistol, id)
  383. {
  384.     if(!is_valid_ent(sfpistol) || !is_user_connected(id))
  385.         return HAM_IGNORED
  386.    
  387.     if(entity_get_int(sfpistol, EV_INT_WEAPONKEY) == sfpistol_WEAPONKEY)
  388.     {
  389.         g_has_sfpistol[id] = true
  390.        
  391.         entity_set_int(sfpistol, EV_INT_WEAPONKEY, 0)
  392.  
  393.         message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  394.         write_string("weapon_sfpistol")
  395.         write_byte(9)
  396.         write_byte(52)
  397.         write_byte(-1)
  398.         write_byte(-1)
  399.         write_byte(1)  
  400.         write_byte(3)
  401.         write_byte(CSW_P228)
  402.         message_end()
  403.        
  404.         return HAM_HANDLED
  405.     }
  406.     else
  407.     {
  408.         message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  409.         write_string(WEAPON_BASE)
  410.         write_byte(9)
  411.         write_byte(52)
  412.         write_byte(-1)
  413.         write_byte(-1)
  414.         write_byte(1)
  415.         write_byte(3)
  416.         write_byte(CSW_P228)
  417.         message_end()
  418.     }
  419.     return HAM_IGNORED
  420. }
  421.  
  422. public fw_Item_Deploy_Post(weapon_ent)
  423. {
  424.     static owner
  425.     owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  426.    
  427.     static weaponid
  428.     weaponid = cs_get_weapon_id(weapon_ent)
  429.     replace_weapon_models(owner, weaponid)
  430.     zz[owner] = 0
  431.     udah[owner] = 0
  432. }
  433.  
  434. public CurrentWeapon(id)
  435. {
  436.      replace_weapon_models(id, read_data(2))
  437.      
  438.      if(read_data(2) != CSW_P228 || !g_has_sfpistol[id])
  439.           return
  440.      
  441.      static Float:iSpeed
  442.      if(g_has_sfpistol[id])
  443.           iSpeed = 0.075
  444.      
  445.      static weapon[32],Ent
  446.      get_weaponname(read_data(2),weapon,31)
  447.      Ent = find_ent_by_owner(-1,weapon,id)
  448.      if(Ent)
  449.      {
  450.           static Float:Delay
  451.           Delay = get_pdata_float( Ent, 46, 4) * iSpeed
  452.           if (Delay > 0.0)
  453.           {
  454.                set_pdata_float(Ent, 46, Delay, 4)
  455.           }
  456.      }
  457. }
  458.  
  459. replace_weapon_models(id, weaponid)
  460. {
  461.     switch (weaponid)
  462.     {
  463.         case CSW_P228:
  464.         {
  465.             if (ze_is_user_zombie(id))
  466.                 return
  467.            
  468.             if(g_has_sfpistol[id])
  469.             {
  470.                 set_pev(id, pev_viewmodel2, sfpistol_V_MODEL)
  471.                 set_pev(id, pev_weaponmodel2, sfpistol_P_MODEL)
  472.                 if(oldweap[id] != CSW_P228)
  473.                 {
  474.                     UTIL_PlayWeaponAnimation(id, sfpistol_DRAW)
  475.                     set_weapons_timeidle(id, CSW_P228, 1.0)
  476.                     set_player_nextattackx(id, 1.0)
  477.                     message_begin(MSG_ONE, gmsgWeaponList, _, id)
  478.                     write_string("weapon_sfpistol")
  479.                     write_byte(9)
  480.                     write_byte(52)
  481.                     write_byte(-1)
  482.                     write_byte(-1)
  483.                     write_byte(1)
  484.                     write_byte(3)
  485.                     write_byte(CSW_P228)
  486.                     message_end()
  487.                 }
  488.             }
  489.         }
  490.     }
  491.     oldweap[id] = weaponid
  492. }
  493.  
  494. public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
  495. {
  496.     if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_P228 || !g_has_sfpistol[Player]))
  497.         return FMRES_IGNORED
  498.    
  499.     set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  500.     return FMRES_HANDLED
  501. }
  502.  
  503. public fw_sfpistol_PrimaryAttack(Weapon)
  504. {
  505.     new Player = get_pdata_cbase(Weapon, 41, 4)
  506.    
  507.     if (!g_has_sfpistol[Player])
  508.         return
  509.    
  510.     g_IsInPrimaryAttack = 1
  511.     pev(Player,pev_punchangle,cl_pushangle[Player])
  512.    
  513.     g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  514.     g_iClip = cs_get_weapon_ammo(Weapon)
  515. }
  516.  
  517. public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  518. {
  519.     if ((eventid != g_orig_event_sfpistol) || !g_IsInPrimaryAttack)
  520.         return FMRES_IGNORED
  521.     if (!(1 <= invoker <= g_MaxPlayers))
  522.     return FMRES_IGNORED
  523.  
  524.     playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  525.     return FMRES_SUPERCEDE
  526. }
  527.  
  528. public fw_sfpistol_PrimaryAttack_Post(Weapon)
  529. {
  530.     g_IsInPrimaryAttack = 0
  531.     new Player = get_pdata_cbase(Weapon, 41, 4)
  532.    
  533.     new szClip, szAmmo
  534.     get_user_weapon(Player, szClip, szAmmo)
  535.    
  536.     if(!is_user_alive(Player))
  537.         return
  538.  
  539.     if (g_iClip <= cs_get_weapon_ammo(Weapon))
  540.         return
  541.  
  542.     if(g_has_sfpistol[Player])
  543.     {
  544.         if (!g_clip_ammo[Player])
  545.             return
  546.  
  547.         new Float:push[3]
  548.         pev(Player,pev_punchangle,push)
  549.         xs_vec_sub(push,cl_pushangle[Player],push)
  550.        
  551.         xs_vec_mul_scalar(push,0.0,push)
  552.         xs_vec_add(push,cl_pushangle[Player],push)
  553.         set_pev(Player,pev_punchangle,push)
  554.         set_weapons_timeidle(Player, CSW_P228, 0.075)
  555.         set_player_nextattackx(Player, 0.075)
  556.         UTIL_PlayWeaponAnimation(Player, sfpistol_SHOOT1)
  557.         Make_Muzzleflash(Player)
  558.         entity_set_int(Player, EV_INT_sequence, 19)
  559.         zz[Player] = 1
  560.         fake_smoke(Player)
  561.         setrums(Player)
  562.        
  563.         if(!udah[Player])
  564.         {
  565.             emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
  566.             udah[Player] = 1
  567.         }
  568.     }
  569. }
  570.  
  571. public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
  572. {
  573.     if (victim != attacker && is_user_connected(attacker))
  574.     {
  575.         if(get_user_weapon(attacker) == CSW_P228)
  576.         {
  577.             if(g_has_sfpistol[attacker])
  578.                 SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfpistol))
  579.         }
  580.     }
  581. }
  582.  
  583. stock fm_cs_get_current_weapon_ent(id)
  584. {
  585.     return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
  586. }
  587.  
  588. stock fm_cs_get_weapon_ent_owner(ent)
  589. {
  590.     return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  591. }
  592.  
  593. stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
  594. {
  595.     set_pev(Player, pev_weaponanim, Sequence)
  596.    
  597.     message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  598.     write_byte(Sequence)
  599.     write_byte(pev(Player, pev_body))
  600.     message_end()
  601. }
  602.  
  603. public sfpistol_ItemPostFrame(weapon_entity)
  604. {
  605.      new id = pev(weapon_entity, pev_owner)
  606.      if (!is_user_connected(id))
  607.           return HAM_IGNORED
  608.  
  609.      if (!g_has_sfpistol[id])
  610.           return HAM_IGNORED
  611.  
  612.      static iClipExtra
  613.      
  614.      iClipExtra = get_pcvar_num(cvar_clip_sfpistol)
  615.      new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  616.  
  617.      new iBpAmmo = cs_get_user_bpammo(id, CSW_P228);
  618.      new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  619.  
  620.      new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
  621.      if( fInReload && flNextAttack <= 0.0 )
  622.      {
  623.          new j = min(iClipExtra - iClip, iBpAmmo)
  624.    
  625.          set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
  626.          cs_set_user_bpammo(id, CSW_P228, iBpAmmo-j)
  627.        
  628.          set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
  629.          fInReload = 0
  630.      }
  631.      return HAM_IGNORED
  632. }
  633.  
  634. public sfpistol_Reload(weapon_entity)
  635. {
  636.      new id = pev(weapon_entity, pev_owner)
  637.      if (!is_user_connected(id))
  638.           return HAM_IGNORED
  639.  
  640.      if (!g_has_sfpistol[id])
  641.           return HAM_IGNORED
  642.  
  643.      static iClipExtra
  644.  
  645.      if(g_has_sfpistol[id])
  646.           iClipExtra = get_pcvar_num(cvar_clip_sfpistol)
  647.  
  648.      g_sfpistol_TmpClip[id] = -1
  649.  
  650.      new iBpAmmo = cs_get_user_bpammo(id, CSW_P228)
  651.      new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  652.  
  653.      if (iBpAmmo <= 0)
  654.           return HAM_SUPERCEDE
  655.  
  656.      if (iClip >= iClipExtra)
  657.           return HAM_SUPERCEDE
  658.  
  659.      g_sfpistol_TmpClip[id] = iClip
  660.  
  661.      return HAM_IGNORED
  662. }
  663.  
  664. public Make_Muzzleflash(id)
  665. {
  666.     static Float:Origin[3], TE_FLAG
  667.     get_position(id, 32.0, 0.0, -18.0, Origin)
  668.    
  669.     TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
  670.     TE_FLAG |= TE_EXPLFLAG_NOSOUND
  671.     TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
  672.    
  673.     engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
  674.     write_byte(TE_EXPLOSION)
  675.     engfunc(EngFunc_WriteCoord, Origin[0])
  676.     engfunc(EngFunc_WriteCoord, Origin[1])
  677.     engfunc(EngFunc_WriteCoord, Origin[2])
  678.     write_short(g_MuzzleFlash_SprId)
  679.     write_byte(2)
  680.     write_byte(30)
  681.     write_byte(TE_FLAG)
  682.     message_end()
  683. }
  684.  
  685. public sfpistol_Reload_Post(weapon_entity)
  686. {
  687.     new id = pev(weapon_entity, pev_owner)
  688.     if (!is_user_connected(id))
  689.         return HAM_IGNORED
  690.  
  691.     if (!g_has_sfpistol[id])
  692.         return HAM_IGNORED
  693.  
  694.     if (g_sfpistol_TmpClip[id] == -1)
  695.         return HAM_IGNORED
  696.  
  697.     set_pdata_int(weapon_entity, m_iClip, g_sfpistol_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  698.  
  699.     set_weapons_timeidle(id, CSW_P228, sfpistol_RELOAD_TIME)
  700.     set_player_nextattackx(id, sfpistol_RELOAD_TIME)
  701.     zz[id] = 0
  702.     udah[id] = 0
  703.     set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
  704.  
  705.     UTIL_PlayWeaponAnimation(id, sfpistol_RELOAD)
  706.  
  707.     return HAM_IGNORED
  708. }
  709.  
  710. stock set_player_nextattackx(id, Float:nexttime)
  711. {
  712.     if(!is_user_alive(id))
  713.         return
  714.        
  715.     set_pdata_float(id, m_flNextAttack, nexttime, 5)
  716. }
  717.  
  718. stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
  719. {
  720.     if(!is_user_alive(id))
  721.         return
  722.        
  723.     static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
  724.     if(!pev_valid(entwpn))
  725.         return
  726.        
  727.     set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF)
  728.     set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF)
  729.     set_pdata_float(entwpn, 48, TimeIdle + 0.5, WEAP_LINUX_XTRA_OFF)
  730. }
  731.  
  732. stock fake_smoke(id)
  733. {
  734.     static Float:vecEnd[3], TE_FLAG
  735.    
  736.     fm_get_aim_origin(id, vecEnd)
  737.    
  738.     TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
  739.     TE_FLAG |= TE_EXPLFLAG_NOSOUND
  740.     TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
  741.    
  742.     engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
  743.     write_byte(TE_EXPLOSION)
  744.     engfunc(EngFunc_WriteCoord, vecEnd[0])
  745.     engfunc(EngFunc_WriteCoord, vecEnd[1])
  746.     engfunc(EngFunc_WriteCoord, vecEnd[2]-5)
  747.     write_short(g_smokepuff_id)
  748.     write_byte(2)
  749.     write_byte(50)
  750.     write_byte(TE_FLAG)
  751.     message_end()
  752. }
  753.  
  754. stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
  755. {
  756.     static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
  757.    
  758.     pev(id, pev_origin, vOrigin)
  759.     pev(id, pev_view_ofs, vUp) //for player
  760.     xs_vec_add(vOrigin, vUp, vOrigin)
  761.     pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
  762.    
  763.     angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
  764.     angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
  765.     angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
  766.    
  767.     vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
  768.     vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
  769.     vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
  770. }
  771.  
  772. stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
  773. {
  774.     new Float:vfEnd[3], viEnd[3]
  775.     get_user_origin(id, viEnd, 3)  
  776.     IVecFVec(viEnd, vfEnd)
  777.    
  778.     new Float:fOrigin[3], Float:fAngle[3]
  779.    
  780.     pev(id, pev_origin, fOrigin)
  781.     pev(id, pev_view_ofs, fAngle)
  782.    
  783.     xs_vec_add(fOrigin, fAngle, fOrigin)
  784.    
  785.     new Float:fAttack[3]
  786.    
  787.     xs_vec_sub(vfEnd, fOrigin, fAttack)
  788.     xs_vec_sub(vfEnd, fOrigin, fAttack)
  789.    
  790.     new Float:fRate
  791.    
  792.     fRate = fDis / vector_length(fAttack)
  793.     xs_vec_mul_scalar(fAttack, fRate, fAttack)
  794.    
  795.     xs_vec_add(fOrigin, fAttack, output)
  796. }
  797.  
  798. stock drop_weapons(id, dropwhat)
  799. {
  800.      static weapons[32], num, i, weaponid
  801.      num = 0
  802.      get_user_weapons(id, weapons, num)
  803.      
  804.      for (i = 0; i < num; i++)
  805.      {
  806.           weaponid = weapons[i]
  807.          
  808.           if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
  809.           {
  810.                static wname[32]
  811.                get_weaponname(weaponid, wname, sizeof wname - 1)
  812.                engclient_cmd(id, "drop", wname)
  813.           }
  814.      }
  815. }

Change now from: #define WEAPON_BASE "weapon_ak47"
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#12

Post by Mark » 2 Months Ago

Raheem wrote:
2 Months Ago
You will need to change weapon_p228 to your new weapon name. EX:

  1. #include <zombie_escape>
  2. #include <engine>
  3. #include <fakemeta_util>
  4. #include <xs>
  5. #include <cstrike>
  6. #include <fun>
  7.  
  8. #define WEAPON_BASE "weapon_ak47"
  9. #define ENG_NULLENT         -1
  10. #define EV_INT_WEAPONKEY    EV_INT_impulse
  11. #define sfpistol_WEAPONKEY  625
  12. #define MAX_PLAYERS         32
  13. #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
  14.  
  15. const OFFSET_ACTIVE_ITEM = 373
  16. const OFFSET_WEAPONOWNER = 41
  17. const OFFSET_LINUX = 5
  18. const OFFSET_LINUX_WEAPONS = 4
  19.  
  20. #define WEAP_LINUX_XTRA_OFF     4
  21. #define m_fKnown                    44
  22. #define m_flNextPrimaryAttack       46
  23. #define m_flTimeWeaponIdle          48
  24. #define m_iClip                 51
  25. #define m_fInReload             54
  26. #define PLAYER_LINUX_XTRA_OFF   5
  27. #define m_flNextAttack              83
  28.  
  29. #define sfpistol_SHOOT1         1
  30. #define sfpistol_SHOOTEND       2
  31. #define sfpistol_RELOAD         3
  32. #define sfpistol_DRAW           4
  33. #define sfpistol_RELOAD_TIME 2.7
  34. #define write_coord_f(%1)   engfunc(EngFunc_WriteCoord,%1)
  35.  
  36. new const Fire_Sounds[][] = { "weapons/sfpistol_shoot5.wav", "weapons/sfpistol_shoot5.wav" }
  37. new const MuzzleFlash[] = "sprites/muzzleflash27.spr"
  38. new sfpistol_V_MODEL[64] = "models/v_sfpistol.mdl"
  39. new sfpistol_P_MODEL[64] = "models/p_sfpistol.mdl"
  40. new sfpistol_W_MODEL[64] = "models/w_sfpistol.mdl"
  41.  
  42. const m_iShotsFired = 64
  43.  
  44. new cvar_dmg_sfpistol, cvar_clip_sfpistol, cvar_sfpistol_ammo
  45. new g_MaxPlayers, g_orig_event_sfpistol, g_IsInPrimaryAttack, g_iClip, g_smokepuff_id, g_MuzzleFlash_SprId
  46. new Float:cl_pushangle[MAX_PLAYERS + 1][3]
  47. new g_has_sfpistol[33], g_clip_ammo[33], oldweap[33],g_sfpistol_TmpClip[33], zz[33], udah[33]
  48. new gmsgWeaponList, setrum, item_cyclone
  49.  
  50. const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
  51. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", WEAPON_BASE, "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  52. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  53. "weapon_ak47", "weapon_knife", "weapon_p90" }
  54.  
  55. public plugin_init()
  56. {
  57.     register_plugin("Cyclone", "1.0", "m4m3ts")
  58.     register_cvar("cyclone_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
  59.     register_event("CurWeapon","CurrentWeapon","be","1=1")
  60.     RegisterHam(Ham_Item_AddToPlayer, WEAPON_BASE, "fw_sfpistol_AddToPlayer")
  61.     for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
  62.     if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
  63.     RegisterHam(Ham_Item_PostFrame, WEAPON_BASE, "sfpistol_ItemPostFrame")
  64.     RegisterHam(Ham_Weapon_Reload, WEAPON_BASE, "sfpistol_Reload")
  65.     RegisterHam(Ham_Weapon_Reload, WEAPON_BASE, "sfpistol_Reload_Post", 1)
  66.     RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_BASE, "fw_sfpistol_PrimaryAttack")
  67.     RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_BASE, "fw_sfpistol_PrimaryAttack_Post", 1)
  68.     RegisterHam(Ham_Weapon_WeaponIdle, WEAPON_BASE, "fw_cycloneidleanim", 1)
  69.     RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
  70.     RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1)
  71.     register_forward(FM_SetModel, "fw_SetModel")
  72.     register_forward(FM_CmdStart, "fw_CmdStart")
  73.     register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  74.     register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  75.    
  76.     RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
  77.     RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
  78.     RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
  79.     RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
  80.     RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
  81.     RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
  82.     RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
  83.    
  84.     item_cyclone = ze_register_item("Cyclone", 20, 0)
  85.    
  86.     new const weaponIdentifiers[][] =
  87.     {
  88.         WEAPON_BASE
  89.     }
  90.    
  91.     for( new i = 0; i < sizeof weaponIdentifiers; i++ )
  92.     {
  93.         RegisterHam( Ham_Weapon_PrimaryAttack, weaponIdentifiers[ i ], "Pistols_PrimaryAttack_Pre", false )
  94.     }
  95.  
  96.     cvar_dmg_sfpistol = register_cvar("ze_sfpistol_dmg", "1.0")
  97.     cvar_clip_sfpistol = register_cvar("ze_sfpistol_clip", "50")
  98.     cvar_sfpistol_ammo = register_cvar("ze_sfpistol_ammo", "200")
  99.        
  100.     g_MaxPlayers = get_maxplayers()
  101.     gmsgWeaponList = get_user_msgid("WeaponList")
  102. }
  103.  
  104. public plugin_precache()
  105. {
  106.     precache_model(sfpistol_V_MODEL)
  107.     precache_model(sfpistol_P_MODEL)
  108.     precache_model(sfpistol_W_MODEL)
  109.     for(new i = 0; i < sizeof Fire_Sounds; i++)
  110.     precache_sound(Fire_Sounds[i]) 
  111.     precache_sound("weapons/sfpistol_clipin.wav")
  112.     precache_sound("weapons/sfpistol_clipout.wav")
  113.     precache_sound("weapons/sfpistol_draw.wav")
  114.     precache_sound("weapons/sfpistol_idle.wav")
  115.     precache_sound("weapons/sfpistol_shoot_end.wav")
  116.     precache_generic("sprites/weapon_sfpistol.txt")
  117.     precache_generic("sprites/640hud104.spr")
  118.         precache_generic("sprites/640hud4.spr")
  119.     register_clcmd("weapon_sfpistol", "weapon_hook")
  120.     setrum = precache_model("sprites/laserbeam.spr")
  121.     g_smokepuff_id = engfunc(EngFunc_PrecacheModel, "sprites/ef_smoke_poison.spr")
  122.     g_MuzzleFlash_SprId = engfunc(EngFunc_PrecacheModel, MuzzleFlash)
  123.    
  124.     register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
  125. }
  126.  
  127. public weapon_hook(id)
  128. {
  129.     engclient_cmd(id, WEAPON_BASE)
  130.     return PLUGIN_HANDLED
  131. }
  132.  
  133. public client_putinserver(id)
  134. {  
  135.     new g_Ham_Bot
  136.  
  137.     if(!g_Ham_Bot && is_user_bot(id))
  138.     {
  139.         g_Ham_Bot = 1
  140.         set_task(0.1, "Do_RegisterHam_Bot", id)
  141.     }
  142. }
  143.  
  144. public Do_RegisterHam_Bot(id)
  145. {
  146.     RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage")
  147.     RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack", 1)
  148. }
  149.  
  150. public Player_Spawn(id)
  151. {
  152.     if (is_user_alive(id))
  153.     {
  154.         g_has_sfpistol[id] = false
  155.         zz[id] = 0
  156.         udah[id] = 0
  157.     }
  158. }
  159.  
  160. public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
  161. {
  162.     if(!is_user_alive(iAttacker))
  163.         return
  164.  
  165.     new g_currentweapon = get_user_weapon(iAttacker)
  166.  
  167.     if(g_currentweapon != CSW_P228) return
  168.    
  169.     if(!g_has_sfpistol[iAttacker]) return
  170.  
  171.     static Float:flEnd[3]
  172.     get_tr2(ptr, TR_vecEndPos, flEnd)
  173. }
  174.  
  175. public Pistols_PrimaryAttack_Pre(weapon)
  176. {
  177.     new Player = get_pdata_cbase(weapon, 41, 4)
  178.    
  179.     if (!g_has_sfpistol[Player])
  180.         return
  181.        
  182.     set_pdata_int( weapon, m_iShotsFired, -1 );
  183. }
  184.  
  185. public ze_user_humanized(id)
  186. {
  187.     g_has_sfpistol[id] = false
  188. }
  189.  
  190. public plugin_natives ()
  191. {
  192.     register_native("give_sfpistol", "native_give_sfpistol", 1)
  193. }
  194. public native_give_sfpistol(id)
  195. {
  196.     give_sfpistol(id)
  197. }
  198.  
  199. public ze_select_item_pre(id, itemid)
  200. {
  201.     // Return Available and we will block it in Post, So it dosen't affect other plugins
  202.     if (itemid != item_cyclone)
  203.         return ZE_ITEM_AVAILABLE
  204.    
  205.     // Available for Humans only, So don't show it for zombies
  206.     if (ze_is_user_zombie(id))
  207.         return ZE_ITEM_DONT_SHOW
  208.    
  209.     return ZE_ITEM_AVAILABLE
  210. }
  211.  
  212. public ze_select_item_post(player, itemid)
  213. {
  214.     if (itemid != item_cyclone)
  215.         return
  216.    
  217.     give_sfpistol(player)
  218. }
  219.  
  220. public fwPrecacheEvent_Post(type, const name[])
  221. {
  222.     if (equal("events/p228.sc", name))
  223.     {
  224.         g_orig_event_sfpistol = get_orig_retval()
  225.         return FMRES_HANDLED
  226.     }
  227.     return FMRES_IGNORED
  228. }
  229.  
  230. public client_connect(id)
  231. {
  232.     g_has_sfpistol[id] = false
  233. }
  234.  
  235. public client_disconnected(id)
  236. {
  237.     g_has_sfpistol[id] = false
  238. }
  239.  
  240. public ze_user_infected(id)
  241. {
  242.     g_has_sfpistol[id] = false
  243.     zz[id] = 0
  244.     udah[id] = 0
  245. }
  246.  
  247. public fw_SetModel(entity, model[])
  248. {
  249.     if(!is_valid_ent(entity))
  250.         return FMRES_IGNORED
  251.    
  252.     static szClassName[33]
  253.     entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  254.        
  255.     if(!equal(szClassName, "weaponbox"))
  256.         return FMRES_IGNORED
  257.    
  258.     static iOwner
  259.    
  260.     iOwner = entity_get_edict(entity, EV_ENT_owner)
  261.    
  262.     if(equal(model, "models/w_p228.mdl"))
  263.     {
  264.         static iStoredAugID
  265.        
  266.         iStoredAugID = find_ent_by_owner(ENG_NULLENT, WEAPON_BASE, entity)
  267.    
  268.         if(!is_valid_ent(iStoredAugID))
  269.             return FMRES_IGNORED
  270.    
  271.         if(g_has_sfpistol[iOwner])
  272.         {
  273.             entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfpistol_WEAPONKEY)
  274.            
  275.             g_has_sfpistol[iOwner] = false
  276.            
  277.             entity_set_model(entity, sfpistol_W_MODEL)
  278.            
  279.             return FMRES_SUPERCEDE
  280.         }
  281.     }
  282.     return FMRES_IGNORED
  283. }
  284.  
  285. public give_sfpistol(id)
  286. {
  287.     drop_weapons(id, 2)
  288.     new iWep2 = fm_give_item(id,WEAPON_BASE)
  289.     if( iWep2 > 0 )
  290.     {
  291.         cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfpistol))
  292.         cs_set_user_bpammo (id, CSW_P228, get_pcvar_num(cvar_sfpistol_ammo))   
  293.        
  294.         set_weapons_timeidle(id, CSW_P228, 1.0)
  295.         set_player_nextattackx(id, 1.0)
  296.        
  297.         message_begin(MSG_ONE, gmsgWeaponList, _, id)
  298.         write_string("weapon_sfpistol")
  299.         write_byte(1)
  300.         write_byte(52)
  301.         write_byte(-1)
  302.         write_byte(-1)
  303.         write_byte(1)
  304.         write_byte(3)
  305.         write_byte(CSW_P228)
  306.         message_end()
  307.     }
  308.     g_has_sfpistol[id] = true
  309.     zz[id] = 0
  310.     udah[id] = 0
  311. }
  312.  
  313. public setrums(id)
  314. {
  315.     new Float:flAim[3]
  316.     fm_get_aim_origin(id, flAim)
  317.    
  318.     message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
  319.     write_byte(TE_BEAMENTPOINT)
  320.     write_short(id | 0x1000)
  321.     engfunc(EngFunc_WriteCoord, flAim[0])
  322.     engfunc(EngFunc_WriteCoord, flAim[1])
  323.     engfunc(EngFunc_WriteCoord, flAim[2])
  324.     write_short(setrum)
  325.     write_byte(0) // framerate
  326.     write_byte(0) // framerate
  327.     write_byte(1) // life
  328.     write_byte(12)  // width
  329.     write_byte(0)// noise
  330.     write_byte(120)// r, g, b
  331.     write_byte(238)// r, g, b
  332.     write_byte(3)// r, g, b
  333.     write_byte(255) // brightness
  334.     write_byte(255) // speed
  335.     message_end()
  336. }
  337.  
  338. public fw_CmdStart(id, uc_handle, seed)
  339. {
  340.     if(!is_user_alive(id) || !is_user_connected(id))
  341.         return
  342.     if(get_user_weapon(id) != CSW_P228 || !g_has_sfpistol[id])
  343.         return
  344.    
  345.     static ent; ent = fm_get_user_weapon_entity(id, CSW_P228)
  346.     if(!pev_valid(ent))
  347.         return
  348.     if(get_pdata_float(ent, 46, WEAP_LINUX_XTRA_OFF) > 0.0 || get_pdata_float(ent, 47, WEAP_LINUX_XTRA_OFF) > 0.0)
  349.         return
  350.        
  351.     if(!(pev(id, pev_oldbuttons) & IN_ATTACK))
  352.     {
  353.         if(zz[id] && g_clip_ammo[id])
  354.         {
  355.             zz[id] = 0
  356.             udah[id] = 0
  357.             emit_sound(id, CHAN_WEAPON, "common/null.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
  358.             UTIL_PlayWeaponAnimation(id, sfpistol_SHOOTEND)
  359.             set_weapons_timeidle(id, CSW_P228, 0.5)
  360.             set_player_nextattackx(id, 0.5)
  361.         }
  362.     }
  363. }
  364.  
  365. public fw_cycloneidleanim(Weapon)
  366. {
  367.     new id = get_pdata_cbase(Weapon, 41, 4)
  368.  
  369.     if(!is_user_alive(id) || ze_is_user_zombie(id) || !g_has_sfpistol[id] || get_user_weapon(id) != CSW_P228)
  370.         return HAM_IGNORED;
  371.  
  372.     if(get_pdata_float(Weapon, 48, 4) <= 0.25)
  373.     {
  374.         UTIL_PlayWeaponAnimation(id, 0)
  375.         set_pdata_float(Weapon, 48, 20.0, 4)
  376.         return HAM_SUPERCEDE;
  377.     }
  378.  
  379.     return HAM_IGNORED;
  380. }
  381.  
  382. public fw_sfpistol_AddToPlayer(sfpistol, id)
  383. {
  384.     if(!is_valid_ent(sfpistol) || !is_user_connected(id))
  385.         return HAM_IGNORED
  386.    
  387.     if(entity_get_int(sfpistol, EV_INT_WEAPONKEY) == sfpistol_WEAPONKEY)
  388.     {
  389.         g_has_sfpistol[id] = true
  390.        
  391.         entity_set_int(sfpistol, EV_INT_WEAPONKEY, 0)
  392.  
  393.         message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  394.         write_string("weapon_sfpistol")
  395.         write_byte(9)
  396.         write_byte(52)
  397.         write_byte(-1)
  398.         write_byte(-1)
  399.         write_byte(1)  
  400.         write_byte(3)
  401.         write_byte(CSW_P228)
  402.         message_end()
  403.        
  404.         return HAM_HANDLED
  405.     }
  406.     else
  407.     {
  408.         message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  409.         write_string(WEAPON_BASE)
  410.         write_byte(9)
  411.         write_byte(52)
  412.         write_byte(-1)
  413.         write_byte(-1)
  414.         write_byte(1)
  415.         write_byte(3)
  416.         write_byte(CSW_P228)
  417.         message_end()
  418.     }
  419.     return HAM_IGNORED
  420. }
  421.  
  422. public fw_Item_Deploy_Post(weapon_ent)
  423. {
  424.     static owner
  425.     owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  426.    
  427.     static weaponid
  428.     weaponid = cs_get_weapon_id(weapon_ent)
  429.     replace_weapon_models(owner, weaponid)
  430.     zz[owner] = 0
  431.     udah[owner] = 0
  432. }
  433.  
  434. public CurrentWeapon(id)
  435. {
  436.      replace_weapon_models(id, read_data(2))
  437.      
  438.      if(read_data(2) != CSW_P228 || !g_has_sfpistol[id])
  439.           return
  440.      
  441.      static Float:iSpeed
  442.      if(g_has_sfpistol[id])
  443.           iSpeed = 0.075
  444.      
  445.      static weapon[32],Ent
  446.      get_weaponname(read_data(2),weapon,31)
  447.      Ent = find_ent_by_owner(-1,weapon,id)
  448.      if(Ent)
  449.      {
  450.           static Float:Delay
  451.           Delay = get_pdata_float( Ent, 46, 4) * iSpeed
  452.           if (Delay > 0.0)
  453.           {
  454.                set_pdata_float(Ent, 46, Delay, 4)
  455.           }
  456.      }
  457. }
  458.  
  459. replace_weapon_models(id, weaponid)
  460. {
  461.     switch (weaponid)
  462.     {
  463.         case CSW_P228:
  464.         {
  465.             if (ze_is_user_zombie(id))
  466.                 return
  467.            
  468.             if(g_has_sfpistol[id])
  469.             {
  470.                 set_pev(id, pev_viewmodel2, sfpistol_V_MODEL)
  471.                 set_pev(id, pev_weaponmodel2, sfpistol_P_MODEL)
  472.                 if(oldweap[id] != CSW_P228)
  473.                 {
  474.                     UTIL_PlayWeaponAnimation(id, sfpistol_DRAW)
  475.                     set_weapons_timeidle(id, CSW_P228, 1.0)
  476.                     set_player_nextattackx(id, 1.0)
  477.                     message_begin(MSG_ONE, gmsgWeaponList, _, id)
  478.                     write_string("weapon_sfpistol")
  479.                     write_byte(9)
  480.                     write_byte(52)
  481.                     write_byte(-1)
  482.                     write_byte(-1)
  483.                     write_byte(1)
  484.                     write_byte(3)
  485.                     write_byte(CSW_P228)
  486.                     message_end()
  487.                 }
  488.             }
  489.         }
  490.     }
  491.     oldweap[id] = weaponid
  492. }
  493.  
  494. public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
  495. {
  496.     if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_P228 || !g_has_sfpistol[Player]))
  497.         return FMRES_IGNORED
  498.    
  499.     set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  500.     return FMRES_HANDLED
  501. }
  502.  
  503. public fw_sfpistol_PrimaryAttack(Weapon)
  504. {
  505.     new Player = get_pdata_cbase(Weapon, 41, 4)
  506.    
  507.     if (!g_has_sfpistol[Player])
  508.         return
  509.    
  510.     g_IsInPrimaryAttack = 1
  511.     pev(Player,pev_punchangle,cl_pushangle[Player])
  512.    
  513.     g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  514.     g_iClip = cs_get_weapon_ammo(Weapon)
  515. }
  516.  
  517. public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  518. {
  519.     if ((eventid != g_orig_event_sfpistol) || !g_IsInPrimaryAttack)
  520.         return FMRES_IGNORED
  521.     if (!(1 <= invoker <= g_MaxPlayers))
  522.     return FMRES_IGNORED
  523.  
  524.     playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  525.     return FMRES_SUPERCEDE
  526. }
  527.  
  528. public fw_sfpistol_PrimaryAttack_Post(Weapon)
  529. {
  530.     g_IsInPrimaryAttack = 0
  531.     new Player = get_pdata_cbase(Weapon, 41, 4)
  532.    
  533.     new szClip, szAmmo
  534.     get_user_weapon(Player, szClip, szAmmo)
  535.    
  536.     if(!is_user_alive(Player))
  537.         return
  538.  
  539.     if (g_iClip <= cs_get_weapon_ammo(Weapon))
  540.         return
  541.  
  542.     if(g_has_sfpistol[Player])
  543.     {
  544.         if (!g_clip_ammo[Player])
  545.             return
  546.  
  547.         new Float:push[3]
  548.         pev(Player,pev_punchangle,push)
  549.         xs_vec_sub(push,cl_pushangle[Player],push)
  550.        
  551.         xs_vec_mul_scalar(push,0.0,push)
  552.         xs_vec_add(push,cl_pushangle[Player],push)
  553.         set_pev(Player,pev_punchangle,push)
  554.         set_weapons_timeidle(Player, CSW_P228, 0.075)
  555.         set_player_nextattackx(Player, 0.075)
  556.         UTIL_PlayWeaponAnimation(Player, sfpistol_SHOOT1)
  557.         Make_Muzzleflash(Player)
  558.         entity_set_int(Player, EV_INT_sequence, 19)
  559.         zz[Player] = 1
  560.         fake_smoke(Player)
  561.         setrums(Player)
  562.        
  563.         if(!udah[Player])
  564.         {
  565.             emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
  566.             udah[Player] = 1
  567.         }
  568.     }
  569. }
  570.  
  571. public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
  572. {
  573.     if (victim != attacker && is_user_connected(attacker))
  574.     {
  575.         if(get_user_weapon(attacker) == CSW_P228)
  576.         {
  577.             if(g_has_sfpistol[attacker])
  578.                 SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfpistol))
  579.         }
  580.     }
  581. }
  582.  
  583. stock fm_cs_get_current_weapon_ent(id)
  584. {
  585.     return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
  586. }
  587.  
  588. stock fm_cs_get_weapon_ent_owner(ent)
  589. {
  590.     return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  591. }
  592.  
  593. stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
  594. {
  595.     set_pev(Player, pev_weaponanim, Sequence)
  596.    
  597.     message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  598.     write_byte(Sequence)
  599.     write_byte(pev(Player, pev_body))
  600.     message_end()
  601. }
  602.  
  603. public sfpistol_ItemPostFrame(weapon_entity)
  604. {
  605.      new id = pev(weapon_entity, pev_owner)
  606.      if (!is_user_connected(id))
  607.           return HAM_IGNORED
  608.  
  609.      if (!g_has_sfpistol[id])
  610.           return HAM_IGNORED
  611.  
  612.      static iClipExtra
  613.      
  614.      iClipExtra = get_pcvar_num(cvar_clip_sfpistol)
  615.      new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  616.  
  617.      new iBpAmmo = cs_get_user_bpammo(id, CSW_P228);
  618.      new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  619.  
  620.      new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
  621.      if( fInReload && flNextAttack <= 0.0 )
  622.      {
  623.          new j = min(iClipExtra - iClip, iBpAmmo)
  624.    
  625.          set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
  626.          cs_set_user_bpammo(id, CSW_P228, iBpAmmo-j)
  627.        
  628.          set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
  629.          fInReload = 0
  630.      }
  631.      return HAM_IGNORED
  632. }
  633.  
  634. public sfpistol_Reload(weapon_entity)
  635. {
  636.      new id = pev(weapon_entity, pev_owner)
  637.      if (!is_user_connected(id))
  638.           return HAM_IGNORED
  639.  
  640.      if (!g_has_sfpistol[id])
  641.           return HAM_IGNORED
  642.  
  643.      static iClipExtra
  644.  
  645.      if(g_has_sfpistol[id])
  646.           iClipExtra = get_pcvar_num(cvar_clip_sfpistol)
  647.  
  648.      g_sfpistol_TmpClip[id] = -1
  649.  
  650.      new iBpAmmo = cs_get_user_bpammo(id, CSW_P228)
  651.      new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  652.  
  653.      if (iBpAmmo <= 0)
  654.           return HAM_SUPERCEDE
  655.  
  656.      if (iClip >= iClipExtra)
  657.           return HAM_SUPERCEDE
  658.  
  659.      g_sfpistol_TmpClip[id] = iClip
  660.  
  661.      return HAM_IGNORED
  662. }
  663.  
  664. public Make_Muzzleflash(id)
  665. {
  666.     static Float:Origin[3], TE_FLAG
  667.     get_position(id, 32.0, 0.0, -18.0, Origin)
  668.    
  669.     TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
  670.     TE_FLAG |= TE_EXPLFLAG_NOSOUND
  671.     TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
  672.    
  673.     engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
  674.     write_byte(TE_EXPLOSION)
  675.     engfunc(EngFunc_WriteCoord, Origin[0])
  676.     engfunc(EngFunc_WriteCoord, Origin[1])
  677.     engfunc(EngFunc_WriteCoord, Origin[2])
  678.     write_short(g_MuzzleFlash_SprId)
  679.     write_byte(2)
  680.     write_byte(30)
  681.     write_byte(TE_FLAG)
  682.     message_end()
  683. }
  684.  
  685. public sfpistol_Reload_Post(weapon_entity)
  686. {
  687.     new id = pev(weapon_entity, pev_owner)
  688.     if (!is_user_connected(id))
  689.         return HAM_IGNORED
  690.  
  691.     if (!g_has_sfpistol[id])
  692.         return HAM_IGNORED
  693.  
  694.     if (g_sfpistol_TmpClip[id] == -1)
  695.         return HAM_IGNORED
  696.  
  697.     set_pdata_int(weapon_entity, m_iClip, g_sfpistol_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  698.  
  699.     set_weapons_timeidle(id, CSW_P228, sfpistol_RELOAD_TIME)
  700.     set_player_nextattackx(id, sfpistol_RELOAD_TIME)
  701.     zz[id] = 0
  702.     udah[id] = 0
  703.     set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
  704.  
  705.     UTIL_PlayWeaponAnimation(id, sfpistol_RELOAD)
  706.  
  707.     return HAM_IGNORED
  708. }
  709.  
  710. stock set_player_nextattackx(id, Float:nexttime)
  711. {
  712.     if(!is_user_alive(id))
  713.         return
  714.        
  715.     set_pdata_float(id, m_flNextAttack, nexttime, 5)
  716. }
  717.  
  718. stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
  719. {
  720.     if(!is_user_alive(id))
  721.         return
  722.        
  723.     static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
  724.     if(!pev_valid(entwpn))
  725.         return
  726.        
  727.     set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF)
  728.     set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF)
  729.     set_pdata_float(entwpn, 48, TimeIdle + 0.5, WEAP_LINUX_XTRA_OFF)
  730. }
  731.  
  732. stock fake_smoke(id)
  733. {
  734.     static Float:vecEnd[3], TE_FLAG
  735.    
  736.     fm_get_aim_origin(id, vecEnd)
  737.    
  738.     TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
  739.     TE_FLAG |= TE_EXPLFLAG_NOSOUND
  740.     TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
  741.    
  742.     engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
  743.     write_byte(TE_EXPLOSION)
  744.     engfunc(EngFunc_WriteCoord, vecEnd[0])
  745.     engfunc(EngFunc_WriteCoord, vecEnd[1])
  746.     engfunc(EngFunc_WriteCoord, vecEnd[2]-5)
  747.     write_short(g_smokepuff_id)
  748.     write_byte(2)
  749.     write_byte(50)
  750.     write_byte(TE_FLAG)
  751.     message_end()
  752. }
  753.  
  754. stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
  755. {
  756.     static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
  757.    
  758.     pev(id, pev_origin, vOrigin)
  759.     pev(id, pev_view_ofs, vUp) //for player
  760.     xs_vec_add(vOrigin, vUp, vOrigin)
  761.     pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
  762.    
  763.     angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
  764.     angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
  765.     angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
  766.    
  767.     vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
  768.     vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
  769.     vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
  770. }
  771.  
  772. stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
  773. {
  774.     new Float:vfEnd[3], viEnd[3]
  775.     get_user_origin(id, viEnd, 3)  
  776.     IVecFVec(viEnd, vfEnd)
  777.    
  778.     new Float:fOrigin[3], Float:fAngle[3]
  779.    
  780.     pev(id, pev_origin, fOrigin)
  781.     pev(id, pev_view_ofs, fAngle)
  782.    
  783.     xs_vec_add(fOrigin, fAngle, fOrigin)
  784.    
  785.     new Float:fAttack[3]
  786.    
  787.     xs_vec_sub(vfEnd, fOrigin, fAttack)
  788.     xs_vec_sub(vfEnd, fOrigin, fAttack)
  789.    
  790.     new Float:fRate
  791.    
  792.     fRate = fDis / vector_length(fAttack)
  793.     xs_vec_mul_scalar(fAttack, fRate, fAttack)
  794.    
  795.     xs_vec_add(fOrigin, fAttack, output)
  796. }
  797.  
  798. stock drop_weapons(id, dropwhat)
  799. {
  800.      static weapons[32], num, i, weaponid
  801.      num = 0
  802.      get_user_weapons(id, weapons, num)
  803.      
  804.      for (i = 0; i < num; i++)
  805.      {
  806.           weaponid = weapons[i]
  807.          
  808.           if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
  809.           {
  810.                static wname[32]
  811.                get_weaponname(weaponid, wname, sizeof wname - 1)
  812.                engclient_cmd(id, "drop", wname)
  813.           }
  814.      }
  815. }

Change now from: #define WEAPON_BASE "weapon_ak47"
Now it seems to work how it should but can't see the BPAMMO
  1. #include <zombie_escape>
  2. #include <engine>
  3. #include <fakemeta_util>
  4. #include <xs>
  5. #include <cstrike>
  6. #include <fun>
  7.  
  8. #define WEAPON_BASE "weapon_galil"
  9. #define ENG_NULLENT         -1
  10. #define EV_INT_WEAPONKEY    EV_INT_impulse
  11. #define sfpistol_WEAPONKEY  625
  12. #define MAX_PLAYERS         32
  13. #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
  14.  
  15. const OFFSET_ACTIVE_ITEM = 373
  16. const OFFSET_WEAPONOWNER = 41
  17. const OFFSET_LINUX = 5
  18. const OFFSET_LINUX_WEAPONS = 4
  19.  
  20. #define WEAP_LINUX_XTRA_OFF     4
  21. #define m_fKnown                    44
  22. #define m_flNextPrimaryAttack       46
  23. #define m_flTimeWeaponIdle          48
  24. #define m_iClip                 51
  25. #define m_fInReload             54
  26. #define PLAYER_LINUX_XTRA_OFF   5
  27. #define m_flNextAttack              83
  28.  
  29. #define sfpistol_SHOOT1         1
  30. #define sfpistol_SHOOTEND       2
  31. #define sfpistol_RELOAD         3
  32. #define sfpistol_DRAW           4
  33. #define sfpistol_RELOAD_TIME 2.7
  34. #define write_coord_f(%1)   engfunc(EngFunc_WriteCoord,%1)
  35.  
  36. new const Fire_Sounds[][] = { "weapons/sfpistol_shoot5.wav", "weapons/sfpistol_shoot5.wav" }
  37. new const MuzzleFlash[] = "sprites/muzzleflash27.spr"
  38. new sfpistol_V_MODEL[64] = "models/v_sfpistol.mdl"
  39. new sfpistol_P_MODEL[64] = "models/p_sfpistol.mdl"
  40. new sfpistol_W_MODEL[64] = "models/w_sfpistol.mdl"
  41.  
  42. const m_iShotsFired = 64
  43.  
  44. new cvar_dmg_sfpistol, cvar_clip_sfpistol, cvar_sfpistol_ammo
  45. new g_MaxPlayers, g_orig_event_sfpistol, g_IsInPrimaryAttack, g_iClip, g_smokepuff_id, g_MuzzleFlash_SprId
  46. new Float:cl_pushangle[MAX_PLAYERS + 1][3]
  47. new g_has_sfpistol[33], g_clip_ammo[33], oldweap[33],g_sfpistol_TmpClip[33], zz[33], udah[33]
  48. new gmsgWeaponList, setrum, item_cyclone
  49.  
  50. const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_GALI)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
  51. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", WEAPON_BASE, "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  52. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  53. "weapon_ak47", "weapon_knife", "weapon_p90" }
  54.  
  55. public plugin_init()
  56. {
  57.     register_plugin("Cyclone", "1.0", "m4m3ts")
  58.     register_cvar("cyclone_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
  59.     register_event("CurWeapon","CurrentWeapon","be","1=1")
  60.     RegisterHam(Ham_Item_AddToPlayer, WEAPON_BASE, "fw_sfpistol_AddToPlayer")
  61.     for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
  62.     if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
  63.     RegisterHam(Ham_Item_PostFrame, WEAPON_BASE, "sfpistol_ItemPostFrame")
  64.     RegisterHam(Ham_Weapon_Reload, WEAPON_BASE, "sfpistol_Reload")
  65.     RegisterHam(Ham_Weapon_Reload, WEAPON_BASE, "sfpistol_Reload_Post", 1)
  66.     RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_BASE, "fw_sfpistol_PrimaryAttack")
  67.     RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_BASE, "fw_sfpistol_PrimaryAttack_Post", 1)
  68.     RegisterHam(Ham_Weapon_WeaponIdle, WEAPON_BASE, "fw_cycloneidleanim", 1)
  69.     RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
  70.     RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1)
  71.     register_forward(FM_SetModel, "fw_SetModel")
  72.     register_forward(FM_CmdStart, "fw_CmdStart")
  73.     register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  74.     register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  75.    
  76.     RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
  77.     RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
  78.     RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
  79.     RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
  80.     RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
  81.     RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
  82.     RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
  83.    
  84.     item_cyclone = ze_register_item("Cyclone", 20, 0)
  85.    
  86.     new const weaponIdentifiers[][] =
  87.     {
  88.         WEAPON_BASE
  89.     }
  90.    
  91.     for( new i = 0; i < sizeof weaponIdentifiers; i++ )
  92.     {
  93.         RegisterHam( Ham_Weapon_PrimaryAttack, weaponIdentifiers[ i ], "Pistols_PrimaryAttack_Pre", false )
  94.     }
  95.  
  96.     cvar_dmg_sfpistol = register_cvar("ze_sfpistol_dmg", "1.0")
  97.     cvar_clip_sfpistol = register_cvar("ze_sfpistol_clip", "50")
  98.     cvar_sfpistol_ammo = register_cvar("ze_sfpistol_ammo", "200")
  99.        
  100.     g_MaxPlayers = get_maxplayers()
  101.     gmsgWeaponList = get_user_msgid("WeaponList")
  102. }
  103.  
  104. public plugin_precache()
  105. {
  106.     precache_model(sfpistol_V_MODEL)
  107.     precache_model(sfpistol_P_MODEL)
  108.     precache_model(sfpistol_W_MODEL)
  109.     for(new i = 0; i < sizeof Fire_Sounds; i++)
  110.     precache_sound(Fire_Sounds[i])
  111.     precache_sound("weapons/sfpistol_clipin.wav")
  112.     precache_sound("weapons/sfpistol_clipout.wav")
  113.     precache_sound("weapons/sfpistol_draw.wav")
  114.     precache_sound("weapons/sfpistol_idle.wav")
  115.     precache_sound("weapons/sfpistol_shoot_end.wav")
  116.     precache_generic("sprites/weapon_sfpistol.txt")
  117.     precache_generic("sprites/640hud104.spr")
  118.         precache_generic("sprites/640hud4.spr")
  119.     register_clcmd("weapon_sfpistol", "weapon_hook")
  120.     setrum = precache_model("sprites/laserbeam.spr")
  121.     g_smokepuff_id = engfunc(EngFunc_PrecacheModel, "sprites/ef_smoke_poison.spr")
  122.     g_MuzzleFlash_SprId = engfunc(EngFunc_PrecacheModel, MuzzleFlash)
  123.    
  124.     register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
  125. }
  126.  
  127. public weapon_hook(id)
  128. {
  129.     engclient_cmd(id, WEAPON_BASE)
  130.     return PLUGIN_HANDLED
  131. }
  132.  
  133. public client_putinserver(id)
  134. {  
  135.     new g_Ham_Bot
  136.  
  137.     if(!g_Ham_Bot && is_user_bot(id))
  138.     {
  139.         g_Ham_Bot = 1
  140.         set_task(0.1, "Do_RegisterHam_Bot", id)
  141.     }
  142. }
  143.  
  144. public Do_RegisterHam_Bot(id)
  145. {
  146.     RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage")
  147.     RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack", 1)
  148. }
  149.  
  150. public Player_Spawn(id)
  151. {
  152.     if (is_user_alive(id))
  153.     {
  154.         g_has_sfpistol[id] = false
  155.         zz[id] = 0
  156.         udah[id] = 0
  157.     }
  158. }
  159.  
  160. public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
  161. {
  162.     if(!is_user_alive(iAttacker))
  163.         return
  164.  
  165.     new g_currentweapon = get_user_weapon(iAttacker)
  166.  
  167.     if(g_currentweapon != CSW_GALI) return
  168.    
  169.     if(!g_has_sfpistol[iAttacker]) return
  170.  
  171.     static Float:flEnd[3]
  172.     get_tr2(ptr, TR_vecEndPos, flEnd)
  173. }
  174.  
  175. public Pistols_PrimaryAttack_Pre(weapon)
  176. {
  177.     new Player = get_pdata_cbase(weapon, 41, 4)
  178.    
  179.     if (!g_has_sfpistol[Player])
  180.         return
  181.        
  182.     set_pdata_int( weapon, m_iShotsFired, -1 );
  183. }
  184.  
  185. public ze_user_humanized(id)
  186. {
  187.     g_has_sfpistol[id] = false
  188. }
  189.  
  190. public plugin_natives ()
  191. {
  192.     register_native("give_sfpistol", "native_give_sfpistol", 1)
  193. }
  194. public native_give_sfpistol(id)
  195. {
  196.     give_sfpistol(id)
  197. }
  198.  
  199. public ze_select_item_pre(id, itemid)
  200. {
  201.     // Return Available and we will block it in Post, So it dosen't affect other plugins
  202.     if (itemid != item_cyclone)
  203.         return ZE_ITEM_AVAILABLE
  204.    
  205.     // Available for Humans only, So don't show it for zombies
  206.     if (ze_is_user_zombie(id))
  207.         return ZE_ITEM_DONT_SHOW
  208.    
  209.     return ZE_ITEM_AVAILABLE
  210. }
  211.  
  212. public ze_select_item_post(player, itemid)
  213. {
  214.     if (itemid != item_cyclone)
  215.         return
  216.    
  217.     give_sfpistol(player)
  218. }
  219.  
  220. public fwPrecacheEvent_Post(type, const name[])
  221. {
  222.     if (equal("events/gali.sc", name))
  223.     {
  224.         g_orig_event_sfpistol = get_orig_retval()
  225.         return FMRES_HANDLED
  226.     }
  227.     return FMRES_IGNORED
  228. }
  229.  
  230. public client_connect(id)
  231. {
  232.     g_has_sfpistol[id] = false
  233. }
  234.  
  235. public client_disconnected(id)
  236. {
  237.     g_has_sfpistol[id] = false
  238. }
  239.  
  240. public ze_user_infected(id)
  241. {
  242.     g_has_sfpistol[id] = false
  243.     zz[id] = 0
  244.     udah[id] = 0
  245. }
  246.  
  247. public fw_SetModel(entity, model[])
  248. {
  249.     if(!is_valid_ent(entity))
  250.         return FMRES_IGNORED
  251.    
  252.     static szClassName[33]
  253.     entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  254.        
  255.     if(!equal(szClassName, "weaponbox"))
  256.         return FMRES_IGNORED
  257.    
  258.     static iOwner
  259.    
  260.     iOwner = entity_get_edict(entity, EV_ENT_owner)
  261.    
  262.     if(equal(model, "models/w_gali.mdl"))
  263.     {
  264.         static iStoredAugID
  265.        
  266.         iStoredAugID = find_ent_by_owner(ENG_NULLENT, WEAPON_BASE, entity)
  267.    
  268.         if(!is_valid_ent(iStoredAugID))
  269.             return FMRES_IGNORED
  270.    
  271.         if(g_has_sfpistol[iOwner])
  272.         {
  273.             entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfpistol_WEAPONKEY)
  274.            
  275.             g_has_sfpistol[iOwner] = false
  276.            
  277.             entity_set_model(entity, sfpistol_W_MODEL)
  278.            
  279.             return FMRES_SUPERCEDE
  280.         }
  281.     }
  282.     return FMRES_IGNORED
  283. }
  284.  
  285. public give_sfpistol(id)
  286. {
  287.     drop_weapons(id, 2)
  288.     new iWep2 = fm_give_item(id,WEAPON_BASE)
  289.     if( iWep2 > 0 )
  290.     {
  291.         cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfpistol))
  292.         cs_set_user_bpammo (id, CSW_GALI, get_pcvar_num(cvar_sfpistol_ammo))  
  293.        
  294.         set_weapons_timeidle(id, CSW_GALI, 1.0)
  295.         set_player_nextattackx(id, 1.0)
  296.        
  297.         message_begin(MSG_ONE, gmsgWeaponList, _, id)
  298.         write_string("weapon_sfpistol")
  299.         write_byte(1)
  300.         write_byte(52)
  301.         write_byte(-1)
  302.         write_byte(-1)
  303.         write_byte(1)
  304.         write_byte(3)
  305.         write_byte(CSW_GALI)
  306.         message_end()
  307.     }
  308.     g_has_sfpistol[id] = true
  309.     zz[id] = 0
  310.     udah[id] = 0
  311. }
  312.  
  313. public setrums(id)
  314. {
  315.     new Float:flAim[3]
  316.     fm_get_aim_origin(id, flAim)
  317.    
  318.     message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
  319.     write_byte(TE_BEAMENTPOINT)
  320.     write_short(id | 0x1000)
  321.     engfunc(EngFunc_WriteCoord, flAim[0])
  322.     engfunc(EngFunc_WriteCoord, flAim[1])
  323.     engfunc(EngFunc_WriteCoord, flAim[2])
  324.     write_short(setrum)
  325.     write_byte(0) // framerate
  326.     write_byte(0) // framerate
  327.     write_byte(1) // life
  328.     write_byte(12)  // width
  329.     write_byte(0)// noise
  330.     write_byte(120)// r, g, b
  331.     write_byte(238)// r, g, b
  332.     write_byte(3)// r, g, b
  333.     write_byte(255) // brightness
  334.     write_byte(255) // speed
  335.     message_end()
  336. }
  337.  
  338. public fw_CmdStart(id, uc_handle, seed)
  339. {
  340.     if(!is_user_alive(id) || !is_user_connected(id))
  341.         return
  342.     if(get_user_weapon(id) != CSW_GALI || !g_has_sfpistol[id])
  343.         return
  344.    
  345.     static ent; ent = fm_get_user_weapon_entity(id, CSW_GALI)
  346.     if(!pev_valid(ent))
  347.         return
  348.     if(get_pdata_float(ent, 46, WEAP_LINUX_XTRA_OFF) > 0.0 || get_pdata_float(ent, 47, WEAP_LINUX_XTRA_OFF) > 0.0)
  349.         return
  350.        
  351.     if(!(pev(id, pev_oldbuttons) & IN_ATTACK))
  352.     {
  353.         if(zz[id] && g_clip_ammo[id])
  354.         {
  355.             zz[id] = 0
  356.             udah[id] = 0
  357.             emit_sound(id, CHAN_WEAPON, "common/null.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
  358.             UTIL_PlayWeaponAnimation(id, sfpistol_SHOOTEND)
  359.             set_weapons_timeidle(id, CSW_GALI, 0.5)
  360.             set_player_nextattackx(id, 0.5)
  361.         }
  362.     }
  363. }
  364.  
  365. public fw_cycloneidleanim(Weapon)
  366. {
  367.     new id = get_pdata_cbase(Weapon, 41, 4)
  368.  
  369.     if(!is_user_alive(id) || ze_is_user_zombie(id) || !g_has_sfpistol[id] || get_user_weapon(id) != CSW_GALI)
  370.         return HAM_IGNORED;
  371.  
  372.     if(get_pdata_float(Weapon, 48, 4) <= 0.25)
  373.     {
  374.         UTIL_PlayWeaponAnimation(id, 0)
  375.         set_pdata_float(Weapon, 48, 20.0, 4)
  376.         return HAM_SUPERCEDE;
  377.     }
  378.  
  379.     return HAM_IGNORED;
  380. }
  381.  
  382. public fw_sfpistol_AddToPlayer(sfpistol, id)
  383. {
  384.     if(!is_valid_ent(sfpistol) || !is_user_connected(id))
  385.         return HAM_IGNORED
  386.    
  387.     if(entity_get_int(sfpistol, EV_INT_WEAPONKEY) == sfpistol_WEAPONKEY)
  388.     {
  389.         g_has_sfpistol[id] = true
  390.        
  391.         entity_set_int(sfpistol, EV_INT_WEAPONKEY, 0)
  392.  
  393.         message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  394.         write_string("weapon_sfpistol")
  395.         write_byte(9)
  396.         write_byte(52)
  397.         write_byte(-1)
  398.         write_byte(-1)
  399.         write_byte(1)  
  400.         write_byte(3)
  401.         write_byte(CSW_GALI)
  402.         message_end()
  403.        
  404.         return HAM_HANDLED
  405.     }
  406.     else
  407.     {
  408.         message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  409.         write_string(WEAPON_BASE)
  410.         write_byte(9)
  411.         write_byte(52)
  412.         write_byte(-1)
  413.         write_byte(-1)
  414.         write_byte(1)
  415.         write_byte(3)
  416.         write_byte(CSW_GALI)
  417.         message_end()
  418.     }
  419.     return HAM_IGNORED
  420. }
  421.  
  422. public fw_Item_Deploy_Post(weapon_ent)
  423. {
  424.     static owner
  425.     owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  426.    
  427.     static weaponid
  428.     weaponid = cs_get_weapon_id(weapon_ent)
  429.     replace_weapon_models(owner, weaponid)
  430.     zz[owner] = 0
  431.     udah[owner] = 0
  432. }
  433.  
  434. public CurrentWeapon(id)
  435. {
  436.      replace_weapon_models(id, read_data(2))
  437.      
  438.      if(read_data(2) != CSW_GALI || !g_has_sfpistol[id])
  439.           return
  440.      
  441.      static Float:iSpeed
  442.      if(g_has_sfpistol[id])
  443.           iSpeed = 0.075
  444.      
  445.      static weapon[32],Ent
  446.      get_weaponname(read_data(2),weapon,31)
  447.      Ent = find_ent_by_owner(-1,weapon,id)
  448.      if(Ent)
  449.      {
  450.           static Float:Delay
  451.           Delay = get_pdata_float( Ent, 46, 4) * iSpeed
  452.           if (Delay > 0.0)
  453.           {
  454.                set_pdata_float(Ent, 46, Delay, 4)
  455.           }
  456.      }
  457. }
  458.  
  459. replace_weapon_models(id, weaponid)
  460. {
  461.     switch (weaponid)
  462.     {
  463.         case CSW_GALI:
  464.         {
  465.             if (ze_is_user_zombie(id))
  466.                 return
  467.            
  468.             if(g_has_sfpistol[id])
  469.             {
  470.                 set_pev(id, pev_viewmodel2, sfpistol_V_MODEL)
  471.                 set_pev(id, pev_weaponmodel2, sfpistol_P_MODEL)
  472.                 if(oldweap[id] != CSW_GALI)
  473.                 {
  474.                     UTIL_PlayWeaponAnimation(id, sfpistol_DRAW)
  475.                     set_weapons_timeidle(id, CSW_GALI, 1.0)
  476.                     set_player_nextattackx(id, 1.0)
  477.                     message_begin(MSG_ONE, gmsgWeaponList, _, id)
  478.                     write_string("weapon_sfpistol")
  479.                     write_byte(9)
  480.                     write_byte(52)
  481.                     write_byte(-1)
  482.                     write_byte(-1)
  483.                     write_byte(1)
  484.                     write_byte(3)
  485.                     write_byte(CSW_GALI)
  486.                     message_end()
  487.                 }
  488.             }
  489.         }
  490.     }
  491.     oldweap[id] = weaponid
  492. }
  493.  
  494. public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
  495. {
  496.     if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_GALI || !g_has_sfpistol[Player]))
  497.         return FMRES_IGNORED
  498.    
  499.     set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  500.     return FMRES_HANDLED
  501. }
  502.  
  503. public fw_sfpistol_PrimaryAttack(Weapon)
  504. {
  505.     new Player = get_pdata_cbase(Weapon, 41, 4)
  506.    
  507.     if (!g_has_sfpistol[Player])
  508.         return
  509.    
  510.     g_IsInPrimaryAttack = 1
  511.     pev(Player,pev_punchangle,cl_pushangle[Player])
  512.    
  513.     g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  514.     g_iClip = cs_get_weapon_ammo(Weapon)
  515. }
  516.  
  517. public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  518. {
  519.     if ((eventid != g_orig_event_sfpistol) || !g_IsInPrimaryAttack)
  520.         return FMRES_IGNORED
  521.     if (!(1 <= invoker <= g_MaxPlayers))
  522.     return FMRES_IGNORED
  523.  
  524.     playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  525.     return FMRES_SUPERCEDE
  526. }
  527.  
  528. public fw_sfpistol_PrimaryAttack_Post(Weapon)
  529. {
  530.     g_IsInPrimaryAttack = 0
  531.     new Player = get_pdata_cbase(Weapon, 41, 4)
  532.    
  533.     new szClip, szAmmo
  534.     get_user_weapon(Player, szClip, szAmmo)
  535.    
  536.     if(!is_user_alive(Player))
  537.         return
  538.  
  539.     if (g_iClip <= cs_get_weapon_ammo(Weapon))
  540.         return
  541.  
  542.     if(g_has_sfpistol[Player])
  543.     {
  544.         if (!g_clip_ammo[Player])
  545.             return
  546.  
  547.         new Float:push[3]
  548.         pev(Player,pev_punchangle,push)
  549.         xs_vec_sub(push,cl_pushangle[Player],push)
  550.        
  551.         xs_vec_mul_scalar(push,0.0,push)
  552.         xs_vec_add(push,cl_pushangle[Player],push)
  553.         set_pev(Player,pev_punchangle,push)
  554.         set_weapons_timeidle(Player, CSW_GALI, 0.075)
  555.         set_player_nextattackx(Player, 0.075)
  556.         UTIL_PlayWeaponAnimation(Player, sfpistol_SHOOT1)
  557.         Make_Muzzleflash(Player)
  558.         entity_set_int(Player, EV_INT_sequence, 19)
  559.         zz[Player] = 1
  560.         fake_smoke(Player)
  561.         setrums(Player)
  562.        
  563.         if(!udah[Player])
  564.         {
  565.             emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
  566.             udah[Player] = 1
  567.         }
  568.     }
  569. }
  570.  
  571. public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
  572. {
  573.     if (victim != attacker && is_user_connected(attacker))
  574.     {
  575.         if(get_user_weapon(attacker) == CSW_GALI)
  576.         {
  577.             if(g_has_sfpistol[attacker])
  578.                 SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfpistol))
  579.         }
  580.     }
  581. }
  582.  
  583. stock fm_cs_get_current_weapon_ent(id)
  584. {
  585.     return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
  586. }
  587.  
  588. stock fm_cs_get_weapon_ent_owner(ent)
  589. {
  590.     return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  591. }
  592.  
  593. stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
  594. {
  595.     set_pev(Player, pev_weaponanim, Sequence)
  596.    
  597.     message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  598.     write_byte(Sequence)
  599.     write_byte(pev(Player, pev_body))
  600.     message_end()
  601. }
  602.  
  603. public sfpistol_ItemPostFrame(weapon_entity)
  604. {
  605.      new id = pev(weapon_entity, pev_owner)
  606.      if (!is_user_connected(id))
  607.           return HAM_IGNORED
  608.  
  609.      if (!g_has_sfpistol[id])
  610.           return HAM_IGNORED
  611.  
  612.      static iClipExtra
  613.      
  614.      iClipExtra = get_pcvar_num(cvar_clip_sfpistol)
  615.      new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  616.  
  617.      new iBpAmmo = cs_get_user_bpammo(id, CSW_GALI);
  618.      new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  619.  
  620.      new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
  621.      if( fInReload && flNextAttack <= 0.0 )
  622.      {
  623.          new j = min(iClipExtra - iClip, iBpAmmo)
  624.    
  625.          set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
  626.          cs_set_user_bpammo(id, CSW_GALI, iBpAmmo - j)
  627.        
  628.          set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
  629.          fInReload = 0
  630.      }
  631.      return HAM_IGNORED
  632. }
  633.  
  634. public sfpistol_Reload(weapon_entity)
  635. {
  636.      new id = pev(weapon_entity, pev_owner)
  637.      if (!is_user_connected(id))
  638.           return HAM_IGNORED
  639.  
  640.      if (!g_has_sfpistol[id])
  641.           return HAM_IGNORED
  642.  
  643.      static iClipExtra
  644.  
  645.      if(g_has_sfpistol[id])
  646.           iClipExtra = get_pcvar_num(cvar_clip_sfpistol)
  647.  
  648.      g_sfpistol_TmpClip[id] = -1
  649.  
  650.      new iBpAmmo = cs_get_user_bpammo(id, CSW_GALI)
  651.      new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  652.  
  653.      if (iBpAmmo <= 0)
  654.           return HAM_SUPERCEDE
  655.  
  656.      if (iClip >= iClipExtra)
  657.           return HAM_SUPERCEDE
  658.  
  659.      g_sfpistol_TmpClip[id] = iClip
  660.  
  661.      return HAM_IGNORED
  662. }
  663.  
  664. public Make_Muzzleflash(id)
  665. {
  666.     static Float:Origin[3], TE_FLAG
  667.     get_position(id, 32.0, 0.0, -18.0, Origin)
  668.    
  669.     TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
  670.     TE_FLAG |= TE_EXPLFLAG_NOSOUND
  671.     TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
  672.    
  673.     engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
  674.     write_byte(TE_EXPLOSION)
  675.     engfunc(EngFunc_WriteCoord, Origin[0])
  676.     engfunc(EngFunc_WriteCoord, Origin[1])
  677.     engfunc(EngFunc_WriteCoord, Origin[2])
  678.     write_short(g_MuzzleFlash_SprId)
  679.     write_byte(2)
  680.     write_byte(30)
  681.     write_byte(TE_FLAG)
  682.     message_end()
  683. }
  684.  
  685. public sfpistol_Reload_Post(weapon_entity)
  686. {
  687.     new id = pev(weapon_entity, pev_owner)
  688.     if (!is_user_connected(id))
  689.         return HAM_IGNORED
  690.  
  691.     if (!g_has_sfpistol[id])
  692.         return HAM_IGNORED
  693.  
  694.     if (g_sfpistol_TmpClip[id] == -1)
  695.         return HAM_IGNORED
  696.  
  697.     set_pdata_int(weapon_entity, m_iClip, g_sfpistol_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  698.  
  699.     set_weapons_timeidle(id, CSW_GALI, sfpistol_RELOAD_TIME)
  700.     set_player_nextattackx(id, sfpistol_RELOAD_TIME)
  701.     zz[id] = 0
  702.     udah[id] = 0
  703.     set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
  704.  
  705.     UTIL_PlayWeaponAnimation(id, sfpistol_RELOAD)
  706.  
  707.     return HAM_IGNORED
  708. }
  709.  
  710. stock set_player_nextattackx(id, Float:nexttime)
  711. {
  712.     if(!is_user_alive(id))
  713.         return
  714.        
  715.     set_pdata_float(id, m_flNextAttack, nexttime, 5)
  716. }
  717.  
  718. stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
  719. {
  720.     if(!is_user_alive(id))
  721.         return
  722.        
  723.     static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
  724.     if(!pev_valid(entwpn))
  725.         return
  726.        
  727.     set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF)
  728.     set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF)
  729.     set_pdata_float(entwpn, 48, TimeIdle + 0.5, WEAP_LINUX_XTRA_OFF)
  730. }
  731.  
  732. stock fake_smoke(id)
  733. {
  734.     static Float:vecEnd[3], TE_FLAG
  735.    
  736.     fm_get_aim_origin(id, vecEnd)
  737.    
  738.     TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
  739.     TE_FLAG |= TE_EXPLFLAG_NOSOUND
  740.     TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
  741.    
  742.     engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
  743.     write_byte(TE_EXPLOSION)
  744.     engfunc(EngFunc_WriteCoord, vecEnd[0])
  745.     engfunc(EngFunc_WriteCoord, vecEnd[1])
  746.     engfunc(EngFunc_WriteCoord, vecEnd[2]-5)
  747.     write_short(g_smokepuff_id)
  748.     write_byte(2)
  749.     write_byte(50)
  750.     write_byte(TE_FLAG)
  751.     message_end()
  752. }
  753.  
  754. stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
  755. {
  756.     static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
  757.    
  758.     pev(id, pev_origin, vOrigin)
  759.     pev(id, pev_view_ofs, vUp) //for player
  760.     xs_vec_add(vOrigin, vUp, vOrigin)
  761.     pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
  762.    
  763.     angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
  764.     angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
  765.     angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
  766.    
  767.     vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
  768.     vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
  769.     vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
  770. }
  771.  
  772. stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
  773. {
  774.     new Float:vfEnd[3], viEnd[3]
  775.     get_user_origin(id, viEnd, 3)  
  776.     IVecFVec(viEnd, vfEnd)
  777.    
  778.     new Float:fOrigin[3], Float:fAngle[3]
  779.    
  780.     pev(id, pev_origin, fOrigin)
  781.     pev(id, pev_view_ofs, fAngle)
  782.    
  783.     xs_vec_add(fOrigin, fAngle, fOrigin)
  784.    
  785.     new Float:fAttack[3]
  786.    
  787.     xs_vec_sub(vfEnd, fOrigin, fAttack)
  788.     xs_vec_sub(vfEnd, fOrigin, fAttack)
  789.    
  790.     new Float:fRate
  791.    
  792.     fRate = fDis / vector_length(fAttack)
  793.     xs_vec_mul_scalar(fAttack, fRate, fAttack)
  794.    
  795.     xs_vec_add(fOrigin, fAttack, output)
  796. }
  797.  
  798. stock drop_weapons(id, dropwhat)
  799. {
  800.      static weapons[32], num, i, weaponid
  801.      num = 0
  802.      get_user_weapons(id, weapons, num)
  803.      
  804.      for (i = 0; i < num; i++)
  805.      {
  806.           weaponid = weapons[i]
  807.          
  808.           if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
  809.           {
  810.                static wname[32]
  811.                get_weaponname(weaponid, wname, sizeof wname - 1)
  812.                engclient_cmd(id, "drop", wname)
  813.           }
  814.      }
  815. }

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Raheem
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#13

Post by Raheem » 2 Months Ago

  1. public give_sfpistol(id)
  2. {
  3.     drop_weapons(id, 2)
  4.     new iWep2 = fm_give_item(id,WEAPON_BASE)
  5.     if( iWep2 > 0 )
  6.     {
  7.         cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfpistol))
  8.         cs_set_user_bpammo (id, CSW_P228, get_pcvar_num(cvar_sfpistol_ammo))  
  9.        
  10.         set_weapons_timeidle(id, CSW_P228, 1.0)
  11.         set_player_nextattackx(id, 1.0)
  12.        
  13.         message_begin(MSG_ONE, gmsgWeaponList, _, id)
  14.         write_string("weapon_sfpistol")
  15.         write_byte(1)
  16.         write_byte(52)
  17.         write_byte(-1)
  18.         write_byte(-1)
  19.         write_byte(1)
  20.         write_byte(3)
  21.         write_byte(CSW_P228)
  22.         message_end()
  23.     }
  24.     g_has_sfpistol[id] = true
  25.     zz[id] = 0
  26.     udah[id] = 0
  27. }
  1. public give_sfpistol(id)
  2. {
  3.     drop_weapons(id, 2)
  4.     new iWep2 = fm_give_item(id,WEAPON_BASE)
  5.     if( iWep2 > 0 )
  6.     {
  7.         cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfpistol))
  8.         cs_set_user_bpammo (id, CSW_AK47, get_pcvar_num(cvar_sfpistol_ammo))  
  9.        
  10.         set_weapons_timeidle(id, CSW_AK47, 1.0)
  11.         set_player_nextattackx(id, 1.0)
  12.        
  13.         message_begin(MSG_ONE, gmsgWeaponList, _, id)
  14.         write_string("weapon_sfpistol")
  15.         write_byte(1)
  16.         write_byte(52)
  17.         write_byte(-1)
  18.         write_byte(-1)
  19.         write_byte(1)
  20.         write_byte(3)
  21.         write_byte(CSW_AK47)
  22.         message_end()
  23.     }
  24.     g_has_sfpistol[id] = true
  25.     zz[id] = 0
  26.     udah[id] = 0
  27. }
You don't know? Learn and you will know.

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#14

Post by Mark » 2 Months Ago

Raheem wrote:
2 Months Ago
  1. public give_sfpistol(id)
  2. {
  3.     drop_weapons(id, 2)
  4.     new iWep2 = fm_give_item(id,WEAPON_BASE)
  5.     if( iWep2 > 0 )
  6.     {
  7.         cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfpistol))
  8.         cs_set_user_bpammo (id, CSW_P228, get_pcvar_num(cvar_sfpistol_ammo))  
  9.        
  10.         set_weapons_timeidle(id, CSW_P228, 1.0)
  11.         set_player_nextattackx(id, 1.0)
  12.        
  13.         message_begin(MSG_ONE, gmsgWeaponList, _, id)
  14.         write_string("weapon_sfpistol")
  15.         write_byte(1)
  16.         write_byte(52)
  17.         write_byte(-1)
  18.         write_byte(-1)
  19.         write_byte(1)
  20.         write_byte(3)
  21.         write_byte(CSW_P228)
  22.         message_end()
  23.     }
  24.     g_has_sfpistol[id] = true
  25.     zz[id] = 0
  26.     udah[id] = 0
  27. }
  1. public give_sfpistol(id)
  2. {
  3.     drop_weapons(id, 2)
  4.     new iWep2 = fm_give_item(id,WEAPON_BASE)
  5.     if( iWep2 > 0 )
  6.     {
  7.         cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfpistol))
  8.         cs_set_user_bpammo (id, CSW_AK47, get_pcvar_num(cvar_sfpistol_ammo))  
  9.        
  10.         set_weapons_timeidle(id, CSW_AK47, 1.0)
  11.         set_player_nextattackx(id, 1.0)
  12.        
  13.         message_begin(MSG_ONE, gmsgWeaponList, _, id)
  14.         write_string("weapon_sfpistol")
  15.         write_byte(1)
  16.         write_byte(52)
  17.         write_byte(-1)
  18.         write_byte(-1)
  19.         write_byte(1)
  20.         write_byte(3)
  21.         write_byte(CSW_AK47)
  22.         message_end()
  23.     }
  24.     g_has_sfpistol[id] = true
  25.     zz[id] = 0
  26.     udah[id] = 0
  27. }
I’m sure I did that I’ll check again when I get off work

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#15

Post by Mark » 2 Months Ago

Dark Shadow wrote:
9 Months Ago
oh
Fixed to be Automatic

Also working as it should!
cyclone_fixed.zip
(1.04 MiB) Downloaded 10 times
cyclone_fixed.zip
(1.04 MiB) Downloaded 10 times

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#16

Post by karan » 2 Months Ago

oh thats nice will try it asap
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#17

Post by karan » 2 Months Ago

Dark Shadow is my old account
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#18

Post by shady101852 » 1 Month Ago

Mark wrote:
2 Months Ago
Dark Shadow wrote:
9 Months Ago
oh
Fixed to be Automatic

Also working as it should!

cyclone_fixed.zip
thanks a lot!

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