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RPG 7
Posted: 23 May 2017, 09:21
by johnnysins2000
RPG 7
Description:
- This Gun RPG 7 is type of a classic Rocket Launcher with High Damage from CSO(Counter Strike : Online). This Item is For Normal Humans Only If u want this to draw out when u draw out Knife ... Just suggest Down.Enjoy!
Installation & Instructions:
- Simply install it like any plugin and Don't forget to copy Models in zombie_escape Folder, Sounds, Sprites.
Screenshots:
Downloads:
- RPG-7.zip
- [ZE] Extra-Item: RPG-7
- (683.58 KiB) Downloaded 954 times
Re: RPG 7
Posted: 23 May 2017, 09:24
by johnnysins2000
If Somebody Else Test it will be good and if someone wants this to draw out when u draw out knife like bazooka
Just comment down
Re: RPG 7
Posted: 23 May 2017, 17:16
by Night Fury
Remove xs from your include list..It's already included in ZE INC. file.
Re: RPG 7
Posted: 23 May 2017, 19:17
by johnnysins2000
Jack GamePlay wrote: ↑6 years ago
Remove xs from your include list..It's already included in ZE INC. file.
Done bro
Re: RPG 7
Posted: 23 May 2017, 19:28
by Raheem
Jack GamePlay wrote: ↑6 years ago
Remove xs from your include list..It's already included in ZE INC. file.
I don't know who told you this? The original includes in our mod is:
Code: Select all
#include <amxmodx>
#include <fakemeta>
#include <dhudmessage>
#include <hamsandwich>
#include <engine>
#include <fun>
#include <reapi>
#include <fvault>
#include <zombie_escape_stocks>
Hope you don't speak again about something you don't know.
johnnysins2000, Back xs include again bro and sorry for this. Always check things from the original release. Thanks bro.
Re: RPG 7
Posted: 23 May 2017, 20:07
by johnnysins2000
Raheem wrote: ↑6 years ago
Jack GamePlay wrote: ↑6 years ago
Remove xs from your include list..It's already included in ZE INC. file.
I don't know who told you this? The original includes in our mod is:
Code: Select all
#include <amxmodx>
#include <fakemeta>
#include <dhudmessage>
#include <hamsandwich>
#include <engine>
#include <fun>
#include <reapi>
#include <fvault>
#include <zombie_escape_stocks>
Hope you don't speak again about something you don't know.
johnnysins2000, Back xs include again bro and sorry for this. Always check things from the original release. Thanks bro.
Done bro . Anyway it was also compiling without <xs> include
Re: RPG 7
Posted: 23 May 2017, 22:36
by Raheem
If it's not needed for this case ok, But if any other plugin require this include so you should include it.
Re: RPG 7
Posted: 27 May 2017, 06:34
by johnnysins2000
Raheem wrote: ↑6 years ago
If it's not needed for this case ok, But if any other plugin require this include so you should include it.
Hey Raheem how do u bring those pictures at their right spot like under
Screenshots?
Re: RPG 7
Posted: 27 May 2017, 15:49
by Raheem
When you attach them johnny you will find a choice named place inline you can insert it anywhere and it will appear where you insert this attachment.
Photo:
This post is like:
Code: Select all
When you attach them johnny you will find a choice named place inline you can insert it anywhere and it will appear where you insert this attachment.
Photo:
[list][attachment=0]Place anywhere.png[/attachment][/list]
Re: RPG 7
Posted: 14 Oct 2019, 18:36
by liroy
How i can change damage ?
Re: RPG 7
Posted: 15 Oct 2019, 15:44
by snitch
liroy wrote: ↑4 years ago
How i can change damage ?
#define EXPLODE_DAMAGE 800.0
Re: RPG 7
Posted: 15 Oct 2019, 19:00
by liroy
i can't change sma file with this error :
Re: RPG 7
Posted: 15 Oct 2019, 19:51
by Night Fury
Re: RPG 7
Posted: 16 Oct 2019, 16:42
by snitch
i think need update all code here, some includes missed
Re: RPG 7
Posted: 10 Nov 2019, 14:38
by Raheem
snitch wrote: ↑4 years ago
i think need update all code here, some includes missed
Issue that we were at first versions include the Fun and Engine modules inside the zombie escape include so it was not necessary to be re-include them in such weapons, but later we dropped fun and engine and used instead ReAPI GameDLL/Engine that's why this usually happens.