Re: Cyclone
Posted: 05 Sep 2018, 07:50
You will need to change
Change now from:
weapon_p228
to your new weapon name. EX:- #include <zombie_escape>
- #include <engine>
- #include <fakemeta_util>
- #include <xs>
- #include <cstrike>
- #include <fun>
- #define WEAPON_BASE "weapon_ak47"
- #define ENG_NULLENT -1
- #define EV_INT_WEAPONKEY EV_INT_impulse
- #define sfpistol_WEAPONKEY 625
- #define MAX_PLAYERS 32
- #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
- const OFFSET_ACTIVE_ITEM = 373
- const OFFSET_WEAPONOWNER = 41
- const OFFSET_LINUX = 5
- const OFFSET_LINUX_WEAPONS = 4
- #define WEAP_LINUX_XTRA_OFF 4
- #define m_fKnown 44
- #define m_flNextPrimaryAttack 46
- #define m_flTimeWeaponIdle 48
- #define m_iClip 51
- #define m_fInReload 54
- #define PLAYER_LINUX_XTRA_OFF 5
- #define m_flNextAttack 83
- #define sfpistol_SHOOT1 1
- #define sfpistol_SHOOTEND 2
- #define sfpistol_RELOAD 3
- #define sfpistol_DRAW 4
- #define sfpistol_RELOAD_TIME 2.7
- #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
- new const Fire_Sounds[][] = { "weapons/sfpistol_shoot5.wav", "weapons/sfpistol_shoot5.wav" }
- new const MuzzleFlash[] = "sprites/muzzleflash27.spr"
- new sfpistol_V_MODEL[64] = "models/v_sfpistol.mdl"
- new sfpistol_P_MODEL[64] = "models/p_sfpistol.mdl"
- new sfpistol_W_MODEL[64] = "models/w_sfpistol.mdl"
- const m_iShotsFired = 64
- new cvar_dmg_sfpistol, cvar_clip_sfpistol, cvar_sfpistol_ammo
- new g_MaxPlayers, g_orig_event_sfpistol, g_IsInPrimaryAttack, g_iClip, g_smokepuff_id, g_MuzzleFlash_SprId
- new Float:cl_pushangle[MAX_PLAYERS + 1][3]
- new g_has_sfpistol[33], g_clip_ammo[33], oldweap[33],g_sfpistol_TmpClip[33], zz[33], udah[33]
- new gmsgWeaponList, setrum, item_cyclone
- const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
- new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", WEAPON_BASE, "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
- "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
- "weapon_ak47", "weapon_knife", "weapon_p90" }
- public plugin_init()
- {
- register_plugin("Cyclone", "1.0", "m4m3ts")
- register_cvar("cyclone_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
- register_event("CurWeapon","CurrentWeapon","be","1=1")
- RegisterHam(Ham_Item_AddToPlayer, WEAPON_BASE, "fw_sfpistol_AddToPlayer")
- for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
- if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
- RegisterHam(Ham_Item_PostFrame, WEAPON_BASE, "sfpistol_ItemPostFrame")
- RegisterHam(Ham_Weapon_Reload, WEAPON_BASE, "sfpistol_Reload")
- RegisterHam(Ham_Weapon_Reload, WEAPON_BASE, "sfpistol_Reload_Post", 1)
- RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_BASE, "fw_sfpistol_PrimaryAttack")
- RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_BASE, "fw_sfpistol_PrimaryAttack_Post", 1)
- RegisterHam(Ham_Weapon_WeaponIdle, WEAPON_BASE, "fw_cycloneidleanim", 1)
- RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
- RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1)
- register_forward(FM_SetModel, "fw_SetModel")
- register_forward(FM_CmdStart, "fw_CmdStart")
- register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
- register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
- RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
- item_cyclone = ze_register_item("Cyclone", 20, 0)
- new const weaponIdentifiers[][] =
- {
- WEAPON_BASE
- }
- for( new i = 0; i < sizeof weaponIdentifiers; i++ )
- {
- RegisterHam( Ham_Weapon_PrimaryAttack, weaponIdentifiers[ i ], "Pistols_PrimaryAttack_Pre", false )
- }
- cvar_dmg_sfpistol = register_cvar("ze_sfpistol_dmg", "1.0")
- cvar_clip_sfpistol = register_cvar("ze_sfpistol_clip", "50")
- cvar_sfpistol_ammo = register_cvar("ze_sfpistol_ammo", "200")
- g_MaxPlayers = get_maxplayers()
- gmsgWeaponList = get_user_msgid("WeaponList")
- }
- public plugin_precache()
- {
- precache_model(sfpistol_V_MODEL)
- precache_model(sfpistol_P_MODEL)
- precache_model(sfpistol_W_MODEL)
- for(new i = 0; i < sizeof Fire_Sounds; i++)
- precache_sound(Fire_Sounds[i])
- precache_sound("weapons/sfpistol_clipin.wav")
- precache_sound("weapons/sfpistol_clipout.wav")
- precache_sound("weapons/sfpistol_draw.wav")
- precache_sound("weapons/sfpistol_idle.wav")
- precache_sound("weapons/sfpistol_shoot_end.wav")
- precache_generic("sprites/weapon_sfpistol.txt")
- precache_generic("sprites/640hud104.spr")
- precache_generic("sprites/640hud4.spr")
- register_clcmd("weapon_sfpistol", "weapon_hook")
- setrum = precache_model("sprites/laserbeam.spr")
- g_smokepuff_id = engfunc(EngFunc_PrecacheModel, "sprites/ef_smoke_poison.spr")
- g_MuzzleFlash_SprId = engfunc(EngFunc_PrecacheModel, MuzzleFlash)
- register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
- }
- public weapon_hook(id)
- {
- engclient_cmd(id, WEAPON_BASE)
- return PLUGIN_HANDLED
- }
- public client_putinserver(id)
- {
- new g_Ham_Bot
- if(!g_Ham_Bot && is_user_bot(id))
- {
- g_Ham_Bot = 1
- set_task(0.1, "Do_RegisterHam_Bot", id)
- }
- }
- public Do_RegisterHam_Bot(id)
- {
- RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage")
- RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack", 1)
- }
- public Player_Spawn(id)
- {
- if (is_user_alive(id))
- {
- g_has_sfpistol[id] = false
- zz[id] = 0
- udah[id] = 0
- }
- }
- public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
- {
- if(!is_user_alive(iAttacker))
- return
- new g_currentweapon = get_user_weapon(iAttacker)
- if(g_currentweapon != CSW_P228) return
- if(!g_has_sfpistol[iAttacker]) return
- static Float:flEnd[3]
- get_tr2(ptr, TR_vecEndPos, flEnd)
- }
- public Pistols_PrimaryAttack_Pre(weapon)
- {
- new Player = get_pdata_cbase(weapon, 41, 4)
- if (!g_has_sfpistol[Player])
- return
- set_pdata_int( weapon, m_iShotsFired, -1 );
- }
- public ze_user_humanized(id)
- {
- g_has_sfpistol[id] = false
- }
- public plugin_natives ()
- {
- register_native("give_sfpistol", "native_give_sfpistol", 1)
- }
- public native_give_sfpistol(id)
- {
- give_sfpistol(id)
- }
- public ze_select_item_pre(id, itemid)
- {
- // Return Available and we will block it in Post, So it dosen't affect other plugins
- if (itemid != item_cyclone)
- return ZE_ITEM_AVAILABLE
- // Available for Humans only, So don't show it for zombies
- if (ze_is_user_zombie(id))
- return ZE_ITEM_DONT_SHOW
- return ZE_ITEM_AVAILABLE
- }
- public ze_select_item_post(player, itemid)
- {
- if (itemid != item_cyclone)
- return
- give_sfpistol(player)
- }
- public fwPrecacheEvent_Post(type, const name[])
- {
- if (equal("events/p228.sc", name))
- {
- g_orig_event_sfpistol = get_orig_retval()
- return FMRES_HANDLED
- }
- return FMRES_IGNORED
- }
- public client_connect(id)
- {
- g_has_sfpistol[id] = false
- }
- public client_disconnected(id)
- {
- g_has_sfpistol[id] = false
- }
- public ze_user_infected(id)
- {
- g_has_sfpistol[id] = false
- zz[id] = 0
- udah[id] = 0
- }
- public fw_SetModel(entity, model[])
- {
- if(!is_valid_ent(entity))
- return FMRES_IGNORED
- static szClassName[33]
- entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
- if(!equal(szClassName, "weaponbox"))
- return FMRES_IGNORED
- static iOwner
- iOwner = entity_get_edict(entity, EV_ENT_owner)
- if(equal(model, "models/w_p228.mdl"))
- {
- static iStoredAugID
- iStoredAugID = find_ent_by_owner(ENG_NULLENT, WEAPON_BASE, entity)
- if(!is_valid_ent(iStoredAugID))
- return FMRES_IGNORED
- if(g_has_sfpistol[iOwner])
- {
- entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfpistol_WEAPONKEY)
- g_has_sfpistol[iOwner] = false
- entity_set_model(entity, sfpistol_W_MODEL)
- return FMRES_SUPERCEDE
- }
- }
- return FMRES_IGNORED
- }
- public give_sfpistol(id)
- {
- drop_weapons(id, 2)
- new iWep2 = fm_give_item(id,WEAPON_BASE)
- if( iWep2 > 0 )
- {
- cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfpistol))
- cs_set_user_bpammo (id, CSW_P228, get_pcvar_num(cvar_sfpistol_ammo))
- set_weapons_timeidle(id, CSW_P228, 1.0)
- set_player_nextattackx(id, 1.0)
- message_begin(MSG_ONE, gmsgWeaponList, _, id)
- write_string("weapon_sfpistol")
- write_byte(1)
- write_byte(52)
- write_byte(-1)
- write_byte(-1)
- write_byte(1)
- write_byte(3)
- write_byte(CSW_P228)
- message_end()
- }
- g_has_sfpistol[id] = true
- zz[id] = 0
- udah[id] = 0
- }
- public setrums(id)
- {
- new Float:flAim[3]
- fm_get_aim_origin(id, flAim)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
- write_byte(TE_BEAMENTPOINT)
- write_short(id | 0x1000)
- engfunc(EngFunc_WriteCoord, flAim[0])
- engfunc(EngFunc_WriteCoord, flAim[1])
- engfunc(EngFunc_WriteCoord, flAim[2])
- write_short(setrum)
- write_byte(0) // framerate
- write_byte(0) // framerate
- write_byte(1) // life
- write_byte(12) // width
- write_byte(0)// noise
- write_byte(120)// r, g, b
- write_byte(238)// r, g, b
- write_byte(3)// r, g, b
- write_byte(255) // brightness
- write_byte(255) // speed
- message_end()
- }
- public fw_CmdStart(id, uc_handle, seed)
- {
- if(!is_user_alive(id) || !is_user_connected(id))
- return
- if(get_user_weapon(id) != CSW_P228 || !g_has_sfpistol[id])
- return
- static ent; ent = fm_get_user_weapon_entity(id, CSW_P228)
- if(!pev_valid(ent))
- return
- if(get_pdata_float(ent, 46, WEAP_LINUX_XTRA_OFF) > 0.0 || get_pdata_float(ent, 47, WEAP_LINUX_XTRA_OFF) > 0.0)
- return
- if(!(pev(id, pev_oldbuttons) & IN_ATTACK))
- {
- if(zz[id] && g_clip_ammo[id])
- {
- zz[id] = 0
- udah[id] = 0
- emit_sound(id, CHAN_WEAPON, "common/null.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
- UTIL_PlayWeaponAnimation(id, sfpistol_SHOOTEND)
- set_weapons_timeidle(id, CSW_P228, 0.5)
- set_player_nextattackx(id, 0.5)
- }
- }
- }
- public fw_cycloneidleanim(Weapon)
- {
- new id = get_pdata_cbase(Weapon, 41, 4)
- if(!is_user_alive(id) || ze_is_user_zombie(id) || !g_has_sfpistol[id] || get_user_weapon(id) != CSW_P228)
- return HAM_IGNORED;
- if(get_pdata_float(Weapon, 48, 4) <= 0.25)
- {
- UTIL_PlayWeaponAnimation(id, 0)
- set_pdata_float(Weapon, 48, 20.0, 4)
- return HAM_SUPERCEDE;
- }
- return HAM_IGNORED;
- }
- public fw_sfpistol_AddToPlayer(sfpistol, id)
- {
- if(!is_valid_ent(sfpistol) || !is_user_connected(id))
- return HAM_IGNORED
- if(entity_get_int(sfpistol, EV_INT_WEAPONKEY) == sfpistol_WEAPONKEY)
- {
- g_has_sfpistol[id] = true
- entity_set_int(sfpistol, EV_INT_WEAPONKEY, 0)
- message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
- write_string("weapon_sfpistol")
- write_byte(9)
- write_byte(52)
- write_byte(-1)
- write_byte(-1)
- write_byte(1)
- write_byte(3)
- write_byte(CSW_P228)
- message_end()
- return HAM_HANDLED
- }
- else
- {
- message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
- write_string(WEAPON_BASE)
- write_byte(9)
- write_byte(52)
- write_byte(-1)
- write_byte(-1)
- write_byte(1)
- write_byte(3)
- write_byte(CSW_P228)
- message_end()
- }
- return HAM_IGNORED
- }
- public fw_Item_Deploy_Post(weapon_ent)
- {
- static owner
- owner = fm_cs_get_weapon_ent_owner(weapon_ent)
- static weaponid
- weaponid = cs_get_weapon_id(weapon_ent)
- replace_weapon_models(owner, weaponid)
- zz[owner] = 0
- udah[owner] = 0
- }
- public CurrentWeapon(id)
- {
- replace_weapon_models(id, read_data(2))
- if(read_data(2) != CSW_P228 || !g_has_sfpistol[id])
- return
- static Float:iSpeed
- if(g_has_sfpistol[id])
- iSpeed = 0.075
- static weapon[32],Ent
- get_weaponname(read_data(2),weapon,31)
- Ent = find_ent_by_owner(-1,weapon,id)
- if(Ent)
- {
- static Float:Delay
- Delay = get_pdata_float( Ent, 46, 4) * iSpeed
- if (Delay > 0.0)
- {
- set_pdata_float(Ent, 46, Delay, 4)
- }
- }
- }
- replace_weapon_models(id, weaponid)
- {
- switch (weaponid)
- {
- case CSW_P228:
- {
- if (ze_is_user_zombie(id))
- return
- if(g_has_sfpistol[id])
- {
- set_pev(id, pev_viewmodel2, sfpistol_V_MODEL)
- set_pev(id, pev_weaponmodel2, sfpistol_P_MODEL)
- if(oldweap[id] != CSW_P228)
- {
- UTIL_PlayWeaponAnimation(id, sfpistol_DRAW)
- set_weapons_timeidle(id, CSW_P228, 1.0)
- set_player_nextattackx(id, 1.0)
- message_begin(MSG_ONE, gmsgWeaponList, _, id)
- write_string("weapon_sfpistol")
- write_byte(9)
- write_byte(52)
- write_byte(-1)
- write_byte(-1)
- write_byte(1)
- write_byte(3)
- write_byte(CSW_P228)
- message_end()
- }
- }
- }
- }
- oldweap[id] = weaponid
- }
- public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
- {
- if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_P228 || !g_has_sfpistol[Player]))
- return FMRES_IGNORED
- set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
- return FMRES_HANDLED
- }
- public fw_sfpistol_PrimaryAttack(Weapon)
- {
- new Player = get_pdata_cbase(Weapon, 41, 4)
- if (!g_has_sfpistol[Player])
- return
- g_IsInPrimaryAttack = 1
- pev(Player,pev_punchangle,cl_pushangle[Player])
- g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
- g_iClip = cs_get_weapon_ammo(Weapon)
- }
- public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
- {
- if ((eventid != g_orig_event_sfpistol) || !g_IsInPrimaryAttack)
- return FMRES_IGNORED
- if (!(1 <= invoker <= g_MaxPlayers))
- return FMRES_IGNORED
- playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
- return FMRES_SUPERCEDE
- }
- public fw_sfpistol_PrimaryAttack_Post(Weapon)
- {
- g_IsInPrimaryAttack = 0
- new Player = get_pdata_cbase(Weapon, 41, 4)
- new szClip, szAmmo
- get_user_weapon(Player, szClip, szAmmo)
- if(!is_user_alive(Player))
- return
- if (g_iClip <= cs_get_weapon_ammo(Weapon))
- return
- if(g_has_sfpistol[Player])
- {
- if (!g_clip_ammo[Player])
- return
- new Float:push[3]
- pev(Player,pev_punchangle,push)
- xs_vec_sub(push,cl_pushangle[Player],push)
- xs_vec_mul_scalar(push,0.0,push)
- xs_vec_add(push,cl_pushangle[Player],push)
- set_pev(Player,pev_punchangle,push)
- set_weapons_timeidle(Player, CSW_P228, 0.075)
- set_player_nextattackx(Player, 0.075)
- UTIL_PlayWeaponAnimation(Player, sfpistol_SHOOT1)
- Make_Muzzleflash(Player)
- entity_set_int(Player, EV_INT_sequence, 19)
- zz[Player] = 1
- fake_smoke(Player)
- setrums(Player)
- if(!udah[Player])
- {
- emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
- udah[Player] = 1
- }
- }
- }
- public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
- {
- if (victim != attacker && is_user_connected(attacker))
- {
- if(get_user_weapon(attacker) == CSW_P228)
- {
- if(g_has_sfpistol[attacker])
- SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfpistol))
- }
- }
- }
- stock fm_cs_get_current_weapon_ent(id)
- {
- return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
- }
- stock fm_cs_get_weapon_ent_owner(ent)
- {
- return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
- }
- stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
- {
- set_pev(Player, pev_weaponanim, Sequence)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
- write_byte(Sequence)
- write_byte(pev(Player, pev_body))
- message_end()
- }
- public sfpistol_ItemPostFrame(weapon_entity)
- {
- new id = pev(weapon_entity, pev_owner)
- if (!is_user_connected(id))
- return HAM_IGNORED
- if (!g_has_sfpistol[id])
- return HAM_IGNORED
- static iClipExtra
- iClipExtra = get_pcvar_num(cvar_clip_sfpistol)
- new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
- new iBpAmmo = cs_get_user_bpammo(id, CSW_P228);
- new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
- new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
- if( fInReload && flNextAttack <= 0.0 )
- {
- new j = min(iClipExtra - iClip, iBpAmmo)
- set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
- cs_set_user_bpammo(id, CSW_P228, iBpAmmo-j)
- set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
- fInReload = 0
- }
- return HAM_IGNORED
- }
- public sfpistol_Reload(weapon_entity)
- {
- new id = pev(weapon_entity, pev_owner)
- if (!is_user_connected(id))
- return HAM_IGNORED
- if (!g_has_sfpistol[id])
- return HAM_IGNORED
- static iClipExtra
- if(g_has_sfpistol[id])
- iClipExtra = get_pcvar_num(cvar_clip_sfpistol)
- g_sfpistol_TmpClip[id] = -1
- new iBpAmmo = cs_get_user_bpammo(id, CSW_P228)
- new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
- if (iBpAmmo <= 0)
- return HAM_SUPERCEDE
- if (iClip >= iClipExtra)
- return HAM_SUPERCEDE
- g_sfpistol_TmpClip[id] = iClip
- return HAM_IGNORED
- }
- public Make_Muzzleflash(id)
- {
- static Float:Origin[3], TE_FLAG
- get_position(id, 32.0, 0.0, -18.0, Origin)
- TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
- TE_FLAG |= TE_EXPLFLAG_NOSOUND
- TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
- engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
- write_byte(TE_EXPLOSION)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_short(g_MuzzleFlash_SprId)
- write_byte(2)
- write_byte(30)
- write_byte(TE_FLAG)
- message_end()
- }
- public sfpistol_Reload_Post(weapon_entity)
- {
- new id = pev(weapon_entity, pev_owner)
- if (!is_user_connected(id))
- return HAM_IGNORED
- if (!g_has_sfpistol[id])
- return HAM_IGNORED
- if (g_sfpistol_TmpClip[id] == -1)
- return HAM_IGNORED
- set_pdata_int(weapon_entity, m_iClip, g_sfpistol_TmpClip[id], WEAP_LINUX_XTRA_OFF)
- set_weapons_timeidle(id, CSW_P228, sfpistol_RELOAD_TIME)
- set_player_nextattackx(id, sfpistol_RELOAD_TIME)
- zz[id] = 0
- udah[id] = 0
- set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
- UTIL_PlayWeaponAnimation(id, sfpistol_RELOAD)
- return HAM_IGNORED
- }
- stock set_player_nextattackx(id, Float:nexttime)
- {
- if(!is_user_alive(id))
- return
- set_pdata_float(id, m_flNextAttack, nexttime, 5)
- }
- stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
- {
- if(!is_user_alive(id))
- return
- static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
- if(!pev_valid(entwpn))
- return
- set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF)
- set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF)
- set_pdata_float(entwpn, 48, TimeIdle + 0.5, WEAP_LINUX_XTRA_OFF)
- }
- stock fake_smoke(id)
- {
- static Float:vecEnd[3], TE_FLAG
- fm_get_aim_origin(id, vecEnd)
- TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
- TE_FLAG |= TE_EXPLFLAG_NOSOUND
- TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
- engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
- write_byte(TE_EXPLOSION)
- engfunc(EngFunc_WriteCoord, vecEnd[0])
- engfunc(EngFunc_WriteCoord, vecEnd[1])
- engfunc(EngFunc_WriteCoord, vecEnd[2]-5)
- write_short(g_smokepuff_id)
- write_byte(2)
- write_byte(50)
- write_byte(TE_FLAG)
- message_end()
- }
- stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
- {
- static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
- pev(id, pev_origin, vOrigin)
- pev(id, pev_view_ofs, vUp) //for player
- xs_vec_add(vOrigin, vUp, vOrigin)
- pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
- angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
- angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
- angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
- vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
- vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
- vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
- }
- stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
- {
- new Float:vfEnd[3], viEnd[3]
- get_user_origin(id, viEnd, 3)
- IVecFVec(viEnd, vfEnd)
- new Float:fOrigin[3], Float:fAngle[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, fAngle)
- xs_vec_add(fOrigin, fAngle, fOrigin)
- new Float:fAttack[3]
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- new Float:fRate
- fRate = fDis / vector_length(fAttack)
- xs_vec_mul_scalar(fAttack, fRate, fAttack)
- xs_vec_add(fOrigin, fAttack, output)
- }
- stock drop_weapons(id, dropwhat)
- {
- static weapons[32], num, i, weaponid
- num = 0
- get_user_weapons(id, weapons, num)
- for (i = 0; i < num; i++)
- {
- weaponid = weapons[i]
- if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
- {
- static wname[32]
- get_weaponname(weaponid, wname, sizeof wname - 1)
- engclient_cmd(id, "drop", wname)
- }
- }
- }
Change now from:
#define WEAPON_BASE "weapon_ak47"