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Re: Air Buster
Posted: 03 Jul 2017, 09:21
by johnnysins2000
Alright i checked the code and rar file .... that sticker buster.wav is not part of this sma or this gun
it maybe a resource of another sma....
so no need to worry about it ! Ignore it!
Re: Air Buster
Posted: 31 Jul 2019, 11:47
by Papo4ka
A bug, for example, you bought a weapon with extra items, after which you buy an Air Buster, as a result, it turns out what is below in the picture.
Re: Air Buster
Posted: 31 Jul 2019, 13:55
by Raheem
Because
i'm not going to fix the sprite, better to remove it, in code just remove:
RegisterHam(Ham_Item_AddToPlayer,weapon_name,"HookHam_Weapon_Add",1);
public HookHam_Weapon_Add(ent,id){
new imp=pev(ent, pev_impulse);
if(imp==WEAPON_KEY)Weaponlist(id,true),set_pdata_int(id, pDataKey_ibpAmmo +pDataKey_CustomAmmo,pev(ent,pev_iuser1),pData_Player);
else if(imp==0)Weaponlist(id,false);
return HAM_IGNORED;
}
Then recompile.
Re: Air Buster
Posted: 01 Aug 2019, 15:55
by z0h1r-LK
nice bro
Re: Air Buster
Posted: 12 Oct 2019, 22:07
by snitch
how can i set this items as VIP on Zombie Escape ini?