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Re: Air Buster

Posted: 03 Jul 2017, 09:21
by johnnysins2000
Spir0x wrote:
2 Years Ago
ty :D

Alright i checked the code and rar file .... that sticker buster.wav is not part of this sma or this gun

it maybe a resource of another sma....

so no need to worry about it ! Ignore it!

Re: Air Buster

Posted: 31 Jul 2019, 11:47
by Papo4ka
A bug, for example, you bought a weapon with extra items, after which you buy an Air Buster, as a result, it turns out what is below in the picture.
Image

Re: Air Buster

Posted: 31 Jul 2019, 13:55
by Raheem
Because i'm not going to fix the sprite, better to remove it, in code just remove:
    1. RegisterHam(Ham_Item_AddToPlayer,weapon_name,"HookHam_Weapon_Add",1);
    1. public HookHam_Weapon_Add(ent,id){
    2.     new imp=pev(ent, pev_impulse);
    3.     if(imp==WEAPON_KEY)Weaponlist(id,true),set_pdata_int(id, pDataKey_ibpAmmo +pDataKey_CustomAmmo,pev(ent,pev_iuser1),pData_Player);
    4.     else if(imp==0)Weaponlist(id,false);
    5.     return HAM_IGNORED;
    6. }
Then recompile.

Re: Air Buster

Posted: 01 Aug 2019, 15:55
by lizoumapper
nice bro

Re: Air Buster

Posted: 12 Oct 2019, 22:07
by snitch
how can i set this items as VIP on Zombie Escape ini?