- Warning! File sprites/weapon_zombj1_sisa.txt missing during demo playback.
- Warning! File sprites/640hud61.spr missing during demo playback.
- Warning! File sprites/640hud7x.spr missing during demo playback.
- Warning! File sprites/weapon_sfpistol.txt missing during demo playback.
- Warning! File sprites/640hud104_3.spr missing during demo playback.
- Warning! File sprites/weapon_tknifeex2.txt missing during demo playback.
- Warning! File sprites/weapon_dual_infinity2.txt missing during demo playback.
- Warning! File sprites/arwel/640hud42.spr missing during demo playback.
- Warning! File sprites/arwel/640hud43.spr missing during demo playback.
- Warning! File sprites/arwel/640hud7.spr missing during demo playback.
- Warning! File sprites/weapon_balrog11.txt missing during demo playback.
- Warning! File sprites/weapon_bow.txt missing during demo playback.
- Warning! File sprites/cso/scope_vip_grenade.spr missing during demo playback.
- Warning! File sprites/weapon_thanatos7.txt missing during demo playback.
- Warning! File sprites/640hud99_2.spr missing during demo playback.
- Error: could not load file sprites/fire_kurukafa.spr
- Model sprites/fire_kurukafa.spr not found and not available from server
- Cannot continue without model sprites/fire_kurukafa.spr, disconnecting.
Stun Rifle
Working for me without issues, you always get this crash?
He who fails to plan is planning to fail
- DarkZombie
- Member
- Posts: 76
- Joined: 5 years ago
- Contact:
This error occurred twice.
I don't know but this weapon never crashes me. Can you post your ReHLDS, ReGameDLL,ReAPI, AMXMODX versions?
He who fails to plan is planning to fail
- DarkZombie
- Member
- Posts: 76
- Joined: 5 years ago
- Contact:
AMX Mod X version 1.8.3-dev+5188
ReGameDLL version: 5.7.0.312-dev
reapi_5.6.0.157-dev
rehlds-dist-3.4.0.658
ReGameDLL version: 5.7.0.312-dev
reapi_5.6.0.157-dev
rehlds-dist-3.4.0.658
Latest, i don't know why this happens. But maybe there is another thing cause this. Try disable all and try only this gun and see results.
He who fails to plan is planning to fail
Yep as all said above gun is broken.
I'm using this without any problem:
- /*
- * Stun Rifle is a CSO weapon, More information about it: http://cso.wikia.com/wiki/Stun_Rifle
- *
- * This plugin written by me: Raheem (The basic things for any weapon not written by me)
- *
- * I tried to simulate it same as in CSO, I think it's nearly same else simple things
- * That will be done in next versions.
- *
- * Version 1.0 creation date: 16-6-2018
- * Version 1.0 publication date: 20-6-2018
- *
- * TODO List: Fix any problem, include good ideas
- */
- #include <zombie_escape>
- #include <fakemeta_util>
- #define CustomItem(%0) (pev(%0, pev_impulse) == WEAPON_KEY)
- // CWeaponBox
- #define m_rgpPlayerItems_CWeaponBox 34
- // CBasePlayerItem
- #define m_pPlayer 41
- #define m_pNext 42
- #define m_iId 43
- // CBasePlayerWeapon
- #define m_flNextPrimaryAttack 46
- #define m_flNextSecondaryAttack 47
- #define m_flTimeWeaponIdle 48
- #define m_iPrimaryAmmoType 49
- #define m_iClip 51
- #define m_fInReload 54
- #define m_iWeaponState 74
- // CBaseMonster
- #define m_flNextAttack 83
- // CBasePlayer
- #define m_iFOV 363
- #define m_rpgPlayerItems 367
- #define m_pActiveItem 373
- #define m_rgAmmo 376
- /*-----------------------------------------------------*/
- #define WEAPON_KEY 776544229
- #define WEAPON_OLD "weapon_ak47"
- #define WEAPON_NEW "weapon_stunrifle"
- /*-----------------------------------------------------*/
- new const WPN_SPRITES[][] =
- {
- "sprites/weapon_stunrifle.txt",
- "sprites/640hud169.spr",
- "sprites/640hud7.spr"
- }
- new const g_szSounds[][] =
- {
- "weapons/stunrifle-1.wav",
- "weapons/stunrifle_drawa.wav",
- "weapons/stunrifle_drawb.wav",
- "weapons/stunrifle_drawc.wav",
- "weapons/stunrifle_reloada.wav",
- "weapons/stunrifle_reloadb.wav",
- "weapons/stunrifle_reloadc.wav",
- "weapons/stunrifle_idlea.wav",
- "weapons/stunrifle_idleb.wav",
- "weapons/stunrifle_idlec.wav",
- "weapons/stunrifle_lowbattery.wav",
- "weapons/stunrifle-2.wav"
- }
- new const iWeaponList[] =
- {
- 2, 30, -1, -1, 0, 1, CSW_AK47, 0
- }
- #define WEAPON_MODEL_V "models/stunrifle/v_stunrifle.mdl"
- #define WEAPON_MODEL_P "models/stunrifle/p_stunrifle.mdl"
- #define WEAPON_MODEL_W "models/stunrifle/w_stunrifle.mdl"
- #define WEAPON_BODY 0
- /*-----------------------------------------------------*/
- #define WEAPON_COST 0
- #define WEAPON_CLIP 30
- #define WEAPON_AMMO 90
- #define WEAPON_RATE 0.098
- #define WEAPON_RECOIL 0.96
- #define WEAPON_DAMAGE 1.0 // AK47 damage multiplied by this factor
- #define WEAPON_RATE_EX 0.169
- #define WEAPON_RECOIL_EX 0.79
- #define WEAPON_DAMAGE_EX 1.3
- #define WEAPON_NATIVE "native_give_weapon_stunrifle"
- /*-----------------------------------------------------*/
- // Animations
- #define ANIM_IDLE_A 0
- #define ANIM_IDLE_B 1
- #define ANIM_IDLE_C 2
- #define ANIM_ATTACK_A 3
- #define ANIM_ATTACK_B 4
- #define ANIM_ATTACK_C 5
- #define ANIM_RELOAD_A 6
- #define ANIM_RELOAD_B 7
- #define ANIM_RELOAD_C 8
- #define ANIM_DRAW_A 9
- #define ANIM_DRAW_B 10
- #define ANIM_DRAW_C 11
- // from model: Frames / FPS
- #define ANIM_IDLE_TIME_A 90/30.0
- #define ANIM_SHOOT_TIME_A 31/30.0
- #define ANIM_RELOAD_TIME_A 101/30.0
- #define ANIM_DRAW_TIME_A 46/30.0
- #define ANIM_IDLE_TIME_B 90/30.0
- #define ANIM_SHOOT_TIME_B 31/30.0
- #define ANIM_RELOAD_TIME_B 101/30.0
- #define ANIM_DRAW_TIME_B 46/30.0
- #define ANIM_IDLE_TIME_C 90/30.0
- #define ANIM_SHOOT_TIME_C 31/30.0
- #define ANIM_RELOAD_TIME_C 101/30.0
- #define ANIM_DRAW_TIME_C 46/30.0
- new g_AllocString_V,
- g_AllocString_P,
- g_AllocString_E,
- HamHook: g_fw_TraceAttack[4],
- g_iMsgID_Weaponlist,
- g_iStoredEnergy[33],
- bool:g_bHasStunRifle[33],
- g_pCvarBarFillTime,
- g_pCvarRadius,
- g_pCvarElecDmg,
- g_iLigSpr,
- g_iEffSpr,
- g_iEff2Spr,
- bool:g_bReloading[33],
- g_iAppearTimes[33],
- g_iItemID
- public plugin_init()
- {
- register_plugin("[ZE] Stun Rifle", "1.0", "Raheem");
- // Register our item
- g_iItemID = ze_register_item("Stun Rifle", 300, 0) // It's cost 300 Coins
- ze_set_item_vip(g_iItemID, "VIP_C")
- RegisterHam(Ham_Item_Deploy, WEAPON_OLD, "fw_Item_Deploy_Post", 1);
- RegisterHam(Ham_Item_PostFrame, WEAPON_OLD, "fw_Item_PostFrame");
- RegisterHam(Ham_Item_AddToPlayer, WEAPON_OLD, "fw_Item_AddToPlayer_Post", 1);
- RegisterHam(Ham_Weapon_Reload, WEAPON_OLD, "fw_Weapon_Reload");
- RegisterHam(Ham_Weapon_WeaponIdle, WEAPON_OLD, "fw_Weapon_WeaponIdle");
- RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_OLD, "fw_Weapon_PrimaryAttack");
- g_fw_TraceAttack[0] = RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack");
- g_fw_TraceAttack[1] = RegisterHam(Ham_TraceAttack, "info_target", "fw_TraceAttack");
- g_fw_TraceAttack[2] = RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack");
- g_fw_TraceAttack[3] = RegisterHam(Ham_TraceAttack, "hostage_entity", "fw_TraceAttack");
- fm_ham_hook(false);
- register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1);
- register_forward(FM_PlaybackEvent, "fw_PlaybackEvent");
- register_forward(FM_SetModel, "fw_SetModel");
- g_pCvarBarFillTime = register_cvar("stunrifle_barfill_time", "5") // Bar fill time in seconds
- g_pCvarRadius = register_cvar("stunrifle_radius", "500") // elec radius
- g_pCvarElecDmg = register_cvar("stunrifle_electricity_dmg", "10") // electricity damage - lowest damage for 1 bar only
- register_clcmd(WEAPON_NEW, "HookSelect");
- g_iMsgID_Weaponlist = get_user_msgid("WeaponList");
- }
- public plugin_precache()
- {
- g_AllocString_V = engfunc(EngFunc_AllocString, WEAPON_MODEL_V);
- g_AllocString_P = engfunc(EngFunc_AllocString, WEAPON_MODEL_P);
- g_AllocString_E = engfunc(EngFunc_AllocString, WEAPON_OLD);
- engfunc(EngFunc_PrecacheModel, WEAPON_MODEL_V);
- engfunc(EngFunc_PrecacheModel, WEAPON_MODEL_P);
- engfunc(EngFunc_PrecacheModel, WEAPON_MODEL_W);
- for (new i = 0; i < sizeof g_szSounds; i++) engfunc(EngFunc_PrecacheSound, g_szSounds[i]);
- for(new i = 0; i < sizeof WPN_SPRITES;i++) precache_generic(WPN_SPRITES[i]);
- g_iLigSpr = precache_model("sprites/lightning.spr");
- g_iEffSpr = precache_model("sprites/ef_buffak_hit.spr");
- g_iEff2Spr = precache_model("sprites/muzzleflash67.spr");
- }
- public HookSelect(iPlayer)
- {
- engclient_cmd(iPlayer, WEAPON_OLD);
- }
- public give(id)
- {
- give_weapon_stunrifle(id)
- }
- public give_weapon_stunrifle(iPlayer)
- {
- static iEnt; iEnt = engfunc(EngFunc_CreateNamedEntity, g_AllocString_E);
- if(iEnt <= 0) return 0;
- set_pev(iEnt, pev_spawnflags, SF_NORESPAWN);
- set_pev(iEnt, pev_impulse, WEAPON_KEY);
- ExecuteHam(Ham_Spawn, iEnt);
- UTIL_DropWeapon(iPlayer, 1);
- if(!ExecuteHamB(Ham_AddPlayerItem, iPlayer, iEnt)) {
- engfunc(EngFunc_RemoveEntity, iEnt);
- return 0;
- }
- ExecuteHamB(Ham_Item_AttachToPlayer, iEnt, iPlayer);
- set_pdata_int(iEnt, m_iClip, WEAPON_CLIP, 4);
- new iAmmoType = m_rgAmmo +get_pdata_int(iEnt, m_iPrimaryAmmoType, 4);
- if(get_pdata_int(iPlayer, m_rgAmmo, 5) < WEAPON_AMMO)
- set_pdata_int(iPlayer, iAmmoType, WEAPON_AMMO, 5);
- emit_sound(iPlayer, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
- g_iStoredEnergy[iPlayer] = 0;
- g_bHasStunRifle[iPlayer] = true;
- set_task(get_pcvar_float(g_pCvarBarFillTime), "RechargeTask", iPlayer, _, _, "a", 6)
- return 1;
- }
- public plugin_natives()
- {
- register_native(WEAPON_NATIVE, "give_weapon_stunrifle", 1);
- }
- public ze_select_item_pre(id, itemid)
- {
- // Return Available and we will block it in Post, So it dosen't affect other plugins
- if (itemid != g_iItemID)
- return ZE_ITEM_AVAILABLE
- // Available for Humans only, So don't show it for zombies
- if (ze_is_user_zombie(id))
- return ZE_ITEM_DONT_SHOW
- return ZE_ITEM_AVAILABLE
- }
- public ze_select_item_post(player, itemid)
- {
- if (itemid != g_iItemID)
- return
- give_weapon_stunrifle(player)
- }
- public fw_Item_Deploy_Post(iItem)
- {
- if(!CustomItem(iItem)) return;
- static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
- set_pev_string(iPlayer, pev_viewmodel2, g_AllocString_V);
- set_pev_string(iPlayer, pev_weaponmodel2, g_AllocString_P);
- if (g_iStoredEnergy[iPlayer] == 0)
- {
- // Draw A
- UTIL_SendWeaponAnim(iPlayer, ANIM_DRAW_A);
- emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
- set_pdata_float(iPlayer, m_flNextAttack, ANIM_DRAW_TIME_A, 5);
- set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_DRAW_TIME_A, 4);
- }
- else if (g_iStoredEnergy[iPlayer] > 0 && g_iStoredEnergy[iPlayer] <= 3)
- {
- // Draw B
- UTIL_SendWeaponAnim(iPlayer, ANIM_DRAW_B);
- emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
- set_pdata_float(iPlayer, m_flNextAttack, ANIM_DRAW_TIME_B, 5);
- set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_DRAW_TIME_B, 4);
- }
- else if (g_iStoredEnergy[iPlayer] > 3 && g_iStoredEnergy[iPlayer] <= 6)
- {
- // Draw C
- UTIL_SendWeaponAnim(iPlayer, ANIM_DRAW_C);
- emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[3], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
- set_pdata_float(iPlayer, m_flNextAttack, ANIM_DRAW_TIME_C, 5);
- set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_DRAW_TIME_C, 4);
- }
- }
- public fw_Item_PostFrame(iItem)
- {
- if(!CustomItem(iItem)) return HAM_IGNORED;
- static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
- if(get_pdata_int(iItem, m_fInReload, 4) == 1) {
- static iClip; iClip = get_pdata_int(iItem, m_iClip, 4);
- static iAmmoType; iAmmoType = m_rgAmmo + get_pdata_int(iItem, m_iPrimaryAmmoType, 4);
- static iAmmo; iAmmo = get_pdata_int(iPlayer, iAmmoType, 5);
- static j; j = min(WEAPON_CLIP - iClip, iAmmo);
- set_pdata_int(iItem, m_iClip, iClip+j, 4);
- set_pdata_int(iPlayer, iAmmoType, iAmmo-j, 5);
- set_pdata_int(iItem, m_fInReload, 0, 4);
- }
- else switch(get_pdata_int(iItem, m_iWeaponState, 4) ) {
- case 0: {
- if(get_pdata_float(iItem, m_flNextSecondaryAttack, 4) <= 0.0)
- if(pev(iPlayer, pev_button) & IN_ATTACK2) {
- set_pdata_int(iPlayer, m_iFOV, get_pdata_int(iPlayer, m_iFOV, 5) == 90 ? 60 : 90);
- set_pdata_float(iItem, m_flNextSecondaryAttack, 0.3, 4);
- }
- }
- }
- return HAM_IGNORED;
- }
- public fw_Item_AddToPlayer_Post(iItem, iPlayer)
- {
- switch(pev(iItem, pev_impulse)) {
- case WEAPON_KEY: {
- s_weaponlist(iPlayer, true);
- g_bHasStunRifle[iPlayer] = true;
- if (g_iStoredEnergy[iPlayer] < 6)
- {
- set_task(101/30.0, "OnReloadFinished", iPlayer);
- }
- else if (g_iStoredEnergy[iPlayer] == 6)
- {
- client_print(iPlayer, print_center, "Your Stun Rifle is fully charged!")
- }
- }
- case 0: s_weaponlist(iPlayer, false);
- }
- }
- public ze_user_infected(infected)
- {
- if (g_bHasStunRifle[infected])
- {
- g_bHasStunRifle[infected] = false
- g_iStoredEnergy[infected] = 0;
- }
- }
- public ze_user_humanized(id)
- {
- g_bHasStunRifle[id] = false
- g_iStoredEnergy[id] = 0;
- }
- public fw_Weapon_Reload(iItem)
- {
- if(!CustomItem(iItem)) return HAM_IGNORED;
- static iClip; iClip = get_pdata_int(iItem, m_iClip, 4);
- if(iClip >= WEAPON_CLIP) return HAM_SUPERCEDE;
- static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
- static iAmmoType; iAmmoType = m_rgAmmo + get_pdata_int(iItem, m_iPrimaryAmmoType, 4);
- if(get_pdata_int(iPlayer, iAmmoType, 5) <= 0) return HAM_SUPERCEDE
- if(get_pdata_int(iPlayer, m_iFOV, 5) != 90) set_pdata_int(iPlayer, m_iFOV, 90, 5);
- set_pdata_int(iItem, m_iClip, 0, 4);
- ExecuteHam(Ham_Weapon_Reload, iItem);
- set_pdata_int(iItem, m_iClip, iClip, 4);
- set_pdata_int(iItem, m_fInReload, 1, 4);
- g_bReloading[iPlayer] = true;
- set_task(3.0, "AttackTask", iPlayer+444)
- server_print("%i", isEmpty(iPlayer))
- if (g_iStoredEnergy[iPlayer] == 0)
- {
- // Reload A
- set_pdata_float(iItem, m_flNextPrimaryAttack, ANIM_RELOAD_TIME_A, 4);
- set_pdata_float(iItem, m_flNextSecondaryAttack, ANIM_RELOAD_TIME_A, 4);
- set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_RELOAD_TIME_A, 4);
- set_pdata_float(iPlayer, m_flNextAttack, ANIM_RELOAD_TIME_A, 5);
- UTIL_SendWeaponAnim(iPlayer, ANIM_RELOAD_A);
- emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[4], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
- emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[10], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
- }
- else if (g_iStoredEnergy[iPlayer] > 0 && g_iStoredEnergy[iPlayer] <= 3)
- {
- // Reload B
- set_pdata_float(iItem, m_flNextPrimaryAttack, ANIM_RELOAD_TIME_B, 4);
- set_pdata_float(iItem, m_flNextSecondaryAttack, ANIM_RELOAD_TIME_B, 4);
- set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_RELOAD_TIME_B, 4);
- set_pdata_float(iPlayer, m_flNextAttack, ANIM_RELOAD_TIME_B, 5);
- UTIL_SendWeaponAnim(iPlayer, ANIM_RELOAD_B);
- emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[5], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
- if (!isEmpty(iPlayer))
- {
- emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[11], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
- }
- }
- else if (g_iStoredEnergy[iPlayer] > 3 && g_iStoredEnergy[iPlayer] <= 6)
- {
- // Reload C
- set_pdata_float(iItem, m_flNextPrimaryAttack, ANIM_RELOAD_TIME_C, 4);
- set_pdata_float(iItem, m_flNextSecondaryAttack, ANIM_RELOAD_TIME_C, 4);
- set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_RELOAD_TIME_C, 4);
- set_pdata_float(iPlayer, m_flNextAttack, ANIM_RELOAD_TIME_C, 5);
- UTIL_SendWeaponAnim(iPlayer, ANIM_RELOAD_C);
- emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[6], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
- if (!isEmpty(iPlayer))
- {
- emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[11], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
- }
- }
- // Set task to recharge the battary
- remove_task(iPlayer)
- set_task(101/30.0, "OnReloadFinished", iPlayer)
- return HAM_SUPERCEDE;
- }
- public AttackTask(taskid)
- {
- g_bReloading[taskid - 444] = false;
- // After reload reset the stored energy
- g_iStoredEnergy[taskid - 444] = 0;
- g_iAppearTimes[taskid - 444] = 0;
- }
- public client_PreThink(id)
- {
- if (g_bReloading[id] && g_bHasStunRifle[id] && (get_user_weapon(id) == CSW_AK47))
- {
- if (g_iStoredEnergy[id] == 0)
- {
- // Reload A
- }
- else if (g_iStoredEnergy[id] > 0 && g_iStoredEnergy[id] <= 3)
- {
- // Reload B
- static Float:flOrigin[3]
- pev(id, pev_origin, flOrigin)
- new iVictim = -1;
- while ((iVictim = engfunc(EngFunc_FindEntityInSphere, iVictim, flOrigin, get_pcvar_float(g_pCvarRadius))) != 0)
- {
- if (!is_user_alive(iVictim) || !ze_is_user_zombie(iVictim))
- continue
- static Float:flVecOrigin[3];
- pev(iVictim, pev_origin, flVecOrigin);
- ElectricBeam(id, flVecOrigin);
- ExecuteHam(Ham_TakeDamage, iVictim, id, id, get_pcvar_float(g_pCvarElecDmg) * g_iStoredEnergy[id], DMG_SLASH);
- fm_set_user_rendering(iVictim, kRenderFxGlowShell, 51, 51, 225, kRenderNormal, 10);
- set_task(101/30.0, "Delete_Glow", iVictim+4444);
- }
- }
- else if (g_iStoredEnergy[id] > 3 && g_iStoredEnergy[id] <= 6)
- {
- // Reload C
- static Float:flOrigin[3]
- pev(id, pev_origin, flOrigin)
- new iVictim = -1;
- while ((iVictim = engfunc(EngFunc_FindEntityInSphere, iVictim, flOrigin, get_pcvar_float(g_pCvarRadius))) != 0)
- {
- if (!is_user_alive(iVictim) || !ze_is_user_zombie(iVictim))
- continue
- static Float:flVecOrigin[3]
- pev(iVictim, pev_origin, flVecOrigin)
- ElectricBeam(id, flVecOrigin)
- ExecuteHam(Ham_TakeDamage, iVictim, id, id, get_pcvar_float(g_pCvarElecDmg) * g_iStoredEnergy[id], DMG_SLASH);
- fm_set_user_rendering(iVictim, kRenderFxGlowShell, 51, 51, 225, kRenderNormal, 10);
- set_task(101/30.0, "Delete_Glow", iVictim+4444);
- }
- }
- }
- }
- public Delete_Glow(taskid)
- {
- new id = taskid - 4444;
- fm_set_user_rendering(id);
- }
- public OnReloadFinished(id)
- {
- remove_task(id)
- set_task(get_pcvar_float(g_pCvarBarFillTime), "RechargeTask", id, _, _, "a", 6)
- }
- public RechargeTask(id)
- {
- if (!g_bHasStunRifle[id])
- return
- // Increase one bar every x time
- g_iStoredEnergy[id]++
- new szBars[100];
- switch(g_iStoredEnergy[id])
- {
- case 1:
- {
- szBars = "[ | ]";
- }
- case 2:
- {
- szBars = "[ | | ]";
- }
- case 3:
- {
- szBars = "[ | | | ]";
- }
- case 4:
- {
- szBars = "[ | | | | ]";
- }
- case 5:
- {
- szBars = "[ | | | | | ]";
- }
- case 6:
- {
- szBars = "[ | | | | | | ]";
- }
- }
- set_dhudmessage(51, 153, 255, -1.0, -0.16, 0, 0.0, get_pcvar_float(g_pCvarBarFillTime) - 0.2)
- show_dhudmessage(id, "Stun Rifle Battary: %s", szBars)
- if (g_iStoredEnergy[id] == 6)
- {
- client_print(id, print_center, "Your Stun Rifle is fully charged!")
- remove_task(id)
- }
- }
- public fw_Weapon_WeaponIdle(iItem)
- {
- if(!CustomItem(iItem) || get_pdata_float(iItem, m_flTimeWeaponIdle, 4) > 0.0) return HAM_IGNORED;
- static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
- if (g_iStoredEnergy[iPlayer] == 0)
- {
- // Idle A
- UTIL_SendWeaponAnim(iPlayer, ANIM_IDLE_A);
- set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_IDLE_TIME_A, 4);
- emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[7], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
- }
- else if (g_iStoredEnergy[iPlayer] > 0 && g_iStoredEnergy[iPlayer] <= 3)
- {
- // Idle B
- UTIL_SendWeaponAnim(iPlayer, ANIM_IDLE_B);
- set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_IDLE_TIME_B, 4);
- emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[8], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
- }
- else if (g_iStoredEnergy[iPlayer] > 3 && g_iStoredEnergy[iPlayer] <= 6)
- {
- // Idle C
- UTIL_SendWeaponAnim(iPlayer, ANIM_IDLE_C);
- set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_IDLE_TIME_C, 4);
- emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[9], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
- }
- return HAM_SUPERCEDE;
- }
- public fw_Weapon_PrimaryAttack(iItem)
- {
- if(!CustomItem(iItem)) return HAM_IGNORED;
- static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
- static iFOV; iFOV = (get_pdata_int(iPlayer, m_iFOV, 5) != 90);
- if(get_pdata_int(iItem, m_iClip, 4) == 0) {
- ExecuteHam(Ham_Weapon_PlayEmptySound, iItem);
- set_pdata_float(iItem, m_flNextPrimaryAttack, 0.2, 4);
- return HAM_SUPERCEDE;
- }
- static fw_TraceLine; fw_TraceLine = register_forward(FM_TraceLine, "fw_TraceLine_Post", 1);
- fm_ham_hook(true);
- state FireBullets: Enabled;
- ExecuteHam(Ham_Weapon_PrimaryAttack, iItem);
- state FireBullets: Disabled;
- unregister_forward(FM_TraceLine, fw_TraceLine, 1);
- fm_ham_hook(false);
- static Float:vecPunchangle[3];
- pev(iPlayer, pev_punchangle, vecPunchangle);
- vecPunchangle[0] *= iFOV ? WEAPON_RECOIL_EX : WEAPON_RECOIL;
- vecPunchangle[1] *= iFOV ? WEAPON_RECOIL_EX : WEAPON_RECOIL;
- vecPunchangle[2] *= iFOV ? WEAPON_RECOIL_EX : WEAPON_RECOIL;
- set_pev(iPlayer, pev_punchangle, vecPunchangle);
- emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
- if (g_iStoredEnergy[iPlayer] == 0)
- {
- // Idle A
- UTIL_SendWeaponAnim(iPlayer, ANIM_ATTACK_A);
- set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_SHOOT_TIME_A, 4);
- }
- else if (g_iStoredEnergy[iPlayer] > 0 && g_iStoredEnergy[iPlayer] <= 3)
- {
- // Idle B
- UTIL_SendWeaponAnim(iPlayer, ANIM_ATTACK_B);
- set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_SHOOT_TIME_B, 4);
- }
- else if (g_iStoredEnergy[iPlayer] > 3 && g_iStoredEnergy[iPlayer] <= 6)
- {
- // Idle C
- UTIL_SendWeaponAnim(iPlayer, ANIM_ATTACK_C);
- set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_SHOOT_TIME_C, 4);
- }
- Make_Muzzleflash(iPlayer)
- set_pdata_float(iItem, m_flNextPrimaryAttack, iFOV ? WEAPON_RATE_EX : WEAPON_RATE, 4);
- return HAM_SUPERCEDE;
- }
- public fw_PlaybackEvent() <FireBullets: Enabled> { return FMRES_SUPERCEDE; }
- public fw_PlaybackEvent() <FireBullets: Disabled> { return FMRES_IGNORED; }
- public fw_PlaybackEvent() <> { return FMRES_IGNORED; }
- public fw_TraceAttack(iVictim, iAttacker, Float:flDamage) {
- if(!is_user_connected(iAttacker)) return;
- static iItem; iItem = get_pdata_cbase(iAttacker, m_pActiveItem, 5);
- static iFOV; iFOV = (get_pdata_int(iAttacker, m_iFOV, 5) != 90);
- static Float: flWeaponDamage; flWeaponDamage = (iFOV ? WEAPON_DAMAGE_EX : WEAPON_DAMAGE);
- if(iItem <= 0 || !CustomItem(iItem)) return;
- SetHamParamFloat(3, flDamage * flWeaponDamage);
- }
- public fw_UpdateClientData_Post(iPlayer, SendWeapons, CD_Handle)
- {
- if(get_cd(CD_Handle, CD_DeadFlag) != DEAD_NO) return;
- static iItem; iItem = get_pdata_cbase(iPlayer, m_pActiveItem, 5);
- if(iItem <= 0 || !CustomItem(iItem)) return;
- set_cd(CD_Handle, CD_flNextAttack, 999999.0);
- }
- public fw_SetModel(iEnt)
- {
- static i, szClassname[32], iItem;
- pev(iEnt, pev_classname, szClassname, 31);
- if(!equal(szClassname, "weaponbox")) return FMRES_IGNORED;
- for(i = 0; i < 6; i++) {
- iItem = get_pdata_cbase(iEnt, m_rgpPlayerItems_CWeaponBox + i, 4);
- if(iItem > 0 && CustomItem(iItem)) {
- engfunc(EngFunc_SetModel, iEnt, WEAPON_MODEL_W);
- set_pev(iEnt, pev_body, WEAPON_BODY);
- new iPlayer = pev(iEnt, pev_owner);
- g_bHasStunRifle[iPlayer] = false;
- remove_task(iPlayer)
- return FMRES_SUPERCEDE;
- }
- }
- return FMRES_IGNORED;
- }
- public fw_TraceLine_Post(const Float:flOrigin1[3], const Float:flOrigin2[3], iFrag, iIgnore, tr)
- {
- if(iFrag & IGNORE_MONSTERS) return FMRES_IGNORED;
- static pHit; pHit = get_tr2(tr, TR_pHit);
- static Float:flvecEndPos[3]; get_tr2(tr, TR_vecEndPos, flvecEndPos);
- if(pHit > 0) {
- if(pev(pHit, pev_solid) != SOLID_BSP) return FMRES_IGNORED;
- }
- engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, flvecEndPos, 0);
- write_byte(TE_GUNSHOTDECAL);
- engfunc(EngFunc_WriteCoord, flvecEndPos[0]);
- engfunc(EngFunc_WriteCoord, flvecEndPos[1]);
- engfunc(EngFunc_WriteCoord, flvecEndPos[2]);
- write_short(pHit > 0 ? pHit : 0);
- write_byte(random_num(41, 45));
- message_end();
- return FMRES_IGNORED;
- }
- public fm_ham_hook(bool:on) {
- if(on) {
- EnableHamForward(g_fw_TraceAttack[0]);
- EnableHamForward(g_fw_TraceAttack[1]);
- EnableHamForward(g_fw_TraceAttack[2]);
- EnableHamForward(g_fw_TraceAttack[3]);
- }
- else {
- DisableHamForward(g_fw_TraceAttack[0]);
- DisableHamForward(g_fw_TraceAttack[1]);
- DisableHamForward(g_fw_TraceAttack[2]);
- DisableHamForward(g_fw_TraceAttack[3]);
- }
- }
- stock UTIL_SendWeaponAnim(iPlayer, iAnim)
- {
- set_pev(iPlayer, pev_weaponanim, iAnim);
- message_begin(MSG_ONE, SVC_WEAPONANIM, _, iPlayer);
- write_byte(iAnim);
- write_byte(0);
- message_end();
- }
- stock UTIL_DropWeapon(iPlayer, iSlot) {
- static iEntity, iNext, szWeaponName[32];
- iEntity = get_pdata_cbase(iPlayer, m_rpgPlayerItems + iSlot, 5);
- if(iEntity > 0) {
- do {
- iNext = get_pdata_cbase(iEntity, m_pNext, 4)
- if(get_weaponname(get_pdata_int(iEntity, m_iId, 4), szWeaponName, 31)) {
- engclient_cmd(iPlayer, "drop", szWeaponName);
- }
- } while(( iEntity = iNext) > 0);
- }
- }
- stock s_weaponlist(iPlayer, bool:on)
- {
- message_begin(MSG_ONE, g_iMsgID_Weaponlist, {0,0,0}, iPlayer);
- write_string(on ? WEAPON_NEW : WEAPON_OLD);
- write_byte(iWeaponList[0]);
- write_byte(on ? WEAPON_AMMO : iWeaponList[1]);
- write_byte(iWeaponList[2]);
- write_byte(iWeaponList[3]);
- write_byte(iWeaponList[4]);
- write_byte(iWeaponList[5]);
- write_byte(iWeaponList[6]);
- write_byte(iWeaponList[7]);
- message_end();
- }
- stock ElectricBeam(id, Float:flOrigin[3])
- {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_BEAMENTPOINT)
- write_short(id | 0x1000)
- engfunc(EngFunc_WriteCoord, flOrigin[0])
- engfunc(EngFunc_WriteCoord, flOrigin[1])
- engfunc(EngFunc_WriteCoord, flOrigin[2])
- write_short(g_iLigSpr)
- write_byte(1); // framestart
- write_byte(100); // framerate - 5
- write_byte(1) // life - 30
- write_byte(30); // width
- write_byte(random_num(0, 10)); // noise
- write_byte(51); // r, g, b
- write_byte(51); // r, g, b
- write_byte(255); // r, g, b
- write_byte(200); // brightness
- write_byte(200); // speed
- message_end()
- if (g_iAppearTimes[id] >= 2)
- return
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
- write_byte(TE_EXPLOSION);
- engfunc(EngFunc_WriteCoord, flOrigin[0]);
- engfunc(EngFunc_WriteCoord, flOrigin[1]);
- engfunc(EngFunc_WriteCoord, flOrigin[2]);
- write_short(g_iEffSpr);
- write_byte(10);
- write_byte(10);
- write_byte(TE_EXPLFLAG_NOSOUND|TE_EXPLFLAG_NOPARTICLES|TE_EXPLFLAG_NODLIGHTS);
- message_end();
- g_iAppearTimes[id]++
- }
- stock isEmpty(id)
- {
- static Float:flOrigin[3]
- pev(id, pev_origin, flOrigin)
- new iVictim = -1;
- while ((iVictim = engfunc(EngFunc_FindEntityInSphere, iVictim, flOrigin, get_pcvar_float(g_pCvarRadius))) != 0)
- {
- if (!is_user_alive(iVictim) || !ze_is_user_zombie(iVictim))
- continue
- return true;
- }
- return false;
- }
- public Make_Muzzleflash(id)
- {
- static Float:Origin[3], TE_FLAG
- get_position(id, 32.0, 6.0, -15.0, Origin)
- TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
- TE_FLAG |= TE_EXPLFLAG_NOSOUND
- TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
- engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
- write_byte(TE_EXPLOSION)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_short(g_iEff2Spr)
- write_byte(2)
- write_byte(30)
- write_byte(TE_FLAG)
- message_end()
- }
- stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
- {
- static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
- pev(id, pev_origin, vOrigin)
- pev(id, pev_view_ofs, vUp) //for player
- xs_vec_add(vOrigin, vUp, vOrigin)
- pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
- angle_vector(vAngle,ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
- angle_vector(vAngle,ANGLEVECTOR_RIGHT, vRight)
- angle_vector(vAngle,ANGLEVECTOR_UP, vUp)
- vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
- vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
- vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
- }
He who fails to plan is planning to fail
Here with your code i made a demo and got banned from serverRaheem wrote: ↑5 years ago I'm using this without any problem:Please state what issue you found.
/* * Stun Rifle is a CSO weapon, More information about it: http://cso.wikia.com/wiki/Stun_Rifle * * This plugin written by me: Raheem (The basic things for any weapon not written by me) * * I tried to simulate it same as in CSO, I think it's nearly same else simple things * That will be done in next versions. * * Version 1.0 creation date: 16-6-2018 * Version 1.0 publication date: 20-6-2018 * * TODO List: Fix any problem, include good ideas */ #include <zombie_escape> #include <fakemeta_util> #define CustomItem(%0) (pev(%0, pev_impulse) == WEAPON_KEY) // CWeaponBox #define m_rgpPlayerItems_CWeaponBox 34 // CBasePlayerItem #define m_pPlayer 41 #define m_pNext 42 #define m_iId 43 // CBasePlayerWeapon #define m_flNextPrimaryAttack 46 #define m_flNextSecondaryAttack 47 #define m_flTimeWeaponIdle 48 #define m_iPrimaryAmmoType 49 #define m_iClip 51 #define m_fInReload 54 #define m_iWeaponState 74 // CBaseMonster #define m_flNextAttack 83 // CBasePlayer #define m_iFOV 363 #define m_rpgPlayerItems 367 #define m_pActiveItem 373 #define m_rgAmmo 376 /*-----------------------------------------------------*/ #define WEAPON_KEY 776544229 #define WEAPON_OLD "weapon_ak47" #define WEAPON_NEW "weapon_stunrifle" /*-----------------------------------------------------*/ new const WPN_SPRITES[][] = { "sprites/weapon_stunrifle.txt", "sprites/640hud169.spr", "sprites/640hud7.spr" } new const g_szSounds[][] = { "weapons/stunrifle-1.wav", "weapons/stunrifle_drawa.wav", "weapons/stunrifle_drawb.wav", "weapons/stunrifle_drawc.wav", "weapons/stunrifle_reloada.wav", "weapons/stunrifle_reloadb.wav", "weapons/stunrifle_reloadc.wav", "weapons/stunrifle_idlea.wav", "weapons/stunrifle_idleb.wav", "weapons/stunrifle_idlec.wav", "weapons/stunrifle_lowbattery.wav", "weapons/stunrifle-2.wav" } new const iWeaponList[] = { 2, 30, -1, -1, 0, 1, CSW_AK47, 0 } #define WEAPON_MODEL_V "models/stunrifle/v_stunrifle.mdl" #define WEAPON_MODEL_P "models/stunrifle/p_stunrifle.mdl" #define WEAPON_MODEL_W "models/stunrifle/w_stunrifle.mdl" #define WEAPON_BODY 0 /*-----------------------------------------------------*/ #define WEAPON_COST 0 #define WEAPON_CLIP 30 #define WEAPON_AMMO 90 #define WEAPON_RATE 0.098 #define WEAPON_RECOIL 0.96 #define WEAPON_DAMAGE 1.0 // AK47 damage multiplied by this factor #define WEAPON_RATE_EX 0.169 #define WEAPON_RECOIL_EX 0.79 #define WEAPON_DAMAGE_EX 1.3 #define WEAPON_NATIVE "native_give_weapon_stunrifle" /*-----------------------------------------------------*/ // Animations #define ANIM_IDLE_A 0 #define ANIM_IDLE_B 1 #define ANIM_IDLE_C 2 #define ANIM_ATTACK_A 3 #define ANIM_ATTACK_B 4 #define ANIM_ATTACK_C 5 #define ANIM_RELOAD_A 6 #define ANIM_RELOAD_B 7 #define ANIM_RELOAD_C 8 #define ANIM_DRAW_A 9 #define ANIM_DRAW_B 10 #define ANIM_DRAW_C 11 // from model: Frames / FPS #define ANIM_IDLE_TIME_A 90/30.0 #define ANIM_SHOOT_TIME_A 31/30.0 #define ANIM_RELOAD_TIME_A 101/30.0 #define ANIM_DRAW_TIME_A 46/30.0 #define ANIM_IDLE_TIME_B 90/30.0 #define ANIM_SHOOT_TIME_B 31/30.0 #define ANIM_RELOAD_TIME_B 101/30.0 #define ANIM_DRAW_TIME_B 46/30.0 #define ANIM_IDLE_TIME_C 90/30.0 #define ANIM_SHOOT_TIME_C 31/30.0 #define ANIM_RELOAD_TIME_C 101/30.0 #define ANIM_DRAW_TIME_C 46/30.0 new g_AllocString_V, g_AllocString_P, g_AllocString_E, HamHook: g_fw_TraceAttack[4], g_iMsgID_Weaponlist, g_iStoredEnergy[33], bool:g_bHasStunRifle[33], g_pCvarBarFillTime, g_pCvarRadius, g_pCvarElecDmg, g_iLigSpr, g_iEffSpr, g_iEff2Spr, bool:g_bReloading[33], g_iAppearTimes[33], g_iItemID public plugin_init() { register_plugin("[ZE] Stun Rifle", "1.0", "Raheem"); // Register our item g_iItemID = ze_register_item("Stun Rifle", 300, 0) // It's cost 300 Coins ze_set_item_vip(g_iItemID, "VIP_C") RegisterHam(Ham_Item_Deploy, WEAPON_OLD, "fw_Item_Deploy_Post", 1); RegisterHam(Ham_Item_PostFrame, WEAPON_OLD, "fw_Item_PostFrame"); RegisterHam(Ham_Item_AddToPlayer, WEAPON_OLD, "fw_Item_AddToPlayer_Post", 1); RegisterHam(Ham_Weapon_Reload, WEAPON_OLD, "fw_Weapon_Reload"); RegisterHam(Ham_Weapon_WeaponIdle, WEAPON_OLD, "fw_Weapon_WeaponIdle"); RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_OLD, "fw_Weapon_PrimaryAttack"); g_fw_TraceAttack[0] = RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack"); g_fw_TraceAttack[1] = RegisterHam(Ham_TraceAttack, "info_target", "fw_TraceAttack"); g_fw_TraceAttack[2] = RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack"); g_fw_TraceAttack[3] = RegisterHam(Ham_TraceAttack, "hostage_entity", "fw_TraceAttack"); fm_ham_hook(false); register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1); register_forward(FM_PlaybackEvent, "fw_PlaybackEvent"); register_forward(FM_SetModel, "fw_SetModel"); g_pCvarBarFillTime = register_cvar("stunrifle_barfill_time", "5") // Bar fill time in seconds g_pCvarRadius = register_cvar("stunrifle_radius", "500") // elec radius g_pCvarElecDmg = register_cvar("stunrifle_electricity_dmg", "10") // electricity damage - lowest damage for 1 bar only register_clcmd(WEAPON_NEW, "HookSelect"); g_iMsgID_Weaponlist = get_user_msgid("WeaponList"); } public plugin_precache() { g_AllocString_V = engfunc(EngFunc_AllocString, WEAPON_MODEL_V); g_AllocString_P = engfunc(EngFunc_AllocString, WEAPON_MODEL_P); g_AllocString_E = engfunc(EngFunc_AllocString, WEAPON_OLD); engfunc(EngFunc_PrecacheModel, WEAPON_MODEL_V); engfunc(EngFunc_PrecacheModel, WEAPON_MODEL_P); engfunc(EngFunc_PrecacheModel, WEAPON_MODEL_W); for (new i = 0; i < sizeof g_szSounds; i++) engfunc(EngFunc_PrecacheSound, g_szSounds[i]); for(new i = 0; i < sizeof WPN_SPRITES;i++) precache_generic(WPN_SPRITES[i]); g_iLigSpr = precache_model("sprites/lightning.spr"); g_iEffSpr = precache_model("sprites/ef_buffak_hit.spr"); g_iEff2Spr = precache_model("sprites/muzzleflash67.spr"); } public HookSelect(iPlayer) { engclient_cmd(iPlayer, WEAPON_OLD); } public give(id) { give_weapon_stunrifle(id) } public give_weapon_stunrifle(iPlayer) { static iEnt; iEnt = engfunc(EngFunc_CreateNamedEntity, g_AllocString_E); if(iEnt <= 0) return 0; set_pev(iEnt, pev_spawnflags, SF_NORESPAWN); set_pev(iEnt, pev_impulse, WEAPON_KEY); ExecuteHam(Ham_Spawn, iEnt); UTIL_DropWeapon(iPlayer, 1); if(!ExecuteHamB(Ham_AddPlayerItem, iPlayer, iEnt)) { engfunc(EngFunc_RemoveEntity, iEnt); return 0; } ExecuteHamB(Ham_Item_AttachToPlayer, iEnt, iPlayer); set_pdata_int(iEnt, m_iClip, WEAPON_CLIP, 4); new iAmmoType = m_rgAmmo +get_pdata_int(iEnt, m_iPrimaryAmmoType, 4); if(get_pdata_int(iPlayer, m_rgAmmo, 5) < WEAPON_AMMO) set_pdata_int(iPlayer, iAmmoType, WEAPON_AMMO, 5); emit_sound(iPlayer, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM); g_iStoredEnergy[iPlayer] = 0; g_bHasStunRifle[iPlayer] = true; set_task(get_pcvar_float(g_pCvarBarFillTime), "RechargeTask", iPlayer, _, _, "a", 6) return 1; } public plugin_natives() { register_native(WEAPON_NATIVE, "give_weapon_stunrifle", 1); } public ze_select_item_pre(id, itemid) { // Return Available and we will block it in Post, So it dosen't affect other plugins if (itemid != g_iItemID) return ZE_ITEM_AVAILABLE // Available for Humans only, So don't show it for zombies if (ze_is_user_zombie(id)) return ZE_ITEM_DONT_SHOW return ZE_ITEM_AVAILABLE } public ze_select_item_post(player, itemid) { if (itemid != g_iItemID) return give_weapon_stunrifle(player) } public fw_Item_Deploy_Post(iItem) { if(!CustomItem(iItem)) return; static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4); set_pev_string(iPlayer, pev_viewmodel2, g_AllocString_V); set_pev_string(iPlayer, pev_weaponmodel2, g_AllocString_P); if (g_iStoredEnergy[iPlayer] == 0) { // Draw A UTIL_SendWeaponAnim(iPlayer, ANIM_DRAW_A); emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); set_pdata_float(iPlayer, m_flNextAttack, ANIM_DRAW_TIME_A, 5); set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_DRAW_TIME_A, 4); } else if (g_iStoredEnergy[iPlayer] > 0 && g_iStoredEnergy[iPlayer] <= 3) { // Draw B UTIL_SendWeaponAnim(iPlayer, ANIM_DRAW_B); emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); set_pdata_float(iPlayer, m_flNextAttack, ANIM_DRAW_TIME_B, 5); set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_DRAW_TIME_B, 4); } else if (g_iStoredEnergy[iPlayer] > 3 && g_iStoredEnergy[iPlayer] <= 6) { // Draw C UTIL_SendWeaponAnim(iPlayer, ANIM_DRAW_C); emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[3], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); set_pdata_float(iPlayer, m_flNextAttack, ANIM_DRAW_TIME_C, 5); set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_DRAW_TIME_C, 4); } } public fw_Item_PostFrame(iItem) { if(!CustomItem(iItem)) return HAM_IGNORED; static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4); if(get_pdata_int(iItem, m_fInReload, 4) == 1) { static iClip; iClip = get_pdata_int(iItem, m_iClip, 4); static iAmmoType; iAmmoType = m_rgAmmo + get_pdata_int(iItem, m_iPrimaryAmmoType, 4); static iAmmo; iAmmo = get_pdata_int(iPlayer, iAmmoType, 5); static j; j = min(WEAPON_CLIP - iClip, iAmmo); set_pdata_int(iItem, m_iClip, iClip+j, 4); set_pdata_int(iPlayer, iAmmoType, iAmmo-j, 5); set_pdata_int(iItem, m_fInReload, 0, 4); } else switch(get_pdata_int(iItem, m_iWeaponState, 4) ) { case 0: { if(get_pdata_float(iItem, m_flNextSecondaryAttack, 4) <= 0.0) if(pev(iPlayer, pev_button) & IN_ATTACK2) { set_pdata_int(iPlayer, m_iFOV, get_pdata_int(iPlayer, m_iFOV, 5) == 90 ? 60 : 90); set_pdata_float(iItem, m_flNextSecondaryAttack, 0.3, 4); } } } return HAM_IGNORED; } public fw_Item_AddToPlayer_Post(iItem, iPlayer) { switch(pev(iItem, pev_impulse)) { case WEAPON_KEY: { s_weaponlist(iPlayer, true); g_bHasStunRifle[iPlayer] = true; if (g_iStoredEnergy[iPlayer] < 6) { set_task(101/30.0, "OnReloadFinished", iPlayer); } else if (g_iStoredEnergy[iPlayer] == 6) { client_print(iPlayer, print_center, "Your Stun Rifle is fully charged!") } } case 0: s_weaponlist(iPlayer, false); } } public ze_user_infected(infected) { if (g_bHasStunRifle[infected]) { g_bHasStunRifle[infected] = false g_iStoredEnergy[infected] = 0; } } public ze_user_humanized(id) { g_bHasStunRifle[id] = false g_iStoredEnergy[id] = 0; } public fw_Weapon_Reload(iItem) { if(!CustomItem(iItem)) return HAM_IGNORED; static iClip; iClip = get_pdata_int(iItem, m_iClip, 4); if(iClip >= WEAPON_CLIP) return HAM_SUPERCEDE; static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4); static iAmmoType; iAmmoType = m_rgAmmo + get_pdata_int(iItem, m_iPrimaryAmmoType, 4); if(get_pdata_int(iPlayer, iAmmoType, 5) <= 0) return HAM_SUPERCEDE if(get_pdata_int(iPlayer, m_iFOV, 5) != 90) set_pdata_int(iPlayer, m_iFOV, 90, 5); set_pdata_int(iItem, m_iClip, 0, 4); ExecuteHam(Ham_Weapon_Reload, iItem); set_pdata_int(iItem, m_iClip, iClip, 4); set_pdata_int(iItem, m_fInReload, 1, 4); g_bReloading[iPlayer] = true; set_task(3.0, "AttackTask", iPlayer+444) server_print("%i", isEmpty(iPlayer)) if (g_iStoredEnergy[iPlayer] == 0) { // Reload A set_pdata_float(iItem, m_flNextPrimaryAttack, ANIM_RELOAD_TIME_A, 4); set_pdata_float(iItem, m_flNextSecondaryAttack, ANIM_RELOAD_TIME_A, 4); set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_RELOAD_TIME_A, 4); set_pdata_float(iPlayer, m_flNextAttack, ANIM_RELOAD_TIME_A, 5); UTIL_SendWeaponAnim(iPlayer, ANIM_RELOAD_A); emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[4], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[10], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); } else if (g_iStoredEnergy[iPlayer] > 0 && g_iStoredEnergy[iPlayer] <= 3) { // Reload B set_pdata_float(iItem, m_flNextPrimaryAttack, ANIM_RELOAD_TIME_B, 4); set_pdata_float(iItem, m_flNextSecondaryAttack, ANIM_RELOAD_TIME_B, 4); set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_RELOAD_TIME_B, 4); set_pdata_float(iPlayer, m_flNextAttack, ANIM_RELOAD_TIME_B, 5); UTIL_SendWeaponAnim(iPlayer, ANIM_RELOAD_B); emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[5], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); if (!isEmpty(iPlayer)) { emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[11], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); } } else if (g_iStoredEnergy[iPlayer] > 3 && g_iStoredEnergy[iPlayer] <= 6) { // Reload C set_pdata_float(iItem, m_flNextPrimaryAttack, ANIM_RELOAD_TIME_C, 4); set_pdata_float(iItem, m_flNextSecondaryAttack, ANIM_RELOAD_TIME_C, 4); set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_RELOAD_TIME_C, 4); set_pdata_float(iPlayer, m_flNextAttack, ANIM_RELOAD_TIME_C, 5); UTIL_SendWeaponAnim(iPlayer, ANIM_RELOAD_C); emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[6], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); if (!isEmpty(iPlayer)) { emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[11], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); } } // Set task to recharge the battary remove_task(iPlayer) set_task(101/30.0, "OnReloadFinished", iPlayer) return HAM_SUPERCEDE; } public AttackTask(taskid) { g_bReloading[taskid - 444] = false; // After reload reset the stored energy g_iStoredEnergy[taskid - 444] = 0; g_iAppearTimes[taskid - 444] = 0; } public client_PreThink(id) { if (g_bReloading[id] && g_bHasStunRifle[id] && (get_user_weapon(id) == CSW_AK47)) { if (g_iStoredEnergy[id] == 0) { // Reload A } else if (g_iStoredEnergy[id] > 0 && g_iStoredEnergy[id] <= 3) { // Reload B static Float:flOrigin[3] pev(id, pev_origin, flOrigin) new iVictim = -1; while ((iVictim = engfunc(EngFunc_FindEntityInSphere, iVictim, flOrigin, get_pcvar_float(g_pCvarRadius))) != 0) { if (!is_user_alive(iVictim) || !ze_is_user_zombie(iVictim)) continue static Float:flVecOrigin[3]; pev(iVictim, pev_origin, flVecOrigin); ElectricBeam(id, flVecOrigin); ExecuteHam(Ham_TakeDamage, iVictim, id, id, get_pcvar_float(g_pCvarElecDmg) * g_iStoredEnergy[id], DMG_SLASH); fm_set_user_rendering(iVictim, kRenderFxGlowShell, 51, 51, 225, kRenderNormal, 10); set_task(101/30.0, "Delete_Glow", iVictim+4444); } } else if (g_iStoredEnergy[id] > 3 && g_iStoredEnergy[id] <= 6) { // Reload C static Float:flOrigin[3] pev(id, pev_origin, flOrigin) new iVictim = -1; while ((iVictim = engfunc(EngFunc_FindEntityInSphere, iVictim, flOrigin, get_pcvar_float(g_pCvarRadius))) != 0) { if (!is_user_alive(iVictim) || !ze_is_user_zombie(iVictim)) continue static Float:flVecOrigin[3] pev(iVictim, pev_origin, flVecOrigin) ElectricBeam(id, flVecOrigin) ExecuteHam(Ham_TakeDamage, iVictim, id, id, get_pcvar_float(g_pCvarElecDmg) * g_iStoredEnergy[id], DMG_SLASH); fm_set_user_rendering(iVictim, kRenderFxGlowShell, 51, 51, 225, kRenderNormal, 10); set_task(101/30.0, "Delete_Glow", iVictim+4444); } } } } public Delete_Glow(taskid) { new id = taskid - 4444; fm_set_user_rendering(id); } public OnReloadFinished(id) { remove_task(id) set_task(get_pcvar_float(g_pCvarBarFillTime), "RechargeTask", id, _, _, "a", 6) } public RechargeTask(id) { if (!g_bHasStunRifle[id]) return // Increase one bar every x time g_iStoredEnergy[id]++ new szBars[100]; switch(g_iStoredEnergy[id]) { case 1: { szBars = "[ | ]"; } case 2: { szBars = "[ | | ]"; } case 3: { szBars = "[ | | | ]"; } case 4: { szBars = "[ | | | | ]"; } case 5: { szBars = "[ | | | | | ]"; } case 6: { szBars = "[ | | | | | | ]"; } } set_dhudmessage(51, 153, 255, -1.0, -0.16, 0, 0.0, get_pcvar_float(g_pCvarBarFillTime) - 0.2) show_dhudmessage(id, "Stun Rifle Battary: %s", szBars) if (g_iStoredEnergy[id] == 6) { client_print(id, print_center, "Your Stun Rifle is fully charged!") remove_task(id) } } public fw_Weapon_WeaponIdle(iItem) { if(!CustomItem(iItem) || get_pdata_float(iItem, m_flTimeWeaponIdle, 4) > 0.0) return HAM_IGNORED; static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4); if (g_iStoredEnergy[iPlayer] == 0) { // Idle A UTIL_SendWeaponAnim(iPlayer, ANIM_IDLE_A); set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_IDLE_TIME_A, 4); emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[7], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); } else if (g_iStoredEnergy[iPlayer] > 0 && g_iStoredEnergy[iPlayer] <= 3) { // Idle B UTIL_SendWeaponAnim(iPlayer, ANIM_IDLE_B); set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_IDLE_TIME_B, 4); emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[8], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); } else if (g_iStoredEnergy[iPlayer] > 3 && g_iStoredEnergy[iPlayer] <= 6) { // Idle C UTIL_SendWeaponAnim(iPlayer, ANIM_IDLE_C); set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_IDLE_TIME_C, 4); emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[9], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); } return HAM_SUPERCEDE; } public fw_Weapon_PrimaryAttack(iItem) { if(!CustomItem(iItem)) return HAM_IGNORED; static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4); static iFOV; iFOV = (get_pdata_int(iPlayer, m_iFOV, 5) != 90); if(get_pdata_int(iItem, m_iClip, 4) == 0) { ExecuteHam(Ham_Weapon_PlayEmptySound, iItem); set_pdata_float(iItem, m_flNextPrimaryAttack, 0.2, 4); return HAM_SUPERCEDE; } static fw_TraceLine; fw_TraceLine = register_forward(FM_TraceLine, "fw_TraceLine_Post", 1); fm_ham_hook(true); state FireBullets: Enabled; ExecuteHam(Ham_Weapon_PrimaryAttack, iItem); state FireBullets: Disabled; unregister_forward(FM_TraceLine, fw_TraceLine, 1); fm_ham_hook(false); static Float:vecPunchangle[3]; pev(iPlayer, pev_punchangle, vecPunchangle); vecPunchangle[0] *= iFOV ? WEAPON_RECOIL_EX : WEAPON_RECOIL; vecPunchangle[1] *= iFOV ? WEAPON_RECOIL_EX : WEAPON_RECOIL; vecPunchangle[2] *= iFOV ? WEAPON_RECOIL_EX : WEAPON_RECOIL; set_pev(iPlayer, pev_punchangle, vecPunchangle); emit_sound(iPlayer, CHAN_WEAPON, g_szSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); if (g_iStoredEnergy[iPlayer] == 0) { // Idle A UTIL_SendWeaponAnim(iPlayer, ANIM_ATTACK_A); set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_SHOOT_TIME_A, 4); } else if (g_iStoredEnergy[iPlayer] > 0 && g_iStoredEnergy[iPlayer] <= 3) { // Idle B UTIL_SendWeaponAnim(iPlayer, ANIM_ATTACK_B); set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_SHOOT_TIME_B, 4); } else if (g_iStoredEnergy[iPlayer] > 3 && g_iStoredEnergy[iPlayer] <= 6) { // Idle C UTIL_SendWeaponAnim(iPlayer, ANIM_ATTACK_C); set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_SHOOT_TIME_C, 4); } Make_Muzzleflash(iPlayer) set_pdata_float(iItem, m_flNextPrimaryAttack, iFOV ? WEAPON_RATE_EX : WEAPON_RATE, 4); return HAM_SUPERCEDE; } public fw_PlaybackEvent() <FireBullets: Enabled> { return FMRES_SUPERCEDE; } public fw_PlaybackEvent() <FireBullets: Disabled> { return FMRES_IGNORED; } public fw_PlaybackEvent() <> { return FMRES_IGNORED; } public fw_TraceAttack(iVictim, iAttacker, Float:flDamage) { if(!is_user_connected(iAttacker)) return; static iItem; iItem = get_pdata_cbase(iAttacker, m_pActiveItem, 5); static iFOV; iFOV = (get_pdata_int(iAttacker, m_iFOV, 5) != 90); static Float: flWeaponDamage; flWeaponDamage = (iFOV ? WEAPON_DAMAGE_EX : WEAPON_DAMAGE); if(iItem <= 0 || !CustomItem(iItem)) return; SetHamParamFloat(3, flDamage * flWeaponDamage); } public fw_UpdateClientData_Post(iPlayer, SendWeapons, CD_Handle) { if(get_cd(CD_Handle, CD_DeadFlag) != DEAD_NO) return; static iItem; iItem = get_pdata_cbase(iPlayer, m_pActiveItem, 5); if(iItem <= 0 || !CustomItem(iItem)) return; set_cd(CD_Handle, CD_flNextAttack, 999999.0); } public fw_SetModel(iEnt) { static i, szClassname[32], iItem; pev(iEnt, pev_classname, szClassname, 31); if(!equal(szClassname, "weaponbox")) return FMRES_IGNORED; for(i = 0; i < 6; i++) { iItem = get_pdata_cbase(iEnt, m_rgpPlayerItems_CWeaponBox + i, 4); if(iItem > 0 && CustomItem(iItem)) { engfunc(EngFunc_SetModel, iEnt, WEAPON_MODEL_W); set_pev(iEnt, pev_body, WEAPON_BODY); new iPlayer = pev(iEnt, pev_owner); g_bHasStunRifle[iPlayer] = false; remove_task(iPlayer) return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_TraceLine_Post(const Float:flOrigin1[3], const Float:flOrigin2[3], iFrag, iIgnore, tr) { if(iFrag & IGNORE_MONSTERS) return FMRES_IGNORED; static pHit; pHit = get_tr2(tr, TR_pHit); static Float:flvecEndPos[3]; get_tr2(tr, TR_vecEndPos, flvecEndPos); if(pHit > 0) { if(pev(pHit, pev_solid) != SOLID_BSP) return FMRES_IGNORED; } engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, flvecEndPos, 0); write_byte(TE_GUNSHOTDECAL); engfunc(EngFunc_WriteCoord, flvecEndPos[0]); engfunc(EngFunc_WriteCoord, flvecEndPos[1]); engfunc(EngFunc_WriteCoord, flvecEndPos[2]); write_short(pHit > 0 ? pHit : 0); write_byte(random_num(41, 45)); message_end(); return FMRES_IGNORED; } public fm_ham_hook(bool:on) { if(on) { EnableHamForward(g_fw_TraceAttack[0]); EnableHamForward(g_fw_TraceAttack[1]); EnableHamForward(g_fw_TraceAttack[2]); EnableHamForward(g_fw_TraceAttack[3]); } else { DisableHamForward(g_fw_TraceAttack[0]); DisableHamForward(g_fw_TraceAttack[1]); DisableHamForward(g_fw_TraceAttack[2]); DisableHamForward(g_fw_TraceAttack[3]); } } stock UTIL_SendWeaponAnim(iPlayer, iAnim) { set_pev(iPlayer, pev_weaponanim, iAnim); message_begin(MSG_ONE, SVC_WEAPONANIM, _, iPlayer); write_byte(iAnim); write_byte(0); message_end(); } stock UTIL_DropWeapon(iPlayer, iSlot) { static iEntity, iNext, szWeaponName[32]; iEntity = get_pdata_cbase(iPlayer, m_rpgPlayerItems + iSlot, 5); if(iEntity > 0) { do { iNext = get_pdata_cbase(iEntity, m_pNext, 4) if(get_weaponname(get_pdata_int(iEntity, m_iId, 4), szWeaponName, 31)) { engclient_cmd(iPlayer, "drop", szWeaponName); } } while(( iEntity = iNext) > 0); } } stock s_weaponlist(iPlayer, bool:on) { message_begin(MSG_ONE, g_iMsgID_Weaponlist, {0,0,0}, iPlayer); write_string(on ? WEAPON_NEW : WEAPON_OLD); write_byte(iWeaponList[0]); write_byte(on ? WEAPON_AMMO : iWeaponList[1]); write_byte(iWeaponList[2]); write_byte(iWeaponList[3]); write_byte(iWeaponList[4]); write_byte(iWeaponList[5]); write_byte(iWeaponList[6]); write_byte(iWeaponList[7]); message_end(); } stock ElectricBeam(id, Float:flOrigin[3]) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMENTPOINT) write_short(id | 0x1000) engfunc(EngFunc_WriteCoord, flOrigin[0]) engfunc(EngFunc_WriteCoord, flOrigin[1]) engfunc(EngFunc_WriteCoord, flOrigin[2]) write_short(g_iLigSpr) write_byte(1); // framestart write_byte(100); // framerate - 5 write_byte(1) // life - 30 write_byte(30); // width write_byte(random_num(0, 10)); // noise write_byte(51); // r, g, b write_byte(51); // r, g, b write_byte(255); // r, g, b write_byte(200); // brightness write_byte(200); // speed message_end() if (g_iAppearTimes[id] >= 2) return message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_EXPLOSION); engfunc(EngFunc_WriteCoord, flOrigin[0]); engfunc(EngFunc_WriteCoord, flOrigin[1]); engfunc(EngFunc_WriteCoord, flOrigin[2]); write_short(g_iEffSpr); write_byte(10); write_byte(10); write_byte(TE_EXPLFLAG_NOSOUND|TE_EXPLFLAG_NOPARTICLES|TE_EXPLFLAG_NODLIGHTS); message_end(); g_iAppearTimes[id]++ } stock isEmpty(id) { static Float:flOrigin[3] pev(id, pev_origin, flOrigin) new iVictim = -1; while ((iVictim = engfunc(EngFunc_FindEntityInSphere, iVictim, flOrigin, get_pcvar_float(g_pCvarRadius))) != 0) { if (!is_user_alive(iVictim) || !ze_is_user_zombie(iVictim)) continue return true; } return false; } public Make_Muzzleflash(id) { static Float:Origin[3], TE_FLAG get_position(id, 32.0, 6.0, -15.0, Origin) TE_FLAG |= TE_EXPLFLAG_NODLIGHTS TE_FLAG |= TE_EXPLFLAG_NOSOUND TE_FLAG |= TE_EXPLFLAG_NOPARTICLES engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id) write_byte(TE_EXPLOSION) engfunc(EngFunc_WriteCoord, Origin[0]) engfunc(EngFunc_WriteCoord, Origin[1]) engfunc(EngFunc_WriteCoord, Origin[2]) write_short(g_iEff2Spr) write_byte(2) write_byte(30) write_byte(TE_FLAG) message_end() } stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[]) { static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3] pev(id, pev_origin, vOrigin) pev(id, pev_view_ofs, vUp) //for player xs_vec_add(vOrigin, vUp, vOrigin) pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles angle_vector(vAngle,ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors angle_vector(vAngle,ANGLEVECTOR_RIGHT, vRight) angle_vector(vAngle,ANGLEVECTOR_UP, vUp) vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up }
The last part of the demo shows it best so watch the whole thing.......
Banned for move commands flooding (burst)
Completed demo
You can get it here as i can't upload demos on this site..
http://ugamers.site.nfoservers.com/FastDL/stundemo.dem
OK, will check it. And i allowed .dem extension.
EDIT: I can't play this demo i'm missing resources:
EDIT: I can't play this demo i'm missing resources:
He who fails to plan is planning to fail
doing it now
Here
Here
Yes, checked the demo but found nothing. Explain what the issue.
He who fails to plan is planning to fail
Code: Select all
attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "24605") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "24169") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "24425") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "23989") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "24245") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "23809") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "24065") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "23629") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "23885") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "23449") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "23705") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "23269") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "23525") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "23089") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "23345") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "22909") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "23165") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "22729") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "22985") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "22549") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "22805") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "22369") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "22625") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "22189") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "22445") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "22009") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "22265") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "21829") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "22085") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "21649") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "21905") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "21469") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "21725") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "21289") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "21545") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "21109") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "21365") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "20929") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "21185") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "20749") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "21005") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "20569") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "20825") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "20389") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "20645") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "20209") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "20465") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "20029") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "20285") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "19849") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "20105") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "19669") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "19925") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "19489") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "19745") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "19309") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "19565") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "19129") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "19385") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "18949") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "19205") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "18769") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "19025") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "18589") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "18845") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "18409") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "18665") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "18229") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "18485") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "18049") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "18305") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "17869") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "18125") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "17689") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "17945") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "17509") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "17765") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "17329") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "17585") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "17149") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "17405") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "16969") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "17225") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "16789") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "17045") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "16609") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "16865") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "16429") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "16685") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "16249") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "16505") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "16069") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "16325") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "15889") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "16145") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "15709") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "15965") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "15529") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "15785") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "15349") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "15605") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "15169") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "15425") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "14989") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "15245") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "14809") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "15065") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "14629") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "14885") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "14449") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "14705") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "14269") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "14525") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "14089") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "14345") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "13909") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "14165") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "13729") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "13985") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "13549") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "13805") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "13369") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "13625") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "13189") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "13445") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "13009") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "13265") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "12829") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "13085") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "12649") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "12905") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "12469") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "12725") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "12289") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "12545") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "12109") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "12365") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "11929") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "12185") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "11749") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "12005") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "11569") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "11825") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "11389") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "11645") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "11209") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "11465") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "11029") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "11285") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "10849") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "11105") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "10669") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "10925") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "10489") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "10745") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "10309") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "10565") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "10129") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "10385") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "9949") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "10205") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "9769") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "10025") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "9589") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "9845") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "9409") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "9665") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "9229") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "9485") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "9049") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "9305") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "8869") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "9125") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "8689") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "8945") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "8509") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "8765") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "8329") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "8585") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "8149") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "8405") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "7969") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "8225") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "7789") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "8045") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "7609") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "7865") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "7429") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "7685") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "7249") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "7505") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "7069") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "7325") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "6889") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "7145") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "6709") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "6965") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "6529") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "6785") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "6349") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "6605") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "6169") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "6425") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "5989") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "6245") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "5809") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "6065") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "5629") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "5885") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "5449") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "5705") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "5269") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "5525") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "5089") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "5345") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "4909") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "5165") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "4729") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "4985") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "4549") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "4805") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "4369") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "4625") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "4189") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "4445") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "4009") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "4265") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "3829") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "4085") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "3649") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "3905") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "3469") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "3725") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "3289") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "3545") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "3109") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "3365") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "2929") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "3185") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "2749") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "3005") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "2569") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "2825") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "2389") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "2645") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "2209") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "2465") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "2029") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "2285") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "1849") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "2105") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "1669") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "1925") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "1489") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "1745") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "1309") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "1565") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "1129") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "1385") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "949") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "1205") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "769") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "1025") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "589") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "845") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "409") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "665") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "229") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "485") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "49") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "305") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "-131") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" killed "Dragonsky<16><STEAM_2:0:1262982587><TERRORIST>" with "ak47"
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "125") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" attacked "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47" (damage "180") (damage_armor "0") (health "-55") (armor "0")
"test<12><STEAM_1:0:260337369><CT>" killed "** Pro xD **<14><STEAM_1:0:787808284><TERRORIST>" with "ak47"
Team "CT" triggered "CTs_Win" (CT "1") (T "3")
Hello
Can you make changes to this plugin so that I can get this weapon for free with a code in the console or in the chat?
(I want to play with Bot)
Can you make changes to this plugin so that I can get this weapon for free with a code in the console or in the chat?
(I want to play with Bot)
Use the xUnicorm version of stun rifle, don't use this version. Its CPU consuming.
https://cs-fade.ru/counter-strike/plugi ... cs-16.html
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