Approved [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON

Zombies/Humans Extra-Items
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NOVA
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[ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON

#1

Post by NOVA » 3 years ago

Introduction:

Laser Guide Weapon Was Introduced in CS:NEXON Zombie Giant Mod, This Item is Available For Humans. and does Massive Damage to Enemy

VIDEO



Cvars:-

nv_lg_dmg_per_second 5.0
nv_lg_reload_time 20.0
nv_lg_max_use 5
nv_lg_cost 3000 (Only for Normal Mod)
nv_lg_time_attack 20.0


DOWNLOAD LINK :-
MODS SUPPORTED

ZOMBIE ESCAPE
Last edited by NOVA 3 years ago, edited 2 times in total.

NOVA
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#2

Post by NOVA » 3 years ago

@Raheem , if you see any Hardcoding or you think any Code can cause Crash than please Report it :-D , Thank you

ngamerz
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#3

Post by ngamerz » 3 years ago

I think it's useful in zombie escape + boss mod.

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Raheem
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#4

Post by Raheem » 3 years ago

NOVA wrote: 3 years ago @Raheem , if you see any Hardcoding or you think any Code can cause Crash than please Report it :-D , Thank you
Nice bro but like many times the laser beam not come after I mark the point, this bug or what? Code is safe I think won't crash but for every case change:
  1. public remove_valid_entity(ent)
  2. {
  3.     if(pev_valid(ent))
  4.     {
  5.         remove_task(ent+TASK_SKY);
  6.         remove_entity(ent);
  7.     }
  8. }
TO:
  1. public remove_valid_entity(ent)
  2. {
  3.     if(pev_valid(ent) == 2)
  4.     {
  5.         remove_task(ent+TASK_SKY);
  6.         set_entvar(ent, var_flags, get_entvar(ent, var_flags) | FL_KILLME);
  7.     }
  8. }
Won't make much difference but I tested this to work to good extend with ReEngine.
He who fails to plan is planning to fail

NOVA
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#5

Post by NOVA » 3 years ago

Laser beam not come ? the Weapon laser was red or green , Sometime if the space radius is low or contains some entity like func_wall , I make it to not work , Don't know about the bug , created the weapon in hurry xD

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Raheem
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#6

Post by Raheem » 3 years ago

That's working fine, but something I need to understand, if the beam was red why it still tell me reloading this normal?
Also after the bullets 5 ran out, it still can hit.
He who fails to plan is planning to fail

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#7

Post by NOVA » 3 years ago

Oh shit i forgot to Update here , actually the First one was Having Bugs so i updated the .sma , forgot to upload it here , Now Done , i have uploaded and tested also
*If Player Throws The Laser guide and Pick up than his Ammo is Filled To Full which was Bug i fixed that , Now you can test :)

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Raheem
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#8

Post by Raheem » 3 years ago

OK, I stabilized the version for ZE Mod. It's now safe to be used with ReEngine. And I put approved tag.

Tested it and no bugs I can see anymore after your update, I refixed for any possible crash.
He who fails to plan is planning to fail

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