Approved Special Models

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Raheem
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Re: Special Models

#21

Post by Raheem » 1 Year Ago

I just tested it now and it's working fine. Make sure that you place plugin name at the end of your plugins list in plugins-zombie_escape.ini
Also try see if it's working or not, Go to your server console and write amx_plugins and see if it's running or not.
You don't know? Learn and you will know.

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konno
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#22

Post by konno » 11 Months Ago

Jack GamePlay wrote:
1 Year Ago
Special Models

Description:
  • With this plugin you will be able to add Extra-Models for the mod. So now you can change these models:
    • ADMIN/VIP Human Model
      ADMIN/VIP Zombie Model
      ADMIN/VIP Human Knife Model
      ADMIN/VIP Zombie Knife Model
      Humans Models (4 Models Available)
Settings:
  • You can change the ADMIN Access from the source code and compile it again. To change models you can do this from zombie_escape.ini
Installing:
  • Like any plugin just put the .amxx file into your plugins folder then go to plugins-zombie_escape and add the plugin name at the end of the file.
  • Important Notice: Make sure when you put this plugin name in plugins-zombie_escape.ini to be always under this plugin: ze_resources.amxx

Downloads:
  • Special Models.zip
  • Models.rar
Hi guys, can anyone help me edit the source code?
I wanted to leave only 3 skin for humans being a VIP, one for the girls, and one for admin, besides 3 skin for zombie being a VIP, one for the girls, and one for admin

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#23

Post by Raheem » 11 Months Ago

Explain more better.
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#24

Post by konno » 11 Months Ago

I need 3 skin for each class (humans, zombies) because I would use skin for ADMIN, VIP, GIRL

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#25

Post by konno » 10 Months Ago

up

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Raheem
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#26

Post by Raheem » 10 Months Ago

Explain in details i can't understand any of your requests so i can help you.
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#27

Post by Spir0x » 10 Months Ago

OMG idk why when i use this plugin when i'm human i see my admin skin and knife and when i'm infected to zombie i cant see admin skin,knife i see like a normal player.

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#28

Post by Spir0x » 10 Months Ago

lol bug in this plugin or what some times i can't see zombie admin models and zm knife admin and some time the 4 human models won't work xD

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#29

Post by Khaled » 7 Months Ago

why all .sma is not work

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#30

Post by konno » 7 Months Ago

how to put skin human admin?
because mine does not work!
the directory is: models/player/human_admin/human_admin.mdl

Code: Select all

#include <zombie_escape>

// Setting File
new const ZE_SETTING_RESOURCES[] = "zombie_escape.ini"

// Defines
#define MODEL_MAX_LENGTH 64
#define PLAYERMODEL_MAX_LENGTH 32
#define ACCESS_MAX_LENGTH 32
#define ADMIN_MODELS_ACCESS ADMIN_LEVEL_H

// Default Models
new const szAdminHumanModel[][] = 
{
	"human_admin"
}

new const szAdminZombieModel[][] = 
{
	"zombie_admin"
}

new const v_szAdminHumanKnifeModel[][] = 
{
	"models/zombie_escape/v_knife_human_admin.mdl"
}

new const v_szAdminZombieKnifeModel[][] = 
{
	"models/zombie_escape/v_knife_zombie_admin.mdl"
}

new const szHumanModel1[][] = 
{
	"human1"
}

new const szHumanModel2[][] = 
{
	"human2"
}

new const szHumanModel3[][] = 
{
	"human3"
}

new const szHumanModel4[][] = 
{
	"human4"
}

// Dynamic Arrays: Models
new Array:g_szAdminHumanModel, Array:g_szAdminZombieModel, Array:g_v_szAdminHumanKnifeModel, Array:g_v_szAdminZombieKnifeModel,
Array:g_szHumanModel1, Array:g_szHumanModel2, Array:g_szHumanModel3, Array:g_szHumanModel4

public plugin_init()
{
	register_plugin("[ZE] Special Models", ZE_VERSION, AUTHORS)
}

public plugin_precache()
{
	// Initialize Arrays
	g_szAdminHumanModel = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
	g_szAdminZombieModel = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
	g_v_szAdminHumanKnifeModel = ArrayCreate(MODEL_MAX_LENGTH, 1)
	g_v_szAdminZombieKnifeModel = ArrayCreate(MODEL_MAX_LENGTH, 1)
	g_szHumanModel1 = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
	g_szHumanModel2 = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
	g_szHumanModel3 = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
	g_szHumanModel4 = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
	
	// Load From External File
	amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN ADMIN", g_szAdminHumanModel)
	amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "ZOMBIE ADMIN", g_szAdminZombieModel)
	amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Weapon Models", "V_KNIFE HUMAN ADMIN", g_v_szAdminHumanKnifeModel)
	amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Weapon Models", "V_KNIFE ZOMBIE ADMIN", g_v_szAdminZombieKnifeModel)
	amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 1", g_szHumanModel1)
	amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 2", g_szHumanModel2)
	amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 3", g_szHumanModel3)
	amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 4", g_szHumanModel4)
	
	// Load our Default Values
	new iIndex
	
	if(ArraySize(g_szAdminHumanModel) == 0)
	{
		for(iIndex = 0; iIndex < sizeof szAdminHumanModel; iIndex++)
			ArrayPushString(g_szAdminHumanModel, szAdminHumanModel[iIndex])
		
		// Save to external file
		amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN ADMIN", g_szAdminHumanModel)
	}
	
	if(ArraySize(g_szAdminZombieModel) == 0)
	{
		for(iIndex = 0; iIndex < sizeof szAdminZombieModel; iIndex++)
			ArrayPushString(g_szAdminZombieModel, szAdminZombieModel[iIndex])
		
		// Save to external file
		amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "ZOMBIE ADMIN", g_szAdminZombieModel)
	}
	
	if(ArraySize(g_v_szAdminHumanKnifeModel) == 0)
	{
		for(iIndex = 0; iIndex < sizeof v_szAdminHumanKnifeModel; iIndex++)
			ArrayPushString(g_v_szAdminHumanKnifeModel, v_szAdminHumanKnifeModel[iIndex])
		
		// Save to external file
		amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Weapon Models", "V_KNIFE HUMAN ADMIN", g_v_szAdminHumanKnifeModel)
	}
	
	if(ArraySize(g_v_szAdminZombieKnifeModel) == 0)
	{
		for(iIndex = 0; iIndex < sizeof v_szAdminZombieKnifeModel; iIndex++)
			ArrayPushString(g_v_szAdminZombieKnifeModel, v_szAdminZombieKnifeModel[iIndex])
		
		// Save to external file
		amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Weapon Models", "V_KNIFE ZOMBIE ADMIN", g_v_szAdminZombieKnifeModel)
	}
	
	if(ArraySize(g_szHumanModel1) == 0)
	{
		for(iIndex = 0; iIndex < sizeof szHumanModel1; iIndex++)
			ArrayPushString(g_szHumanModel1, szHumanModel1[iIndex])
		
		// Save to external file
		amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 1", g_szHumanModel1)
	}
	
	if(ArraySize(g_szHumanModel2) == 0)
	{
		for(iIndex = 0; iIndex < sizeof szHumanModel2; iIndex++)
			ArrayPushString(g_szHumanModel2, szHumanModel2[iIndex])
		
		// Save to external file
		amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 2", g_szHumanModel2)
	}
	
	if(ArraySize(g_szHumanModel3) == 0)
	{
		for(iIndex = 0; iIndex < sizeof szHumanModel3; iIndex++)
			ArrayPushString(g_szHumanModel3, szHumanModel3[iIndex])
		
		// Save to external file
		amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 3", g_szHumanModel3)
	}
	
	if(ArraySize(g_szHumanModel4) == 0)
	{
		for(iIndex = 0; iIndex < sizeof szHumanModel4; iIndex++)
			ArrayPushString(g_szHumanModel4, szHumanModel4[iIndex])
		
		// Save to external file
		amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 4", g_szHumanModel4)
	}

	// Precache
	new szPlayerModel[PLAYERMODEL_MAX_LENGTH], szModel[MODEL_MAX_LENGTH], szModelPath[128]
	
	for (iIndex = 0; iIndex < ArraySize(g_szAdminHumanModel); iIndex++)
	{
		ArrayGetString(g_szAdminHumanModel, iIndex, szPlayerModel, charsmax(szPlayerModel))
		formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
		precache_model(szModelPath)
	}
	
	for (iIndex = 0; iIndex < ArraySize(g_szAdminZombieModel); iIndex++)
	{
		ArrayGetString(g_szAdminZombieModel, iIndex, szPlayerModel, charsmax(szPlayerModel))
		formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
		precache_model(szModelPath)
	}
	
	for (iIndex = 0; iIndex < ArraySize(g_szHumanModel1); iIndex++)
	{
		ArrayGetString(g_szHumanModel1, iIndex, szPlayerModel, charsmax(szPlayerModel))
		formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
		precache_model(szModelPath)
	}
	
	for (iIndex = 0; iIndex < ArraySize(g_szHumanModel2); iIndex++)
	{
		ArrayGetString(g_szHumanModel2, iIndex, szPlayerModel, charsmax(szPlayerModel))
		formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
		precache_model(szModelPath)
	}
	
	for (iIndex = 0; iIndex < ArraySize(g_szHumanModel3); iIndex++)
	{
		ArrayGetString(g_szHumanModel3, iIndex, szPlayerModel, charsmax(szPlayerModel))
		formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
		precache_model(szModelPath)
	}
	
	for (iIndex = 0; iIndex < ArraySize(g_szHumanModel4); iIndex++)
	{
		ArrayGetString(g_szHumanModel4, iIndex, szPlayerModel, charsmax(szPlayerModel))
		formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
		precache_model(szModelPath)
	}
	
	for (iIndex = 0; iIndex < ArraySize(g_v_szAdminHumanKnifeModel); iIndex++)
	{
		ArrayGetString(g_v_szAdminHumanKnifeModel, iIndex, szModel, charsmax(szModel))
		precache_model(szModel)
	}
	
	for (iIndex = 0; iIndex < ArraySize(g_v_szAdminZombieKnifeModel); iIndex++)
	{
		ArrayGetString(g_v_szAdminZombieKnifeModel, iIndex, szModel, charsmax(szModel))
		precache_model(szModel)
	}
}

public ze_user_humanized(id)
{
	if(ze_is_user_zombie(id) || !is_user_alive(id))
		return
		
	new szPlayerModel[PLAYERMODEL_MAX_LENGTH], szModel[MODEL_MAX_LENGTH]

	// Player Admin?
	if(get_user_flags(id) & ADMIN_MODELS_ACCESS)
	{
		// Set Admin Human Model
		ArrayGetString(g_szAdminHumanModel, random_num(0, ArraySize(g_szAdminHumanModel) - 1), szPlayerModel, charsmax(szPlayerModel))
		rg_set_user_model(id, szPlayerModel)
		
		// Set Admin Human Knife Model
		ArrayGetString(g_v_szAdminHumanKnifeModel, random_num(0, ArraySize(g_v_szAdminHumanKnifeModel) - 1), szModel, charsmax(szModel))
		cs_set_player_view_model(id, CSW_KNIFE, szModel)
	}
	else
	{
		// Rest Player Model (Model Randomly)
		switch(random_num(0, 130))
		{
			case 0..30:
			{
				ArrayGetString(g_szHumanModel1, random_num(0, ArraySize(g_szHumanModel1) - 1), szPlayerModel, charsmax(szPlayerModel))
				rg_set_user_model(id, szPlayerModel)
			}
			case 31..70:
			{
				ArrayGetString(g_szHumanModel2, random_num(0, ArraySize(g_szHumanModel2) - 1), szPlayerModel, charsmax(szPlayerModel))
				rg_set_user_model(id, szPlayerModel)
			}
			case 71..100:
			{
				ArrayGetString(g_szHumanModel3, random_num(0, ArraySize(g_szHumanModel3) - 1), szPlayerModel, charsmax(szPlayerModel))
				rg_set_user_model(id, szPlayerModel)
			}
			case 101..130:
			{
				ArrayGetString(g_szHumanModel4, random_num(0, ArraySize(g_szHumanModel4) - 1), szPlayerModel, charsmax(szPlayerModel))
				rg_set_user_model(id, szPlayerModel)
			}
		}
	}
}

public ze_user_infected(iVictim, iInfector)
{
	if(!is_user_alive(iVictim))
		return
		
	// Set Zombie Models
	new szPlayerModel[PLAYERMODEL_MAX_LENGTH], szModel[MODEL_MAX_LENGTH]
	
	// Player Admin?
	if(get_user_flags(iVictim) & ADMIN_MODELS_ACCESS)
	{
		// Set Zombie Admin Model
		ArrayGetString(g_szAdminZombieModel, random_num(0, ArraySize(g_szAdminZombieModel) - 1), szPlayerModel, charsmax(szPlayerModel))
		rg_set_user_model(iVictim, szPlayerModel)
		
		// Set Admin Zombie Knife Model
		ArrayGetString(g_v_szAdminZombieKnifeModel, random_num(0, ArraySize(g_v_szAdminZombieKnifeModel) - 1), szModel, charsmax(szModel))
		cs_set_player_view_model(iVictim, CSW_KNIFE, szModel)
		cs_set_player_weap_model(iVictim, CSW_KNIFE, "") // Leave Blank so knife not appear with zombies
	}
}

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