Approved Spawn Auto Unstuck

Plug-ins compatibility with Zombie Escape 1.x only!


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Raheem
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#31

Post by Raheem » 5 years ago

OK, i tested it.

Plugin will work if: sv_force_ent_intersection 0

I'm not sure if this was same at old versions of ReHLDS or not. Anyway if someone need this cvar i have idea. We can set this cvar only for 0 at the start of every new round and then set it again to 1 so at zombie release when players go into helicopter they don't block it.
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#32

Post by karan » 5 years ago

can u give me the code?
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#33

Post by Raheem » 5 years ago

In server.cfg or rehlds.cfg make sure this cvar is set to zero: sv_force_ent_intersection 0
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#34

Post by karan » 5 years ago

but heli will get blocked because of players
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#35

Post by Raheem » 5 years ago

Yes, i suggested fix for it but first confirm that if the cvar zero it will work with you. So then i'll make the fix.
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#36

Post by karan » 5 years ago

ok
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#37

Post by karan » 5 years ago

raheem bro i tried as u said but its not working
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#38

Post by Raheem » 5 years ago

Worked for me, you must bro shut down the server and then open it again.

Also if you are using ReSemiClip players will not die if they spawn on each other. Or which semiclip you are using?
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#39

Post by karan » 5 years ago

resemiclip v2.3.9
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#40

Post by karan » 5 years ago

ok i will try this today
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#41

Post by karan » 5 years ago

raheem bro its still not working can u check it out plz
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#42

Post by karan » 5 years ago

bro any fix for this plugin?
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#43

Post by Raheem » 5 years ago

As i tested, i found that it's working in case of the cvar i told you is set to zero. I suggest adding a fix but it's not working for you even if it's zero.
I tested with latest ReHLDS windows. Maybe i'll need to test on linux too. Will find time to do.
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#44

Post by Mark » 5 years ago

You could make new spawn points for the maps to prevent this https://forums.alliedmods.net/showthread.php?p=371317

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#45

Post by karan » 5 years ago

Raheem wrote: 5 years ago As i tested, i found that it's working in case of the cvar i told you is set to zero. I suggest adding a fix but it's not working for you even if it's zero.
I tested with latest ReHLDS windows. Maybe i'll need to test on linux too. Will find time to do.
ok
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#46

Post by karan » 5 years ago

Mark wrote: 5 years ago You could make new spawn points for the maps to prevent this https://forums.alliedmods.net/showthread.php?p=371317
i know this plugin but making new spawn points for all maps is taking too much time so..
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#47

Post by th3_king » 5 years ago

Hey,
I added it today in my server and it's working without any issues you can check when my server is full
IP: ze.toxic-gamers.net
Good Luck!

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#48

Post by karan » 5 years ago

oh i have to recheck all my settings; so i can sort out the problem
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#49

Post by karan » 5 years ago

th3_king wrote: 5 years ago Hey,
I added it today in my server and it's working without any issues you can check when my server is full
IP: ze.toxic-gamers.net
Good Luck!
which version u are using?
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#50

Post by Raheem » 5 years ago

He uses latest version of the plugin that posted here, also his cvar is set to 1 (Strange for me how it worked xd). His ReHLDS is latest i think or less by small versions.
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