Plug-ins compatibility with Zombie Escape 1.x only!
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Raheem
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#31
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by Raheem » 5 years ago
OK, i tested it.
Plugin will work if: sv_force_ent_intersection 0
I'm not sure if this was same at old versions of ReHLDS or not. Anyway if someone need this cvar i have idea. We can set this cvar only for 0 at the start of every new round and then set it again to 1 so at zombie release when players go into helicopter they don't block it.
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karan
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#32
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by karan » 5 years ago
can u give me the code?
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Raheem
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#33
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by Raheem » 5 years ago
In server.cfg or rehlds.cfg make sure this cvar is set to zero: sv_force_ent_intersection 0
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karan
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#34
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by karan » 5 years ago
but heli will get blocked because of players
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#35
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by Raheem » 5 years ago
Yes, i suggested fix for it but first confirm that if the cvar zero it will work with you. So then i'll make the fix.
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karan
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#36
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by karan » 5 years ago
ok
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#37
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by karan » 5 years ago
raheem bro i tried as u said but its not working
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#38
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by Raheem » 5 years ago
Worked for me, you must bro shut down the server and then open it again.
Also if you are using ReSemiClip players will not die if they spawn on each other. Or which semiclip you are using?
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karan
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#39
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by karan » 5 years ago
resemiclip v2.3.9
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#40
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by karan » 5 years ago
ok i will try this today
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#41
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by karan » 5 years ago
raheem bro its still not working can u check it out plz
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#42
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by karan » 5 years ago
bro any fix for this plugin?
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Raheem
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#43
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by Raheem » 5 years ago
As i tested, i found that it's working in case of the cvar i told you is set to zero. I suggest adding a fix but it's not working for you even if it's zero.
I tested with latest ReHLDS windows. Maybe i'll need to test on linux too. Will find time to do.
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#45
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by karan » 5 years ago
Raheem wrote: ↑5 years ago
As i tested, i found that it's working in case of the cvar i told you is set to zero. I suggest adding a fix but it's not working for you even if it's zero.
I tested with latest ReHLDS windows. Maybe i'll need to test on linux too. Will find time to do.
ok
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#46
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by karan » 5 years ago
i know this plugin but making new spawn points for all maps is taking too much time so..
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#47
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by th3_king » 5 years ago
Hey,
I added it today in my server and it's working without any issues you can check when my server is full
IP: ze.toxic-gamers.net
Good Luck!
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#48
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by karan » 5 years ago
oh i have to recheck all my settings; so i can sort out the problem
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#49
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by karan » 5 years ago
th3_king wrote: ↑5 years ago
Hey,
I added it today in my server and it's working without any issues you can check when my server is full
IP: ze.toxic-gamers.net
Good Luck!
which version u are using?
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Raheem
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#50
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by Raheem » 5 years ago
He uses latest version of the plugin that posted here, also his cvar is set to 1 (Strange for me how it worked xd). His ReHLDS is latest i think or less by small versions.
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