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Re: Level Rank/Top Systems

Posted: 14 Aug 2018, 20:09
by Prekrasnoe Daleko
Raheem wrote:
1 Year Ago
Make sure that level system plugin installed and latest version: viewtopic.php?f=15&t=72
thanks Raheem all work i'am forget update

Re: Level Rank/Top Systems

Posted: 01 Sep 2018, 18:30
by Mark
When i do /lvlrank nothing happens but im the only player ever in server does this matter?

When i do /myrank i get a chat message <seems this works>
[Zombie Escape] Your rank is 1 of 1.

Re: Level Rank/Top Systems

Posted: 01 Sep 2018, 18:35
by czirimbolo
Raheem wrote:
1 Year Ago
Will happens if there is lower than ze_levels_top_number entered your server. In the nVault it sould be more that the required numbers. Make sure your server got more that required number then it will work without issues.
So how to say, at least 10 or 15 players (depends of the cvar) should join your server to make it working

Re: Level Rank/Top Systems

Posted: 13 Jul 2019, 05:38
by imSpartan
compile with 1.4, i get this error.

Code: Select all

//// ze_frost_m4a1.sma
//
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(7) : error 017: undefined symbol "get_user_msgid"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(13) : error 017: undefined symbol "get_member_game"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(14) : error 017: undefined symbol "numargs"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(19) : error 017: undefined symbol "is_user_connected"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(29) : error 017: undefined symbol "getarg"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(34) : error 017: undefined symbol "getarg"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(35) : error 017: undefined symbol "GetLangTransKey"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(37) : error 017: undefined symbol "setarg"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(45) : error 017: undefined symbol "vformat"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(46) : error 017: undefined symbol "format"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(48) : error 017: undefined symbol "replace_all"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(49) : error 017: undefined symbol "replace_all"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(50) : error 017: undefined symbol "replace_all"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(53) : error 017: undefined symbol "message_begin"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(53) : warning 215: expression has no effect
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(53) : error 029: invalid expression, assumed zero
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(53) : error 029: invalid expression, assumed zero
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(53) : fatal error 107: too many error messages on one line
//
// Compilation aborted.
// 17 Errors.
// Could not locate output file C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\compiled\ze_frost_m4a1.amx (compile failed).
//
// Compilation Time: 0.11 sec
// ----------------------------------------

Re: Level Rank/Top Systems

Posted: 14 Jul 2019, 00:01
by Raheem
Can u post the source code u try to compile?

Re: Level Rank/Top Systems

Posted: 14 Jul 2019, 06:32
by imSpartan
error

Code: Select all

//AMXXPC compile.exe
// by the AMX Mod X Dev Team


//// ze_levels_rank_top.sma
//
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(7) : error 017: undefined symbol "get_user_msgid"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(7) : warning 215: expression has no effect
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(7) : error 001: expected token: ";", but found ")"
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(7) : error 029: invalid expression, assumed zero
// C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\include\zombie_escape.inc(7) : fatal error 107: too many error messages on one line
//
// Compilation aborted.
// 4 Errors.
// Could not locate output file C:\Users\Dell\Desktop\amxx 1.8.3 5169\amxmodx-1.8.3-dev-git5169-base-windows\addons\amxmodx\scripting\compiled\ze_levels_rank_top.amx (compile failed).
//
// Compilation Time: 0.23 sec
// ----------------------------------------

Press enter to exit ...
source code

Code: Select all

#include <zombie_escape>
#include <nvault_util>
#include <ze_levels>

// Constants
new const g_szLevelsVault[] = "Levels"
new const g_szRanksVault[]  = "Ranks"

// Variables
new g_iLevelsVault, g_iRanksVault

// Cvars
new g_pCvarEnableTop, g_pCvarLevelsToShow, g_pCvarEnableRank

public plugin_init()
{
	register_plugin("[ZE] Level Top/Rank", "1.1", "Raheem")
	
	// Commands
	register_clcmd("say /lvlrank", "Cmd_Top")
	register_clcmd("say_team /lvlrank", "Cmd_Top")
	register_clcmd("say /myrank", "Cmd_Rank")
	register_clcmd("say_team /myrank", "Cmd_Rank")
	
	// Cvars
	g_pCvarEnableTop = register_cvar("ze_enable_top_system", "1")
	g_pCvarLevelsToShow = register_cvar("ze_levels_top_number", "10")
	g_pCvarEnableRank = register_cvar("ze_enable_rank_system", "1")
}

public Cmd_Top(id)
{
	if (get_pcvar_num(g_pCvarEnableTop) == 0)
		return
	
	// Open the two vaults using UTIL functions
	new iLevelsVault = nvault_util_open(g_szLevelsVault)
	new iRanksVault = nvault_util_open(g_szRanksVault)
	
	// Open Vaults
	g_iLevelsVault = nvault_open(g_szLevelsVault)
	g_iRanksVault = nvault_open(g_szRanksVault)
	
	// Max elements in Levels.vault and Rank.vault (They are same)
	new iTotal = nvault_util_count(iLevelsVault)
	
	new szKeyLevelSteam[32],	// To hold SteamID from Levels.vault
	szDataLevel[64],			// To hold Levels, XP, MaxXP from Levels.vault
	szKeyRankSteam[32],			// To hold SteamID from Ranks.vault
	szDataRank[64]				// To hold Names from Ranks.vault
	
	new Array:g_szMaxXP			// Dynamic Array to hold all MaxXP (szData) from Levels.vault
	
	// Useless Variables
	new szVal[64], iTimeStamp
	
	// Create Our Arrays with proper lengths [As we don't know iTotal Length so we use Dynamic]
	g_szMaxXP = ArrayCreate(70)
	
	// Tries
	new Trie:g_Level_MaxXP,
	Trie:g_XP_MaxXP, 
	Trie:g_SteamID_MaxXP,
	Trie:g_Name_SteamID
	
	g_Level_MaxXP = TrieCreate()
	g_XP_MaxXP = TrieCreate()
	g_SteamID_MaxXP = TrieCreate()
	g_Name_SteamID = TrieCreate()
	
	// Some integer counters to be used down
	new i, iPos1 = 0, iPos2 = 0
	
	// Format motd Header
	new szMotd[1501], iLen
	
	iLen = formatex(szMotd, charsmax(szMotd), "<body bgcolor=#000000><font color=#CBA50B><h3><pre>")
	iLen += formatex(szMotd[iLen], charsmax(szMotd) - iLen, "%-3s %-32s %-11s %s^n", "#", "Name", "# Level", "# XP")
	
	// Loop through all elements in our Levels.vault and Rank.vault
	for(i = 0; i < iTotal; i++)
	{
		// Get SteamID from Levels.vault and save to szKey
		iPos1 = nvault_util_read(iLevelsVault, iPos1, szKeyLevelSteam, charsmax(szKeyLevelSteam), szVal, charsmax(szVal), iTimeStamp)
		
		// Get Levels, XP for every SteamID from Levels.vault and save to szData
		nvault_lookup(g_iLevelsVault, szKeyLevelSteam, szDataLevel, charsmax(szDataLevel), iTimeStamp)
		
		// Get SteamID from Ranks.vault and save to szKeyRank
		iPos2 = nvault_util_read(iRanksVault, iPos2, szKeyRankSteam, charsmax(szKeyRankSteam), szVal, charsmax(szVal), iTimeStamp)
		
		// Get Name from Ranks.vault and save to szDataRank
		nvault_lookup(g_iRanksVault, szKeyRankSteam, szDataRank, charsmax(szDataRank), iTimeStamp)
		
		// Spliting szData to Level and XP and Save them
		new szLevel[32], szXP[32], szMaxXP[70]
		parse(szDataLevel, szLevel, charsmax(szLevel), szXP, charsmax(szXP), szMaxXP, charsmax(szMaxXP))
		
		// Add XP+MAXXP+SteamID to be unique for every player
		formatex(szMaxXP, charsmax(szMaxXP), "%i %s", str_to_num(szMaxXP) + str_to_num(szXP), szKeyRankSteam)
		
		// Save MAX-XP As Key, Level as Key Value
		TrieSetCell(g_Level_MaxXP, szMaxXP, str_to_num(szLevel))
		
		// Save MAX-XP As Key, XP as Key Value
		TrieSetCell(g_XP_MaxXP, szMaxXP, str_to_num(szXP))
		
		// Save MAX-XP As Key, SteamID as Value
		TrieSetString(g_SteamID_MaxXP, szMaxXP, szKeyLevelSteam)
		
		// Save SteamID As Key, Name as Value
		TrieSetString(g_Name_SteamID, szKeyRankSteam, szDataRank)
		
		// Save our MaxXP to Dynamic Array
		ArrayPushString(g_szMaxXP, szMaxXP)
	}
	
	// Rank Max-XP + SteamID
	ArraySortEx(g_szMaxXP, "TopSorting")
	
	// Get Top Players Data
	for (i = 0; i < get_pcvar_num(g_pCvarLevelsToShow); i++)
	{
		// MaxXP+SteamID As Key
		new szMaxXP[70]
		
		ArrayGetString(g_szMaxXP, i, szMaxXP, charsmax(szMaxXP))
		
		// Get Level
		new Level; TrieGetCell(g_Level_MaxXP, szMaxXP, Level)
		
		// Get XP
		new XP; TrieGetCell(g_XP_MaxXP, szMaxXP, XP)
		
		// Get SteamID
		new szSteamID[36]; TrieGetString(g_SteamID_MaxXP, szMaxXP, szSteamID, charsmax(szSteamID))
		
		// Get Name
		new szName[32]; TrieGetString(g_Name_SteamID, szSteamID, szName, charsmax(szName))

		for (new j = 0; j < charsmax(szName); j++)
		{
			if (is_char_mb(szName[j]) > 0 || szName[j] == '<' || szName[j] == '>')
			{
				szName[j] = ' '
			}
		}
		
		// Format Player
		iLen += formatex(szMotd[iLen], charsmax(szMotd) - iLen, "%-3d %-32s %-11d %d^n", i + 1, szName, Level, XP)
	}
	
	// Format end of motd
	iLen += formatex(szMotd[iLen], charsmax(szMotd) - iLen, "</body></font></h3></pre>")
	
	// Finally Show motd to the player
	show_motd(id, szMotd, "Levels Rank")
	
	// Free our memory
	ArrayDestroy(g_szMaxXP)
	TrieDestroy(g_Level_MaxXP)
	TrieDestroy(g_XP_MaxXP)
	TrieDestroy(g_SteamID_MaxXP)
	TrieDestroy(g_Name_SteamID)
	
	// Closing UTIL Vaults
	nvault_util_close(iLevelsVault)
	nvault_util_close(iRanksVault)
	
	// Close Vaults
	nvault_close(g_iLevelsVault)
	nvault_close(g_iRanksVault)
}

public Cmd_Rank(id)
{
	if (get_pcvar_num(g_pCvarEnableRank) == 0)
		return
	
	// Open Levels vault via UTIL function
	new iLevelsVault = nvault_util_open(g_szLevelsVault)
	
	// Open Vault
	g_iLevelsVault = nvault_open(g_szLevelsVault)
	
	// Max elements in Levels.vault and Rank.vault (They are same)
	new iTotal = nvault_util_count(iLevelsVault)
	
	new szKey[32],	// To hold SteamID from Levels.vault
	szData[64]		// To hold Levels, XP from Levels.vault
	
	new Array:iMaxXP	// Dynamic Array to hold all MaxXP (szData) from Levels.vault
	
	// Useless Variables
	new szVal[64], iTimeStamp
	
	// Create Our Arrays with proper lengths [As we don't iTotal Length so we use Dynamic]
	iMaxXP = ArrayCreate(1)
	
	// Some integer counters to be used down
	new i, iPos = 0
	
	// Loop through all elements in our Levels.vault and Rank.vault
	for(i = 0; i < iTotal; i++)
	{
		// Get SteamID from Levels.vault and save to szKey
		iPos = nvault_util_read(iLevelsVault, iPos, szKey, charsmax(szKey), szVal, charsmax(szVal), iTimeStamp)
		
		// Get Levels, XP for every SteamID from Levels.vault and save to szData
		nvault_lookup(g_iLevelsVault, szKey, szData, charsmax(szData), iTimeStamp)

		// Spliting szData to Level and XP and Save them
		new szLevel[32], szXP[32], szMaxXP[32]
		parse(szData, szLevel, 31, szXP, 31, szMaxXP, 31)

		// Save our MaxXP to Dynamic Array
		ArrayPushCell(iMaxXP, str_to_num(szMaxXP) + str_to_num(szXP))
	}
	
	// Rank Max-XP
	ArraySortEx(iMaxXP, "RankSorting")
	
	// Get Player rank
	new iIndex = 0;
	
	for (i = 0; i < ArraySize(iMaxXP); i++)
	{
		if (ArrayGetCell(iMaxXP, i) == (ze_get_user_max_xp(id) + ze_get_user_xp(id)))
		{
			iIndex = i
			break;
		}
	}
	
	ze_colored_print(id, "!tYour rank is !g%i !tof !g%i!y.", iIndex + 1, iTotal - 1)
	
	// Free our memory
	ArrayDestroy(iMaxXP)
	
	// Closing UTIL Vault
	nvault_util_close(iLevelsVault)
	
	// Close Vaults
	nvault_close(g_iLevelsVault)
}

public TopSorting(Array:g_szMaxXP, szItem1[], szItem2[])
{
	// 2D arrays to hold max-xp and steam id for both item1 and item2
	new szMaxXP[2][32], szSteamID[2][36]
	
	// Split item1 to Max-XP and SteamID, same for item 2
	parse(szItem1, szMaxXP[0], 31, szSteamID[0], 36)
	parse(szItem2, szMaxXP[1], 31, szSteamID[1], 36)
	
	// Start ranking
	if (str_to_num(szMaxXP[0]) > str_to_num(szMaxXP[1]))
	{
		return -1
	}
	else if (str_to_num(szMaxXP[0]) < str_to_num(szMaxXP[1]))
	{
		return 1
	}
	
	return 0
}

public RankSorting(Array:iMaxXP, iItem1, iItem2)
{
	if (iItem1 > iItem2)
	{
		return -1
	}
	else if (iItem1 < iItem2)
	{
		return 1
	}
	
	return 0
}

Re: Level Rank/Top Systems

Posted: 14 Jul 2019, 07:44
by Raheem
Compile with me without any erros, make sure to use this compiler: viewtopic.php?f=6&t=221

Also post your zombie_escape.inc file.

Re: Level Rank/Top Systems

Posted: 20 Jul 2019, 11:25
by imSpartan
Raheem is there a PHP version to put on the website to show in-game ranking?

Re: Level Rank/Top Systems

Posted: 20 Jul 2019, 12:30
by Muhammet20
imSpartan wrote:
3 Months Ago
Raheem is there a PHP version to put on the website to show in-game ranking?
you mean like this? :
viewtopic.php?f=21&t=3562

Re: Level Rank/Top Systems

Posted: 20 Jul 2019, 15:58
by imSpartan
Muhammet20 wrote:
3 Months Ago
imSpartan wrote:
3 Months Ago
Raheem is there a PHP version to put on the website to show in-game ranking?
you mean like this? :
viewtopic.php?f=21&t=3562
Why is it on trash?