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Re: [ZE] Owner Skin
Posted: 05 Jul 2018, 22:22
by Night Fury
johnnysins2000 wrote: ↑5 years ago
jack u can do this in your special model sma ?
What's wrong with it?
Anyway, we won't do anything with plugins/extra items on the site before we finish the mod's update.
We have added new natives & more stuff.
Wait for it.
Re: [ZE] Owner Skin
Posted: 05 Jul 2018, 23:15
by johnnysins2000
Jack GamePlay wrote: ↑5 years ago
johnnysins2000 wrote: ↑5 years ago
jack u can do this in your special model sma ?
What's wrong with it?
Anyway, we won't do anything with plugins/extra items on the site before we finish the mod's update.
We have added new natives & more stuff.
Wait for it.
nothing wrong with it.... just an extra out side external code for 1 model
I feel like this owner model should also be there.... with your special models
Re: [ZE] Owner Skin
Posted: 08 Jul 2018, 05:02
by Rain1153
this plugin doesn't work ( even if u use debug) plugin will run but you wont get the skin even if u have the flag
Re: [ZE] Owner Skin
Posted: 08 Jul 2018, 17:07
by sPe3doN
Rain1153 wrote: ↑5 years ago
this plugin doesn't work ( even if u use debug) plugin will run but you wont get the skin even if u have the flag
Like me but you can use this its work in my server
https://forums.alliedmods.net/showthrea ... 28?p=97428
Re: [ZE] Owner Skin
Posted: 08 Jul 2018, 19:52
by Raheem
[mention]sPe3doN[/mention] or [mention]Rain1153[/mention] Post your plugins-zombie_escape.ini
Re: [ZE] Owner Skin
Posted: 08 Jul 2018, 20:26
by Spir0x
Bro it's working fine on my server too. already tested before posting. and try to post your zombie_escape.ini like raheem said.
Re: [ZE] Owner Skin
Posted: 09 Jul 2018, 01:14
by sPe3doN
Raheem wrote: ↑5 years ago
@sPe3doN or @Rain1153 Post your plugins-zombie_escape.ini
;Core
ze_core.amxx
;Setting API / Models
amx_settings_api.amxx
cs_weap_models_api.amxx
;Mod Addons
ze_block_events_messages.amxx
ze_effects_frags.amxx
ze_effects_weather.amxx
ze_weapon_menu.amxx
ze_main_menu.amxx
ze_resources.amxx
ze_countdown.amxx
ze_zombie_sounds.amxx
;Gameplay
ze_break_message.amxx
ze_damage_control.amxx
ze_block_tank_guns.amxx
ze_show_zombie_hp.amxx
ze_target_info.amxx
ze_spawn_auto_unstuck.amxx
ze_manual_unstuck.amxx
damage_killed_effect.amxx
advanced_weapon_tracers.amxx
speedometer.amxx
ze_special_models.amxx
anti_block.amxx
;General
ad_manager.amxx
;Enable If needed
;ze_unlimited_clip
;ze_escape_button_detector
Re: [ZE] Owner Skin
Posted: 09 Jul 2018, 05:45
by Raheem
Try this:
Code: Select all
#include <zombie_escape>
// Setting file
new const ZE_SETTING_RESOURCES[] = "zombie_escape.ini"
#define ADMIN_MODELS_ACCESS ADMIN_RCON
// Default models
new const szAdminHumanModel[][] =
{
"human_owner"
}
// Dynamic Arrays: Models
new Array:g_szAdminHumanModel
public plugin_init()
{
register_plugin("[ZE] Owner Skin", ZE_VERSION, AUTHORS)
}
public plugin_precache()
{
// Initialize arrays
g_szAdminHumanModel = ArrayCreate(32, 1)
// Load from external file
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN OWNER", g_szAdminHumanModel)
// Load our default Values
new iIndex
if(ArraySize(g_szAdminHumanModel) == 0)
{
for(iIndex = 0; iIndex < charsmax(szAdminHumanModel); iIndex++)
ArrayPushString(g_szAdminHumanModel, szAdminHumanModel[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN OWNER", g_szAdminHumanModel)
}
// Precache
new szPlayerModel[32], szModelPath[128]
for (iIndex = 0; iIndex < ArraySize(g_szAdminHumanModel); iIndex++)
{
ArrayGetString(g_szAdminHumanModel, iIndex, szPlayerModel, charsmax(szPlayerModel))
formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
precache_model(szModelPath)
}
}
public ze_user_humanized(id)
{
if(!(get_user_flags(id) & ADMIN_MODELS_ACCESS))
return
new szPlayerModel[32]
// Set owner model
ArrayGetString(g_szAdminHumanModel, random_num(0, ArraySize(g_szAdminHumanModel) - 1), szPlayerModel, charsmax(szPlayerModel))
rg_set_user_model(id, szPlayerModel)
}
Re: [ZE] Owner Skin
Posted: 09 Jul 2018, 14:45
by Rain1153
it wont work the VIP plugin shadows your plugin or if we remove flag t ( model access ) it gives u the default skin only)
.. my ze.ini
[Weather Effects]
FOG DENSITY = 0.0008
FOG COLOR = 170 155 216 //(violet_fog 170 155 216)
FOG = 1
SNOW = 0
RAIN = 1
SKY = violet_
[Weapons Menu]
PRIMARY = weapon_famas , weapon_xm1014 , weapon_sg552 , weapon_ak47 , weapon_aug , weapon_m4a1 , weapon_mp5navy , weapon_m249
SECONDARY = weapon_glock18 , weapon_deagle , weapon_elite , weapon_usp
[Sounds]
ZOMBIE MADNESS = zombie_escape/zombie_madness1.wav
GRENADE FIRE EXPLODE = zombie_escape/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_escape/zombie_burn3.wav , zombie_escape/zombie_burn4.wav , zombie_escape/zombie_burn5.wav , zombie_escape/zombie_burn6.wav , zombie_escape/zombie_burn7.wav
FROST GRENADE EXPLODE = warcraft3/frostnova.wav
FROST GRENADE PLAYER = warcraft3/impalehit.wav
FROST GRENADE BREAK = warcraft3/impalelaunch1.wav
Ready Sound = zombie_escape/neverdiestart1.mp3
Infect Sound = zombie_escape/zombie_infect_1.wav , zombie_escape/zombie_infect_2.wav
Coming Sound = zombie_escape/zombie_coming_1.wav , zombie_escape/zombie_coming_2.wav , zombie_escape/zombie_coming_3.wav
Pre-Release Sound = biohazard_detected.wav
Round Ambiance = zombie_escape/ambience_war_z.mp3
Escape Success = zombie_escape/ze_humans_win2.mp3
Escape Fail = zombie_escape/ze_zombies_win1.mp3
COUNT DOWN = zombie_escape/1.wav , zombie_escape/2.wav , zombie_escape/3.wav , zombie_escape/4.wav , zombie_escape/5.wav , zombie_escape/6.wav , zombie_escape/7.wav , zombie_escape/8.wav , zombie_escape/9.wav , zombie_escape/10.wav
ZOMBIE PAIN = zombie_escape/zombie_pain_1.wav , zombie_escape/zombie_pain_2.wav
MISS SLASH = zombie_escape/zombie_miss_slash_1.wav , zombie_escape/zombie_miss_slash_2.wav , zombie_escape/zombie_miss_slash_3.wav
MISS WALL = zombie_escape/zombie_miss_wall_1.wav , zombie_escape/zombie_miss_wall_2.wav , zombie_escape/zombie_miss_wall_3.wav
ATTACK = zombie_escape/zombie_attack_1.wav , zombie_escape/zombie_attack_2.wav , zombie_escape/zombie_attack_3.wav
DIE = zombie_escape/zombie_die.wav
[Weapon Models]
V_GRENADE FIRE = models/zombie_escape/v_bloodbomb.mdl
P_GRENADE FIRE = models/zombie_escape/p_bloodbomb.mdl
V_GRENADE FROST = models/zombie_escape/v_holybomb.mdl
P_GRENADE FROST = models/zombie_escape/p_holybomb.mdl
V_KNIFE ZOMBIE = models/zombie_escape/v_knife_zombie.mdl
V_KNIFE HUMAN = models/v_knife.mdl
P_KNIFE HUMAN = models/p_knife.mdl
V_KNIFE HUMAN ADMIN = models/v_vipbayonet.mdl
V_KNIFE ZOMBIE ADMIN = models/v_knife_bignemesis.mdl
[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/shockwave.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl
[Sound Durations]
Ready Sound = 19
Pre-Release Sound = 19
Round Ambiance = 120
[Player Models]
HOST ZOMBIE = host_zombie
ORIGIN ZOMBIE = origin_zombie
HUMAN ADMIN = pro_skin , snow_white
ZOMBIE ADMIN = bignemesis
HUMAN 1 = gsg9
HUMAN 2 = urban
HUMAN 3 = urban
HUMAN 4 = gsg9
Hero = Brave
Herion = assasin
HUMAN OWNER = owner
[Escape Button Message]
Button Names = grescate_amazonas , tren_escape , escape_assault , tetikleme , gemoroy , a1 , llamado_escape , carrex , manager , rescate_jp , mario_escape_final_001 , ascensor_escape , multi , escape_final , heli , msilo , trem_ati , heli_escape , heli1 , final , tren
Re: [ZE] Owner Skin
Posted: 25 Jul 2018, 21:01
by Night Fury
Update .sma in .rar with the clean code otherwise it will be trashed.
Re: [ZE] Owner Skin
Posted: 06 Sep 2018, 10:56
by Raheem
Spirox, update code as jack said and test it so it be approved.
Thanks.
Re: [ZE] Owner Skin
Posted: 06 Sep 2018, 15:58
by Spir0x
rar file updated and working fine.
Re: [ZE] Owner Skin
Posted: 07 Sep 2018, 14:54
by sPe3doN
Spir0x wrote: ↑5 years ago
- who have flag "g" // ADMIN_RCON
ADMIN_RCON // flag "l"
ADMIN_CVAR // flag "g"
Code: Select all
#define ADMIN_ALL 0 /* everyone */
#define ADMIN_IMMUNITY (1<<0) /* flag "a" */
#define ADMIN_RESERVATION (1<<1) /* flag "b" */
#define ADMIN_KICK (1<<2) /* flag "c" */
#define ADMIN_BAN (1<<3) /* flag "d" */
#define ADMIN_SLAY (1<<4) /* flag "e" */
#define ADMIN_MAP (1<<5) /* flag "f" */
#define ADMIN_CVAR (1<<6) /* flag "g" */
#define ADMIN_CFG (1<<7) /* flag "h" */
#define ADMIN_CHAT (1<<8) /* flag "i" */
#define ADMIN_VOTE (1<<9) /* flag "j" */
#define ADMIN_PASSWORD (1<<10) /* flag "k" */
#define ADMIN_RCON (1<<11) /* flag "l" */
#define ADMIN_LEVEL_A (1<<12) /* flag "m" */
#define ADMIN_LEVEL_B (1<<13) /* flag "n" */
#define ADMIN_LEVEL_C (1<<14) /* flag "o" */
#define ADMIN_LEVEL_D (1<<15) /* flag "p" */
#define ADMIN_LEVEL_E (1<<16) /* flag "q" */
#define ADMIN_LEVEL_F (1<<17) /* flag "r" */
#define ADMIN_LEVEL_G (1<<18) /* flag "s" */
#define ADMIN_LEVEL_H (1<<19) /* flag "t" */
#define ADMIN_MENU (1<<20) /* flag "u" */
#define ADMIN_ADMIN (1<<24) /* flag "y" */
#define ADMIN_USER (1<<25) /* flag "z" */
Re: [ZE] Owner Skin
Posted: 08 Sep 2018, 12:56
by Spir0x
So Flag "l".
Re: [ZE] Owner Skin
Posted: 28 Jul 2019, 12:38
by tmv
Problem:
Code: Select all
Invalid index 0 (count: 0)
[AMXX] Displaying debug trace (plugin "amx_settings_api.amxx", version "unknown")
[AMXX] Run time error 10: native error (native "ArrayGetString")
[AMXX] [0] amx_settings_api.sma::native_save_setting_string_arr (line 346)
Unhandled dynamic native error
[AMXX] Displaying debug trace (plugin "ze_owner_skin.amxx", version "unknown")
[AMXX] Run time error 10: native error (native "amx_save_setting_string_arr")
[AMXX] [0] ze_owner_skin.sma::plugin_precache (line 39)
Re: [ZE] Owner Skin
Posted: 28 Jul 2019, 22:36
by Raheem
Post your zombie_escape.ini
Re: [ZE] Owner Skin
Posted: 29 Jul 2019, 07:50
by tmv
I fixed it thanks Raheem
Re: [ZE] Owner Skin
Posted: 01 Aug 2019, 15:54
by z0h1r-LK
you add model zombie owner in plugin bro
nice
Re: [ZE] Owner Skin
Posted: 04 Aug 2019, 14:58
by Spir0x
thank you
Re: [ZE] Owner Skin
Posted: 13 Oct 2019, 15:46
by snitch
need help, what i have to write in ini if my model calling: blabla/blabla.mdl