But you even need to have in hud_info plugin that this added escape infects, i have no more the sma for that...
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[en]
NO_ENOUGH_PLAYERS = !tNo Enough Players!y. !tRequired!y: !t%i!y.
RUN_NOTICE = Ready for Run. Run After %i Second(s) !
ZOMBIE_RELEASE = Zombie(s) Will Be Released After: %i Second(s) !
READY_TO_RUN = !tAre you Ready to Run!y? !gGood Luck !y:)
ESCAPE_SUCCESS = Escape Success!
ESCAPE_FAIL = Escape Fail!
START_GAME = Game Commencing!
INFECTION_NOTICE = %s has infected %s !
SCORE_MESSAGE = Zombies VS Humans^n %i --------- %i
NO_WINNER = Escape Draw!
RANK_INFO = [MASTER OF SURVIVAL]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s
RANK_INFO_LEADER = [Escape Leader]^n%s
COINS_INFO = !tYour Current Escape Coins!y: !g%i
ESCAPE_SUCCESS_COINS = !tEscape Success!y: !t+!g%i !tEscape Coins!y!
HUMAN_INFECTED_COINS = !tInfected Human!y: !t+!g%i !tEscape Coins!y!
ZOMBIE_SPEC = Spectating: %s^nHP: %i^nClass: Zombie^nEscape Coins: %i^nEscapes: %i
ZOMBIE_SPEC_COMMAS = Spectating: %s^nHP: %s^nClass: Zombie^nEscape Coins: %i^nEscapes: %i
HUMAN_SPEC = Spectating: %s^nHP: %i^nClass: Human^nEscape Coins: %i^nEscapes: %i
HUMAN_SPEC_COMMAS = Spectating: %s^nHP: %s^nClass: Human^nEscape Coins: %i^nEscapes: %i
HUMAN_SPEC_LEADER = Spectating: %s^nHP: %i^nClass: Escape Leader^nEscape Coins: %i^nEscapes: %i
HUMAN_SPEC_COMMAS_LEADER = Spectating: %s^nHP: %s^nClass: Escape Leader^nEscape Coins: %i^nEscapes: %i
ZOMBIE = HP: %i | Class: Zombie | Escape Coins: %i | Escapes: %i | Infects: %i
ZOMBIE_COMMAS = HP: %s | Class: Zombie | Escape Coins: %i | Escapes: %i | Infects: %i
HUMAN_LEADER = HP: %i | Class: Escape Leader | Escape Coins: %i | Escapes: %i | Infects: %i
HUMAN_LEADER_COMMAS = HP: %s | Class: Escape Leader | Escape Coins: %i | Escapes: %i | Infects: %i
HUMAN = HP: %i | Class: Human | Escape Coins: %i | Escapes: %i | Infects: %i
HUMAN_COMMAS = HP: %s | Class: Human | Escape Coins: %i | Escapes: %i | Infects: %i
BUY_ENABLED = !tYour menu has been re-enabled!y.
RE_ENABLE_MENU = !tsay /enable or press M to enable your buy menu!y.
ALREADY_BOUGHT = !tYou already bought Primary and Secondary Weapons!y!
DEAD_CANT_BUY_WEAPON = !tYou can't buy when you're dead!y.
NO_BUY_ZOMBIE = !tYou can't buy when you're Zombie!y.
BUY_MENU_TIME_EXPIRED = !tBuy menu time has expired!y.
MENU_PRIMARY_TITLE = Primary Weapons
MENU_SECONDARY_TITLE = Secondary Weapons
MENU_AUTOSELECT = Remember?
SAVE_YES = Yes
SAVE_NO = No
NEXT = Next
BACK = Back
EXIT = Exit
MAIN_MENU_TITLE = [ZE] Main Menu
MENU_EXTRABUY = Buy Extra Items
MENU_WEAPONBUY = Buy Weapons
MENU_WEAPONBUY_RE_ENABLE = Re-enable Buy Weapons
BUY_EXTRAITEM = Extra Items
NO_EXTRA_ITEMS = !tNo extra items are currently available to you!y.
ITEM_LIMIT = \w[\r%i\d|\r%i\w]
ITEM_LEVEL = \w[\rLevel\d: \r%i\w]
ITEM_VIP = \w(\rVIP\w)
ESCAPE_SUCCESS_BONUS_COINS = !tEscape Success!y: !t+!g%i VIP BONUS !tEscape Coins!y!
ESCAPE_SUCCESS_BONUS_XP = !tEscape Success!y: !t+!g%i VIP BONUS !tXP!y!
HUMAN_INFECTED_BONUS_COINS = !tInfected Human!y: !t+!g%i VIP BONUS !tEscape Coins!y!
HUMAN_INFECTED_BONUS_XP = !tInfected Human!y: !t+!g%i VIP BONUS !tXP!y!
MENU_ZCLASS = \rChoose Zombie Class \d|
NO_ZCLASSES = !tThere aren't classes available!y.
ZOMBIE_SELECT = Your next zombie class is going to be
ZOMBIE_HEALTH = Health
ZOMBIE_SPEED = Speed
ZOMBIE_GRAVITY = Gravity
MENU_ADMIN_TITLE = Admin Menu
MAKE_HM_ZM = Make Zombie/Human
CMD_NOT_ACCESS = You have no access.
CLASS_ZOMBIE = Zombie
CLASS_HUMAN = Human
CMD_NOT = Unavailable command.
ALREADY_HUMAN = This player is already human
ALREADY_ZOMBIE = This player is already zombie
CMD_CANT_LAST_ZOMBIE = Can't apply this action on the last zombie
CMD_CANT_LAST_HUMAN = Can't apply this action on the last human
CMD_ONLY_AFTER_GAME_MODE = This command is available only after game starts
CMD_CURED = Was turned to human
CMD_INFECTED = Was turned to zombie
[bp]
NO_ENOUGH_PLAYERS = !tFalta jogadores!y. !tNecessario!y: !t%i!y.
RUN_NOTICE = Pronto pra Fugir?. Falta apenas %i segundos !
ZOMBIE_RELEASE = Zumbis liberados em: %i Segundos !
READY_TO_RUN = !tPronto para fugir!y? !gBoa Sorte !y:)
ESCAPE_SUCCESS = Fugiram com sucesso!
ESCAPE_FAIL = Falharam na fuga!
START_GAME = Iniciando a Partida!
INFECTION_NOTICE = %s foi infectado %s !
SCORE_MESSAGE = Zombis VS Humanos^n %i --------- %i
NO_WINNER = Voce perdeu!
RANK_INFO = [MESTRE DE SOBREVIVENCIA]^n[1°] - %s^n[2°] - %s^n[3°] - %s
RANK_INFO_LEADER = [Lider da Fuga]^n%s
COINS_INFO = !tSeus Coins!y: !g%i
ESCAPE_SUCCESS_COINS = !tConseguiram Fugir!y: !t+!g%i !tEscape Coins!y!
HUMAN_INFECTED_COINS = !tInfectou Humano!y: !t+!g%i !tEscape Coins!y!
ZOMBIE_SPEC = Assistindo: %s^nHP: %i^nClasse: Zombi^nEscape Coins: %i
ZOMBIE_SPEC_COMMAS = Assistindo: %s^nHP: %s^nClasse: Zombi^nEscape Coins: %i
HUMAN_SPEC = Assistindo: %s^nHP: %i^nClasse: Humano^nEscape Coins: %i
HUMAN_SPEC_COMMAS = Assistindo: %s^nHP: %s^nClasse: Humano^nEscape Coins: %i
HUMAN_SPEC_LEADER = Assistindo: %s^nHP: %i^nClasse: Lider da Fuga^nEscape Coins: %i
HUMAN_SPEC_COMMAS_LEADER = Assistindo: %s^nHP: %s^nClasse: Lider da Fuga^nEscape Coins: %i
ZOMBIE = HP: %i | Classe: Zombi | Escape Coins: %i
ZOMBIE_COMMAS = HP: %s | Classe: Zombi | Escape Coins: %i
HUMAN_LEADER = HP: %i | Classe: Lider da Fuga | Escape Coins: %i
HUMAN_LEADER_COMMAS = HP: %s | Classe: Lider da Fuga | Escape Coins: %i
HUMAN = HP: %i | Classe: Humano | Escape Coins: %i
HUMAN_COMMAS = HP: %s | Classe: Humano | Escape Coins: %i
BUY_ENABLED = !tSeu menu foi reativado!y.
RE_ENABLE_MENU = !tdigite /enable ou aperte M para ativar seu menu de compras!y.
ALREADY_BOUGHT = !tVocê já comprou Armas Primárias e Secundárias!y!
DEAD_CANT_BUY_WEAPON = !tMorto não pode comprar Armas Primárias e Secundárias!y.
NO_BUY_ZOMBIE = !tVocê não pode comprar pois é zumbi!y.
BUY_MENU_TIME_EXPIRED = !tO tempo de compra expirou!y.
MENU_PRIMARY_TITLE = Armas Primárias
MENU_SECONDARY_TITLE = Armas Secundárias
MENU_AUTOSELECT = Relembrar?
SAVE_YES = Sim
SAVE_NO = Nao
NEXT = Proximo
BACK = Volta
EXIT = Sair
MAIN_MENU_TITLE = [ZE] Menu Principal
MENU_EXTRABUY = Comprar Itens Especiais
MENU_WEAPONBUY = Comprar Armas
MENU_WEAPONBUY_RE_ENABLE = Reabilite as armas compradas
BUY_EXTRAITEM = Extra Itens
NO_EXTRA_ITEMS = !tNão há itens extras disponíveis para você!y.
ITEM_LIMIT = \w[\r%i\d|\r%i\w]
ITEM_LEVEL = \w[\rLevel\d: \r%i\w]
ITEM_VIP = \w(\rVIP\w)
[pl]
NO_ENOUGH_PLAYERS = !tBrak wystarczjacej liczby graczy!y. !tWymagana liczba!y: !t%i!y.
RUN_NOTICE = Gotowy do ucieczki. Biegnij po %i sekundach !
ZOMBIE_RELEASE = Zombie zostanie wypuszczone za: %i sekund !
READY_TO_RUN = !tGotowy do ucieczki!y? !gPOWODZENIA !y:)
ESCAPE_SUCCESS = Udana ucieczka!
ESCAPE_FAIL = Nieudana ucieczka!
START_GAME = Rozpoczecie gry!
INFECTION_NOTICE = %s zarazil %s !
SCORE_MESSAGE = Zombie VS Ludzie^n %i --------- %i
NO_WINNER = Remis!
RANK_INFO = [Mistrz przetrwania]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s
RANK_INFO_LEADER = [LIDER UCIECZKI]^n%s
COINS_INFO = !tTwoja aktualna ilosc monet!y: !g%i
ESCAPE_SUCCESS_COINS = !tUdana ucieczka!y: !t+!g%i !tmonet!y!
HUMAN_INFECTED_COINS = !tZarazono czlowieka!y: !t+!g%i !tmonet!y!
ZOMBIE_SPEC = Spectating: %s^nHP: %i^nKlasa: Zombie^nIlosc monet: %i
ZOMBIE_SPEC_COMMAS = Spectating: %s^nHP: %s^nKlasa: Zombie^nIlosc monet: %i
HUMAN_SPEC = Ogladanie: %s^nHP: %i^nKlasa: Czlowiek^nIlosc monet: %i
HUMAN_SPEC_COMMAS = Ogladanie: %s^nHP: %s^nKlasa: Czlowiek^nIlosc monet: %i
HUMAN_SPEC_LEADER = Ogladanie: %s^nHP: %i^nKlasa: Escape Lider^nIlosc monet: %i
HUMAN_SPEC_COMMAS_LEADER = Ogladanie: %s^nHP: %s^nKlasa: Escape Lider^nIlosc monet: %i
ZOMBIE = HP: %i | Klasa: Zombie | Ilosc monet: %i
ZOMBIE_COMMAS = HP: %s | Klasa: Zombie | Ilosc monet: %i
HUMAN_LEADER = HP: %i | Klasa: Escape Lider| Ilosc monet: %i
HUMAN_LEADER_COMMAS = HP: %s | Klasa: Escape Lider | Ilosc monet: %i
HUMAN = HP: %i | Klasa: Czlowiek | Ilosc monet: %i
HUMAN_COMMAS = HP: %s | Class: Human | Escape Coins: %i
BUY_ENABLED = !tYour menu has been re-enabled!y.
RE_ENABLE_MENU = !tsay /enable or press M to enable your buy menu!y.
ALREADY_BOUGHT = !tJuz kupiles bron!y!
DEAD_CANT_BUY_WEAPON = !tNie mozesz kupic broni, kiedy jestes martwy!y.
NO_BUY_ZOMBIE = !tNie mozesz kupic broni, kiedy jestes Zombie!y.
BUY_MENU_TIME_EXPIRED = !tCzas kupowania broni sie skonczyl!y.
MENU_PRIMARY_TITLE = Bron podstawowa
MENU_SECONDARY_TITLE = Bron dodatkowa
MENU_AUTOSELECT = Zapamietac?
SAVE_YES = Tak
SAVE_NO = Nie
NEXT = Nastepny
BACK = Powrot
EXIT = Wyjscie
MAIN_MENU_TITLE = [ZE] Glowne Menu
MENU_EXTRABUY = Kup dodatkowe przedmioty
MENU_WEAPONBUY = Kup bronie
MENU_WEAPONBUY_RE_ENABLE = Wlacz ponowne kupowanie broni
BUY_EXTRAITEM = Dodatkowe przedmioty
NO_EXTRA_ITEMS = !tAktulanie dodatkowe przedmioty nie sa dostepne!y.
ITEM_LIMIT = \w[\r%i\d|\r%i\w]
ITEM_LEVEL = \w[\rPoziom\d: \r%i\w]
ITEM_VIP = \w(\rVIP\w)
[bs]
NO_ENOUGH_PLAYERS = !tNema dovoljno igraca!y. !tPotrebno!y: !t%i!y.
RUN_NOTICE = Spremite se za bijeg. Bjezite nakon %i sekundi !
ZOMBIE_RELEASE = Zombiji ce biti pusteni nakon: %i sekundi !
READY_TO_RUN = !tDa li ste spremni!y? !gSRETNO !y:)
ESCAPE_SUCCESS = Uspjesan bijeg!
ESCAPE_FAIL = Neuspjesan bijeg!
START_GAME = Pokretanje igre!
INFECTION_NOTICE = %s je zarazio %s !
SCORE_MESSAGE = Zombiji VS Ljudi^n %i --------- %i
NO_WINNER = Bez pobjednika!
RANK_INFO = [MAJSTOR PREZIVLJAVANJA]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s
RANK_INFO_LEADER = [Lider bijega]^n%s
COINS_INFO = !tVas trenutni broj kovanica!y: !g%i
ESCAPE_SUCCESS_COINS = !tUspješan bijeg!y: !t+!g%i !tKovanica!y!
HUMAN_INFECTED_COINS = !tZarazili ste covjeka!y: !t+!g%i !tKovanica!y!
ZOMBIE_SPEC = Gledate: %s^nHP: %i^nVrsta: Zombi^nBroj kovanica: %i
ZOMBIE_SPEC_COMMAS = Gledate: %s^nHP: %s^nKlasa: Zombi^nBroj kovanica: %i
HUMAN_SPEC = Gledate: %s^nHP: %i^nVrsta: Covjek^nBroj kovanica: %i
HUMAN_SPEC_COMMAS = Gledate: %s^nHP: %s^nVrsta: Covjek^nBroj kovanica: %i
HUMAN_SPEC_LEADER = Gledate: %s^nHP: %i^nKlasa: Lider bijega^nBroj kovanica: %i
HUMAN_SPEC_COMMAS_LEADER = Gledate: %s^nHP: %s^nKlasa: Lider bijega^nBroj kovanica: %i
ZOMBIE = HP: %i | Vrsta: Zombi | Broj kovanica: %i
ZOMBIE_COMMAS = HP: %s | Vrsta: Zombi | Broj kovanica: %i
HUMAN_LEADER = HP: %i | Klasa: Lider bijega | Broj kovanica: %i
HUMAN_LEADER_COMMAS = HP: %s | Klasa: Lider bijega | Broj kovanica: %i
HUMAN = HP: %i | Vrsta: Covjek | Broj kovanica: %i
HUMAN_COMMAS = HP: %s | Vrsta: Covjek | Broj kovanica: %i
BUY_ENABLED = !tPonovo ste aktivirali meni za odabir oruzja!y.
RE_ENABLE_MENU = !tnapisite /enable ili pritisnite slovo M da aktivirate meni za odabir oruzja!y.
ALREADY_BOUGHT = !tVec ste odabrali svoje oruzje!y!
DEAD_CANT_BUY_WEAPON = !tNe mozete odabrati oruzje kada ste mrtvi!y.
NO_BUY_ZOMBIE = !tNe mozete odabrati oruzje kada ste zombi!y.
BUY_MENU_TIME_EXPIRED = !tVrijeme za odabir oruzja je isteklo!y.
MENU_PRIMARY_TITLE = Osnovno oruzje
MENU_SECONDARY_TITLE = Dodatno oruzje
MENU_AUTOSELECT = Zapamtiti?
SAVE_YES = Da
SAVE_NO = Ne
NEXT = Sljedece
BACK = Povratak
EXIT = Izlaz
MAIN_MENU_TITLE = [ZE] Glavni Meni
MENU_EXTRABUY = Kupite dodatke
MENU_WEAPONBUY = Odaberite oruzje
MENU_WEAPONBUY_RE_ENABLE = Ponovo aktivirajte meni za odabir oruzja
BUY_EXTRAITEM = Dodaci
NO_EXTRA_ITEMS = !tDodaci trenutno nisu dostupni!y.
ITEM_LIMIT = \w[\r%i\d|\r%i\w]
ITEM_LEVEL = \w[\rLevel\d: \r%i\w]
ITEM_VIP = \w(\rVIP\w)