Approved [Game Mode] Nemesis Round (v1.1)

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lizoumapper
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[Game Mode] Nemesis Round (v1.1)

#1

Post by lizoumapper » 1 Month Ago

Game Modes
Screenshots :
de_dust20005.jpg
screen 1
de_dust20004.jpg
screen 2
de_dust20003.jpg
screen 3


Description :
- Nemesis Round is gamemode infect 2 or 3 nemesis, the feature of the nemesis (high hp, high gravity, ... etc)

Credits:
- Night Fury
- Raheem

Warning:
Compitable with: 1.6 Only

Change Log :
v1.0
- Release
v1.1
- Fix bugs - Current
- Use API ZE v1.6
- Added 2 cvars block freeze and burning
Cvars :

Code: Select all

// Nemesis Round
ze_nemesis_health 20000		// Nemesis Health
ze_nemesis_speed 310		// Nemesis Speed 
ze_nemesis_gravity 500		// Nemesis Gravity
ze_nemesis_glow 1		// Nemesis Glow 
ze_nemesis_glow_r 255		// Nemesis Glow Color Red 
ze_nemesis_glow_g 255		// Nemesis Glow Color Green
ze_nemesis_glow_b 255		// Nemesis Glow Color Blue
ze_nemesis_freeze 1		// Nemesis anti-freeze
ze_nemesis_fire 1		// Nemesis anti-fire
ze_nemesis_knockback 250		// Nemesis Knock back 
ze_nemesis_damage 4		// Nemesis Multiplier Damage 

// Gamemode Nemesis 
ze_nemesis_chance 20		// Chance nemesis round 
ze_nemesis_minplayers 4		// Min players to turn nemesis round 
ze_nemesis_sound 1			// Sound notice 
ze_nemesis_notice 3			// Notice message (0=Disable||1=Normal text||2=HUD||3=DHUD)
Configurations :
zombie_escape.txt

Code: Select all

[en]
NOTICE_NEMESIS = Nemesis Round !
CMD_NOT_ACCESS = You don't have access !
CMD_NEMESISNEXT = Next round is !gnemesis!t !
CMD_ALREADY = Already !
zombie_escape.ini

Code: Select all

[Player Models]
NEMESIS = ze_nemesis

[Weapon Models]
V_KNIFE NEMESIS = models/zombie_escape/v_knife_nemesis.mdl

[Sounds]
Nemesis Round = zombie_escape/ze_nemesis.wav
Download :
ze_nemesis11.rar
Source Code / AMXX / Resources.
(998.13 KiB) Downloaded 17 times
ze_nemesis11.rar
Source Code / AMXX / Resources.
(998.13 KiB) Downloaded 17 times
Last edited by lizoumapper on 14 Feb 2021, 15:07, edited 9 times in total.
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PunisheR (1 Month Ago) • SobekPogrywamy (3 Weeks Ago)
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#2

Post by PunisheR » 1 Month Ago

Goob job brother
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#3

Post by SobekPogrywamy » 3 Weeks Ago

02/09/2021 - 21:14:17: [ZE] Invalid Player (1)
L 02/09/2021 - 21:14:17: [AMXX] Displaying debug trace (plugin "ze_gamemode_nemesis.amxx", version "1.0")
L 02/09/2021 - 21:14:17: [AMXX] Run time error 10: native error (native "ze_set_user_nemesis")
L 02/09/2021 - 21:14:17: [AMXX] [0] ze_gamemode_nemesis.sma::ze_player_disconnect (line 104)
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#4

Post by lizoumapper » 2 Weeks Ago

SobekPogrywamy wrote:
3 Weeks Ago
02/09/2021 - 21:14:17: [ZE] Invalid Player (1)
L 02/09/2021 - 21:14:17: [AMXX] Displaying debug trace (plugin "ze_gamemode_nemesis.amxx", version "1.0")
L 02/09/2021 - 21:14:17: [AMXX] Run time error 10: native error (native "ze_set_user_nemesis")
L 02/09/2021 - 21:14:17: [AMXX] [0] ze_gamemode_nemesis.sma::ze_player_disconnect (line 104)
If ze_class_nemesis is not working, so ze_gamemode_nemesis.sma will not work
Because ze_set_user_nemesis was registered from ze_class_nemesis
So check from ze_class_nemesis is running

1/ - type amxx plugins in cmd server
2/ - search from ze_class_nemesis.amxx

Notice: i'm try plugin in my game is worked, in ze 1.5 and is not working in 1.4 1.3
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#5

Post by SobekPogrywamy » 2 Weeks Ago

[ 63] [ZE] Class: Nemesis 1.0 ZE Dev Team ze_class_nemesi debug
[ 64] [ZE] Gamemode: Nemesis 1.0 LiZou Mapper ze_gamemode_nem debug


its run

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#6

Post by lizoumapper » 2 Weeks Ago

SobekPogrywamy wrote:
2 Weeks Ago
[ 63] [ZE] Class: Nemesis 1.0 ZE Dev Team ze_class_nemesi debug
[ 64] [ZE] Gamemode: Nemesis 1.0 LiZou Mapper ze_gamemode_nem debug


its run
Fixed now
I'm test it when bots, it's worked !
and i'm add 2 cvars (block freeze and block fire) !
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#7

Post by Raheem » 2 Weeks Ago

OK, I added the Approved tag. Thanks for this, many were needing it.
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#8

Post by lizoumapper » 2 Weeks Ago

Raheem wrote:
2 Weeks Ago
OK, I added the Approved tag. Thanks for this, many were needing it.
Raheem
I find new method to create gamemodes manager :)
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#9

Post by Raheem » 2 Weeks Ago

lizoumapper wrote:
2 Weeks Ago
Raheem wrote:
2 Weeks Ago
OK, I added the Approved tag. Thanks for this, many were needing it.
Raheem
I find new method to create gamemodes manager :)
Personally, I don't like game modes in ZE, but good to do bro in fact so it will help others who like it. Generally, I don't code something I don't like :shock: :roll: :lol:
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#10

Post by ngamerz » 1 Week Ago

Ohh nice work, you forgot the "leap" feature of nemesis, anyways GJ. But don't make ZE as ZP (I mean swarm mode)
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