Description :
- Nemesis Round is gamemode infect 2 or 3 nemesis, the feature of the nemesis (high hp, high gravity, ... etc)
Credits:
- Night Fury
- Raheem
Warning:
Compitable with: 1.6 Only
Change Log :
Cvars :v1.0
- Release
v1.1
- Fix bugs - Current
- Use API ZE v1.6
- Added 2 cvars block freeze and burning
Code: Select all
// Nemesis Round
ze_nemesis_health 20000 // Nemesis Health
ze_nemesis_speed 310 // Nemesis Speed
ze_nemesis_gravity 500 // Nemesis Gravity
ze_nemesis_glow 1 // Nemesis Glow
ze_nemesis_glow_r 255 // Nemesis Glow Color Red
ze_nemesis_glow_g 255 // Nemesis Glow Color Green
ze_nemesis_glow_b 255 // Nemesis Glow Color Blue
ze_nemesis_freeze 1 // Nemesis anti-freeze
ze_nemesis_fire 1 // Nemesis anti-fire
ze_nemesis_knockback 250 // Nemesis Knock back
ze_nemesis_damage 4 // Nemesis Multiplier Damage
// Gamemode Nemesis
ze_nemesis_chance 20 // Chance nemesis round
ze_nemesis_minplayers 4 // Min players to turn nemesis round
ze_nemesis_sound 1 // Sound notice
ze_nemesis_notice 3 // Notice message (0=Disable||1=Normal text||2=HUD||3=DHUD)
zombie_escape.txt
Code: Select all
[en]
NOTICE_NEMESIS = Nemesis Round !
CMD_NOT_ACCESS = You don't have access !
CMD_NEMESISNEXT = Next round is !gnemesis!t !
CMD_ALREADY = Already !
Code: Select all
[Player Models]
NEMESIS = ze_nemesis
[Weapon Models]
V_KNIFE NEMESIS = models/zombie_escape/v_knife_nemesis.mdl
[Sounds]
Nemesis Round = zombie_escape/ze_nemesis.wav