Compatible Plugins List
Soo.. Resemiclip its safe with this?
sv_force_ent_intersection 1
sv_force_ent_intersection 1
Yes, Tested and it's working without problems.
He who fails to plan is planning to fail
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Yes
Why do u need parachute Only for Humans And Not for Zombies ?
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:v But Only for You
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yes of course, I think it will be too easy for zombies when they have parachute
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OK Remind me after 18 May (Next Week)czirimbolo wrote: ↑7 years ago yes of course, I think it will be too easy for zombies when they have parachute
I think it would be better if Raheem made a cvar for both
Humans and Zombies
Like if we enable Cvar Human "1" do humans can use only parachute and if we turn on the cvar for zm then zombie Can only use it
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Change this line:
Code: Select all
if (get_pcvar_num(cvar_give_all) == 1 || g_bGiveParachute[playerIndex])
Code: Select all
if ((get_pcvar_num(cvar_give_all) == 1 || g_bGiveParachute[playerIndex]) && (get_member(playerIndex, m_iTeam) == TEAM_CT))
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Simple Solution . Thnx Raheem Crizmbolo try this And test itRaheem wrote: ↑7 years ago Change this line:To:
Code: Select all
if (get_pcvar_num(cvar_give_all) == 1 || g_bGiveParachute[playerIndex])
And you done...
Code: Select all
if (get_pcvar_num(cvar_give_all) == 1 || g_bGiveParachute[playerIndex] && get_member(playerIndex, m_iTeam) == TEAM_CT)
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Code: Select all
#include <zombie_escape>
// Variables
new bool:g_bGiveParachute[33];
// Cvars
new cvar_fall_speed, cvar_give_all;
public plugin_init()
{
register_plugin("[ReAPI/ZE] Parachute", "1.1", "ReHLDS Team/Raheem");
RegisterHookChain(RG_PM_AirMove, "PM_AirMove", false);
// Cvars
cvar_fall_speed = register_cvar("ze_fall_speed", "90");
cvar_give_all = register_cvar("ze_give_all_parachute", "1");
}
public plugin_natives()
{
register_native("ze_give_user_parachute", "native_ze_give_user_parachute", 1)
register_native("ze_remove_user_parachute", "native_ze_remove_user_parachute", 1)
}
public PM_AirMove(const playerIndex)
{
if (get_pcvar_num(cvar_give_all) == 1 || g_bGiveParachute[playerIndex] && get_member(playerIndex, m_iTeam) == TEAM_CT)
{
if (!(get_entvar(playerIndex, var_button) & IN_USE)
|| get_entvar(playerIndex, var_waterlevel) > 0) {
return;
}
new Float:flVelocity[3];
get_entvar(playerIndex, var_velocity, flVelocity);
if (flVelocity[2] < 0.0)
{
flVelocity[2] = (flVelocity[2] + 40.0 < -100.0) ? flVelocity[2] + 40.0 : -get_pcvar_float(cvar_fall_speed);
set_entvar(playerIndex, var_sequence, ACT_WALK);
set_entvar(playerIndex, var_gaitsequence, ACT_IDLE);
set_pmove(pm_velocity, flVelocity);
set_movevar(mv_gravity, 80.0);
}
}
}
public native_ze_give_user_parachute(id)
{
g_bGiveParachute[id] = true
}
public native_ze_remove_user_parachute(id)
{
g_bGiveParachute[id] = false
}
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Also add Low Gravity In Supply Box as well
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i can't put a model for this parachute plugin :/ update sma please.
The authors not make it with model but anyway i'll do one for you.
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i have proplem with parachute ... when i jump it give me high gravity ... please fix it thanks !
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Which Parachute Plugin are u using?
The 1 posted In this Forum ?
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