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Description:
- A new nice gameplay plugin for Humans. Enjoy !!
- Simply install it like any plugin and Don't forget to copy Sounds.
- Fixed sounds & disabled the radio for zombies.
-
- Member
- Posts: 32
- Joined: 6 years ago
- Location: Россия,Крым
- Contact:
Hello everyone, the plug-in does not compile what the problems do not understand help
Code: Select all
#include <zombie_escape>
#include <ze_levels>
#include <xs>
#define PLUGIN "[ZE] SupplyBox"
#define VERSION "1.1"
#define AUTHOR "Dias"
// ======================= SUPPLYBOX CONFIG ======================== //
#define SUPPLYBOX_CLASSNAME "supplybox"
#define TASK_SUPPLYBOX 128256
#define TASK_SUPPLYBOX2 138266
#define TASK_SUPPLYBOX_HELP 129257
#define TASK_SUPPLYBOX_WAIT 130259
const MAX_SUPPLYBOX_ENT = 100
new const supplybox_spawn_file[] = "%s/ze_supplybox/%s.cfg"
new const supplybox_icon_spr[] = "sprites/zombie_escape/icon_supplybox.spr"
new const supplybox_model[][] = {
"models/zombie_escape/supplybox2.mdl"
}
new const supplybox_drop_sound[][] = {
"zombie_escape/supplybox_drop.wav"
}
new const supplybox_pickup_sound[][] = {
"zombie_escape/supplybox_pickup.wav"
}
// ======================= END OF SUPPLYBOX CONFIG ======================== //
// Below here is hard code. Don't edit anything except cvars
new g_supplybox_num, g_supplybox_wait[33], supplybox_count,
supplybox_ent[MAX_SUPPLYBOX_ENT], g_supplybox_icon_id, Float:g_supplybox_spawn[MAX_SUPPLYBOX_ENT][3],
g_total_supplybox_spawn
new cvar_supplybox_icon, cvar_supplybox_max, cvar_supplybox_num, cvar_supplybox_totalintime,
cvar_supplybox_time, cvar_supplybox_delaytime, cvar_supplybox_icon_size, cvar_supplybox_icon_light, cvar_xp_max_amount
new bool:made_supplybox, Float:g_icon_delay[33], g_newround, g_endround
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("HLTV", "event_newround", "a", "1=0", "2=0")
register_logevent("logevent_round_end", 2, "1=Round_End")
register_forward(FM_Touch, "fw_supplybox_touch")
cvar_supplybox_max = register_cvar("ze_supplybox_max", "16")
cvar_supplybox_num = register_cvar("ze_supplybox_num", "2")
cvar_supplybox_totalintime = register_cvar("ze_supplybox_totalintime", "4")
cvar_supplybox_time = register_cvar("ze_supplybox_time", "30")
cvar_supplybox_icon = register_cvar("ze_supplybox_icon", "1")
cvar_supplybox_delaytime = register_cvar("ze_supplybox_icon_delay_time", "0.03")
cvar_supplybox_icon_size = register_cvar("ze_supplybox_icon_size", "2")
cvar_supplybox_icon_light = register_cvar("ze_supplybox_icon_light", "100")
cvar_xp_max_amount = register_cvar("ze_xp_max_amount", "100")
set_task(2.0, "update_radar", _, _, _, "b")
}
public plugin_precache()
{
load_supplybox_spawn()
static i
for(i = 0; i < sizeof(supplybox_model); i++)
engfunc(EngFunc_PrecacheModel, supplybox_model[i])
for(i = 0; i < sizeof(supplybox_drop_sound); i++)
engfunc(EngFunc_PrecacheSound, supplybox_drop_sound[i])
for(i = 0; i < sizeof(supplybox_pickup_sound); i++)
engfunc(EngFunc_PrecacheSound, supplybox_pickup_sound[i])
g_supplybox_icon_id = engfunc(EngFunc_PrecacheModel, supplybox_icon_spr)
}
public plugin_cfg()
{
set_task(0.5, "event_newround")
}
public load_supplybox_spawn()
{
// Check for spawns points of the current map
static cfgdir[64]
new mapname[32], filepath[100], linedata[64]
get_localinfo("amxx_configsdir", cfgdir, charsmax(cfgdir))
get_mapname(mapname, charsmax(mapname))
formatex(filepath, charsmax(filepath), supplybox_spawn_file, cfgdir, mapname)
// Load spawns points
if (file_exists(filepath))
{
new file = fopen(filepath,"rt"), row[4][6]
while (file && !feof(file))
{
fgets(file, linedata, charsmax(linedata))
// invalid spawn
if(!linedata[0] || str_count(linedata,' ') < 2) continue;
// get spawn point data
parse(linedata,row[0],5,row[1],5,row[2],5)
// origin
g_supplybox_spawn[g_total_supplybox_spawn][0] = floatstr(row[0])
g_supplybox_spawn[g_total_supplybox_spawn][1] = floatstr(row[1])
g_supplybox_spawn[g_total_supplybox_spawn][2] = floatstr(row[2])
g_total_supplybox_spawn++
if (g_total_supplybox_spawn >= MAX_SUPPLYBOX_ENT)
break
}
if (file) fclose(file)
}
}
public update_radar()
{
for (new id = 1; id <= get_maxplayers(); id++)
{
if (!is_user_alive(id) || !supplybox_count || ze_is_user_zombie(id))
continue
static i, next_ent
i = 1
while(i <= supplybox_count)
{
next_ent = supplybox_ent[i]
if (next_ent && is_valid_ent(next_ent))
{
static Float:origin[3]
pev(next_ent, pev_origin, origin)
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("HostagePos"), {0,0,0}, id)
write_byte(id)
write_byte(i)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2]))
message_end()
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("HostageK"), {0,0,0}, id)
write_byte(i)
message_end()
}
i++
}
}
}
public event_newround()
{
made_supplybox = false
g_newround = 1
g_endround = 0
remove_supplybox()
supplybox_count = 0
if(task_exists(TASK_SUPPLYBOX)) remove_task(TASK_SUPPLYBOX)
if(task_exists(TASK_SUPPLYBOX2)) remove_task(TASK_SUPPLYBOX2)
if(task_exists(TASK_SUPPLYBOX_HELP)) remove_task(TASK_SUPPLYBOX_HELP)
}
public logevent_round_end() g_endround = 1
public ze_user_infected()
{
if(!made_supplybox)
{
g_newround = 0
made_supplybox = true
if(task_exists(TASK_SUPPLYBOX)) remove_task(TASK_SUPPLYBOX)
if(!g_total_supplybox_spawn)
{
client_print(0, print_console, "[ZE - SupplyBox][Error] Spawn Point Not Found. Please Create Spawn Point")
} else {
set_task(get_pcvar_float(cvar_supplybox_time), "create_supplybox", TASK_SUPPLYBOX)
}
}
}
public client_PostThink(id)
{
if (!get_pcvar_num(cvar_supplybox_icon) || !is_user_alive(id) || ze_is_user_zombie(id))
return
if((g_icon_delay[id] + get_pcvar_float(cvar_supplybox_delaytime)) > get_gametime())
return
g_icon_delay[id] = get_gametime()
if (supplybox_count)
{
static i, box_ent
i = 1
while (i <= supplybox_count)
{
box_ent = supplybox_ent[i]
create_icon_origin(id, box_ent, g_supplybox_icon_id)
i++
}
}
}
public create_supplybox()
{
if (supplybox_count >= get_pcvar_num(cvar_supplybox_max) || g_newround || g_endround)
return
if (task_exists(TASK_SUPPLYBOX)) remove_task(TASK_SUPPLYBOX)
set_task(get_pcvar_float(cvar_supplybox_time), "create_supplybox", TASK_SUPPLYBOX)
if (get_total_supplybox() >= get_pcvar_num(cvar_supplybox_totalintime))
return
g_supplybox_num = 0
create_supplybox2()
static random_sound
random_sound = random_num(0, charsmax(supplybox_drop_sound))
client_cmd(0, "spk ^"%s^"", supplybox_drop_sound[random_sound])
for(new i = 0; i < get_maxplayers(); i++)
{
if(is_user_alive(i) && is_user_connected(i) && !ze_is_user_zombie(i))
{
set_dhudmessage(random(256), random(256), random(256), -1.0, -0.80, 2, 4.0, 3.0, 0.1, 0.1)
show_dhudmessage(i, "Появился подарок. Найди его.")
}
}
if (task_exists(TASK_SUPPLYBOX_HELP)) remove_task(TASK_SUPPLYBOX_HELP)
set_task(6.0, "show_supplybox_help", TASK_SUPPLYBOX_HELP)
if (task_exists(TASK_SUPPLYBOX2)) remove_task(TASK_SUPPLYBOX2)
set_task(0.5, "create_supplybox2", TASK_SUPPLYBOX2, _, _, "b")
}
public create_supplybox2()
{
if (supplybox_count >= get_pcvar_num(cvar_supplybox_max)
|| get_total_supplybox() >= get_pcvar_num(cvar_supplybox_totalintime) || g_newround || g_endround)
{
remove_task(TASK_SUPPLYBOX2)
return
}
supplybox_count++
g_supplybox_num++
new ent = create_entity("info_target")
entity_set_string(ent, EV_SZ_classname, SUPPLYBOX_CLASSNAME)
entity_set_model(ent, supplybox_model[random_num(0, charsmax(supplybox_model))])
entity_set_size(ent,Float:{-2.0,-2.0,-2.0},Float:{5.0,5.0,5.0})
entity_set_int(ent,EV_INT_solid,1)
entity_set_int(ent,EV_INT_movetype,6)
entity_set_int(ent, EV_INT_iuser2, supplybox_count)
static Float:Origin[3]
collect_spawn_point(Origin)
engfunc(EngFunc_SetOrigin, ent, Origin)
supplybox_ent[supplybox_count] = ent
if ((g_supplybox_num >= get_pcvar_num(cvar_supplybox_num)) && task_exists(TASK_SUPPLYBOX2))
remove_task(TASK_SUPPLYBOX2)
}
public get_total_supplybox()
{
new total
for (new i = 1; i <= supplybox_count; i++)
{
if (supplybox_ent[i]) total += 1
}
return total
}
public show_supplybox_help()
{
for(new i = 0; i < get_maxplayers(); i++)
{
if(is_user_alive(i) && is_user_connected(i) && !ze_is_user_zombie(i))
{
set_dhudmessage(random(256), random(256), random(256), -1.0, -0.80, 2, 4.0, 3.0, 0.1, 0.1)
show_dhudmessage(i, "Вы можете увидеть местоположение подарка на радаре.")
}
}
}
public remove_supplybox()
{
remove_ent_by_class(SUPPLYBOX_CLASSNAME)
new supplybox_ent_reset[MAX_SUPPLYBOX_ENT]
supplybox_ent = supplybox_ent_reset
}
public fw_supplybox_touch(ent, id)
{
if (!pev_valid(ent) || !is_user_alive(id) || ze_is_user_zombie(id) || g_supplybox_wait[id])
return FMRES_IGNORED
static classname[32]
entity_get_string(ent,EV_SZ_classname,classname,31)
if (equal(classname, SUPPLYBOX_CLASSNAME))
{
static name[32]
get_user_name(id, name, charsmax(name))
new iCurrentXP = ze_get_user_xp(id)
switch(random_num(0,2))
{
case 0:
{
rg_give_item(id, "weapon_hegrenade", GT_APPEND)
ze_colored_print(0, "!t%s !gВы выпало !tNapalm Nade!y!!!", name)
}
case 1:
{
rg_give_item(id, "weapon_smokegrenade", GT_APPEND)
ze_colored_print(0, "!t%s !gВам выпало !tForst Nade!y!!!", name)
}
case 2:
{
new iXPAmount = random_num(1, get_pcvar_num(cvar_xp_max_amount))
ze_set_user_xp(id, iCurrentXP + iXPAmount)
ze_colored_print(0, "!t%s !gВам выдано !t%i XP!y!!!", name, iXPAmount)
}
}
static random_sound
random_sound = random_num(0, charsmax(supplybox_pickup_sound))
emit_sound(id, CHAN_VOICE, supplybox_pickup_sound[random_sound], 1.0, ATTN_NORM, 0, PITCH_NORM)
new num_box = entity_get_int(ent, EV_INT_iuser2)
supplybox_ent[num_box] = 0
remove_entity(ent)
g_supplybox_wait[id] = 1
if (task_exists(id+TASK_SUPPLYBOX_WAIT)) remove_task(id+TASK_SUPPLYBOX_WAIT)
set_task(2.0, "remove_supplybox_wait", id+TASK_SUPPLYBOX_WAIT)
}
return FMRES_IGNORED
}
public remove_supplybox_wait(id)
{
id -= TASK_SUPPLYBOX_WAIT
g_supplybox_wait[id] = 0
if (task_exists(id+TASK_SUPPLYBOX_WAIT)) remove_task(id+TASK_SUPPLYBOX_WAIT)
}
stock collect_spawn_point(Float:origin[3]) // By Sontung0
{
for (new i = 1; i <= g_total_supplybox_spawn *3 ; i++)
{
origin = g_supplybox_spawn[random(g_total_supplybox_spawn)]
if (check_spawn_box(origin)) return 1;
}
return 0;
}
stock check_spawn_box(Float:origin[3]) // By Sontung0
{
new Float:originE[3], Float:origin1[3], Float:origin2[3]
new ent = -1
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", SUPPLYBOX_CLASSNAME)) != 0)
{
pev(ent, pev_origin, originE)
// xoy
origin1 = origin
origin2 = originE
origin1[2] = origin2[2] = 0.0
if (vector_distance(origin1, origin2) <= 32.0) return 0;
}
return 1;
}
stock create_icon_origin(id, ent, sprite) // By sontung0
{
if (!pev_valid(ent)) return;
new Float:fMyOrigin[3]
entity_get_vector(id, EV_VEC_origin, fMyOrigin)
new target = ent
new Float:fTargetOrigin[3]
entity_get_vector(target, EV_VEC_origin, fTargetOrigin)
fTargetOrigin[2] += 40.0
if (!is_in_viewcone(id, fTargetOrigin)) return;
new Float:fMiddle[3], Float:fHitPoint[3]
xs_vec_sub(fTargetOrigin, fMyOrigin, fMiddle)
trace_line(-1, fMyOrigin, fTargetOrigin, fHitPoint)
new Float:fWallOffset[3], Float:fDistanceToWall
fDistanceToWall = vector_distance(fMyOrigin, fHitPoint) - 10.0
normalize(fMiddle, fWallOffset, fDistanceToWall)
new Float:fSpriteOffset[3]
xs_vec_add(fWallOffset, fMyOrigin, fSpriteOffset)
new Float:fScale
fScale = 0.01 * fDistanceToWall
new scale = floatround(fScale)
scale = max(scale, 1)
scale = min(scale, get_pcvar_num(cvar_supplybox_icon_size))
scale = max(scale, 1)
te_sprite(id, fSpriteOffset, sprite, scale, get_pcvar_num(cvar_supplybox_icon_light))
}
stock te_sprite(id, Float:origin[3], sprite, scale, brightness) // By sontung0
{
message_begin(MSG_ONE, SVC_TEMPENTITY, _, id)
write_byte(TE_SPRITE)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2]))
write_short(sprite)
write_byte(scale)
write_byte(brightness)
message_end()
}
stock normalize(Float:fIn[3], Float:fOut[3], Float:fMul) // By sontung0
{
new Float:fLen = xs_vec_len(fIn)
xs_vec_copy(fIn, fOut)
fOut[0] /= fLen, fOut[1] /= fLen, fOut[2] /= fLen
fOut[0] *= fMul, fOut[1] *= fMul, fOut[2] *= fMul
}
stock str_count(const str[], searchchar) // By Twilight Suzuka
{
new count, i, len = strlen(str)
for (i = 0; i <= len; i++)
{
if(str[i] == searchchar)
count++
}
return count;
}
stock remove_ent_by_class(classname[])
{
new nextitem = find_ent_by_class(-1, classname)
while(nextitem)
{
remove_entity(nextitem)
nextitem = find_ent_by_class(-1, classname)
}
}
update your includes to this :
i think you need to include inc
i think you need to include inc
Code: Select all
#include <zombie_escape>
#include <ze_levels>
#include <xs>
#include <inc>
-
- Member
- Posts: 32
- Joined: 6 years ago
- Location: Россия,Крым
- Contact:
don't find this inc. , maybe you have this inc. please give meSpir0x wrote: ↑5 years ago update your includes to this :
i think you need to include inc
Code: Select all
#include <zombie_escape> #include <ze_levels> #include <xs> #include <inc>
compile this sma. to me please
-
- Member
- Posts: 32
- Joined: 6 years ago
- Location: Россия,Крым
- Contact:
maybe someone has inc. give me this , or compile it yourself and give ready please
Include engine module:
#include <engine>
He who fails to plan is planning to fail
- DarkZombie
- Member
- Posts: 76
- Joined: 5 years ago
- Contact:
4- Supply Box.
and me added the Levels-XP System.L 08/30/2018 - 20:23:15: [AMXX] Plugin "supplybox.amxx" failed to load: Plugin uses an unknown function (name "check_level_xp") - check your modules.ini.
- Night Fury
- Mod Developer
- Posts: 677
- Joined: 7 years ago
- Contact:
Make sure you are using the correct code because i have checked the code & it does not have a function with that name.DarkZombie wrote: ↑5 years ago 4- Supply Box.and me added the Levels-XP System.L 08/30/2018 - 20:23:15: [AMXX] Plugin "supplybox.amxx" failed to load: Plugin uses an unknown function (name "check_level_xp") - check your modules.ini.
Zombie model will be invisible when this is enable, any fix?2- Re-SemiClip
- SemiClip Metamod Plugin for ReGameDLL it's better than the AMXX version so it's recommended to run this one. If you don't know what is Semi-Clip just take look at the AMXX plugin Here.
- Official Release: Here
- How to install this? It depend on the OS you run so if your OS is:
1-Linux, Just copy linux files to your addons folder and then open metamod folder then open plugins.ini and add this line:linux addons/resemiclip/resemiclip_mm_i386.so
2-Windows, Same as linux but the line will be:win32 addons\resemiclip\resemiclip_mm.dll
- Problem Fix: If two players stand over each other in the moving entity like helicopter it will stop moving. To fix this problem just open server.cfg and then add this command
sv_force_ent_intersection 1
- Downloads:
Re-Semiclip_2_3_9.rar
Try with this config.ini (In resemiclip folder):
This works for me. The issue surely from resemiclip glow, not handled well by the author.
Code: Select all
# Description
#
# semiclip 0|1 Disable / Enable semiclip
# team 0|1|2|3
# - 0 Semiclip applies to all
# - 1 Semiclip valid only for the T
# - 2 Semiclip valid only for CT
# - 3 Semiclip valid only for teammates
#
# time 0|180 How long semiclip effect from the beginning of the round.
# crouch 0|1 Automation podsadok.
# effects 0|1 Player transparency effect depends on the distance between the players.
# distance 64|250 At what distance a player can have transparency and action semiclip.
# transparency 0|255 Player Transparency.
# penetfire 0|1 Skip fire on "transparent" allies.
#
semiclip = 1;
team = 3;
time = 0;
crouch = 1;
effects = 0;
distance = 0;
transparency = 0;
penetfire = 0;
He who fails to plan is planning to fail
Thanks, sir, it works.
ze_levels.inc anyone have it please?
He who fails to plan is planning to fail
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